the word & use the first definition provided from the Merriam-Webster online
dictionary. The page also provides pronunciations. Just click on the icon next to the
word.
4) Each player will write a made-up, incorrect definition for that word on a blank quarter-
sheet of paper and place it in the center of the table face-down. Do not show your
definition to anyone.
5) Once all are face-down in the center of the table, the Know-it-All takes, shuffles and
numbers each definition (including the correct one) and places them all in the center of
the table face-up so that players can read the definitions.
6) All players except the Know-it-All vote for the definition they think is correct. Hold up
fingers to indicate which definition you choose (Ex: if voting for definition #1, hold up 1
finger).
7) The Know-it-All then reveals the correct definition, players who guessed it correctly get
4 points, and all players get 1 point for each vote that their fake definitions received. All
players keep track of their own scores.
8) Play more rounds by repeating the above steps. The player with the most points at the
end of 4 rounds is the winner. Ties are possible!
9) Play again with a different Know-it-All if you want.
Online instructions:
1) Start a group video call on Zoom, Skype, FaceTime, or whatever platform you prefer.
2) Follow all the same instructions above but ignore the quarter-sheets of paper. Decide
on a way that players will send their definitions privately to the Know-it-All (Ex: each
player texts the Know-it-All separately).
3) In step 5) above, the Know-it-All will instead type the list of all definitions (including the
correct one) in a random order and number them. Then the Know-it-All will send that
list to all other players. Players will vote and score points in the same way as the in-
person instructions dictate.