1 52 63 7 9 4 8
10
A
Blended Learning
Handbook
A educators’ guide for digital
learning in physical spaces.
2.2. Why use Blended Learning
6 https://tinyurl.com/bdhz2r2j
7 https://tinyurl.com/2rzffcne
8 https://tinyurl.com/6xnmtzyn
9 https://appliedneuro.org
Having the Learning Passport in your classroom
may not have been your decision, and it’s possible
that you have very little experience using digital
technology in your teaching. We hope that with a
little practise you will come to agree that effective
Blended Learning encourages and supports active
learning. After an initial investment of effort,
much of your traditional teaching time will be
freed up to support students in a wider variety
of ways, tailored to their specic needs. You can
focus on a personalised and inclusive approach
to learning, building a more effective classroom
learning environment. Multimedia resources,
including texts, videos, podcasts, presentations,
interactive media, animations, illustrations and
photos, can be used and reused multiple times in
different ways and in different lessons, saving you
time and effort. Many Blended Learning tools,
including those in the Learning Passport, allow
you to track your students’ progress through
content and courses.
There’s lots of research that underpins the
efcacy of a Blended Learning approach in the
classroom. When digital learning is effectively
integrated into the classroom, it has been shown
to have strong positive associations with student
learning and motivation (Karamperidou et al.,
2020;
6
Dreesen et al., 2021;
7
Poleschuk et al.,
2023
8
). There is evidence that Blended Learning
has a positive impact on student outcomes
such as performance, attitude and learning
achievement in various countries.
Incorporating digital devices into the classroom
experience gets students used to working with
devices and digital resources. Whilst working
digitally on any core curriculum topic they are also
building a range of digital skills and competencies
that will prepare them for the demands of a
technologically advanced modern workforce.
Done well, Blended Learning promotes the
development of essential 21
st
-century skills such
as critical thinking, collaboration and problem-
solving, as students learn to utilise technology
as a tool for learning and communication.
Possessing 21
st
-century skills and strong digital
competencies enhances every student’s chances
of future success.
In low resource environments, physical
equipment such as comprehensive science labs
may be scarce. Interactive digital content can
substitute for such equipment and give students
the opportunity to set up and run experiments
with authentic results. Digital resources enable
students to revisit content at their own pace,
reinforcing understanding and accommodating
different learning speeds and preferences. This
element of control over their own learning can
help develop a sense of responsibility and self-
direction among even the youngest children.
In contexts where children have access to
devices and data at home, they can log on to
revisit topics, catch up, prepare ahead, and revise
and do homework.
We want this Handbook to be focused on actions.
However, we do recommend looking at this
model from Digital Promise and theInstitute for
Applied Neuroscience,
9
who have synthesised
ndings from a wide eld of researchinto 10
key insights (Figure 1) about how people learn,
along with suggestions for how to apply this
information to classroom practice.
Learning
passport has
help me a lot
especially in
my primary
assignment
because it's
make me to
ne things very
easy and also
learn different
methods
and skills of
teaching the
pupils.
Said by teacher
from Nigeria