Grade 6
Play Fictionary
This game is all about your ability to trick your opponents. Play at home on paper or on a group
call with friends. Read one word at a time from the word bank on the last page. Players write
their own made-up definitions for that word, but one chosen player, the Know-it-All, has the
real definitions to each word. Everyone but the Know-it-All guesses which is the actual
definition of the word. The more convincing you make your definition, the more likely you are
to trick your opponents and win the game! Full instructions are below. Three or more players
are needed to play.
Materials:
Full sheets of paper
Scissors
Pencils/Pens
Computer, tablet, or other electronic device connected to the internet
In-person instructions:
1) Assign someone to be the Know-it-All. This person will be the referee running the game.
2) Grab some pieces of paper and cut each into four pieces. Hand out four blank quarter-
sheets of paper to each player. Also, give each player a score card to keep track of his or
her own points.
3) The Know-it-All and ONLY the Know-it-All will click on one word from the word bank
below and write down its definition on a blank quarter-sheet of paper. ***NOTE: Click
the word & use the first definition provided from the Merriam-Webster online
dictionary. The page also provides pronunciations. Just click on the icon next to the
word.
4) Each player will write a made-up, incorrect definition for that word on a blank quarter-
sheet of paper and place it in the center of the table face-down. Do not show your
definition to anyone.
5) Once all are face-down in the center of the table, the Know-it-All takes, shuffles and
numbers each definition (including the correct one) and places them all in the center of
the table face-up so that players can read the definitions.
6) All players except the Know-it-All vote for the definition they think is correct. Hold up
fingers to indicate which definition you choose (Ex: if voting for definition #1, hold up 1
finger).
7) The Know-it-All then reveals the correct definition, players who guessed it correctly get
4 points, and all players get 1 point for each vote that their fake definitions received. All
players keep track of their own scores.
8) Play more rounds by repeating the above steps. The player with the most points at the
end of 4 rounds is the winner. Ties are possible!
9) Play again with a different Know-it-All if you want.
Online instructions:
1) Start a group video call on Zoom, Skype, FaceTime, or whatever platform you prefer.
2) Follow all the same instructions above but ignore the quarter-sheets of paper. Decide
on a way that players will send their definitions privately to the Know-it-All (Ex: each
player texts the Know-it-All separately).
3) In step 5) above, the Know-it-All will instead type the list of all definitions (including the
correct one) in a random order and number them. Then the Know-it-All will send that
list to all other players. Players will vote and score points in the same way as the in-
person instructions dictate.
WORD BANK:
Accommodate
Accumulate
Anguish
Anticipate
Apprehensive
Arid
Barren
Beacon
Beneficial
Blunder
Boisterous
Boycott
Burden
Campaign
Chronological
Civic
Collaborate
Composure
Conspicuous
Controversy
Cumulative
Deluge
Designate
Deteriorate
Discretion
Dissent
Domestic
Duration
Eerie
Elaborate
Equivalent
Exploit
Extract
Factor
Former
Formulate
Fuse
Futile
Genre
Hazardous
Hoax
Hostile
Improvise
Inept
Inevitable
Ingenious
Innovation
Jovial
Knack
Leeway
Legislation
Leisure
Linger
Loathe
Marvel
Maximum
Mere
Migration
Monotonous
Negotiate
Omniscient
Onset
Optimist
Painstaking
Paraphrase
Predicament
Prosecute
Recount
Reluctant
Retaliate
Rural
Salvage
Siege
Stifle
Subsequent
Terrain
Trait
Treacherous
Unanimous
Unruly
Urban
Verdict
Verge
Vital