Digital platform services
inquiry
Interim report No. 2 – App marketplaces
March 2021
accc.gov.au
Australian Competition and Consumer Commission
23 Marcus Clarke Street, Canberra, Australian Capital Territory, 2601
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ACCC 03/21_21–15
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1
Contents
Executive Summary .............................................................................................................. 3
App marketplaces are critical gateways to reach consumers.......................................... 3
Apple and Google’s market power in app marketplaces and the link to their mobile
operating systems .......................................................................................................... 4
App developer concerns with the operation of the dominant app marketplaces .............. 5
Harmful apps and consumer complaints handling ........................................................ 10
Overseas developments and the importance of international cooperation .................... 12
Measures to address competition and consumer issues in app marketplaces .............. 13
Introduction ......................................................................................................................... 15
1. Overview of mobile apps and app marketplaces .......................................................... 16
1.1. The rise of smartphones and apps in Australia ..................................................... 16
1.2. Mobile operating systems and app marketplaces .................................................. 19
1.3. Benefits of app marketplaces for consumers and app developers ......................... 21
2. Competition Assessment .............................................................................................. 23
2.1. Scope of ACCC’s competition assessment ........................................................... 24
2.2. Mobile operating systems, apps and app marketplaces ........................................ 24
2.3. Competitive constraints on the Play Store ............................................................. 33
2.4. Competitive constraints on the App Store ............................................................. 41
2.5. Market power in mobile app distribution ................................................................ 43
3. Apple and Google’s terms and conditions which govern access to their respective
marketplaces ...................................................................................................................... 44
3.1. Terms and conditions of app marketplaces ........................................................... 45
3.2. The app review process ........................................................................................ 48
3.3. Access to device and operating system functionality drives innovation and
consumer choice in downstream markets for apps ....................................................... 57
4. Terms relating to app payments ................................................................................... 63
4.1. Setting the scene .................................................................................................. 64
4.2. The application and enforcement of Apple and Google’s IAP requirements .......... 68
4.3. Restrictions on informing consumers about alternative payment options outside an
app ............................................................................................................................. 79
5. Discovery and display of apps ...................................................................................... 84
5.1. Consumers’ discovery of apps in the App Store and Play Store ............................ 85
2
5.2. There is a lack of transparency for app developers regarding the operation of
search .......................................................................................................................... 87
5.3. Greater discovery opportunities for certain apps on the App Store’s search and
editorials....................................................................................................................... 92
5.4. Pre-installation of apps and default settings ........................................................ 101
6. Harms through malicious apps and complaints handling ............................................ 108
6.1. Harmful, malicious and exploitative apps on app marketplaces........................... 109
6.2. Consumer detriment attributable to apps ............................................................ 114
6.3. Other potential measures to address harmful, malicious and exploitative apps ... 121
6.4. Complaints handling processes .......................................................................... 122
7. Data practices ............................................................................................................ 127
7.1. Data practices impacting competition .................................................................. 129
7.2. Data practices impacting consumers .................................................................. 136
Glossary............................................................................................................................ 148
Appendix A: Ministerial direction ....................................................................................... 153
Appendix B: Apps that come pre-installed on iOS and Android devices ............................ 162
3
Executive Summary
This second interim report (Report) under the five-year Digital Platform Services Inquiry (the
DPSI) looks at the competition and consumer issues associated with the distribution of
mobile apps to users of smartphones and other mobile devices. This Report focuses on the
two key app marketplaces used in Australia: the Apple App Store (the App Store) and the
Google Play Store (the Play Store). These two app marketplaces dominate mobile app
distribution in Australia, with minimal use by Australians of rival app marketplaces and other
alternatives.
The ACCC’s examination of the operation of the Apple App Store and the Google Play Store
in Australia has identified a number of significant issues which warrant attention. These
include: the market power of each of Apple and Google; the terms of access to app
marketplaces for app developers, including payment arrangements; the effectiveness of self-
regulation, including arrangements to deal with harmful apps and consumer complaints; and
concerns with alleged self-preferencing and the use of data. These issues affect competition
with potentially significant impacts for both app developers and consumers.
This Report builds on the ACCC’s earlier work on digital platforms. Many of the findings in
relation to the dominant app marketplaces mirror those in the ACCC’s original Digital
Platforms Inquiry Final Report (DPI Final Report),
1
including the ability and incentive of large
platforms such as Apple and Google to each favour their own related businesses at the
expense of other businesses using their app marketplaces, and a lack of transparency. This
Report highlights the continued importance of particular recommendations from the DPI
Final Report, where they have applicability to the operation of app marketplaces.
A key area of focus for this Report is the concerns raised with the ACCC that Apple and
Google’s ability to set and enforce the rules governing access to the App Store and the Play
Store can harm competition and negatively impact app developers and/or consumers. This is
an area where the ACCC considers more can be done by Apple and Google, including in
order to meet expectations that they should not leverage their market power, and the access
they have to commercial information, to advantage themselves to the disadvantage of rival
apps. This Report identifies, as potential measures, those steps that could be undertaken by
Apple and Google; however, regulation may be required if they fail to do so. The ACCC
notes that a number of jurisdictions have already, or are proposing to, put in place rules
governing the conduct of digital platforms which meet certain thresholds.
The ACCC will revisit the issues raised in this Report during the course of the five-year DPSI
and, in revisiting these issues, the ACCC will consider developments in the relevant markets
and the steps taken by Apple and Google to address the issues identified here. The ACCC
will also take into account the overseas developments that aim to address the same
competition and consumer concerns that have been identified in this Report.
App marketplaces are critical gateways to reach consumers
Most adult Australians own a smartphone and use the apps installed on it many times a day
to engage with friends, family and colleagues, for entertainment, work and to complete tasks
such as banking, booking appointments and accessing critical information and services.
Consumers rely on the ability to complete a multitude of tasks wherever they are; apps
1
ACCC, Digital Platforms Inquiry Final Report, 26 July 2019.
4
installed on mobile devices make this possible. Worldwide, there are now over two million
apps on the App Store,
2
and around three million apps on the Play Store.
3
App marketplaces are digital shopfronts that provide a centralised distribution platform for
developers to offer and distribute their apps, and for consumers to discover, download and
update apps. Australian consumers overwhelmingly choose and install their apps from the
Apple App Store or the Google Play Store. Apple and Google, via their respective operating
systems (OS) and their app marketplaces, are therefore critical intermediaries or gateways
between app developers and consumers. The operation and policies of these critical
gateways have important implications for users on both sides of the platform: developers of
apps, and app consumers. This Report considers both sets of users but first examines the
market power that is held by the two dominant app marketplaces.
Apple and Google’s market power in app marketplaces and the link to
their mobile operating systems
Mobile apps are installed on the mobile OS that operate and control the functionality of
mobile devices, predominantly smartphones and tablets.
Google, with its Android OS, and Apple, with iOS, account for close to 100% of the global
market (excluding China) for mobile OS. Google has approximately 73% of this market and
Apple has around 27%.
4
Apple and Google also dominate the Australian market, each
holding around 50% of this market.
5
The duopoly in the market for mobile OS and the significant barriers to entry and expansion
provide each of Google and Apple significant market power in the supply of mobile operating
systems in Australia.
The ownership and control of their respective OS give Apple and Google control over the
distribution of mobile apps on their respective mobile ecosystems. Apple does not allow the
installation of app marketplaces (other than the App Store) on iOS mobile devices and while
other app marketplaces can be installed on Android mobile devices, Google uses its control
of Android to preference its own app marketplace, with the Play Store pre-installed on the
vast majority of Android devices. As a result, over 90% of apps available on Android mobile
devices are downloaded using the Play Store.
6
Apple and Google’s dominance in mobile OS, combined with the control exerted over the
app marketplaces permitted into their mobile ecosystems, means that the App Store and the
Play Store control the key gateways through which app developers can access consumers
on mobile devices. As there are limited effective alternatives to access consumers on mobile
devices, the App Store and the Play Store are ‘must haves’ for the majority of app
developers in Australia. This provides Apple and Google with market power in mobile app
distribution in Australia, and the ACCC considers it likely that this market power is significant.
2
Statista estimates that as of Q4 2020, there were almost 2.09 million available apps for iOS in the App Store. See Statista,
Number of apps available in leading app stores as of 4th quarter 2020
, accessed 24 March 2021. Apple submits that there
are 1.8 million apps available on the App Store. See Apple, Submission to the ACCC Digital Platform Services Inquiry
Second Interim Report, 2 October 2020, p 1.
3
AppBrain estimated there were 2,992,327 Android apps on Google Play as of 23 March 2021. See AppBrain, Number of
Android apps on Google Play, accessed 24 March 2021.
4
Statista, Mobile operating systems’ market share worldwide from January 2012 to January 2021, 8 February 2021,
accessed 16 March 2021.
5
Kantar reports estimated smartphone sales shares of around 54% for Android OS and 46% for iOS for the three months
ending December 2020. See Kantar, Smartphone OS market share
, 2020, accessed 24 March 2021. StatCounter reports
estimated mobile OS shares of 54% for iOS and 46% for Android OS for December 2020, based on mobile OS shares of
webpage views. See StatCounter,
Mobile operating system market share Australia, 2021, accessed 24 March 2021.
6
See US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 24.
5
App developer concerns with the operation of the dominant app
marketplaces
Given the market power held by Apple and Google respectively and the reliance of app
developers on the App Store and the Play Store to reach consumers, the ACCC has
scrutinised Apple and Google’s policies and practices to assess their potential effects on
competition.
The ACCC has focused on those issues that app developers have expressed most concern
with, that is, the terms and conditions imposed by Apple and Google, alleged self-
preferencing of their own first-party apps including via their access to the data generated by
third-party apps, as well as in-app payments and related terms.
In assessing the competitive implications of these practices and policies, it is important to
recognise that competition occurs, or can occur, at two levels. At one level there is
competition between mobile ecosystems.
7
At another level there is competition within
Apple and Google’s mobile ecosystems.
Apple and Google make differentiated offers to attract and retain customers on their mobile
ecosystems. Apple operates a closed system while Google allows third-party mobile devices
to use its OS. In relation to app marketplaces, however, the practical difference between
Apple and Google is minimal. While Google allows third-party app marketplaces on Android
and the loading of Android apps directly from a developer’s website, Google’s control of the
Android OS enables it to advantage the Play Store, including through the requirement for
device manufacturers seeking to pre-install desired Google apps to also pre-install the Play
Store. In practice, the Play Store is effectively isolated from competition and is not in a
dissimilar position to the App Store.
As set out below, the practices and policies of both Apple and Google restrict competition to
distribute mobile apps within their respective mobile ecosystems. Some of these practices
may, however, form part of the way in which Apple and Google compete with each other to
attract and retain customers on their mobile ecosystems. The ACCC recognises this level of
competition and considers it important to ensure that any measures proposed to increase
competition within mobile ecosystems do not lessen competition between mobile
ecosystems.
Terms of access
Particular concerns raised by app developers in relation to access to the App Store and the
Play Store identified during the DPSI include:
unfair terms including restrictions on the ability of app developers to access the users of
their apps
a lack of transparency in the policies and processes governing Apple and Google’s app
review and approval process, and
inadequate avenues to resolve disputes.
The ACCC recognises that processes for the review and approval of apps are appropriate
and necessary to ensure that apps that pose harms to users or could undermine the integrity
and performance of mobile OS are excluded.
However, fair and reasonable terms and efficient, timely processes for the review and
approval of apps are of critical importance to app developers. In particular, app developers
7
We use the term ‘mobile ecosystem’ to refer to mobile operating systems and the mobile devices and software products
that make use of mobile operating systems.
6
have expressed concerns that Apple and Google’s enforcement of their rules in the app
review process appears to be applied inconsistently, with reasons for rejection not always
easily understood and with limited avenues of appeal. This can lead to inefficient business
decisions and unduly restrict or prevent the innovation and the emergence of disruptive
business models.
The US House Report on Competition in Digital Markets observed that the terms and
conditions imposed by Apple and Google to determine access to their respective app
marketplaces may be to the detriment of app developers as it ‘requires concessions and
demands that carry significant economic harm, but that are “the cost of doing business”
given the lack of options.’
8
The ACCC is continuing to closely monitor and consider issues raised by app developers
about the terms of access to Apple and Google’s app marketplaces.
The ACCC also notes that the DPI Final Report recommended:
the development of minimum internal dispute resolution standards to apply to digital
platforms, covering among other things, the visibility, accessibility, responsiveness,
objectivity, confidentiality and collection of information of digital platformsinternal
dispute resolution processes (recommendation 22), and
the introduction of external oversight of the digital platforms to resolve complaints
between platforms and businesses and platforms and consumers via an ombudsman
scheme (recommendation 23).
These recommendations were recommended to cover complaints or disputes from
businesses and complaints or disputes from consumers including in relation to scams and
the removal of scam content. These recommendations may assist in the context of concerns
raised in relation to app marketplaces, as they could help ensure Apple and Google address
concerns raised by third-party app developers about the app review process.
Risk of self-preferencing
Apple and Google each offer their own apps (first-party apps), which compete directly with
apps developed by third parties (third-party apps) reliant on Apple and Google’s app
marketplaces.
The ACCC is concerned that, given their market power and their related activities, Apple and
Google each have the ability and the incentive to favour their own first-party apps at the
expense of rival third-party apps, and that such conduct may have anti-competitive effects
on downstream markets. Developers identified the following practices in submissions to the
ACCC:
first-party apps benefit from being pre-installed or set as defaults
first-party apps reportedly benefit from greater discoverability on the app marketplaces
first-party apps benefit from greater access to functionality, or from a competitive
advantage gained by withholding access to device functionality to rival third-party apps.
A number of Apple and Google’s own apps clearly benefit from being pre-installed or set as
defaults and/or having superior integration with the relevant OS. Pre-installation and defaults
may entrench market power, limit consumer choice, and reduce potential for innovation in
the downstream markets in which they compete.
8
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 11.
7
The introduction of ‘choice screens’, which display different app options for users prior to
use, are an option that may go some way to addressing any anti-competitive effects
associated with pre-installation or default settings. The ACCC is looking at how choice
screens may address concerns in relation to some digital platform services in its next interim
report.
9
Potential measure to provide for greater choice of default apps for consumers
There is a need for consumers to have more choice through an ability to change any pre-
installed default app on their device that is not a core phone feature. This would provide
consumers with more control to choose the app that best meets their needs, and promote
more robust competition in downstream markets for apps.
The ACCC will also continue to consider how choice screens may address some of the
concerns associated with pre-installation or default settings.
Concerns that first-party apps and apps that generate commission revenue for the app
marketplace benefit from greater discoverability, or that third-party apps are unjustifiably
penalised in ranking and discoverability, are difficult for the ACCC to assess given the
opacity of the algorithms determining ranking and discoverability in the app marketplaces.
However, the ACCC notes that independent research suggests that these practices may be
occurring.
10
Some app developers submitted that Apple and Google should make more information
available regarding the operation of their respective search algorithms that determine
discoverability on the App Store and Play Store, as well as provide greater advance notice of
impending changes to the algorithms (given the difficulties of third-party app developers to
adapt). In addition to the more general benefits associated with reducing opacity, greater
transparency may go some way to both detecting anti-competitive self-preferencing and
providing third-party app developers with greater confidence that this is not occurring.
However, the ACCC recognises the legitimate concerns of the app marketplaces that greater
transparency of the discoverability algorithms is likely to increase the risk of gaming.
Developers are also concerned about instances where third-party apps do not have access
to the same functionality accessed by Apple and Google’s first-party apps, preventing them
from competing effectively, potentially to the detriment of product innovation and consumer
choice. Information provided to the ACCC indicates that Apple limits access by third-party
apps to a greater number of application programming interfaces (APIs) than does Google.
The self-preferencing concerns identified in this Report are similar to concerns recognised
by the ACCC in relation to online search and social media in the DPI Final Report and in
relation to Google’s ad tech services in the Digital Advertising Services Inquiry Interim
Report.
11
In each case, the platform holds market power at one or more levels of the market
and competes with rivals at another level. The risk of self-preferencing in each of these
scenarios is increased given the opacity of the applicable algorithms and/or auctions.
Multiple solutions have been identified internationally to address this issue of self-
preferencing. These include structural separation of vertically integrated platforms, and the
introduction of a per-se prohibition which would effectively ban or restrict a platform with
9
See ACCC, Digital Platform Services Inquiry Third Interim Report Issues Paper, 11 March 2021.
10
T Mickle,Apple Dominates App Store Search Results, Thwarting Competitors’, The Wall Street Journal, 23 July 2019,
accessed 24 March 2021; J Nicas and K Collins, ‘How Apple’s Apps Topped Rivals in the App Store It Controls’, The New
York Times, 9 September 2019, accessed 24 March 2021; Subcommittee on Antitrust, Commercial and Administrative
Law of the Committee of the Judiciary,
Investigation of Competition in Digital Markets: Majority Staff Report and
Recommendations, 6 October 2020, p 361.
11
ACCC, Digital Advertising Services Inquiry Interim Report, 28 January 2021.
8
particular characteristics self-preferencing its services and products over those of third
parties.
12
At this stage in the DPSI, the ACCC will continue to monitor and explore self-preferencing
allegations as well as the impact of pre-installation or default settings. The ACCC is also
considering the broader issues that arise when digital platforms occupy critical gatekeeper
roles and at the same time compete with those businesses that rely on access to the
gatekeeper platform. As part of this process, the ACCC is considering both the extent of
these concerns and the solutions being put forward overseas, including recent amendments
to the German Competition Act as well as proposals by the United Kingdom Competition and
Markets Authority (CMA) and the European Commission.
In the meantime, the ACCC considers that greater transparency and more information on the
operation of app discoverability mechanisms, as well as a level playing field for apps to
receive consumer ratings and reviews, would go some way to addressing app developer
concerns with self-preferencing.
Digital platforms such as Apple and Google that control access to markets in which they
themselves participate have an incentive to set and enforce rules to their own advantage.
Measures are required to discourage or prohibit digital platforms with market power from
acting in this way. Two such measures are:
Potential measure to increase transparency and address risk of self-preferencing in
app marketplace discoverability and display
There is a need for greater transparency about key algorithms and processes determining
discoverability including impending changes to the key parameters used by algorithms
and editorial processes to enable app developers to adapt in a timely way.
Increased transparency would help address third-party app developers’ concerns that
algorithms and other processes determining discoverability are treating all apps equally
on their merits and that certain apps receive preferential treatment.
Potential measure to provide an option for consumers to rate and review first-party
apps
To enable third-party apps to compete on their merits and ensure informed consumer
choice consumers should be able to rate and write reviews on all apps including Apple
apps on the App Store and Google apps on the Play Store.
The ACCC will continue to monitor these markets and explore self-preferencing
allegations, as well as the impact of defaults.
Data practices of app marketplaces
Apple and Google have superior access to information about the entire app ecosystem and
its users, which enables them to monitor the performance of all apps and hence gain
valuable competitive insights. There are potential competition concerns arising from Apple
and Google’s intelligence gathering given that their own first-party apps compete with third-
party apps in downstream app markets.
Similar to the issue of self-preferencing, the ACCC considers that Apple and Google may
have the ability and the incentive to use information to assist strategic or commercial
decisions about first-party app development. Such conduct may insulate first-party apps from
12
European Commission, The Digital Markets Act: Ensuring fair and open digital markets, accessed 24 March 2021.
9
competition, reduce developers’ incentives to innovate, and reduce the quality and choice of
apps for consumers.
The ACCC will continue to explore this issue during the course of the DPSI, but at this stage
is of the view that there is an opportunity to support improved competition in the market for
apps through measures that address misuse of commercially sensitive information.
Potential measure to address the risk of misuse of commercially sensitive
information
There is a need for information collected by Apple and Google in their capacity as app
marketplace operators to be ring-fenced from their other operations and business
decisions. This would minimise the risk of this information being used to provide Apple
and Google with an unfair competitive advantage over third-party app developers in
downstream markets for apps.
In-app payments
Multiple app developers have raised concerns with the ACCC in relation to the commission
rates charged by Apple and Google on payments made for digital goods through apps (in-
app payments) and the associated terms.
Apple and Google both require that certain in-app payments must be processed through
their respective in-app payment systems. Apple and Google both impose a commission of
30% on these payments, although there are circumstances where the rate is 15%. Both
Apple and Google recently expanded the circumstances in which only 15% is required to be
paid.
13
Both app marketplaces provide that an app is not permitted to contain information
that directs users to an off-app payment option.
The commission is charged by Apple and Google on all in-app payments processed via their
respective in-app payment systems. However, many and indeed the vast majority of apps do
not process payments via the in-app payment systems, principally because they do not offer
their users in-app payment for digital goods and are therefore not required to use the Apple
and Google in-app payment systems.
The ACCC considers that the lack of competitive constraint in the distribution of mobile apps
is likely to affect the terms on which Apple and Google make access to their respective app
marketplaces available to app developers, including the commission rates and terms that
prevent certain app developers from using alternative in-app payment systems and
promoting alternative off-app payment systems.
The ACCC considers that the commission rates are highly likely to be inflated by the market
power that Apple and Google are able to exercise in their dealings with app developers.
Apple and Google structure their charges and their levels in order to maximise their profits.
For apps, this is about setting commission rates based on the likely ability and willingness of
app developers to pay, and, to the extent possible, minimising any flow on effects to
consumers. While the ACCC considers the market power of Apple and Google is highly
likely to mean that the commission rates are higher than otherwise would be the case, it is
difficult to know by how much. There are a couple of reasons for this.
First, it is difficult to predict the level of charges a mobile ecosystem is likely to impose in the
absence of market power. This is particularly the case given charges for the use of a mobile
ecosystem are, in the main, not cost-based. For some costs, such as the costs of developing
13
Apple, App Store Small Business Program, accessed 24 March 2021; S Samat, ‘Boosting developer success on Google
Play’, Android Developers Blog, 16 March 2021, accessed 24 March 2021.
10
and maintaining mobile operating systems, there may be no direct revenue source. These
costs are common to a range of services provided by a mobile ecosystem. Moreover, in
setting charges, operators of mobile ecosystems take into consideration the effect on the
overall use of the system. This is made complex by the significant interdependencies
between different users of mobile ecosystems. For instance, setting commission rates for in-
app payments involves taking into account the likely reactions of both consumers and app
developers. While this is the case, the ACCC notes that Apple and Google both achieve
substantial revenues from developer fees and in-app commissions and these revenues are
likely to be substantially larger than the direct costs of their respective app marketplaces.
Second, there are no clear benchmarks with which the commission rates can be compared.
While Apple has highlighted similarities between commissions charged on the App Store and
those charged on other app and games marketplaces, it is not compelling evidence as to
what commission rates might be in the absence of its market power. It is quite possible that
the commission rates set by Apple and Google are used as ‘market’ benchmarks and
replicated by other app or games marketplaces.
The ACCC notes that Apple and Google’s in-app payment requirements, including the level
of the commission, are the subject of litigation by Epic Games in a number of jurisdictions
including the United States, the United Kingdom and Australia. The CMA, the European
Commission and the Netherlands Consumers and Markets Authority have also announced
investigations into in-app purchasing rules put in place by Apple.
The ACCC notes calls for measures that would require Apple and Google to unbundle their
in-app payment systems from their respective app marketplaces to allow third parties to
provide the payment service. A less disruptive measure may be to allow apps to inform their
users of alternative off-app payment options. This would provide greater choice and
potentially lower prices to consumers and allow app developers greater scope to innovate.
Broad proposals put forward by the CMA and the European Commission seek to address
both the cause and consequences of the market power held by digital platforms in a range of
markets. These include potential provisions that would likely prevent app marketplaces (and
other platforms reaching particular thresholds) from putting in place restrictions that would
prevent apps from informing users of alternative off-app payment options.
The ACCC will continue to consider the competition concerns raised in relation to Apple and
Google’s in-app payment policies during the course of the DPSI, as well as potential
regulatory measures that may address these concerns. At this point in the DPSI, the ACCC
has identified the following as a potentially effective and proportionate measure to address
the concerns identified.
Potential measure to address inadequate payment option information and
limitations on developers
App developers should not be restricted from providing users with information about
alternative payment options. This would provide greater choice and potentially lower
prices to consumers and allow app developers greater scope to innovate.
Harmful apps and consumer complaints handling
Addressing the risk of harmful apps
The widespread use of mobile apps by consumers attracts those seeking to scam or
otherwise harm consumers through the use of malicious or exploitative apps.
11
Apple and Google’s app review functions provide important protections for consumers and
the ACCC recognises that in comparison to alternative sources of apps, apps downloaded
from the Play Store and the App Store are far less likely to harm consumers or their devices.
Apple and Google also promote the view that strict oversight of their app marketplaces is
fundamental to their ability to provide consumers with safe platforms for accessing apps.
However, consumer feedback and analysis of app marketplace reviews suggests apps with
the potential to harm consumers continue to be present on both app marketplaces.
The apparent availability of harmful apps that the ACCC considers consumers may
reasonably expect to have been identified through initial marketplace review and ongoing
surveillance processes indicates Apple and Google’s existing processes fail to adequately
protect consumers.
In the ACCC’s view, Apple and Google could do more to protect app users, including
children who may be exposed to age-inappropriate apps.
Potential measure to address the risks of malicious, exploitative or otherwise
harmful apps
The ACCC considers that app marketplaces should do more to address the risks
associated with harmful or malicious apps (such as subscription traps or real prize
scams). While both Apple and Google have publicly stated their commitment to protect
consumers from harmful apps, and both have policies in place that are intended to
facilitate this, the ACCC considers that Apple and Google should take steps to more
proactively monitor those apps which have made it through their review processes and
are available on their app marketplaces for continued compliance with their marketplace
policies.
There appear to be a number of ways Apple and Google could potentially do this,
including through their monitoring of consumer app reviews and the implementation of a
process for active consideration and intervention if certain triggers are met (based on, for
example, the substantiality or duration of non-compliance, or the numbers of consumers
affected).
Continued concerns with the tracking of consumers through apps
The ACCC remains concerned with the tracking of consumers through apps. Many
consumers express strong preferences for limitations on tracking, yet the data practices of
apps available on the App Store and Play Store often do not align with the those preferences
(as discussed in chapter 7). In the ACCC’s view, while Apple in particular is taking positive
steps to better protect the privacy of app users, there are some key limitations in both Apple
and Google’s policies and processes pertaining to the data practices of app developers and
their third-party partners.
The ACCC continues to support the DPI Final Report recommendations regarding amending
the Competition and Consumer Act 2010 to prohibit unfair contract terms
(recommendation 20) and certain unfair trading practices (recommendation 21) which will
benefit the many consumers who use apps.
App marketplace complaints handling processes may not be adequate
The ACCC considers that consumers must have adequate access to avenues for redress
from app marketplaces for losses caused by malicious apps, low quality apps, unauthorised
billing issues and where they are otherwise entitled to a remedy under the Australian
Consumer Law (ACL). This includes the ability to escalate their complaints to an external
12
body if they are not satisfied with the outcome of the app marketplace’s dispute resolution
processes.
In the ACCC’s view, Apple and Google are not currently achieving a balance that best
serves their users; between providing streamlined, consistent processes for consumer
complaints on the one hand, and supporting developers to fulfil the complaints handling
functions required of them by the marketplaces on the other.
The ACCC continues to support the DPI Final Report recommendations regarding internal
dispute resolution mechanisms (recommendation 22) and the establishment of an
ombudsman scheme to resolve complaints and disputes with digital platforms
(recommendation 23) In addition to addressing key concerns raised by third-party app
developers about the inadequate avenues to resolve disputes with app marketplaces (as
discussed above), these recommendations could also cover complaints and disputes from
consumers of apps, including in relation to scams and the removal of scam content. Applying
these dispute resolution proposals to app marketplaces would help address deficiencies in
the app marketplace dispute resolution mechanisms currently available to consumers.
Overseas developments and the importance of international cooperation
The large digital platforms covered by the DPSI, including those considered in this Report,
operate globally.
The global activities of these platforms and the critical role they perform in the economy, and
society more broadly, has meant competition and consumer agencies around the world are
investigating their activities, and in many cases proposing policies that address the
consequences of their market power and potential consumer harm.
Key developments include the recent amendments to the German Competition Act that puts
in place a series of per-se prohibitions on those platforms that are designated to have
‘paramount significance for competition across markets’.
14
These prohibitions include
banning self-preferencing that, for example, is likely to include self preferencing achieved via
the pre-installation of proprietary apps.
The changes to German competition law are part of a broader shift in overseas jurisdictions
to address the challenges posed by fast evolving digital markets by initiating legislative
change and sit alongside the European Commission’s draft Digital Markets Act.
15
This
would place a series of ex ante rules on large digital platforms which act as ‘gatekeepers’
between businesses and users, aiming to prevent them unfairly benefiting from their
strategically important positions and the UK Competition and Market Authority’s proposals
for codes of conduct to apply to those digital platforms which occupy ‘strategic market
status’.
16
In addition, far-reaching options for legislative reform have been set out in the US House
Report on Competition in Digital Markets,
17
and there are ongoing hearings by both the
House Judiciary Subcommittee on Antitrust, Commercial and Administrative Law,
18
and the
Senate Judiciary Subcommittee on Competition Policy, Antitrust, and Consumer Rights, into
14
D’Kart, German Act against Restraints of Competition (Unofficial translation), 14 January 2021; P Bongartz, ‘Happy New
GWB!, D’Kart Antitrust Blog, 14 January 2021, accessed 24 March 2021.
15
European Commission, Statement by Executive Vice-President Vestager on the Commission proposal on new rules for
digital platforms, 15 December 2020, accessed 24 March 2021; European Commission, The Digital Markets Act: Ensuring
fair and open digital markets, accessed 24 March 2021.
16
CMA, A new pro-competition regime for digital markets: Advice of the Digital Markets Taskforce, 8 December 2020.
17
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020.
18
See, for example, Subcommittee on Antitrust, Commercial and Administrative Law, Reviving Competition, Part 1:
Proposals to Address Gatekeeper Power and Lower Barriers to Entry Online, 24 February 2021, accessed 24 March 2021.
13
issues raised by digital platforms.
19
Japan has also introduced laws requiring specified digital
platforms to increase transparency and increase fairness and the South Korean Fair Trade
Commission (KFTC) has proposed reform aimed at regulating dominant online platform
operators and increasing fairness in online platform transactions.
20
The ACCC is closely following legislative reform in this area and engaging with our overseas
counterparts.
This Report, which focuses on one particular type of digital platform service, app
marketplaces, aims to contribute to the international consideration of the competition and
consumer issues associated with digital platforms and builds on the ACCC’s First DPSI
Interim Report and the DPI Final Report. In setting out its findings and potential measures in
this interim Report, the ACCC has sought to highlight those areas that require redress by
digital platforms.
As set out above, the ACCC will continue to explore during the course of the five-year DPSI
these issues and developments in the relevant markets including steps taken by digital
platforms to address the concerns identified. The ACCC’s consideration will also be informed
by overseas learning and proposals. In addition to important benefits in sharing knowledge
and experiences, the ACCC also recognises the value of greater regulatory coherence in
addressing the competition and consumer issues associated with digital platforms.
Measures to address competition and consumer issues in app
marketplaces
DPI recommendations
Four recommendations from the DPI Final Report are particularly relevant to the concerns
identified in this Report.
Recommendations 20 and 21 Prohibition of unfair contract terms and certain unfair
trading terms.
Recommendations 22 and 23 Internal dispute resolution mechanisms and an
ombudsman scheme to resolve disputes.
The ACCC continues to support these recommendations and the applicability of these
proposals to app developer and consumer interactions with Apple and Google’s app
marketplaces. See chapter 3 and chapter 6 for discussion of app developer and consumer
issues respectively, and chapter 7 for discussion of Apple and Google’s data practices and
of apps available on the App Store and Play Store.
Potential measures
The ACCC has further concerns relating to outcomes for both app developers and
consumers arising from Apple and Google’s regulation of access to the app marketplaces.
The ACCC has set out as potential measures in this Report the actions needed to reduce
harms arising from Apple and Google’s freedom to set rules for their respective
marketplaces. The ACCC will continue to monitor and explore issues identified in this Report
as well as broader issues that arise when digital platforms occupy critical gatekeeper roles
and, at the same time, compete with those businesses that rely on access to gatekeeper
platforms. The ACCC will revisit these concerns in a later interim report and, as part of this
19
Apple Insider Staff, ‘Sen. Amy Klobuchar plans to hold antitrust subcommittee hearings on App Store, Apple Insider,
11 March 2021, accessed 24 March 2021.
20
K Toda, ‘Japan: Latest Developments On The Regulation Of Digital Platformers From A Competition Law Perspective,
Mondaq, 8 July 2020, accessed 24 March 2021; SY Jung, ‘Law to Be Enacted for Fair Online Platform Transactions,
Business Korea, 29 September 2020, accessed 24 March 2021.
14
process, consider overseas developments and whether there is a need for regulation to
address the concerns identified.
The potential measures to address the concerns identified in this Report are:
Potential measure 1: to address inadequate payment option information and limitations on
developers (chapter 4)
There is a need for greater awareness about the payment options available to consumers through an
obligation on marketplaces to allow developers to provide users with information about alternative
payment options.
Potential measure 2: to increase transparency and address risk of self-preferencing in app
marketplace discoverability and display (chapter 5)
There is a need for greater transparency about key algorithms and processes determining
discoverability including impending changes to the key parameters used by algorithms and editorial
processes to enable app developers to adapt in a timely way.
Potential measure 3: to provide an option for consumers to rate and review first-party apps
(chapter 5)
To enable third party apps to compete on their merits with first-party apps and ensure informed
consumer choice, there is a need for consumers to be able to rate and write reviews on all apps put on
the App Store by Apple and on the Play Store by Google.
Potential measure 4: to provide for greater choice of default apps for consumers
(chapter 5)
There is a need for consumers to have more choice through an ability to change any pre-installed
default app on their device that is not a core phone feature. This would provide consumers with more
control to choose the app that best meets their needs, and promote more robust competition in
downstream markets for apps.
Potential measure 5: to address the risks of malicious, exploitative or otherwise harmful apps
(chapter 6)
The ACCC considers that app marketplaces should do more to address the risks associated with
harmful or malicious apps (such as subscription traps or real prize scams). While both Apple and
Google have publicly stated their commitment to protect consumers from harmful apps, and both have
policies in place that are intended to facilitate this, the ACCC considers that Apple and Google should
take steps to more proactively monitor those apps which have made it through their review processes
and are available on their app marketplaces for continued compliance with their marketplace policies.
There appear to be a number of ways Apple and Google could potentially do this, including through
their monitoring of consumer app reviews and the implementation of a process for active consideration
and intervention if certain triggers are met (based on, for example, the substantiality or duration of non-
compliance, or the numbers of consumers affected).
Potential measure 6: to address the risk of misuse of commercially sensitive information
(chapter 7)
There is a need for information collected by Apple and Google in their capacity as app marketplace
operators to be ring-fenced from their other operations and business decisions. This would minimise
the risk of this information being used to provide Apple and Google with an unfair competitive
advantage over third-party app developers in downstream markets for apps.
15
Introduction
This is the second interim report (Report) provided to the Australian Government by the
Australian Competition and Consumer Commission (ACCC) as part of the five-year inquiry
into the supply of digital platform services (the DPSI). Further information, including the
Ministerial Direction for the Inquiry and information about the focus of the third interim report
due 30 September 2021 can be found here
.
This Report focuses on the operation of mobile app marketplaces in Australia, and the
experiences of Australian mobile app developers and mobile app users.
This Report is structured as follows:
Chapter 1 provides an overview of mobile apps and app marketplaces in Australia.
Chapter 2 sets out the ACCC’s assessment of the extent to which the App Store and the
Play Store are constrained by competition.
Chapter 3 discusses the terms put in place by each of Apple and Google which govern
app developers’ access to their respective app marketplaces.
Chapter 4 discusses the specific terms put in place by each of Apple and Google relating
to app payments.
Chapter 5 explores the discoverability and display of apps, and the impact on
competition and for consumers.
Chapter 6 discusses the malicious targeting of consumers through apps and the
adequacy of complaints handling measures.
Chapter 7 provides an overview of the data practices of Apple and Google and the
impact on competition and consumers.
16
1. Overview of mobile apps and app marketplaces
Smartphones are now the most popular device used by Australian consumers to
access the internet and online activities.
The number and variety of apps available to Australian consumers continues to grow,
with social media, entertainment and communication apps the most commonly used.
Apps are typically designed to run on a specific mobile operating system (OS) and
must interact with the OS in order to function. Apple (iOS) and Google (Android) are
the predominant mobile OS providers in Australia.
Apps are predominately distributed on app marketplaces run by Apple and Google, the
App Store and the Play Store, respectively. Worldwide, the App Store offers
approximately two million apps,
21
and the Play Store approximately three million
apps.
22
App marketplaces benefit consumers by providing secure and accessible platforms to
navigate and browse the multitude of apps available. App marketplaces benefit
developers by reducing the costs and barriers of reaching a large consumer audience.
This chapter provides an overview of the use of smartphones, apps and app marketplaces in
Australia and the benefits of app marketplaces for consumers and app developers, and is
structured as follows:
Section 1.1 considers the rise of smartphones and apps in Australia.
Section 1.2 outlines the mobile operating systems and app distribution in Australia.
Section 1.3 discusses the benefits of app marketplaces for consumers and app
developers.
1.1. The rise of smartphones and apps in Australia
Smartphones are increasingly integral to the lives of Australians. Advances in technology
have led to smartphones that offer many of the capabilities of a personal computer within the
convenience of a small, portable device.
Not only do most Australians now have access to a smartphone (92% of Australian adults),
23
but they increasingly prefer to use their smartphones rather than laptops or computers to
carry out various tasks,
24
and access the internet.
25
As outlined in box 1.1, these activities
are typically carried out through apps.
21
Statista estimates that as of Q4 2020, there were almost 2.09 million available apps for iOS in the App Store. See Statista,
Number of apps available in leading app stores as of 4th quarter 2020
, accessed 24 March 2021. Apple submits that there
are 1.8 million apps available on the App Store. See Apple, Submission to the ACCC Digital Platform Services Inquiry
Second Interim Report, 2 October 2020, p 1.
22
AppBrain estimates there are 2,992,327 Android apps on Google Play as of 23 March 2021. See AppBrain, Number of
Android apps on Google Play, accessed 24 March 2021.
23
In 2020, 92% of Australian adults (18-75 years) had access to a smartphone, compared to 76% in 2013. See Deloitte
Australia, Digital Consumer Trends 2020 Australian edition
, 2020, pp 4, 18.
24
Tasks where respondents preferred to use a phone rather than a laptop include online search, watching short videos,
checking bank balances, video calls, reading the news, playing games, checking social networks. See Deloitte Australia,
Digital Consumer Trends 2020 - Australian edition
, 2020, p 18.
25
The Australian Communications and Media Authority (ACMA) found that mobile phones were the most popular device
used to access the internet with 91% of Australian adults having accessed the internet from their mobile phone in the
6 months to June 2020, up 4% from the previous year’s reporting period. See ACMA,
Trends in online behaviour and
technology usage: ACMA consumer survey 2020, September 2020, p 4.
17
Box 1.1: What are apps?
For the purposes of this Report, apps refer to software applications used on a device, such as a
smartphone, which are downloaded from an app marketplace.
26
Apps are used to provide a wide
range of goods and services, including social media, games, entertainment, health and fitness, and
facilitating the purchasing of physical services, like food delivery and rideshare.
There are a variety of reasons for businesses to choose to develop an app. For example, some
apps facilitate communication between businesses and their customers, (as with banking apps and
apps used by governments service providers) while other apps are designed to facilitate
transactions with consumers to provide goods and services.
Apps may be offered to consumers as:
Paid appsapps that require a one-off payment in order to access or use the app in full.
‘Free’ (zero monetary price) appsapps that consumers do not have to directly pay to use.
Many of these ‘free’ apps (but not all) generate revenue from the collection and use of user
data and/or by serving advertisements to users.
Free’ apps with in-app paymentsapps that are free to download and use, but require ‘in-
app payments’ to access additional features, content or functionality. These payments can be
one-off, or a recurring payment for continuing access (such as subscription apps). These
payments are discussed in more detail in chapter 4.
Over time, the number of apps available to consumers has increased significantly, and the
number of apps downloaded by Australian consumers has also grown over time, as shown
in figure 1.1.
Figure 1.1: Number of app downloads in Australia, January 2016 to December 2020
Source: Sensor Tower data.
According to Sensor Tower, the top three apps in Australia by daily active users in
January 2021, across both the Play Store and the App Store (for iPhone), were Facebook,
Facebook Messenger and Instagram, as shown in figure 1.2 below.
26
In the Report, references and discussion about apps predominately relates to apps downloaded from an app marketplace,
and may not necessarily apply to other types of apps, such as web apps. Where the Report refers to other types of apps,
such as web apps, this will be made clear. As discussed in chapter 2, web apps are internet enabled apps that are
accessible via web browsers on smartphone devices like a regular webpage.
-
50
100
150
200
250
App downloads (m)
Play Store App Store (iPhone)
18
Figure 1.2: Most popular apps in Australia by daily active users in January 2021
27
Source: Sensor Tower data.
The popularity of these apps in Australia has been relatively consistent over time, as shown
in figure 1.3. In the last five years, nine apps have featured in the ‘top 15 apps’ by daily
active users in January each year for the Play Store and the App Store (for iPhone).
Figure 1.3: Select top apps in Australia by daily active users in January, 2017 to
2021
28
Source: ACCC analysis using Sensor Tower data.
In the future, apps may become even more important in daily life as consumers increasingly
interact with the world around them through their smartphones, such as to control devices
27
This chart captures the daily active users of apps where the app was downloaded from the App Store or Play Store, and
does not capture the number of users where an app comes pre-installed on a device, such as some Google apps (Gmail,
YouTube, Google Search), on many Android smartphones. This chart is based on Sensor Tower data.
28
This chart reflects apps that featured in the top 15 apps by daily active users in January for each year listed. The chart
does not reflect the ranking of the app within the top apps, but only that it fell within the top 15 each year. The figures
reflect combined active users for the Play Store and the App Store (for iPhone devices only).
0
2
4
6
8
10
12
Absolute users (m)
Play Store App Store (iPhone)
-
2
4
6
8
10
12
Jan-17 Jan-18 Jan-19 Jan-20 Jan-21
Absolute users (m)
Facebook Messenger Snapchat Instagram WhatsApp
Spotify CommBank Twitter Pinterest
19
connected through the Internet of Things (IoT).
29
In Australia, the number of downloads of
IoT-related apps such as Google Home, Amazon Alexa, Tile, Ring, Fitbit and Garmin
Connect in the last five years is shown in figure 1.4.
Figure 1.4: Example of IoT-related app downloads in Australia, January 2017 to
January 2021
30
Source: ACCC analysis using Sensor Tower data.
1.2. Mobile operating systems and app marketplaces
Mobile apps work in conjunction with the operating system (OS) running on the device on
which they are installed. Therefore mobile apps must be designed and built to run on a
specific OS. The OS operates in a similar way to operating systems on desktop or laptop
computers controlling the hardware and software on a mobile device including access to
the device’s camera, GPS, phone features and internet. More information on mobile OS is
set out in chapter 2.
Apple (iOS) and Google (Android) are effectively the only mobile OS providers in Australia
and globally (excluding China). Together, Apple and Google have close to 100% of the
mobile OS market worldwide, and in Australia, Apple and Google each have around 50% of
the mobile OS market.
31
Apple and Google’s respective mobile OS are discussed further
below and in chapter 2.
Mobile apps are predominately distributed on app marketplaces which are digital storefronts
that provide a centralised distribution platform for developers to offer and distribute their
apps, and for consumers to discover, download, and update apps. Apple and Google are the
predominant app marketplace operators, offering the App Store and the Play Store,
respectively. These app marketplaces are discussed further below and the level of the
competition they face is discussed in chapter 2.
The relationship between smartphones, operating systems and the app marketplaces is
illustrated in figure 1.5 below.
29
App Annie, The State of Mobile 2020, 2020, p 10.
30
The apps shown were selected by the ACCC as examples of IoT apps.
31
Kantar reports estimated smartphone sales shares of around 54% for Android OS and 46% for iOS for the three months
ending December 2020. See Kantar, Smartphone OS market share
, 2020, accessed 24 March 2021. StatCounter reports
estimated mobile OS shares of 54% for iOS and 46% for Android OS for December 2020, based on mobile OS shares of
webpage views. See StatCounter,
Mobile operating system market share Australia, 2021, accessed 24 March 2021.
-
1
2
3
4
5
6
7
8
Jan-17 Jan-18 Jan-19 Jan-20 Jan-21
Cumulative app downloads (m)
Google Home Amazon Alexa Garmin Connect
Fitbit Health Tile Ring
20
Figure 1.5: Layers relied on by an app marketplace
1.2.1. Apple iOS and the App Store
Apple is responsible for the operating system for iPhone and iPad devices iOS. Apple’s
iOS is only available for and compatible with these devices and Apple does not allow
alternative OS on its devices.
Apple’s iOS is ‘closed source’. Its contents and code are not published or directly available
to third-party app developers. Apple maintains complete control over iOS and has the ability
to impose restrictions on how apps can interact with iOS. Apple provides a range of software
and tools to third-party app developers to enable them to build apps for iOS, such as Xcode
(to write apps),
32
Swift (to write code),
33
and TestFlight (to test apps before release).
34
Third-party app developers are bound by a number of agreements and guidelines about how
they can build and distribute apps for iOS, which are discussed in chapter 3.
Apps are distributed through Apple’s official app marketplace for iOS the App Store
which is pre-installed on all iOS devices (along with other Apple first-party apps, as
discussed in chapter 5). The App Store started with 500 apps in 2008 and has grown
exponentially,
35
now offering approximately two million apps.
36
Developers can only
distribute apps for iOS through Apple’s App Store and there is no alternative app
marketplace for iOS.
1.2.2. Google Android and the Play Store
Google is responsible for the overall direction of Android as a platform and product, and
oversees the development of the core Android open source platform.
37
In contrast to iOS, Android is, in principle, ‘open source’. Google publishes the source code
for anyone to access and modify as they wish, for any kind of device.
38
Android is not linked
32
Apple, Xcode, Apple Developer, accessed 24 March 2021.
33
Apple, Swift, Apple Developer, accessed 24 March 2021.
34
Apple, TestFlight, Apple Developer, accessed 24 March 2021.
35
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 4.
36
Statista estimates that as of Q4 2020, there were almost 2.09 million available apps for iOS in the App Store. See Statista,
Number of apps available in leading app stores as of 4th quarter 2020
, accessed 24 March 2021. Apple submits that there
are 1.8 million apps available on the App Store. See Apple, Submission to the ACCC Digital Platform Services Inquiry
Second Interim Report, 2 October 2020, p 1.
37
Android Source, Frequently Asked Questions, 2 March 2021, accessed 24 March 2021.
38
Modified versions of the published source code are called ‘Android forks’. However, Google is able to control the Android
ecosystem by maintaining a consistent single version of Android, across the vast majority of Android devices, under anti-
forking agreements. These agreements broadly prohibit device manufacturers from taking ‘any actions that may cause or
result in the fragmentation of Android’, as well as forbidding distribution of Android versions that do not comply with
Google’s standards as set out in the Android Compatibility Definition Document. See Android Source,
Android
Smartphone
A mobile phone with a variety of hardware sensors and
multimedia functionality.
Operating system
Software that manages the smartphone hardware and allows
apps to be run.
App marketplace
A platform on which apps are uploaded by developers and
downloaded by consumers.
21
to a particular hardware, and is used by a number of device manufacturers such as
Samsung, Amazon, and Huawei in their respective smartphones and other mobile devices.
However, similar to iOS, third-party app developers are bound by a number of agreements
and guidelines about how they can build and distribute apps for Android, which are
discussed in chapter 3.
Google owns and operates the official app marketplace for Android the Play Store which
is pre-installed on the vast majority of Android devices (along with other Google first-party
apps, as discussed in chapter 5). The Play Store launched in 2008 (under the name Android
Market) and has grown over time, now offering approximately three million apps worldwide.
39
Although there are alternative third-party app marketplaces for Android, discussed further
below, and there is no requirement that Android apps must come from the Play Store,
Google does not allow third-party app marketplaces to be downloaded from the Play Store.
1.2.3. Alternative ways for consumers to install mobile apps
There are limited alternative distribution channels for mobile apps beyond the App Store and
the Play Store.
While there are alternative app marketplaces for Android, such as the Amazon Appstore for
Android,
40
or the Samsung Galaxy Store,
41
these have significantly fewer apps than the Play
Store and are only available on specific devices. There are no alternative app marketplaces
for iOS.
Beyond app marketplaces, there are few options for consumers to download and install
apps, and these are technically difficult and unlikely to be undertaken by most smartphone
users. Alternative options for app distribution including the competitive impact of other app
marketplaces on the Play Store and the App Store are discussed in chapter 2.
1.3. Benefits of app marketplaces for consumers and app developers
App marketplaces provide benefits to both consumers and app developers. They offer a
secure and easily accessible way for consumers to navigate and browse the millions of
available apps, and help them find and install the apps that best meet their needs. For
developers, particularly smaller developers, app marketplaces (and app development tools)
help to reduce barriers and costs, and provide access to a large market of potential
consumers.
The value of an app marketplace to consumers is greater the more apps and app choice that
the marketplace offers and, similarly, app developers benefit the more consumers use the
marketplace.
42
1.3.1. Consumers
Both Apple and Google seek to create a positive user experience and help consumers
navigate their marketplaces by curating apps and offering discovery tools, such as ‘popular
app’ charts, editorial features and a search function within the marketplace. These tools are
discussed further in chapter 5.
Compatibility Definition Document, 8 September 2020, accessed 24 March 2021. This is also discussed further in
chapter 2.
39
AppBrain estimates there are 2,992,327 Android apps on Google Play as of 23 March 2021. See AppBrain, Number of
Android apps on Google Play, accessed 24 March 2021.
40
Amazon, Amazon Appstore App For Android, accessed 24 March 2021.
41
Samsung, Galaxy Store, accessed 24 March 2021.
42
These cross side network effects of two-sided markets have competition effects that are discussed in chapter 2.
22
Apple,
43
and Google,
44
also each take active measures to ensure a safe and secure platform
for consumers by vetting apps for malware or other malicious content, and provide some
avenues for recourse should an app not meet a consumer’s expectations. Apple, in
particular, emphasises the security and privacy of its platform and differentiates its product
by promoting these features.
Notwithstanding the convenience and benefits that apps in general provide consumers, a
number of apps can lead to consumer harm, particularly for more vulnerable consumers.
Apple and Google’s steps to safeguard consumers against these types of apps are
discussed in chapter 6.
1.3.2. App developers
App marketplaces benefit developers, particularly small and/or new developers, by providing
a platform that reaches a large audience with relatively minimal investment.
45
Apple and
Google also have incentives to offer a positive experience for app developers, as these
developers are critical to the success of the marketplace and its ability to offer diverse and
innovative apps to attract consumers.
The marketplaces also help developers increase their speed to market and distribution of
apps, and benefit developers as they have built-in consumer trust and security.
46
Some
developers credit their ability to commercialise to the existence of the app marketplaces, as
one developer expressed in response to the ACCC’s App Developer Questionnaire:
The app store is a valuable way to be able to distribute apps. I do not have the
resources to manage distribution of an app, payment and licensing systems,
ensuring security of the apps users download. The app store does this for me.
47
Apple and Google both also provide developers with access to various tools and resources
to assist them in developing, publishing, monetising, and marketing their apps through the
App Store Connect,
48
and Google Play Console,
49
respectively. Developers also benefit from
Apple and Google’s role in managing and maintaining various regulatory compliance
requirements through the app marketplace.
50
However, some developers have raised concerns with how the app marketplaces operate,
such as Apple and Google’s setting and enforcing of terms (discussed in chapter 3) including
app payments (discussed in chapter 4), the potential for self-preferencing through discovery
tools (discussed in chapter 5), and the use of information collected through the app
marketplace (discussed in chapter 7).
43
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 97.
44
Google, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 19 October 2020, p 7.
45
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 4.
46
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, response 66.
47
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, response 6.
48
Apple, App Store Connect, accessed 24 March 2021.
49
Google, Google Play Console, accessed 24 March 2021.
50
Google, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 19 October 2020, p 6.
23
2. Competition Assessment
The duopoly nature of the market for mobile operating systems and the significant
barriers to entry and expansion provide each of Apple and Google significant market
power in the supply of mobile operating systems in Australia.
Apple and Google face limited competitive constraints in mobile app distribution. The
lack of strong competitive constraints faced by Apple and Google provides each with
market power in mobile app distribution in Australia and the ACCC considers it likely
that this market power is significant. This market power particularly affects the dealings
of app developers with Apple and Google in Australia.
iOS users and app developers wishing to access iOS users have very limited choice
but to use the App Store. Moreover, Apple’s terms of access to the App Store make
the emergence of alternatives highly unlikely.
Some Android users and app developers wishing to access Android users have
potential alternatives to the Play Store given alternative app marketplaces can be
installed on Android devices. However, these app marketplaces face significant
impediments to attracting users and app developers given the Play Store is commonly
pre-installed on Android devices and the advantages of strong network effects and
economies of scale enjoyed by the Play Store.
While the App Store and Play Store may place some competitive constraints on one
another, these constraints are limited by:
o the costs incurred by users in switching mobile operating systems; which would
involve switching their mobile device
o the need for many app developers to access both iOS and Android users.
The competitive constraints faced by Apple and Google in mobile app distribution are
unlikely to substantially increase at least in the short- to medium-term.
This chapter sets out the ACCC’s views regarding the extent to which the App Store and the
Play Store are constrained by competition. It is structured as follows.
Section 2.1 sets out the scope of the ACCC’s competition assessment.
Section 2.2 explains the links between mobile operating systems, apps and app
marketplaces.
Sections 2.3 and 2.4 discuss the competitive constraints on the app marketplaces of
Apple and Google respectively.
Section 2.5 summarises the competition assessment.
24
2.1. Scope of ACCC’s competition assessment
The ACCC’s competition assessment focuses on the competitive constraints faced by the
App Store and Play Store in mobile app distribution. The App Store and Play Store are the
most significant app marketplace platforms in Australia, with estimated 2020 app developer
revenues (net of commission paid to the app marketplaces) in Australia, of around
AUD1.2 billion and AUD0.6 billion respectively.
51
App marketplaces are multi-sided platforms. They bring together different types of users that
interact via the platform. The number of users on one side of the platform (for example,
consumers) increases the value of the platform to other types of users (for example, app
developers). Recognising the multi-sided nature of these platforms, the ACCC has been
careful to take into account the competitive constraint provided by both consumers and app
developers to any attempts by the App Store or the Play Store to exercise market power.
In undertaking this competition assessment, the ACCC has not endeavoured to formally
define the market(s) in which the App Store and the Play Store participate. Rather, we have
sought to identify and assess the alternatives or substitutes available to consumers and app
developers, and to assess the barriers to entry and expansion faced by providers of these
possible alternatives.
To the extent the competitive constraints provided by actual or potential rivals are ineffective,
and to the extent that the competitive constraints the App Store and Play Store impose on
each other are not strong, then these two app marketplaces are likely to have market power,
particularly in their dealings with app developers.
Australian law does not prohibit a firm from possessing a substantial degree of market
power. Nor does it prohibit a firm with a substantial degree of market power from ‘out-
competing’ its rivals by using superior skills and efficiency to win customers at the expense
of firms that are less skilful or less efficient. This conduct is part of the competitive process. It
drives firms to develop and offer products that are more attractive to consumers, and should
not be deterred.
However, it is illegal for a firm with substantial market power to damage this competitive
process by preventing or deterring rivals, or potential rivals, from competing on their merits.
That is, a firm with substantial market power could maintain or advance its position by
restricting or undermining its rivals’ ability to compete, rather than by offering a more
attractive product.
It is also important to note that the Ministerial Direction for the DPSI (see Appendix A) do not
require the ACCC to consider or form a view as to whether a digital platform is misusing
market power, but to consider more broadly the competitive conditions in the supply of digital
platform services and the market power of digital platform service providers, such as the
leading app marketplaces.
2.2. Mobile operating systems, apps and app marketplaces
2.2.1. Role of the mobile operating system
Smart mobile devices incorporate many of the capabilities of a personal computer (PC)
within a mobile device. Similar to a PC, the operating system (OS) is a key component of
mobile devices. As noted in chapter 1, the OS is system software that manages and controls
the hardware and other software on a mobile device, including access to such features as
51
ACCC AUD estimate, using Sensor Tower USD estimates and an estimated 2020 average exchange rate of AUD1 =
USD0.6906. Exchange rate source: Australian Taxation Office,
Foreign currency exchange rates for the calendar year
ending 31 December 2020, accessed 24 March 2021.
25
the device’s camera, GPS, phone, wireless network, internet access etc. It also translates
user commands into responses by the device and other software.
Consumers can do many things using just the basic functionality provided by the hardware
features controlled by the OS. However, many users value software applications (apps) that
use aspects of the hardware and/or access to the internet or cloud to enhance the
functionality of their devices. Users can install this software to access digital content or
services, share content, play games, use social media, or make transactions for physical
goods and services.
As noted in chapter 1, mobile apps need to interact with the mobile OS to access the
capabilities of the hardware and to combine those capabilities with internet or cloud access.
The need for apps to interact with the OS gives OS owners or controllers considerable
influence over apps and app marketplaces.
2.2.2. iOS and the App Store
For apps to work on an Apple mobile device, the software has to interact with iOS. Apple
controls and limits this interaction. The iOS source code is closed source, meaning that its
contents and code are not published, or directly available to app developers. Instead, Apple
provides software and tools to app developers that allow them to write software that interacts
with iOS without those developers actually seeing the iOS source code.
Apple provides app developers with access to these tools via Apple Developer Agreements,
discussed further in chapter 3. These contracts allow app developers to access the tools on
the condition that they agree to only distribute their iOS compatible apps through the App
Store. This is how Apple maintains a single app marketplace on its OS. It reflects the tight
link between Apple’s control of the OS and control over the app marketplaces available on
its OS.
2.2.3. Android and the Play Store
The connection between the Android OS (Android) and the Play Store is more complex than
for iOS and the App Store.
Android is open source. This means that Google publishes the source code, and anyone can
access and modify the published source code. Modified versions of the published source
code are called ‘Android forks’.
The Play Store is Google’s app marketplace for the Android OS. However, third-party app
marketplaces are also possible on Android and there is no requirement that Android apps
must be acquired using the Play Store. Unlike iOS apps, Android apps can be downloaded
directly from the developer’s website or may be obtained from a third-party app marketplace.
Despite Android being open source and the Play Store not being the exclusive app
marketplace on Android, it is nevertheless the case that the Android OS has many
characteristics that are similar to a closed source OS. For example, a single consistent
version of Android (‘Google Android’),
52
set by Google is installed on the vast majority of
Android mobile devices. A key reason for this is Google’s use of anti-forking agreements.
53
52
‘Google Android’ here refers to versions of Android that meet Google-controlled technical standards. Versions of Android
that do not meet these standards are referred to as ‘Android forks’. ‘Google Android’ and ‘Android forks’ are collectively
referred to as ‘Android’.
53
There are two types of anti-forking agreements in operation. Before 2017, Google required distributors to sign Anti-
Fragmentation Agreements (AFAs). In 2017, while being investigated by the European Commission, Google started to
shift from AFAs to new Android Compatibility Commitments (ACCs). According to a recent DOJ court filing, ACCs are
marginally less onerous than AFAs because they allow manufacturers to build devices or components for third parties to
sell to consumers, even if those devices or components do not comply with Google’s technical standards. Both ACCs and
AFAs, however, prohibit signatories from manufacturing Android forks of their own, distributing devices with Android forks
26
The US Department of Justice (DOJ) has submitted in its recent court filing that these
agreements:
broadly prohibit manufacturers of Google Android mobile devices from taking ’any
actions that may cause or result in the fragmentation of Android;’
54
and
specifically forbid Google Android mobile device manufacturers from developing or
distributing versions of Android that do not comply with Google-controlled technical
standards, as defined in its Android Compatibility Definition Document.
55
These agreements help Google maintain a single consistent version of Android across most
devices.
56
Another characteristic is that the Play Store is pre-installed on the vast majority of Android
devices,
57
and has prominent placement on most Android devices. There are a number of
reasons for this.
First, device manufacturers interested in pre-installing Google apps or the Play Store must
sign a Mobile Application Distribution Agreement (MADA) after signing an anti-forking
agreement. According to the DOJ, a license to distribute devices with must-have proprietary
Google apps and application programming interfaces (APIs; the set of technical
specifications that enable software applications to communicate with each other, operating
systems, and hardware) is provided only through the MADA pre-installation agreements,
58
which requires device manufacturers to pre-install of a full suite of apps if they wish to pre-
install any Google app, including the Play Store.
59
The pre-installation of the Play Store on the vast majority of Android devices is critical in
assessing its market power, and it often results in the Play Store being the only app
marketplace on an Android device. The popularity of Google’s first-party apps (including the
Play Store and Google Search) and the desire of many consumers to have a device that
offers these out of the box’, results in most device manufacturers using Google’s version of
the Android OS,
60
and presumably accepting the MADA, and pre-installing the Play Store on
the device home screen.
or using their powerful brands to market forks on behalf of third parties. See US Department of Justice v Google LLC,
Complaint filed in the US District Court for the District of Columbia
, 20 October 2020, p 22, paras 6970.
54
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 22, para 67. Google Android here refers to versions of Android that comply with Google’s compatibility
requirements. The term Google Android therefore excludes Android forks.
55
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 22, para 68.
56
Amazon is a notable device manufacturer using an ‘Android fork. The Amazon Fire OS forgoes access to the Play Store
and has limited Google apps. See C Faulkner, ‘How to get Google apps on an Amazon Fire tablet
, The Verge,
8 July 2019, accessed 24 March 2021. Device manufacturers supplying to China may also use Android forks as many
Google apps are banned there.
57
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, para 596.
58
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 23, para 72.
59
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 23, para 76.
60
Google Android’s worldwide (excluding China) share of licensable smart mobile device OS was 96.4% in 2016. See
European Commission, Commission Decision, Case AT.40099 Google Android
, 18 July 2018, para 446.
27
Second, Google does not allow alternative app marketplaces to be downloaded from the
Play Store.
61
This means a key channel is not available for distribution or marketing of
alternative app marketplaces. Instead, alternative app marketplaces must be:
pre-installed by device manufacturers, or
downloaded manually from the internet.
In relation to the second option, this will typically require customers to change security
settings which many consumers are likely to be uncomfortable with.
Device manufacturers can pre-install their own app marketplace and some of them, such as
Samsung, do so. However, these alternative app marketplaces will typically be less
prominent than the Play Store due to the home screen placement of the Play Store.
As a result, other app marketplaces are not widely pre-installed on devices and other app
marketplaces are not widely installed later by consumers.
2.2.4. Mobile operating system as a multi-sided platform
Each mobile OS is a multi-sided platform and is critical to the mobile device ecosystem.
The Android OS is a platform where three types of users interact with each other:
Manufacturers of mobile devices, using the OS as a component of the mobile devices
they manufacture.
62
Consumers of mobile devices, where the OS acts as a ‘controller’ between software they
want to use (mostly apps) and the device.
App developers, using the OS as a way to access consumers seeking extra software for
their device.
Cross-side network effects operate on the Android OS. A cross-side network effect operates
if an increase in the number of users on one side of the platform affects the value of the
service to users on other sides of the platform.
Cross-side network effects are particularly prevalent between consumers on a mobile OS
and app developers. The more consumers using the Android OS, the greater the potential
market available to app developers on that OS. To the extent this enables app developers to
attract more users, it is likely to increase the returns app developers achieve from making
their apps available on the OS.
These network effects mean larger platforms have a competitive advantage in attracting app
developers. Given an app developer incurs upfront costs in setting up an app on a particular
OS, they may have more incentive to develop an app for an OS with more users. This is
because the app developer will be able to spread the upfront costs over more users and, all
else being equal, achieve higher profits per user.
There is also a cross-side network effect in the opposite direction on the Android OS. The
more apps available on the Android OS, or the greater the variety of apps that are available,
the greater the value for consumers on the Android OS.
The developer/consumer dynamic is not the only source of cross-side network effects on the
Android OS. App developers may also benefit from more manufacturers making devices for
61
Google states ‘You may not use Google Play to distribute or make available any Product that has a purpose that facilitates
the distribution of software applications and games for use on Android devices outside of Google Play.’ See Google,
Google Play Developer Distribution Agreement
, 15 April 2019, accessed 24 March 2021, para 4.5.
62
Google does manufacture some mobile devices of its own.
28
the Android OS as that is likely to lead to more consumers on the OS. Device manufacturers
also benefit from having more app developers on the Android OS as it is likely to increase
the demand for their devices.
The Apple iOS platform has similar dynamics. The main difference is that all devices running
on iOS are Apple devices which reduces iOS to a two-sided platform, with consumers using
Apple mobile devices and app developers as the parties on the two sides.
2.2.5. Market power in mobile operating systems
While they may place some constraint on each other, the duopoly nature of the market for
mobile OS and the significant barriers to entry and expansion provide each of Apple and
Google significant market power in the supply of mobile OS in Australia.
iOS and Android are the two predominant mobile OS. They share almost 100% of the mobile
OS market worldwide.
63
Android represents over 95% of licensable mobile OS for
smartphones and tablets in the United States and accounts for over 70% of all mobile device
usage worldwide.
64
Apple’s iOS, which is not licensable by device manufacturers, is the only
other mobile OS with significant market share in the United States.
65
In Australia, Apple and
Google each have around 50% of the mobile OS market.
66
There are significant barriers to entry and expansion in mobile OS, including:
The high cost and time to develop a mobile OS. The investment costs in research and
development to bring a mobile OS to the market are significant, as are the ongoing costs
of developing and incorporating new features in the OS.
Strong cross-side network effects making it difficult to attract app developers. App
developers are strongly attracted to the large consumer bases of Android and iOS.
Enticing app developers to develop apps for a new OS is likely to be difficult as:
o many developers have limited resources and tend to prioritise efforts towards
platforms with the most consumers
o conversion of apps to a new and unfamiliar OS has costs.
Device manufacturers are likely to be reluctant to switch to a new OS, due to the costs of
switching away from their existing setup using Android. Some device manufacturers
make substantial investments to integrate an OS with their device.
67
Device
manufacturers also want an OS with a large number of consumers.
There is considerable consumer loyalty to existing OS, in part due to the switching costs
consumers face.
The development costs and the need to enter with scale on more than one side of the
platform at once (or with particularly high scale on the consumer side), combined with the
63
See, for example, European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018,
para 448; StatCounter, Mobile operating system market share worldwide - February 2021, February 2021, accessed
24 March 2021; International Data Corporation, Smartphone market share, 15 December 2020, accessed 24 March 2021.
64
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 21, para 64.
65
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 21, para 64.
66
Kantar reports estimated smartphone sales shares of around 54% for Android OS and 46% for iOS for the three months
ending December 2020. See Kantar, Smartphone OS market share
, 2020, accessed 24 March 2021. StatCounter reports
estimated mobile OS shares of 54% for iOS and 46% for Android OS for December 2020, based on mobile OS shares of
webpage views. See StatCounter,
Mobile operating system market share Australia, 2021, accessed 24 March 2021.
67
Sony has estimated that the initial development cost ‘to implement the Android OS on our devices was approximately
50 million Euro, with lead time of 1.5 to two years.’ See European Commission,
Commission Decision, Case AT.40099
Google Android, 18 July 2018, para 470.
29
prospect of competing against entrenched incumbents make for formidable barriers to
mobile OS entry. It is not surprising that other major companies have exited from this
market.
68
2.2.6. Alternatives to app marketplaces
While app marketplaces are the primary distribution channel for apps, consumers can
access apps in a number of other ways.
On mobile devices
In theory, app developers can use alternatives to app marketplaces to distribute their apps,
such as by sideloading, pre-installing or through web apps. In practice, these options are not
available to all consumers, are not popular with most consumers and are technically difficult.
Sideloading
Sideloading refers to the installation of apps directly from a website without using an app
marketplace.
69
Sideloading is not a realistic or attractive possibility for the majority of
consumers.
Sideloading on iOS, is limited to tech-savvy consumers and those prepared to violate
Apple’s terms of use.
70
Tech-savvy consumers can download applications from outside the
App Store by getting root access to iOS. This is in violation of Apple’s terms of use and risks
making the consumer’s device less secure.
While easier than for iOS, sideloading on Android is not a real option for many consumers.
While permitted on Android, sideloading requires lowering Android’s security settings, which
generates warnings about making the device less secure, and is likely to deter many
consumers.
71
Pre-installing
Android device manufacturers can and do pre-install their own apps or apps from third-party
developers on their devices. As noted by the Netherlands Authority for Consumers &
Markets (ACM), device manufacturers are reluctant to pre-install many apps from third-party
developers.
72
The ACCC understands that this is because consumers view pre-installation of
many third-party apps negatively. The app developers the ACM spoke with indicated that it is
costly to have their apps pre-installed on a device.
73
In addition to paying any fees to the device manufacturers, an app developer also faces the
cost of negotiating these arrangements with individual device manufacturers. To access the
same number of consumers that are accessible through the Play Store, an app developer
would need to arrange a significant number of agreements with Android device
manufacturers.
68
For example, Microsoft ended support for its smartphone operating system Windows 10 Mobile in 2019. See Peter,
Saying goodbye to Windows 10 Mobile: Microsoft ends support for its mobile OS
’, GSMArena, 10 December 2019,
accessed 24 March 2021. This followed several years of small and declining market shares. Microsoft offered a closed OS
and its initial business model included charging device manufacturers for its use. It was reported to be behind in attracting
third-party app developers. See V Savov, ‘
Windows Phone was a glorious failure, The Verge, 10 October 2017, accessed
24 March 2021; D Ranger, ‘What if Microsoft had invented Android?’, ZDNet, 7 July 2019, accessed 24 March 2021.
69
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, para 271.
70
ACM, Market study into mobile app stores, 11 April 2019, pp 4546.
71
ACM, Market study into mobile app stores, 11 April 2019, pp 4647.
72
ACM, Market study into mobile app stores, 11 April 2019, p 50.
73
ACM, Market study into mobile app stores, 11 April 2019, p 50.
30
In practice, pre-installation only occurs for a small number of third-party apps, and only on
Android devices. The only significant pre-installation of a non-first-party app by Apple was for
Google Maps. This pre-installation ceased with the release of the iPhone 6.
Web apps and websites
Web apps are internet-enabled apps that are accessible via the web browsers of mobile
devices like a regular webpage. They have more functions than a regular webpage,
including opportunities for interactions, partially operating offline, and providing push
notifications (Android only).
74
Web apps are available to all consumers, regardless of
whether they use an iOS or Android device, and are not subject to review by any app
marketplace.
In the context of distribution alternatives within the iOS ecosystem, Apple submits that users
can use the web to purchase and consume digital content or services on individual websites:
Even if a user only owns iOS-based devices, distribution is far from limited to the
Apple App Store because developers have multiple alternative channels to reach
that user. The whole web is available to them, and iOS devices have unrestricted
and uncontrolled access to it. One common approach is for users to purchase and
consume digital content or services on a website.
75
Apple submits that web apps are becoming increasingly popular:
Web browsers are used not only as a distribution portal, but also as platforms
themselves, hosting ’progressive web applications’ (PWAs) that eliminate the need to
download a developer’s app through the App Store (or other means) at all. PWAs are
increasingly available for and through mobile-based browsers and devices, including
on iOS. PWAs are apps that are built using common web technology like HTML 5,
but have the look, feel and functionality of a native app. They can even have an app
icon that resides on the device home screen. Web apps are becoming increasingly
popular. Companies such as Amazon, Google, Starbucks, Pinterest, Uber and the
FT use web apps. Amazon, for example, has just launched its Luna mobile gaming
service as a web app. Microsoft and Google are also launching gaming apps on iOS
via web apps. The developer of the Telegram messaging app has also recently
stated that it is working on a rich web app for iOS devices.
76
The ACCC received submissions from other parties on the use of web apps and websites as
alternatives to native apps.
Match Group submitted that:
When compared with native mobile apps, websites and web apps provide inferior
performance, prolonged load instances and restricted access to the device's
hardware (for example, camera, microphone, GPS and other sensors). Websites and
web apps do not support features (including gesture-based features) such as the
SWIPE feature, which is crucial for Tinder. Furthermore, webpages and web apps
have no centralised point of distribution (like an app marketplace). Finally, tracking
and data collection on web-apps is more limited than on mobile apps.
77
Australian Business Software Industry Association, in comparing web versions of apps to
mobile apps, submitted that:
74
ACM, Market study into mobile app stores, 11 April 2019, p 42.
75
Apple, Submission to ACCC Digital Platform Services Inquiry Second Interim Report, 10 February 2021, p 3.
76
Apple, Submission to ACCC Digital Platform Services Inquiry Second Interim Report, 10 February 2021, p 3.
77
Match Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 8.
31
The delivery of apps on mobile devices offers a more seamless user experience.
While the web version of an app may offer the same level of services on a mobile
browser, it will require these browsers to have certain functionalities that are either
not normally available or not available at all. Additionally, the more complex the
functions, the less capable it is as a substitute to a mobile-version of the app.
78
The ACCC’s consideration of websites and web apps follows.
Consumers do access content on their mobile devices via the internet. However, the vast
majority of the time that users spend online on mobile devices involves using apps. Around
90% of time spent on mobile is reported to be spent on apps, across a range of countries.
79
Some of the reported web usage is likely to be for one time, infrequent or irregular access to
websites that hasn’t warranted a consumer to obtain an app or for which no app may be
available. This kind of usage is unlikely to be viewed as a close substitute for apps by
consumers.
Native apps typically provide a different and expanded experience for users beyond simply
accessing a website. The App Store Review Guidelines push for this, with apps submitted to
the App Store expected to go beyond what is simply available on a website, saying ’Your
app should include features, content, and UI that elevate it beyond a repackaged website.’
80
PWA are web apps that provide some functionality beyond a basic website but fall short of
the functionality of native apps. PWAs appear to have no precise common definition. They
are apps created with web technologies that can operate directly inside a browser similar to
any website or they can operate in a more ’standalone’ mode, appearing as an app installed
on the device.
PWAs can work offline by saving (caching) material from the underlying website onto the
device. Such caching can increase the speed of downloading a page within the PWA and
decrease the need for later data transfer, including potentially allowing full offline operation.
81
PWAs may be unable to access or fully access functions of the hardware or OS. This is for
two main reasons. One is that consumers may need to permit the PWA to access certain
features and they may choose not to due to security concerns.
82
Another is that PWAs may
be limited by what the device manufacturer, OS or browser developer permit access to or
support. For example, PWA support on iOS is only provided for the Safari browser and not
for other browsers.
83
Several APIs are reported to be unavailable on Safari.
84
iOS is reported
to lack PWA support for push notifications and background syncing, both options available in
native apps.
85
iOS is also reported to purge PWA cached content where the PWA is not
installed on the home screen and is not used for a period of time.
86
78
Australian Business Software Industry Association, Submission to the ACCC Digital Platform Services Inquiry Second
Interim Report, 2 October 2020, p 5.
79
K Lewis and A Sangalli, ‘Global State of Mobile’, ComScore, 10 November 2020, p 5.
80
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021, para 4.2.
81
S Saltis,What is a Progressive Web App? (And do you need one), CoreDNA, 10 February 2021, accessed
24 March 2021.
82
S Saltis,What is a Progressive Web App? (And do you need one)’, CoreDNA, 10 February 2021, accessed
24 March 2021.
83
M Firtman, ‘Progressive Web Apps in 2021, Firt.Dev, 6 January 2021, accessed 24 March 2021.
84
M Firtman, ‘Progressive Web Apps in 2021, Firt.Dev, 6 January 2021, accessed 24 March 2021.
85
C Love, ‘Progressive Web Applications (PWA) on iOS 13 & 14 Provide a Rich Channel to Reach Customers Despite the
Platform Limitations, Love2Dev, 9 January 2021, accessed 24 March 2021.
86
C Love, ‘Progressive Web Applications (PWA) on iOS 13 & 14 Provide a Rich Channel to Reach Customers Despite the
Platform Limitations, Love2Dev, 9 January 2021, accessed 24 March 2021.
32
While some mobile gaming apps in the form of PWAs have been announced, the ACCC
notes that Amazon’s Luna is not in full release,
87
and Microsoft’s xCloud is not yet publicly
released as a web app.
88
There is little evidence on the performance of these PWA game
apps from a consumer’s perspective.
Ultimately, native apps appear to benefit in performance from tighter integration with the OS
and hardware. They provide a richer user experience and provide better access to the
mobile device’s OS and hardware features such as camera, microphone, GPS, sensors and
swipe based controls. Web sites and web apps do not have the same level of centralised
distribution and discoverability as native apps. Users are overwhelmingly choosing to spend
time with native apps over websites and web apps.
Based on the information available and submitted, the ACCC’s view is that web sites and
web apps are not significant or effective alternatives to the App Store and the Play Store for
consumers using mobile devices.
On fixed devices
Fixed devices provide an alternative way for consumers to connect to the internet, access
digital media content and play games. Where consumers own a PC, TV or gaming console,
they have an alternative way to access some of the services provided by mobile apps,
usually in the home.
89
For some activities, some consumers may find using fixed devices to be a substitute for
using apps on mobile devices. However, consumer time is increasingly spent on mobile
devices and many activities that use mobile apps inherently rely on mobility. As a result,
fixed devices appear to provide a weak and weakening constraint on a broad range of
mobile apps.
One activity where consumers use both fixed devices and mobile apps extensively is playing
games. Games such as Battle Royales, shooters, simulators, action, role playing games,
sports or fighting games have historically been played on PCs, game consoles or handheld
consoles. Increasingly, these games have become available and popular on mobile device
apps. Games are a very important revenue source for app marketplaces, representing
around 75% of the total worldwide consumer spend across the combination of the App Store
and the Play Store in 2018.
90
Fixed devices offer consumers a superior experience to mobile devices for many games. As
a result, many consumers are likely to use a fixed device over a mobile device to play the
games when this is an option. While this is the case, there are reasons to believe that
consumers do not consider these devices as close substitutes.
First, the use of mobile devices to play many games is likely to occur when the user does not
have access to a fixed device. At these times, fixed devices are not a substitute for apps on
mobile devices even if there is some scope for consumers to delay playing a game until they
are at home.
87
N Fernandez, ‘Amazon Luna: Everything you need to know about Amazon’s cloud gaming service, Android Authority,
23 February 2021, accessed 24 March 2021.
88
B Lovejoy, ‘Microsoft ”very close” to public preview of xCloud games on iPhones and iPads, 9to5Mac, 15 February 2021,
accessed 24 March 2021.
89
Here PCs includes laptops. While they offer a degree of mobility and are used outside the home, laptops do not offer the
same degree of mobility or potential to be carried by the consumer almost all of the time as mobile phones do.
90
App Annie and International Data Corporation, Gaming Spotlight 2018 Review, March 2019, p 8. The ACCC estimates the
equivalent figure for Australia for 2020 to be 66%, using Sensor Tower data.
33
Second, it appears that consumers are increasingly using the apps on mobile devices to play
games. Figure 2.1 below indicates that global expenditure on mobile gaming is growing
rapidly and recently surpassed expenditure on fixed gaming.
Based on the information available it does not appear that using fixed devices is a close
substitute for using apps on mobile devices.
Figure 2.1: Global consumer spend in Games, 2013 to 2019
Source: App Annie, The State of Mobile 2020, p 13.
2.3. Competitive constraints on the Play Store
There are four sources of competitive constraint, or potential competitive constraint, on the
Play Store.
The first is the App Store.
91
Consumers dissatisfied with the apps available through the Play
Store have the option to switch to the App Store. Similarly, some app developers have a
choice between making their apps available on the Play Store or on the App Store.
The second are the options, or potential options, for consumers and app developers that use
the Android OS to bypass app marketplaces. As noted above, this includes sideloading, pre-
installation of third-party apps and the use of web apps. As also noted above, these options
are at best weak alternatives to accessing apps through app marketplaces. As a result,
these options provide little competitive constraint on app marketplaces, including the Play
Store.
The third potential constraint is from fixed devices (and the marketplaces associated with
those devices). While key applications such as gaming are accessible to consumers on both
fixed and mobile devices, from the information available it does not appear fixed devices
provide a strong constraint on the Play Store.
The fourth source of competitive constraint are other app marketplaces available on the
Android OS.
91
We do not consider there to be any appreciable constraint provided by app marketplaces on Blackberry OS. We are also
not aware of any significant examples of app marketplaces on non-Android licensable mobile OS.
34
The constraint on the Play Store imposed by the App Store is examined next. This is
followed by an examination of the competitive constraints imposed by other app
marketplaces on the Android OS.
2.3.1. Does the App Store impose a competitive constraint on the Play Store?
The Play Store and the App Store are the two largest mobile app marketplaces operating in
Australia. As noted above, consumers dissatisfied with the apps available through the Play
Store have the option of switching to the App Store (subject to the points discussed below).
Similarly, app developers have a choice between making their apps available on the Play
Store or the App Store.
Single-homing by consumers
Consumers who wish to switch from using the Play Store to the App Store must switch from
using an Android mobile device to an Apple mobile device (for example, a smartphone or a
tablet).
Given the cost of owning multiple mobile devices and the inconvenience of operating across
multiple OS, most consumers single-home. That is, they own an Apple mobile device or an
Android mobile device, but not both. This is particularly the case for smartphones.
An exception to this is consumers who have an Android smartphone and an Apple iPad or
vice versa. These consumers can more readily switch between using the Play Store to the
App Store without the need to purchase another device. While this is the case, the scope for
this substitution is limited to circumstances where the consumer has easy access to both
their smartphone and a tablet of the alternative mobile OS.
Overall, it appears unlikely that the availability of the App Store to the relatively small number
of multi-homing consumers would provide a competitive constraint on the Play Store.
Multi-homing by developers
If most developers offer their apps on both the Play Store and the App Store (that is, they
multi-home), it would suggest that the Play Store and the App Store do not provide much
constraint on one another as developers are not choosing one app marketplace over the
other.
ACCC analysis of Sensor Tower data on apps available in Australia indicates that around
90% or more of the top 100 apps available in Australia in each of the App Store and the Play
Store, were also available in the other app marketplace.
92
The European Commission’s
Google Android decision reported on a study which found multi-homing by the top 100 app
developers to be at over 90%.
93
These analyses suggest that producers of the most popular
apps develop those apps for both marketplaces and as a result consumers can find the most
popular apps on either app marketplace.
There are a number of reasons why app developers multi-home.
One is to access the broadest group of smartphone users as possible. In Australia, around
50% of smartphone users use an Apple smartphone and around 50% of users use an
Android smartphone,
94
and as discussed earlier it appears likely that few use both. As result,
92
The ACCC analysis involved screening the Sensor Tower data to include only apps available in Australia. The Top 100
apps in 2020 in each marketplace by Australian count of free downloads and by Australian revenue were examined. Apps
in the App Store and the Play Store were matched using Sensor Tower’s Unified App ID. 89 of the top 100 apps on the
Play Store by free download count, and 98 of the top 100 by revenue, were also on the App Store. 99 of the top 100 apps
by free download on the App Store, and 99 of the top 100 by revenue, were also available on the Play Store.
93
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, para 555.
94
Kantar reports estimated smartphone sales shares of around 54% for Android OS and 46% for iOS for the three months
ending December 2020. See Kantar, Smartphone OS market share
, 2020, accessed 24 March 2021. StatCounter reports
35
in order for an app developer to reach more than 50% of smartphone users in Australia they
need to be accessible through the Play Store and the App Store. While many app
developers may initially single-home, the more popular apps have strong commercial
incentives to multi-home in order to reach the broadest group of smartphone users as
possible.
The commercial imperative to multi-home is particularly important for apps that facilitate the
matching of buyers and sellers or users with similar interests. These services are far more
valuable the larger the proportion of smartphone users that can assess the service. As
Match Group have explained:
Apps which benefit substantially from direct network effects need to offer apps on
both Apple's App Store and Google's Play Store, or else the service offered in the
app would be far less valuable to consumers. For example, users of Tinder (a Match
online dating product) want to connect with any potential match irrespective of the
operating system or make of their mobile device.
95
While many developers multi-home, many do not. There are a number of reasons why a
developer may choose to offer their apps through either the App Store or the Play Store, but
not both.
96
Some developers single-home to avoid incurring the cost of making their app compatible
with multiple OS. For developer apps entering at small scale these costs may be
significant.
97
While the Play Store and the App Store are likely to compete for these app
developers, the advantage they may gain by attracting nascent apps may be short-lived
because if an app prospers, it will eventually move to both platforms.
Some apps may be more attractive to some types of smartphone users than others. To the
extent an app is more likely to be attractive to Android smartphone users than Apple users,
the app developer may solely focus on the former. For these apps, the App Store may be not
be a close substitute for the Play Store.
Some developers primarily target particular geographic areas dominated by Android. As a
result, they may choose to develop their app solely for Android. For these apps, the App
Store may not be a close substitute for the Play Store. While there may be many such
geographical areas around the world, particularly in lower income areas, this is likely to be
less of an issue in Australia.
Likely reaction of developers and consumers to an exercise of market power
by the Play Store
In order to assess the competitive constraint that the App Store may place on the Play Store
it is helpful to think about the degree to which developers and consumers are likely switch to
the App Store in response to an exercise of market power by the Play Store. For example,
consider the likely reaction of developers or consumers to a small but significant non-
transitory increase in the commission rate charged by the Play Store for payments made by
consumers for digital services acquired through apps (in-app payments).
estimated mobile OS shares of 54% for iOS and 46% for Android OS for December 2020, based on mobile OS shares of
webpage views. See StatCounter, Mobile operating system market share Australia
, 2021, accessed 24 March 2021.
95
Match Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 6.
96
There are also some apps developed specifically by device manufacturers for their device.
97
One estimate of development costs suggests a low end of USD30,000. It suggests most quality apps cost between
USD100,000 and USD1m. See K Yarmosh, ‘
How much does an app cost in 2021: A massive review of pricing and other
budget considerations, Savvy Apps, 23 February 2021, accessed 24 March 2021. Another estimated price range is
USD10,000 USD230,000+, for one platform, with an average of USD60,000. See M Redka, ‘How much does it cost to
make an app in 2021?, MLSDev, 29 January 2021, accessed 24 March 2021. For more entry level apps a USD10,000 to
USD100,000 range may be typical. See I Blair, ‘App development costs: $1,000 app vs. $10,000 app vs $100,000 app
(What’s the difference?), BuildFire, accessed 24 March 2021.
36
Likely reaction of developers
A small increase in the Play Store commission rate is unlikely to cause many developers to
switch from the Play Store to the App Store.
As noted above, many app developers have strong commercial incentives to reach the
broadest group of mobile device users as possible. Given many consumers single-home on
these devices, for these app developers the App Store and the Play Store are not
substitutes.
Moreover, the developers that single-home on the Play Store do so for a reason. For
example, they may limit their app to the Play Store to target particular types of mobile device
users. Switching from the Play Store to the App Store will likely cause the app developer to
lose most of their existing customers (who single-home on Android mobile devices) with
uncertain prospects of replacing them with iOS mobile device users once they switch to the
App Store. Moreover, once an app is developed for the Play Store, the cost to maintain it on
that platform is relatively small,
98
further reducing the likelihood of developers walking away
from the Play Store in response to a small increase in the Play Store commission rate.
For a new entrant app developer who may, at least initially, select one mobile OS over the
other, a small increase in the Play Store commission rate may lead them to opt for iOS over
Android. However, as discussed above, if the app ends up being popular, its developer is
likely to add it to the Play Store eventually anyway, to access Android consumers.
Likely reaction of consumers
While consumers do not directly pay for using the Play Store, they nevertheless may be
affected by a small increase in its commission rate. For app developers on the Play Store,
the commission is a cost of doing business. Like other costs, one would expect app
developers to recover at least some of these costs from users of their apps.
Suppose an app developer fully passed on to its users the increase in the commission rate
charged by the Play Store. The issue is whether this is likely to cause many consumers to
switch from the Play Store to the App Store. The ACCC’s view is that this is unlikely.
For most consumers, switching to the App Store would involve incurring the cost of
purchasing an Apple iPhone or iPad and adapting to a new mobile ecosystem. This may be
a significant cost relative to the cost of a small increase in commission rate. For most
consumers their expenditure on apps is likely to be small relative to the price of an iPhone.
The EC Google Android decision referred to an article suggesting Android users spent an
average of USD5 per year on apps in 2014, a small amount compared with the price of an
iPhone starting at several hundred dollars.
99
US iPhone users spent an average of around
USD100 per year on in-app payments and premium (paid) app downloads in 2019,
according to Sensor Tower.
100
This is roughly equivalent to a single basic annual Netflix
subscription (USD9 per month).
Moreover, when deciding between an Android device and an iOS device, consumers
typically consider a variety of attributes of the devices in addition to availability of apps and
how much they are likely to pay for them. When purchasing a mobile device, consumers
98
One Australian app developer’s estimate for annual maintenance costs is 1020% of the initial app development cost. See
Itomic, How much does a Mobile App cost to Build?
, accessed 24 March 2021. Some overseas app developers suggest
either 20% or 1520%. See, for example, T Moore, ‘What's the cost to maintain an app?’, App Press, accessed
24 March 2021; T Delly, ‘How much should my app maintenance cost?, Fyresite, 16 January 2020, accessed
24 March 2021; Aparna, How much does app maintenance cost in 2021?, Mobile App Daily, 22 January 2021, accessed
24 March 2021.
99
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, para 287, referring to
P Elmer-DeWitt, ‘Apple's users spend 4X as much as Google's, Fortune, 27 June 2014, accessed 24 March 2021.
100
R Nelson, ‘U.S. iPhone users spent an average of $100 on apps in 2019, up 27% from 2018, Sensor Tower,
25 March 2020, accessed 24 March 2021.
37
would be expected to choose based on the value they expect to receive from the hardware,
the OS and from the apps available for that particular OS. For many consumers the price
associated with their use of apps may have a limited effect on this decision.
ACCC calculations using market research data obtained during the DPSI suggest that less
than 15% of Australian consumers considered apps to be one of the main criteria for
choosing their smartphone purchased for personal use.
101
While this is the case, there may
be a small number of consumers who do choose between iOS and Android on the basis of
the apps available on the app marketplaces, and how much they pay to subscribe and use
the apps. For these consumers a small increase in the Play Store commission rate may
matter.
Competitive constraints arising from competing mobile ecosystems
A small increase in commission rates is unlikely to cause a substantial reaction by
consumers to shift from the Play Store to the App Store. However, those arguments are
mostly based on a device level analysis. There are further effects at the ecosystem level,
reflecting that:
consumers sometimes switch entire ecosystems
even a small shift from Android devices to iOS devices may be significant because of its
effects on the broader ecosystem.
Over an extended period consumers purchase new devices, and each of those purchases
represents a potential for shifting between Android devices and iOS devices, and their
associated ecosystems. Many consumers may consider purchasing new mobile phones on a
regular basis as many mobile phone contracts have a two-year term.
The constraint from competing ecosystems can be analysed based on two questions:
If the Play Store exercised market power how many customers would switch from the
Android ecosystem to the Apple ecosystem?
When customers switch ecosystems how much is Google likely to lose?
On the first question, customers appear to have a high degree of OS loyalty. The ACCC
estimates using market research obtained during the DPSI that in recent years around two
thirds of Australian smartphone purchases were repeat purchases of the same OS, with the
remainder being consumers either new to smartphones or moving from another OS.
102
Over
80% of previous smartphone owners remained with their existing OS when buying a new
smartphone, similar to levels of loyalty reported in overseas surveys.
103
When smartphones were emerging, a higher proportion of consumers were first time
purchasers of smartphones. However, as smartphones have become relatively well
established, more consumers have now used one or both of the Apple or Android mobile
ecosystems. Previous use of a mobile ecosystem can increase ‘stickiness’ to that ecosystem
due to:
the inability to transfer apps purchased on the respective app marketplaces between
ecosystems
101
Information provided to the ACCC
102
Information provided to the ACCC.
103
See, for example, J Rossignol, ‘CIRP says iOS Loyalty “Hit the Highest Levels We've Ever Measured” Last Quarter,
MacRumors, 28 January 2019, accessed 24 March 2021; C Henry, ‘iPhone Users Have Most Brand Loyalty’, The Mac
Observer, 21 August 2019, accessed 24 March 2021; M Armstrong, ‘Most iPhone Users Never Look Back’, Statista,
22 May 2017, accessed 24 March 2021.
38
subscription and purchase-based services associated with the platforms and
commitment/loyalty to those, for example, Apple Music or YouTube Music, which may
have elements (such as playlists) that are not easily transferred between ecosystems
additional linked hardware and loyalty/commitment to those (a broader digital ecosystem)
iPads, Mac computers, Apple TV, Apple Watch, Nest Hub, Chromebooks, Pixel buds,
Chromecast with Google TV.
Match Group have submitted that rates of switching between mobile devices with different
OS (and therefore app marketplaces) are low due to the following, among other reasons:
High switching costs: users would need to re-download and repurchase the app
(unless they can use the app developer's own payment systems), and need to
overcome substantial sunk costs in paid software and/or digital content tied to the
existing app marketplace they use. In addition, there are significant personal and
financial costs involved with migrating data between mobile operating systems.
Information saved within a mobile operating system includes passwords, contact
details, communication history and personal details within apps (including payment
details and shipping addresses).
Learning costs: there are also significant time and learning costs in new users
becoming familiar and efficient with another smart mobile operating system's
interface and features. The prospect of high switching costs contributes to a user
spending more time on the same device and, on average, a smart mobile device
user will use the same device for several years. This further disincentivises switching
to a device with a different operating system.
Integration/interoperability costs: switching costs are increasingly becoming
magnified by the fact that, while consumers do not often multi-home the same type of
device (eg, owning multiple mobile phones), they do often purchase interoperable
devices within the same ecosystem (ie, running the same operating system). For
example, in Australia, iPads account for approximately 83% of tablets sold, which
suggests that most users of iPhones that also have a tablet would use an iPad. In
addition, products such as smart watches and wireless earbuds generally work better
with mobile phones produced by the same manufacturer. This acts as a further
disincentive to switch device brands and operating software.
104
… Consumers often commit to a platform ecosystem on a household (eg, family) or
user group (eg, workplace) basis where the entire group runs devices using the
same platform ecosystem to take advantage of different benefits. For example,
family members may be able to access content purchased by other family members
(including songs, movies, TV, cloud storage, books and apps through, for example,
Apple's 'Family Sharing' service). Additionally, certain features (eg, FaceTime or
AirDrop on Apple devices) only function between Apple devices.
105
On the second question, a small shift from Android devices to iOS devices may significantly
affect the profitability of Google. The ACCC does not have information to accurately
measure the loss of profits that Google may suffer as a result of due to users migrating from
the Android mobile ecosystem to the Apple mobile ecosystem. A number of factors are likely
to be relevant including the lost profits from the Play Store and benefits to Google from
having Google Search and other Google apps on Android devices. Further, given that
Google pays Apple to set Google Search as the default search service on the Safari
browser,
106
it is possible it will incur extra payments in the event users migrate from Android
104
Match Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 7.
105
Match Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 11.
106
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 37, para 118.
39
to iOS. Moreover, the loss of profits may be long-lived given the potential for the users who
migrate to remain with Apple for a period of time.
While the loss of profits that Google may incur as a result of a consumer switching eco-
system are uncertain, it is unlikely to matter much. As noted above, an attempt by Google to
exercise market power through the Play Store is unlikely to cause many consumers to shift
to the App Store. As a result, the ACCC considers it is unlikely that the App Store places a
significant competitive constraint on the Play Store.
2.3.2. Does the potential availability of other app marketplaces on Android
devices provide a competitive constraint on the Play Store?
As noted above, a second potentially significant competitive constraint on the Play Store are
the other app marketplaces available on the Android OS.
The Play Store is pre-installed on the vast majority of Android mobile devices.
107
Google
permits other app marketplaces to be downloaded and installed on Android. Some device
manufacturers (such as Samsung) pre-install their own Android app marketplace. Device
manufacturers also pre-install some device-specific apps.
Use of app marketplaces by Android users
Android app marketplaces are a potential source of constraint on the Play Store. However,
they offer fewer apps than the Play Store and distribute apps to a much smaller proportion of
Android devices.
108
As a result, more than 90% of apps on Android devices are downloaded
through the Play Store.
109
This follows a significant period during which the Play Store was
the only significant app marketplace for Android downloads.
110
This suggests that other
Android app marketplaces may place little competitive constraint on the Play Store.
Dynamic competition and barriers to entry and expansion
Despite the relatively low use of Android app marketplaces that are rivals to the Play Store, it
has been argued that, nevertheless, the Play Store is constrained by dynamic competition.
That is, the Play Store may be subject to competitive pressures on account of the possibility
that a rival app marketplace may develop an innovation that allows it to enter and/or expand
at a competitively significant scale. There are a number of factors that limit the constraint
provided by the threat of dynamic competition.
Pre-installation of the Play Store
As set out above, the Play Store is pre-installed on the vast majority of Android mobile
devices. Pre-installation is important due to the consumer tendency to use default services.
Google is able to achieve high rates of pre-installation and prominent home screen
placement via its agreements with device manufacturers for their use of Google Android
(see 2.2.3).
Even if Google achieves high rates of pre-installation simply because device manufacturers
generally want the Play Store pre-installed, this is still a barrier to entry and expansion.
Given the number and variety of apps available on the Play Store, a device manufacturer
increases the value of its device by pre-installing the largest incumbent on its device. This is
107
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, para 596.
108
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, paras 596, 607609.
109
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 24, para 73.
110
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, para 598.
40
self-reinforcing as the more device manufacturers that pre-install the Play Store, the more
app developers will wish to use it.
For some device manufacturers a means of entry has been to create an app marketplace
and pre-install it on the device they manufacture, for example, the Samsung Galaxy app
marketplace. While this may allow a device manufacturer’s app marketplace to enter, it may
not overcome barriers to expansion. For example, 3040% of Android phones come with the
Samsung Galaxy app marketplace pre-installed, yet less than 5% of apps downloaded are
from the Samsung Galaxy app marketplace.
111
Although we might not expect Samsung to
capture 3040% of downloads (due to the presence of the Play Store), the failure of the
Samsung Galaxy app marketplace to achieve even 5% of downloads as the second largest
Android app marketplace highlights the challenges faced by potential rival app marketplaces
even where the benefits of pre-installation are available.
Cross side network effects
As noted above, a cross-side network effect operates if an increase in the number of users
on one side of the platform affects the value of the service to a given user on another side of
the platform. Where cross-side network effects operate in both directions, as is the case with
app marketplaces, a positive feedback loop is created.
There are positive feedback effects here. An increase in consumers using an app
marketplace is likely to attract more app developers, which is likely to attract more users and
so on. These feedback effects appear to be strong. They only appear to be limited by the
potential for ‘congestion’ where the sheer number of app developers becomes so large that
consumer search costs increase or app quality decreases. However, congestion seems to
be a minor issue with the Play Store.
Successful incumbent multi-sided platforms by definition have reached a critical mass of
users on each side of their platform and benefit from the positive feedback effects between
the sides of the platform. Entrants have to obtain critical mass as well and that takes time.
Further, in a mature market, the entrant has the challenge of persuading users who may
benefit from these positive feedback effects to switch to a platform that has a smaller and
therefore possibly less valuable group of customers on the other side.
These cross-side network effects appear to be powerful for app marketplaces like the Play
Store, and make entry and expansion by other app marketplaces difficult.
Economies of scale
In common with many digital platforms, app marketplaces also have large economies of
scale. Setting up and operating an app marketplace involves significant fixed costs. Once set
up, the costs of adding additional apps or allowing more consumers to access apps on the
marketplace are small. As a result, larger app marketplaces have lower average costs than
smaller app marketplaces.
The EC Google Android decision cited several large firms commenting on the high costs of
entry in the form of development and marketing. For example:
According to Amazon: Excluding the effort to develop APIs, Amazon has dedicated
hundreds of employees and tens of millions of dollars each year over the course of
several years to develop and commercialize its app marketplace, including
engineering, app marketplace operations, business development, developer and
consumer marketing, developer relations and support’.
112
111
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, paras 597-598.
112
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, para 628.
41
Operating system integration
Apple and Google have the ability to integrate their app marketplaces with their operating
systems and to prevent others from doing the same. For example, because Apple owns iOS,
it can exclude other app marketplaces from it.
Alternative Android app marketplaces that are not pre-installed but can be downloaded to be
used in parallel with the Play Store, cannot be used to automatically update apps.
113
Such
an automatic update function is important from the perspective of consumers, developers
and device manufacturers. Consumers find manual updates or downloads to be
cumbersome.
114
Developers and device manufacturers also appreciate automatic installation
and updates.
This is a particular example of how Android app marketplaces are dependent on access to
the underlying Android OS. Google’s control of Android effectively means that the existence
and features of Android app marketplaces are, at least partly under Google’s control. This
may make potential entrants wary of developing an Android app marketplace when a key
input access to the Android OS is in the hands of a competitor.
2.3.3. ACCC assessment
The ACCC has examined the potential competitive constraints on the Play Store.
While there a number of other app marketplaces available on the Android OS, the Play
Store’s dominant position and the advantages it gains from being the only pre-installed app
marketplace on the majority of Android mobile devices means that alternative app
marketplaces impose a weak competitive constraint. Moreover, while options, or potential
options, are available for consumers and app developers that use the Android OS to bypass
app marketplaces, these options are at best weak alternatives to accessing apps through the
Play Store.
To the extent that there is any significant competitive constraint on the Play Store, it is likely
to come from fixed devices or the App Store.
For most activities, it does not appear that fixed devices and mobile apps are close
substitutes. This includes activities such as gaming where consumers use both fixed devices
and apps on mobile devices extensively. As a result, it does not appear, from the information
available, that fixed devices impose a strong constraint on the Play Store.
While the App Store may constrain the Play Store to a degree, from the information that is
available, the constraint appears to be weak. For the majority of app developers, the App
Store and the Play Store are not substitutes. Further, while consumers who are dissatisfied
with the apps available through the Play Store have the option to switch to the App Store,
such a switch is likely to be costly and hence unlikely.
The lack of strong competitive constraints faced by the Play Store gives Google market
power in the distribution of mobile apps. This market power particularly affects Google’s
dealings with app developers.
2.4. Competitive constraints on the App Store
The competitive constraints, or the potential competitive constraints, on the App Store are
more limited than those on the Play Store.
113
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, para 615.
114
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, para 617, referring to
Deutsche Telekom response to the European Commission’s request for information.
42
As Apple only allows app developers to distribute iOS compatible apps through the App
Store, it is the only app marketplace available for iOS. Bypassing the App Store is very
difficult and is not an effective alternative to accessing apps through the App Store.
As a result, the only potential constraints on the App Store are likely to come from fixed
devices or the Play Store.
As discussed above in relation to the Play Store, from the information available, it does not
appear fixed devices impose a strong constraint on the App Store. This leaves the potential
constraint from the Play Store.
2.4.1. Does the Play Store provide a competitive constraint on the App Store?
Two factors are likely to be important in assessing the competitive constraint that the Play
Store imposes on the App Store. One is the likely reaction of consumers and app developers
to any attempt by Apple to exercise market power. Second is the effect on Apple’s profits of
losing consumers and app developers to the Play Store.
Likely reaction of consumers and app developers
Consumers dissatisfied with the apps available through the App Store have the option to
switch to the Play Store. Similarly, some app developers have a choice between making
their apps available on the App Store or on the Play Store. While this is the case, and as
noted above, a number of factors limit this constraint.
First, as most consumers limit their ownership of smartphones to one OS or the other,
switching from using the App Store to the Play Store usually involves purchasing an Android
smartphone. Moreover, they will need to incur the cost of familiarising themselves with the
features available on the Android OS. While the costs of Android phones may be lower that
than cost of an iPhone, these costs are nevertheless likely to discourage many consumers
from switching from the App Store to the Play Store. This is particularly the case given the
range of factors (in addition of the availability and prices of apps) that consumers take into
account in choosing between mobile OS.
Second, many app developers are unlikely to see the Play Store as an alternative to the App
Store. In order to gain access to the majority of smartphone users in Australia, app
developers must make their apps available on both the App Store and the Play Store. For
many apps, such as those that facilitate the matching of buyers and sellers, this is a
commercial imperative.
Moreover, for those app developers that only use the App Store, moving their apps from the
App Store to the Play Store is likely to be unappealing. Not only would they incur the costs of
making their app compatible with the Android OS, but they would lose their existing iOS
customer base.
As noted above, the only significant prospect of competition between the App Store and the
Play Store is for nascent apps who have not chosen a mobile OS. As also noted above, this
competition is likely to be limited.
43
Likely effect on Apple’s profits of losing consumers and app developers
Apple’s mobile ecosystem (including the App Store) is a high up-front or fixed cost business.
As a result, Apple appears to make significant profit margins on incremental sales. These
include margins on iPhones and app purchases, as well as margins on sales of subscription
services (such as Apple Music) and other hardware such as iPads, and payments by Google
to set Google Search as the default search service on the Safari browser.
115
Most recent
Apple financial reports provide high level gross margins of 31.5% for ‘products’ and 66% for
’services’.
116
As a result, a small shift of consumers and/or developers from iOS to Android could
significantly affect the profitability of Apple. While this is the case, it is unlikely to matter
much. As noted above, an attempt by the App Store to exercise market power is unlikely to
cause many consumers to shift to the Play Store. As a result, the ACCC considers it is
unlikely that the Play Store places a significant competitive constraint on the App Store.
2.4.2. ACCC assessment
The lack of strong competitive constraints faced by the App Store gives Apple market power
in the distribution of mobile apps. This market power particularly affects Apple’s dealings
with app developers.
2.5. Market power in mobile app distribution
Their control of iOS and Android give Apple and Google control over the distribution of
mobile apps on their respective mobile ecosystems. This control, combined with their
significant market power in mobile OS, means that the App Store and the Play Store are the
key gateways through which app developers can access consumers on their mobile devices.
As there are limited effective alternatives to access these consumers, the App Store and the
Play Store are ‘must haves’ for the majority of mobile app developers in Australia.
This provides Apple and Google with market power in mobile app distribution in Australia
and the ACCC considers it likely that this market power is significant. This market power
particularly affects the dealings of app developers with Apple and Google in Australia
115
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 37, para 118.
116
Apple Inc. reported a gross margin percentage of 31.5% for ‘Products’ and 66.0% for ‘Services’ (which includes the App
Store) in its 2020 annual report. See Apple, Apple Inc. 2020 Annual report on Form 10-K
2020 10-K, 2020.
44
3. Apple and Google’s terms and conditions which
govern access to their respective marketplaces
Apple and Google control access to their respective app marketplaces and act as
gatekeepers, unilaterally setting, amending, interpreting and enforcing the terms and
conditions that app developers must follow to access their respective users.
App developers report difficulties in resolving issues with Apple and Google during the
app review process. The ACCC has, at present, been informed of more concerns in
relation to the App Store review process than with the Play Store process.
Apple and Google’s enforcement of their rules in the app review process appears to be
applied inconsistently and could be used to refuse or delay the approval of third-party
apps, or to preference first-party apps.
Apple and, to a lesser extent Google, control the operating system and device
functionality that third-party apps can access. Where third-party apps do not have
access to the same functionality as Apple and Google’s first-party apps, they may not
be able to compete effectively, to the detriment of consumer choice and innovation.
This chapter discusses Apple and Google’s terms and conditions of their respective app
marketplaces, including the app review process and access to functionality for third-party
app developers. This chapter is structured as follows:
Section 3.1 outlines Apple and Google’s control of their respective app marketplaces,
and the terms and conditions of access imposed on app developers.
Section 3.2 sets out Apple and Google’s app review processes and explores common
concerns and experiences faced by app developers.
Section 3.3 discusses Apple’s, and to a lesser extent Google’s, approach to granting
access to functionality for third-party app developers and how this can affect downstream
competition.
45
3.1. Terms and conditions of app marketplaces
Apple and Google, through the App Store and Play Store respectively, intermediate between
consumers and app developers. In order to distribute apps on these app marketplaces, third-
party app developers must accept and abide by the terms and conditions of access as set
out by Apple and Google. These terms are contained in a number of agreements, policies
and guidance documentation, some of which is publicly available and some of which is
confidential between the developers and Apple and/or Google.
To create and distribute apps in the App Store, Apple requires developers to agree to the
Apple Developer Program License Agreement,
117
and the Apple Developer Agreement
regarding Terms of Use.
118
Developers must also adhere to the App Store Review
Guidelines,
119
and a range of other guidelines as required, such as the Apple Wallet
guidelines.
120
In order to distribute apps in the App Store, developers are required to join the
Apple Developer Program for an annual fee of USD99.
121
Similarly for the Play Store, Google requires third-party app developers to sign up to the
Google Play Developer Distribution Agreement,
122
and Google Developer Program
policies.
123
Developers must also adhere to the Google Play Terms of Service,
124
and follow
guidance on various Play Store policies.
125
Aspects of these agreements and guidelines seek to promote and maintain the quality and
safety of apps available in the respective app marketplaces. For example, Apple outlines
requirements about the way in which apps can collect user data, use location data and what
may be considered objectionable conduct (such as defamatory or discriminatory content).
126
Google’s terms also cover similar areas in the Developer Program policies.
127
Apple and Google create, amend, interpret and enforce the terms that developers must meet
to access their respective app marketplaces. Further, as Apple and Google both also
produce and distribute their own apps (so-calledfirst-party’ apps) in competition with third-
party apps, Apple and Google could potentially use the terms to advantage their vertically
integrated businesses in particular downstream markets for various apps.
117
Information provided to the ACCC.
118
Apple, Apple Developer Agreement, Apple Developer, accessed 24 March 2021. The Apple Developer Agreement
regarding Terms of Use governs the app developer’s participation as a developer of apps for the Apple App Store. It
covers aspects that overlap with the Apple Developer Program License Agreement, but also covers other areas such as
the type of benefits the app developer might be entitled to (i.e. ‘certain Apple developer conferences, technical talks, and
other events’).
119
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021.
120
See Apple, Getting Started with Apple Wallet, Apple Developer, accessed 24 March 2021.
121
Apple, Choosing a Membership, Developer Support, accessed 24 March 2021; Apple, Membership Details, Apple
Developer Program, accessed 24 March 2021.
122
Google, Google Play Developer Distribution Agreement, 15 April 2019, accessed 24 March 2021.
123
Google, Developer Program Policy, Play Console Help, 1 March 2021, accessed 24 March 2021.
124
Google, Google Play Terms of Service, 12 October 2020, accessed 24 March 2021.
125
Google, Developer Policy Center, accessed 24 March 2021.
126
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021, section 1 (‘Safety’).
127
Google, Developer Policy Center, accessed 24 March 2021; Google, Developer Program Policy, Play Console Help,
1 March 2021, accessed 24 March 2021.
46
As set out in chapter 2, there are limited viable alternatives for third-party app developers to
distribute apps on mobile devices beyond the App Store and Play Store, this vertical
integration and the accompanying risk of self-preferencing can give rise to potential
competition concerns. The ACCC notes the European Commission’s draft legislative
proposal for the Digital Markets Act aims to, amongst other things, address the risk of digital
platforms acting in this way.
128
Legislation has also come into effect in Germany to address
this issue,
129
while proposals in the United Kingdom are also designed to address these
concerns.
130
3.1.1. Developer concerns with the application of app marketplace terms and
conditions by Apple and Google
App developers have raised concerns that Apple and Google (through their control of the
App Store and Play Store) are unavoidable business partners and that they must accept
Apple and Google’s agreements to ensure they can continue to reach consumers.
131
For
example, Microsoft’s President Brad Smith has commented that, '[Apple and Google] impose
requirements that increasingly say there is only one way to get on to our platform and that is
to go through the gate that we ourselves have created.’
132
A number of app developers have raised concerns about the ability of Apple and Google to
exercise sole discretion either when making amendments to terms and conditions or limiting
the extent to which an app developer can develop and distribute their app in the App Store
or Play Store.
133
In response to a Call for Information by the Competition and Markets
Authority (CMA), Spotify stated that:
App stores are in a position not only to set app approval terms unilaterally, but also
to give themselves the discretion unilaterally to amend app approval rules (or their
interpretation), leaving developers no option but to adapt their own commercial
conduct, even when materially disadvantageous to them
.
134
Further to this, the ACCC notes that in the event that a third-party app developer wishes to
make its grievances public, the Apple Developer Program License Agreement requires
companies to seek Apple’s ‘express prior written approval, which may be withheld at Apple’s
128
European Commission, Statement by Executive Vice-President Vestager on the Commission proposal on new rules for
digital platforms, 15 December 2020, accessed 24 March 2021; European Commission, Proposal for a Regulation of the
European Parliament and of the Council on contestable and fair markets in the digital sector (Digital Markets Act), 15
December 2020. During the announcement of the Digital Markets Act (DMA) and associated Digital Services Act,
Executive Vice President Vestager identified types of conduct that the DMA seeks to address including gatekeeper
platform obligations and prohibitions regarding the use of data, interoperability and self-preferencing. In relation to self-
preferencing, Executive Vice-President Vestager commented, ‘[t]o end this practice, the Digital Markets Act will oblige the
gatekeeper to adjust its search algorithm to make sure rival offers receive the same level of prominence as its own offers’.
129
D’Kart, German Competition Act 2021 Unofficial Translation: German Act against Restraints of Competition,
14 January 2021.
130
CMA, A new pro-competition regime for digital markets: Advice of the Digital Markets Taskforce, 8 December 2020.
131
The Google Play Distribution Agreement states that ‘If You [the app developer] do not agree with the modifications to the
Agreement, You may terminate Your use of Google Play, which will be Your sole and exclusive remedy. You agree that
Your continued use of Google Play constitutes Your agreement to the modified terms of this Agreement’. See Google,
Google Play Developer Distribution Agreement
, 15 April 2019, accessed 24 March 2021, para 15.3; Apple’s Developer
Program License Agreement states that ‘In order to use the Apple Software and Services, You [the app developer] must
first accept this Agreement. If You do not or cannot accept this Agreement, You are not permitted to use the Apple
Software or Services.’ See, for example, Apple,
Apple Developer Program License Agreement, 22 June 2020; See, also,
REA Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, pp 23.
132
L Tung,Microsoft president Brad Smith: It's time Apple's App Store model was probed’, ZDNet, 19 June 2020, accessed
24 March 2021.
133
Apple states that ‘Apple may terminate or suspend you as a registered Apple Developer at any time in Apple’s sole
discretion. If Apple terminates you as a registered Apple Developer, Apple reserves the right to deny your reapplication at
any time in Apple’s sole discretion.’ See Apple, Apple, Apple Developer Agreement
, Apple Developer, accessed 24 March
2021, para 10. Similarly, Google states that it retains the right, ‘at its sole discretion, to suspend and/or bar any Product
and/or Developer from Google Play or from Devices.’ See Google,
Google Play Developer Distribution Agreement, 15 April
2019, accessed 24 March 2021, para 8.3.
134
Spotify, Spotify's Response to the CMA's Digital Markets Taskforce Call for Information, 8 December 2020, p 4.
47
discretion’ before issuing any press release or making public statements regarding the Apple
Developer Program License Agreement or the company’s relationship with Apple.
135
Such a
requirement may deter an app developer speaking freely about their experience without
consideration of potential repercussions.
136
The US House Report on Competition in Digital Markets discussed app developers’ reliance
on Apple and Google in order to access users in downstream app markets. The report noted
that in some circumstances accepting the terms and conditions imposed by Apple and
Google may be to the detriment of developers as it ‘requires concessions and demands that
carry significant economic harm, but that are “the cost of doing business” given the lack of
options.’
137
One such condition imposed by both Apple and Google is the requirement to use first-party
in-app payment systems, which may not be in the interests of third-party app developers.
138
This is discussed further in chapter 4. In relation to the App Store, another condition imposed
on app developers by Apple is the requirement to ‘offer Sign in with Apple as an equivalent
option’ if they allow users to sign in with other third-party or social login services (for
example, Google Sign-In and Facebook Login).
139
App developers must adhere to this and
in the event they choose not to include this option, they can experience delays and
rejections during the app review process.
140
This is another example of how Apple can
dictate the terms that third-party app developers must agree to in order to access the App
Store.
The US House Report on Competition in Digital Markets also noted Apple and Google’s
gatekeeper and dominant position in app marketplaces.
141
In preparing the report, the House
Subcommittee received submissions that Google exercised its position over app developers
through its ‘arbitrary and unaccountable enforcement of Play Store policies’,
142
and how app
developers have faced difficulties challenging decisions made by Google.
143
Further
submissions to the Subcommittee noted that Google uses the Play Store to protect the
dominance of its services (for example in search services) and stifle competition from
rivals.
144
135
Information provided to the ACCC.
136
In information provided to the ACCC, Apple has stated: ‘Apple has never taken action against a developer for public
"grievances"’.
137
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 11.
138
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021. Paragraph 3.1.1 states ‘If you want to
unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels,
access to premium content, or unlocking a full version), you must use in-app purchase.’ Google’s policy states ‘Play-
distributed apps must use Google Play's billing system as the method of payment if they require or accept payment for
access to features or services, including any app functionality, digital content or goods.’ See Google,
Payments, Play
Console Help, accessed 24 March 2021, para 2.
139
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021, para 4.8; S Perez, ‘Coalition for App
Fairness, a group fighting for app store reforms, adds 20 new partners, TechCrunch, 22 October 2020, accessed
24 March 2021; Apple, What is Sign in with Apple?, Apple Support, 24 September 2020, accessed 24 March 2021. Apple
states the Sign in with Apple feature is privacy oriented as it allows users to hide their email address from sites and apps if
they prefer to not share it.
140
See L Eadicicco, 'An email app developer that's been at odds with Apple says the iPhone maker stonewalled its app
update for weeks', Business Insider Australia, 30 September 2020, accessed 24 March 2021.
141
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, pp 219, 334.
142
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 221.
143
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 222.
144
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, pp 221222.
48
One developer’s experience with Google’s enforcement of its rules in Australia is discussed
in box 3.1.
Box 3.1: Google’s enforcement of its rules in Australia
In Australia, mobile advertising start-up Unlockd, in partnership with Flybuys,
145
launched an app
available for download in 2017 that served ads on the lock screen of Android mobile devices and
rewarded users with Flybuys rewards points.
146
Unlockd’s Australian entities entered into voluntary
administration in June 2018, following Google’s decision to ban Unlockd and its partners from the
Google Play Store and to revoke access to advertising inventory from Google AdMob.
147
Press reports
noted that Google had provided approval to Unlockd on at least two occasions, but that Google later
ruled that Unlockd did not comply with Google AdMob and Play Store terms and conditions.
148
Unlockd
publicly stated that ‘Google’s policies are disadvantageous to app developers, including Unlockd,
wishing to develop innovative, disruptive and more transparent business models in competition with
Google’s own online advertising business.’
149
The ACCC understands that Google’s setting and enforcing of its policies impacted a number of other
businesses that had a similar business model to Unlockd.
150
The example of Unlockd raises broader questions around digital platforms’ role as effective ‘regulators’,
given the gateway role of their own marketplaces. The ACCC will continue to take an ongoing interest in
Google’s setting and enforcement of its rules and its implications for competition.
The setting, interpreting and enforcing of rules or policies by digital platforms, including app
marketplaces can have a substantial impact on a range of digital commerce. In some cases,
rules may be unclear, overly broad or applied in an inconsistent manner, with limited
avenues of appeal. Businesses whose products or services are not clearly within the terms
and policies set, interpreted and enforced by digital platforms can face risks and
uncertainties to their business. This process may lead to inefficient investment decisions and
unduly restrict or prevent the emergence of alternative business models.
3.2. The app review process
App review is an important stage in the app development and distribution process for app
developers and consumers, as it is an opportunity for Apple and Google to identify and
address potential concerns with apps, such as user safety, inclusion of potentially harmful
content and reliable app functionality.
151
In its submission to the ACCC, Apple states that the app review process ensures ‘the App
Store remains a safe and trusted place for consumers to discover and download software for
their Apple devices and to fairly compensate Apple for creating and operating the store.’
152
The App Store Review Guidelines cover requirements for developers relating to safety,
performance, business, design and legal considerations. Apple states that the guidelines are
145
M Bailey, ‘Murdoch-backed start-up Unlockd lets Wesfarmers offer Flybuys for looking at ads, The Australian Financial
Review, 21 August 2017, accessed 24 March 2021.
146
C Kruger, ‘Wesfarmers strikes deal with Unlockd for flybuys program, The Sydney Morning Herald, 12 November 2018,
accessed 24 March 2021.
147
P Smith, How Unlockd fell apart following Google’s threat to ban its apps, The Australian Financial Review, 15 June 2018,
accessed 24 March 2021; C Kruger, ‘Start-up Unlockd puts off legal action in Australia against Google, The Sydney
Morning Herald, 31 October 2018, accessed 24 March 2021.
148
P Smith, How Unlockd fell apart following Google’s threat to ban its apps, The Australian Financial Review, 15 June 2018,
accessed 24 March 2021.
149
P Smith, Unlockd wins first battle of Google legal war for survival, The Australian Financial Review, 10 May 2018,
accessed 24 March 2021.
150
J Rogerson, ‘Google has finally banned lock screen ads on Android, TechRadar, 1 December 2017, accessed
24 March 2021.
151
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021; Google, Developer Policy Center,
accessed 24 March 2021.
152
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 3.
49
designed to ensure app developers have the opportunity to be successful and to help them
‘sail through the App Review process.’
153
The role of the app review process for protecting
consumers is discussed further in chapter 6.
Similarly, Google’s submission to the ACCC notes that its Developer Program policies and
app review process ensures that consumers can access high quality apps in the Play
Store.
154
Google goes further to say that ‘[a]ll of Google’s policies are designed with users’
and developers’ interests in mind they promote a safe and secure environment for all
stakeholders.’
155
The Netherlands Authority for Consumers and Markets (ACM) found that
Google pays more attention to the developers and their interests in their review guidelines’,
as compared to Apple, which they described as being more focused on the iOS user
experience rather than the experience of app developers.
156
App developers rely upon access to the App Store and Play Store to reach consumers using
mobile devices, and this means their apps must successfully pass Apple and Google’s
respective app review processes. In the event that an app is unable to meet the terms and
conditions Apple or Google impose, app developers cannot reach users of iOS or the vast
majority of Android devices respectively. Section 3.2.1 looks at the submission and review
processes of the App Store and Play Store, and section 3.2.2 examines the range of views
which have been expressed by app developers about the respective app review processes.
3.2.1. The App Store and Play Store app review processes
Apple has indicated that it reviews, on average, approximately 100,000 submissions for
apps, including app updates, per week.
157
Apple uses a manual process to review apps to
ensure they are compliant with the terms set out in the App Store Review Guidelines,
158
and
the Apple Developer Program License Agreement.
159
Apple states that on average 50% of
apps are reviewed in 24 hours and over 90% are reviewed within 48 hours after
submission.
160
According to a report by CNBC regarding the app review process, an Apple
reviewer may only take a few minutes to decide whether to accept, reject or hold an app.
The report notes that those familiar with the Apple app review process consider that many
apps are simple and can be reviewed in a short amount of time.
161
In circumstances where an app may be rejected, the app developer is provided with an
opportunity to resolve the issues with the app (as identified by Apple) and submit it again for
review.
162
Developers also have the opportunity to appeal the rejection of an app by
providing further substantiating documents to an App Review Board.
163
In relation to the App
Store, the ACCC understands that app developers follow the broad steps set out below in
figure 3.1.
153
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021.
154
Google, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 19 October 2020, p 8.
155
Google, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 19 October 2020, p 8.
156
ACM, Market study into mobile app stores, 11 April 2019, p 27.
157
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 12.
158
Apple, Resolve app rejection issues, App Store Connect Help, accessed 24 March 2021.
159
See Apple, Beta Testing Made Simple with TestFlight¸ App Store Connect, accessed 24 March 2021.
160
Apple, App Review, App Store Developer, accessed 24 March 2021.
161
K Leswing, ‘Inside Apple’s team that greenlights iPhone apps for the App Store’, CNBC, 22 June 2019, accessed
15 March 2021.
162
ACM, Market study into mobile app stores, 11 April 2019, p 29.
163
Apple, App Review, App Store Developer, accessed 24 March 2021.
50
Figure 3.1: The App Store submission process
164
Google uses a combination of an automated process and manual review to screen apps and
associated updates.
165
Google states that when assessing whether to approve or reject apps
appearing on the Play Store, it considers a range of factors such as ‘a pattern of harmful
behaviour or high risk of abuse’, which could be assessed by looking at ‘items such as app-
and developer-specific complaints, news reporting, previous violation history, user feedback,
and use of popular brands, characters, and other assets.’
166
The ACCC understands the app
review process typically takes between 3 and 7 days.
167
Google submitted that where it finds an app that has breached the Developer Program
Policies or Developer Distribution Agreement, Google will escalate the matter according to
the enforcement process outlined on the Developer Program Policies Centre Page.
168
Google commits to provide app developers with written detailed information in the event of
an app rejection, removal, suspension, or warning, to explain ‘why a decision was made,
how you can modify your app to comply, and how to appeal’.
169
The ACCC understands that
app developers follow the broad steps set out below in figure 3.2.
164
Apple, Beta Testing Made Simple with TestFlight¸ App Store Connect, accessed 24 March 2021; Apple, Submission to the
ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, pp 1113; Apple, App Review, App Store
Developer, accessed 24 March 2021.
165
ACM, Market study into mobile app stores, 11 April 2019, p 29; E Kim, ‘Creating Better User Experiences on Google Play,
Android Developers Blog, 17 March 2015, accessed 24 March 2021; S Samat, ‘Improving the update process with your
feedback, Android Developers Blog, 15 April 2019, accessed 24 March 2021.
166
Google, Developer Program Policy, Play Console Help, 1 March 2021, accessed 24 March 2021, ‘Policy Coverage’.
167
R Hager, ‘Google Play Store app submission reviews may take 7 days or longer’, 16 March 2020, accessed
24 March 2021; Google, Publish your app, Play Console Help, accessed 24 March 2021.
168
Google, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 19 October 2020, p 8.
169
S Samat, ‘Improving the update process with your feedback, Android Developers Blog, 15 April 2019, accessed
24 March 2021.
51
Figure 3.2: The Play Store submission process
170
3.2.2. Concerns raised by app developers about the app review process
This Report draws on the experience of a number of app developers with the app review
process, as raised in submissions to the ACCC, the ACCC’s App Developer
Questionnaire,
171
in media reports and in overseas inquiries and reports.
172
The ACCC recognises that a review process and associated terms and conditions ensures
that app marketplaces have appropriate protections in place for both consumers and app
developers. The ACCC also acknowledges that, in some circumstances, delays, rejections
or removals of an app may be valid and required. For example, this could be required when
dealing with harmful, malicious or exploitative apps, which are discussed in chapter 6.
However, a number of app developers have expressed concerns and frustration with their
experience of seeking approval for their app to be placed on an app marketplace. In
particular, they raise concerns about the inconsistent interpretation and application of app
review terms, communication during the review process, and the potential for preferential
treatment by app marketplaces of first-party apps. These concerns are discussed further
below.
Inconsistent interpretation and application of app review terms and conditions
In response to the ACCC’s App Developer Questionnaire, several app developers expressed
confusion and frustration when it came to how Apple and Google interpreted and applied
their respective guidelines.
173
One app developer in relation to the App Store review process
stated that ‘[r]eviewers wield the rules inconsistently and often if your app is rejected you can
170
Google, Publish your app, Play Console Help, accessed 24 March 2021; Google, Contact Google Play about an account
termination or app removal, Play Console Help, accessed 24 March 2021.
171
ACCC, App marketplaces reportApp developer questionnaire, 27 November 2020.
172
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020; ACM, Market study into
mobile app stores, 11 April 2019; European Commission, Competition Policy for the Digital Era, 20 May 2019.
173
ACCC, App marketplaces reportApp developer questionnaire responses, 27 November 2020, responses 30, 62, 63.
52
just resubmit it and it will be reviewed by someone else and approved’.
174
In relation to
Apple’s review process, the Cofounder and Chief Technology Officer of Basecamp has
commented that:
It’s complete tyranny, the rules are often interpreted differently by different reviewers
because they’re intentionally left vague. So we live in constant fear we may have
violated these vague rules, and that the next update to our applications will be
blocked by Apple.
175
Phillip Shoemaker (Apple’s former Senior Director of App Store Review) has also
commented that app developers are not all treated the same and that App Store rules are
often ‘arbitrary” and “arguable”’.
176
Similar concerns about the Play Store review process are raised by some third-party app
developers, such as that Play Store policies and Google’s enforcement of those policies is
an ‘opaque system’.
177
Another developer was quoted in the Netherlands ACM market study
into mobile app stores as stating that ‘the terms and conditions are long and broadly
phrased, and, as such, it is difficult, if not impossible, to discern the reason for refusal.’
178
The ACCC has, at present, been informed of more concerns in relation to the App Store
compared to the Play Store.
179
Third-party app developers have also expressed frustration with the inconsistency of the
review process where certain features are delayed or rejected in their app submission
despite these features or similar functionality having been approved in other apps. In these
circumstances, app developers may be reluctant to develop new features, which may lead to
a dampening of innovation and a loss of potential benefits for consumers.
180
Communications between app developers and Apple and Google during the
app review process
App developers rely on being able to resolve concerns identified by Apple or Google quickly
to ensure that they are able to distribute their apps to consumers. In the event that
communication with Apple or Google is unclear, slow, generic or non-existent this can lead
to delays and frustrations for app developers when trying to resolve their concerns.
181
The Netherlands ACM market study into mobile app stores found that app developers can
struggle to get in contact with Apple and Google, in particular ‘when it concerns a discussion
about the interpretation of the terms and conditions or a removal (unjustified or otherwise) of
an app.’
182
In relation to the Play Store, the US House Report on Competition in Digital
Markets noted that app developers described the process of challenging a Play Store
decision as ‘navigating a black box’ and one developer stated that they had ‘tried for over a
174
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, response 62.
175
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 368.
176
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 371.
177
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 221.
178
ACM, Market study into mobile app stores, 11 April 2019, p 77.
179
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020.
180
Match Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 17;
REA Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, pp 1, 6.
The REA Group is a multinational advertising agency that has released 10 apps across Apple and Google’s app
marketplaces with over 10 million downloads in aggregate. REA’s core business involves advertising properties on behalf
of real estate agents and allowing property seekers to search for properties.
181
ACM, Market study into mobile app stores, 11 April 2019, p 6.
182
ACM, Market study into mobile app stores, 11 April 2019, p 107.
53
month through several channels to get a full explanation from Google of the problem and
resolve it amicably. Google responded with silence, then roadblocks and runarounds.’
183
In the event that app developers received feedback from Apple, a number have indicated
that the feedback can be vague and lack specificity. They argue that this effectively means
they face difficulties understanding why a violation has occurred and what can be done to
resolve the alleged violations.
184
One app developer commented that Apple’s feedback when
an app is rejected is ‘extremely generic’ and only cites the paragraph in the guidelines,
without explaining how the reviewer arrived at their decision.
185
Several app developers have also expressed concerns about how Apple communicates
when it has issues with a developer’s app. The ACCC understands that communications
relating to the app review process tend to occur within App Store Connect.
186
Third-party app
developers have indicated that within App Store Connect, prior approval information and
communications with Apple cannot be exported and at times might be removed by Apple
making it difficult to demonstrate a history of a developer’s app being previously approved
for the same or similar functionality as one that is rejected.
187
One app developer reported their experience as one where Apple raised concerns directly
on the phone.
188
According to the same app developer:
When they want to remove your app from the store or force you to make controversial
changes they call you on the phone. When asked they say their conversation cannot
be quoted and is off the record, and they won't put anything into writing.
189
This can make it difficult for app developers to have a record of communication when trying
to resolve concerns raised by Apple.
Whilst not raised as frequently, similar concerns are expressed in relation to the Play Store.
Some developers have raised concerns that at times Google can provide vague reasons to
explain app rejections or removal.
190
One developer commented that in the event of a
violation of the Play Store terms:
…Google does not ever explain how, other than to quote the policy above and attach
pictures of the allegedly violating image. When the imagery does not fit the above
definitions, app publishers such as [third party app developers] are put in a position
of having to guess how to apply these standards.
191
However, there are some third-party app developers who report positive experiences with
Apple and Google. In response to the ACCC’s App Developer Questionnaire, some app
developers submitted that the review process has identified legitimate issues with their app
and the process is fast, clear and transparent.
192
Others have referred to the importance of
having a trusted source where consumers can access apps without having built that trust
183
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 222.
184
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, responses 16, 31, 37,
42, 63.
185
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, response 8.
186
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, response 61.
187
ACCC, App marketplaces reportApp developer questionnaire responses, 27 November 2020, response 61.
188
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, response 8.
189
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, response 8.
190
See, for example, Google Play Help: Community, 8 April 2020, accessed 24 March 2021; Google Play Help: Community,
26 April 2020, accessed 24 March 2021; R Hager, ‘A DMCA failure: Play Store automated takedowns hit indie app “Always
On Display AMOLED”', Android Police, 19 October 2018, accessed 24 March 2021.
191
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 221.
192
ACCC, App marketplaces reportApp developer questionnaire responses, 27 November 2020, responses 49, 50.
54
with an app developer independently and how the app stores have made app distribution a
lot easier for them.
193
Potential preferential treatment of first-party apps
Apple and Google not only control access to and distribution of apps in their respective app
marketplaces, but they also produce their own first-party apps that may compete with similar
third-party apps. This creates an opportunity for Apple and Google to use their app
marketplace control to their advantage, and preference their own apps.
The European Commission’s Competition Policy for the Digital Era Report identified this risk,
stating that a dominant platform ‘could design the rules (or apply them) in a way which
allows it to engage in abusive self-preferencing’.
194
The report also stated that digital
platforms that establish their own rules (as Apple and Google do with respect to their app
marketplaces) have the capacity to act as ‘regulators’ and that:
…[B]ecause of their function as regulators - dominant platforms have a responsibility
to ensure that their rules do not impede free, undistorted, and vigorous competition
without objective justification. A dominant platform that sets up a marketplace must
ensure a level playing field on this marketplace and must not use its rule-setting
power to determine the outcome of the competition.
195
In the US, former Senior Director of App Review for Apple, Phillip Shoemaker, explained to
the US Subcommittee investigation that apps which compete against Apple’s services often
have trouble getting through the review process.
196
In its submission to the ACCC, Microsoft
raised concerns about Apple’s restriction of cloud game streaming apps through its App
Store Review Guidelines and its subsequent launch of its own subscription gaming service.
The details of these concerns and the potential effects on competition are discussed in
box 3.2.
Box 3.2: Apple’s restriction of cloud game streaming apps
Gaming apps are a significant source of net revenue in the Apple App Store. ‘In 2018,
approximately 71% of spend in the Apple App Store was generated in connection with games’,
representing approximately USD33.2 billion globally.
197
According to Sensor Tower, in Australia,
net revenue from gaming apps for the iPhone increased by approximately USD23 million
(approximately 6%) from USD349 million in 2018 to USD372 million in 2019.
198
Cloud game streaming services allow users to browse, select and play games from the cloud rather
than having to download individual games to a user’s device.
199
Microsoft describes its game
streaming service, Xbox Game Pass, as enabling gamers to experience a ‘“Netflix-like” streamed
gaming experience’ as it presents a catalogue of available games that can be streamed and
played.
200
In September 2019, Apple launched its own subscription gaming service called Apple Arcade,
which has its own tab in the App Store and allows users to download and play games on their
193
ACCC, App marketplaces reportApp developer questionnaire responses, 27 November 2020, responses 4, 6, 13.
194
European Commission, Competition Policy for the Digital Era, 20 May 2019, p 6.
195
European Commission, Competition Policy for the Digital Era, 20 May 2019, p 6.
196
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 372.
197
Microsoft, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 3.
198
Sensor Tower data indicates that for the games category (for iPhones and iPads), Apple’s net revenue in 2018 was
USD348,590,742 and in 2019 it increased to USD372,469,286. Sensor Tower provides net revenue figures in US dollars
and uses daily spot rates (from Open Exchange Rates
) to convert local currency to USD.
199
Microsoft, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 2.
200
Microsoft, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 2.
55
devices for a monthly-all-inclusive fee.
201
Prior to and during the time when Apple launched Apple
Arcade, game streaming apps (such as Xbox Game Pass) were not allowed on the App Store. In
its submission to the ACCC, Microsoft stated that[n]o other third-party game or gaming
subscription service benefits from similar preferential and advantageous treatment in the App Store’
as Apple Arcade does.
202
While Apple Arcade is not a game streaming service itself as users must download and install each
game in order to play on their device, it arguably competes with game streaming services such as
Microsoft’s Xbox Game Pass,
203
and Google Stadia.
204
Microsoft stated that the ‘rules and policies of Apple’s App Store have blocked Microsoft and other
cloud game streaming providers from offering game streaming apps to consumers on iOS
devices.’
205
This is because Apple’s App Store Review Guidelines require each streaming game to
be ‘submitted to the App Store as an individual app so that it has an App Store product page,
appears in charts and search, has user ratings and review…’ and that each game can be reviewed
by Apple.
206
Microsoft stated that its Xbox Game Pass streaming service is no different to that which exists for
music (for example, Spotify) and television or movies (for example, Netflix). Microsoft asserts that
in these situations, Apple does not require that each individual movie or song be submitted as a
separate app. It also noted that Apple has not outlined any technical reason that streamed games
should be treated differently than other types of streamed content, stating only that it wants to
review each game individually.
207
Microsoft claims the App Store policy prevents alternatives to the App Store’s traditional ‘download
to play’ model for gaming apps, which prevents ‘the core innovations that make cloud game
streaming attractive to consumers.
208
Given Apple’s position as the interpreter and enforcer of App
Store rules, there is an opportunity for Apple to ensure that users continue to use apps and
services that are App Store-based as opposed to switching to potentially emerging alternative
means of access such as cloud-based streaming for games.
There does not appear to be a similar restriction in the Play Store as Microsoft is currently testing
its cloud gaming service (Project xCloud) in Australia on Android mobile phones and tablets, where
users can stream games from the cloud to play on their device.
209
Figure 3.3: Example of Microsoft’s cloud gaming streaming service
210
201
J Clover,Apple Arcade: The Complete Guide, MacRumors, 3 February 2020, accessed 24 March 2021; Apple, Apple
Arcade, accessed 24 March 2021.
202
Microsoft, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 4.
203
Microsoft, Xbox Game Pass, accessed 24 March 2021.
204
Google, Stadia, accessed 24 March 2021.
205
Microsoft, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 5.
206
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021, para 4.9.1.
207
Microsoft, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 6.
208
Microsoft, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 6.
209
Microsoft, Project XCloud (Preview), accessed 24 March 2021.
210
Microsoft, Project XCloud (Preview), accessed 24 March 2021.
56
This Report explores other instances of self-preferencing behaviour. For example, the next
section (section 3.3) examines the extent to which Apple may seek to limit third-party access
to certain functionality to protect its own first-party apps. In addition, chapter 5 examines the
discoverability and display of apps, including the extent to which Apple’s own apps may be
treated more favourably by the App Store search algorithm and the effect of pre-installing
Apple and Google’s own apps on devices.
There is an opportunity for Apple and Google to do more to resolve concerns
with the app review process
The ACCC considers that given the range of concerns expressed by app developers, there
may be an opportunity for both Apple and Google to improve how they interpret and enforce
terms and conditions during their respective app review processes. This includes their
respective approaches when communicating with app developers, for example, the extent to
which information provided to app developers is constructive and allows app developers to
understand and address Apple and Google’s concerns.
The ACCC continues to support the DPI Final Report recommendations regarding
establishing effective internal dispute resolution mechanisms (recommendation 22) and
introducing external oversight of the digital platforms to resolve complaints between
platforms and businesses and platforms and consumers via an ombudsman scheme
(recommendation 23).
211
These recommendations were recommended to cover complaints
or disputes from businesses and complaints or disputes from consumers including in relation
to scams and the removal of scam content. These proposals may assist in the context of
concerns raised in relation to app marketplaces, as they could help ensure Apple and
Google address concerns raised by third-party app developers about the app review
process.
Further, the ACCC’s DPI Final Report recognised issues relating to risks of self-preferencing
and other potential anti-competitive conduct in the context of online advertising.
212
The
ACCC will continue to proactively monitor and investigate instances of potentially anti-
competitive conduct (including self-preferencing in relation to app marketplaces) and where
appropriate this may include taking enforcement action.
213
At this stage in the DPSI, the ACCC will continue to monitor and explore self-preferencing
allegations. The ACCC is also considering the broader issues that arise when digital
platforms occupy critical gatekeeper roles and at the same time compete with those
businesses that rely on access to the gatekeeper platform. As part of this process, the
ACCC is considering both the extent of these concerns and the solutions being put forward
overseas, including recent amendments to the German Competition Act as well as proposals
by the CMA and the European Commission.
214
211
ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, p 37.
212
ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, p 12.
213
ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, p 31.
214
P Bongartz, ‘Happy New GWB!, D’Kart Antitrust Blog, 14 January 2021, accessed 24 March 2021. European
Commission, Statement by Executive Vice-President Vestager on the Commission proposal on new rules for digital
platforms, 15 December 2020, accessed 24 March 2021. CMA, A new pro-competition regime for digital markets: Advice
of the Digital Markets Taskforce, 8 December 2020.
57
3.3. Access to device and operating system functionality drives
innovation and consumer choice in downstream markets for
apps
To enable third-party app developers to build apps for iOS and Android, Apple and Google
each provide developers with access to functions of their respective operating systems and
device hardware, such as through access to application programming interfaces (APIs) as
outlined in box 3.3.
Box 3.3: What are APIs?
APIs enable third-party app developers to interact with the operating system, device hardware,
data, and other applications and services of a mobile device, for example, to design and supply
mobile apps. Some APIs are essential inputs to mobile apps and are required in order for apps to
have basic functionality. For example:
a camera API enables an app to interact with the camera in a mobile phone to take photos
a Bluetooth API enables developers to create a mobile app that interacts with a consumer’s
other devices such as smart watches, headphones, and speakers
a gestures API enables mobile apps to easily detect and respond to common gestures, such as
a user scrolling or swiping on their smartphone screen.
The opening of functionality to third-party app developers has led to the creation of many
novel and useful third-party apps for consumers. Apple and Google both offer third-party
developers access to a significant number of APIs and functionality to support the creation of
vibrant downstream markets for apps.
However, given both Apple and Google set the terms governing access to aspects of the
functionality of their devices and/or operating systems, they may be able to use those terms
to their advantage. This could lead to negative outcomes for consumers in the event that
access is unfairly restricted or denied, due to a dampening of competition and innovation.
As discussed above, the ability of Apple and Google to self-preference is the subject of
concern by overseas authorities. In addition to the European Commission’s proposed Digital
Markets Act,
215
proposals by the CMA also seek to address the risk of self-preferencing by
vertically integrated digital platforms as well as unfair commercial practices.
216
Further, in
January 2021, Germany’s competition law was amended to prevent particular platforms that
are deemed to be of ‘paramount significance for competition across markets’ from engaging
in certain conduct including self-preferencing behaviour.
217
3.3.1. Apple may seek to limit third-party access to protect its own apps
Apple, in particular, as the sole device manufacturer and operating system provider for the
iOS ecosystem, currently has complete discretion over when and how it opens its systems to
third parties. While Apple recognises that the success of its business ‘depends on a vibrant
215
European Commission, Statement by Executive Vice-President Vestager on the Commission proposal on new rules for
digital platforms, 15 December 2020, accessed 24 March 2021; European Commission, Proposal for a Regulation of the
European Parliament and of the Council on contestable and fair markets in the digital sector (Digital Markets Act), 15
December 2020.
216
In the UK, if Apple and Google are found to have strategic market status in relation to their respective app marketplaces,
they could be required to act in accordance with a Code of Conduct based on the objectives of ‘fair trading’, ‘open choices’
and ‘trust and transparency’. See CMA,
A new pro-competition regime for digital markets: Advice of the Digital Markets
Taskforce, 8 December 2020, p 36.
217
See D’Kart, German Act against Restraints of Competition (Unofficial translation), 14 January 2021, pp 34.
58
offering of popular and innovative third-party apps,
218
it also notes the need to balance
access with the security and privacy of its users.
219
However, as discussed below, this
rationale may be used to justify potential self-preferencing behaviour.
In contrast, Android is an open source operating system, which means that in general third-
party developers do not need to be granted access to certain functionality in the same way
they do for iOS.
Some app developers have expressed frustrations with Apple delaying or denying access to
certain functionality for third-party apps, and in some cases, limiting this functionality to first-
party apps. Two examples of the potential impact of such behaviour on competition in
downstream app markets are discussed in box 3.4.
218
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 2.
219
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 2.
59
Box 3.4: Apple’s ability to restrict access to functionality for third-party app
developers
Near field communication (NFC)
NFC allows devices within a few centimeters of each other to exchange data wirelessly, and is
used, amongst other things, to facilitate ‘tap-and-go’ (contactless) payments through an app on a
mobile device.
220
Since 2013, Android has supported third-party use of NFC functionality on enabled devices,
allowing consumers to use ‘tap-and-go’ payments on Google Pay and Samsung Pay, for
example.
221
In contrast, while Apple has gradually rolled out various aspects of NFC functionality to third-party
developers, it continues to reserve some aspects, such as ‘tap-and-go’ payment functionality for its
own Apple Pay app.
222
Apple has stated that it limits this access to protect the security of the
iPhone.
223
Similar issues do not appear to exist with Android devices.
224
By reserving functionality in this way, Apple is able to differentiate its own app (Apple Pay) to attract
users and may limit the potential competitive constraint of existing and potential rivals due to these
product differences. For example, iOS users in India are able to install Google Pay on their iPhone,
but they are not able to use ‘tap-and-pay’ for in-store transactions (whereas they can use this
feature on Apple Pay).
This conduct extends across international markets, and has been noted in the US House Report on
Competition in Digital Markets, which identified that Apple is able to preference its own services by
reserving access to APIs and certain device functionalities for itself, such as in regards to Apple
Pay.
225
Further, in 2020, the European Commission,
226
and the Netherlands ACM,
227
both launched
investigations into payment apps’ access to NFC functionality. Executive Vice-President Vestager
noted that ‘[i]t is important that Apple’s measures do not deny consumers the benefits of new
payment technologies, including better choice, quality, innovation and competitive prices.’
228
Ultra wideband (UWB)
UWB is considered the ‘next-step’ from Bluetooth and facilitates accurate, short-range proximity
tracking (including better spatial awareness) and data transfer.
Apple was the first to include this technology in a smartphone with the iPhone 11 in 2019. From
June 2020, Apple provided third-party developer access to UWB to use in apps that share the
users’ physical position or location with another UWB-enabled iPhone device.
229
However, Apple has declined to provide third-party access to additional functionality, for example,
allowing the iPhone device to communicate with a non-iPhone device that uses UWB technology,
such as through a tracking key tag.
230
This functionality could enable an app to communicate with
tracking devices placed on objects such as keys, remote controls and hand bags to make them
easier to find. There are a number of existing device tracking apps and tags available to consumers
that use Bluetooth such as ‘Tile’.
Apple is reportedly planning to use UWB in a new product ‘Air Tags’,
231
which will work with its
existing ‘Find My’ app.
232
There are also a wider array of potential use cases for UWB technology, such as for the Internet of
Things.
233
As such, limiting third-party app developers’ access to this technology (and other
emerging technologies) could have wider consequences for future innovation and reduce the
potential benefits for consumers and products available.
234
220
NFC has many applications and uses. For example, apps running on supported devices can use NFC scanning to read
data from electronic tags attached to real-world objects. For instance, a user can scan a toy to connect it with a video
game, a shopper can scan an in-store sign to access coupons, or a retail employee can scan products to track inventory.
One function enabled by NFC is known as ‘card emulation’ which allows mobile apps to act as a payment, transport or
access card, for example, and facilitate contactless transactions without the need to use a physical card. See Android
60
Apple may be able to foreclose potential future rival apps by denying access to certain
functions, or benefit from time to test the market before releasing access to third-party app
developers. Developers may also have less incentive to invest in research and development
for an app that uses a new iOS or hardware feature if they perceive a risk that Apple will limit
or frustrate access, which may result in less innovation in downstream markets. These
outcomes may lead to poor outcomes for consumers such as lower quality apps, restricted
choice of apps (if Apple is the only option), and fewer innovative new apps.
The ACCC recognises there are risks associated with releasing functionality to third parties
in certain circumstances. For example, before the technology is ready for broader
distribution, or where there are security or privacy concerns. Where there are legitimate
privacy or security concerns with allowing access to certain functionality, these issues should
be clearly and timely communicated to third-party developers, including detailed reasons
why Apple apps may have access to functionality that is restricted to third parties, to avoid
potential misunderstandings.
3.3.2. Google maintains control over Android despite its open-source model
Google’s self-stated goal for Android is to ‘avoid any central point of failure in which one
industry player can restrict or control the innovations of any other player’.
235
Google also
states that Android’s ‘open-source model encourages innovation by giving device makers
Developers, Host-based card emulation overview, 27 December 2019, accessed 24 March 2021; Apple, Human Interface
Guidelines: Near Field Communication, Apple Developer, accessed 24 March 2021.
221
Reserve Bank of Australia, Review of Retail Payments Regulation Issues Paper, November 2019.
222
Apple first released NFC in the iPhone 6 in 2014 and restricted its use to the Apple Pay app. Third-party apps were given
some access over time, including NFC ‘read’ access for third-party apps (on iPhone 7 devices and above) from 2017 in
iOS11 and NFC ‘write’ access from 2019 in iOS13. A consumer may have a Google Pay app on their iPhone, but they
cannot use the ‘tap-and-go’ feature that uses NFC for contactless payments in store.
223
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 355.
224
S McKeith, Google's Tap-And-Go 'Android Pay' Is Now Available In Australia’, HuffPost, 15 July 2016, accessed
24 March 2021.
225
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 354.
226
European Commission, Antitrust: Commission opens investigation into Apple practices regarding Apple Pay,
16 June 2020, accessed 24 March 2021.
227
ACM, ACM launches an investigation into users’ freedom of choice regarding payment apps on smartphones,
4 December 2020, accessed 24 March 2021.
228
European Commission, Antitrust: Commission opens investigation into Apple practices regarding Apple Pay,
16 June 2020, accessed 24 March 2021.
229
S Warwick, ‘iOS 14: Developers can now take advantage of the U1 chip thanks to new 'Nearby Interaction' framework’,
iMore, 24 June 2020, accessed 24 March 2021.
230
Tile, Responses to Questions for the record from Kristen Daru with Tile, House Committee on the Judiciary,
30 March 2020, p 24.
231
D Lumb and M Swider, ‘Apple AirTags release date, price and how it’ll compare to Tile’, TechRadar, 13 November 2020,
accessed 24 March 2021.
232
J Rossignol, ‘Kuo: 'Apple Tags' to Feature Ultra-Wideband Technology, Likely Far More Precise Than Tile's Trackers’,
MacRumors, 6 September 2019, accessed 24 March 2021. This has been followed up with consistent articles. See, for
example, I Campbell, ‘
Tile is prepping an AirTags competitor that could let you find lost items through walls’, The Verge,
5 January 2021, accessed 24 March 2021; B Mayo, ‘Kuo: Ultra-wide band chip production ramp predicts Q3 2020 launch
for Apple AirTags’, 9to5Mac, 18 February 2020, accessed 24 March 2021.
233
L Mearian, ‘Ultra Wideband (UWB) explained (and why it’s in the iPhone 11)’, Computerworld, 31 December 2019,
accessed 24 March 2021.
234
Reports in November 2020 indicated that Google would add a UWB API to Android. See, for example, D Lee, ‘Google
embraces the future with Ultra-Wideband APIs for Android', Android Central, 11 November 2020, accessed
24 March 2021. However, recent reports have emerged that suggest that access to UWB will be limited to pre-installed
system applications at this stage and remain inaccessible to third-party apps. See K Vyas, ‘
Google has added an Ultra-
wideband (UWB) API in Android’, XDA Developers, 25 January 2021, accessed 24 March 2021.
235
Google, Android is for everyone, Android, accessed 24 March 2021.
61
the freedom to customize their phones and the Android OS … so consumers get more
choices when it comes to devices and apps.’
236
Although Android is an open-source operating system, third-party developers may still
require access to certain APIs or functionality in order to build their apps. This affords
Google some control over third-party access to the operating system.
For example, Google offers third-party app developers proprietary APIs through Google Play
Services,
237
which ‘keep apps updated and running smoothly on Android devices’.
238
Google
Play Services connects third-party apps to Google Services like Google Sign-In and Google
Maps and enables push notifications and in-app purchases through the Play Store.
The
Google Maps Android API, for example, allows apps to include Google Maps or Street View
without the need to open a separate application, allowing full control over the camera and
providing a means of adding custom markers and map overlays.
239
Without these APIs, an
app may not function properly without expensive and time consuming reprogramming.
Google notes the distinction between APIs used for Android apps, and Google Play
Services, being that:
… Android APIs are the interfaces of the Android Operating System that enable
access to Android hardware and device system services. Google Play Services is a
bundle of system software that extends the usefulness and lifecycle of Android
devices. Its purpose is to facilitate high quality functionality on Android devices by
providing a rich API surface for developers and out-of-the-box functionality for
users.
240
However, some APIs or superior APIs may only be offered through Google Play Services
rather than made available for free on Android. Google also has the ability to remove
aspects of the Android open source code and incorporate this into the ‘closed-source’
Google ecosystem (in this case some apps will only function when Google Play Services is
available). In these ways, Google is able to control access to functionality of the operating
system to an extent, in a similar way to Apple with iOS.
241
Functions that consumers associate with an Android device, may actually be offered by a
Google service (and Google API) that runs on top of Android, rather than being freely
available due to the open-source operating system of Android itself. Consequently, while in
theory third-party developers have access to an open operating system, there may be some
functionality that is integral to their user experience for their app that is provided directly by
Google.
236
Google, Android is for everyone, Android, accessed 24 March 2021.
237
Google Play Services is part of the proprietary Google layer that falls within the Mobile Application Distribution Agreement
that Google requires device manufacturers to sign in order to pre-install Google Mobile Services. Google Mobile Services
includes the Google Play Store app, Google apps such as Chrome, YouTube and Google Maps and Google Play Services
APIs.
238
Google, Keep your device & apps working with Google Play Services, Google Play Help, accessed 24 March 2021. The
Google Maps Android API, for example, allows apps to include Google Maps or Street View without the need to open a
separate application, allowing full control over the camera and providing a means of adding custom markers and map
overlays. See Android Developers,
Add maps, 27 December 2019, accessed 24 March 2021.
239
Google, Keep your device & apps working with Google Play Services, Google Play Help, accessed 24 March 2021;
Android Developers, Add maps, 27 December 2019, accessed 24 March 2021.
240
Information provided to the ACCC.
241
R Amadeo, ‘Google’s iron grip on Android: Controlling open source by any means necessary, Ars Technica, 21 July 2018,
accessed 24 March 2021.
62
While there is a risk that third-party app developers may become increasingly dependent on
Google if the app functionality that they can offer is only available through proprietary APIs,
(as opposed to being available through open-source Android),
242
the ACCC has not, at
present, been informed of significant developer concerns about how Google provides access
to Android and proprietary APIs.
242
See US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, pp 2425, para 75.
63
4. Terms relating to app payments
Apple and Google’s respective control over the App Store and Play Store enables
each of them to impose terms that prevent app developers from using alternative
payment systems.
The commission applied on in-app payments is a key way in which Apple and Google
recover the costs of creating and maintaining their app marketplaces, and generating
profit. The in-app payments systems operated by Apple and Google are the
mechanism by which they monitor in-app payments and determine and recover the
commission.
It is highly likely that the commission rates charged by Apple and Google are inflated
by the market power they have in their dealings with app developers. It is also highly
likely that this market power enables Apple and Google to unilaterally set and enforce
the rules that app developers must satisfy, including the requirement that prevents
them using alternative payment systems in-app.
Assessing the degree to which commission rates are inflated by Apple and Google’s
market power is difficult, owing to the complex interrelated nature of the platforms’
ecosystems. Each app marketplace and its associated commission structure is one
element within the ecosystem and must be considered in that context.
The ways in which Apple and Google’s respective requirements for app developers to
use in-app payment systems are applied by each app marketplace may affect
downstream competition between apps that are subject to the requirement and apps
that are not. It may also affect competition between certain categories of apps.
Restrictions that prevent app developers from informing consumers about alternative
payment systems outside of the app mean consumers are not fully informed about the
payment options available, including possibly cheaper options. Fully informed
consumers would enable consumer choice as to which payment system they prefer,
as well as access to potentially better prices. These restrictions also limit the business
models available to app developers.
This chapter is structured as follows:
Section 4.1 outlines the payment systems in place for the App Store and Play Store.
Section 4.2 considers the requirement in Apple and Google’s developer agreements for
certain apps to use the marketplace’s in-app payment systems, and the related
requirement that a commission is paid on transactions made using those in-app payment
systems.
Section 4.3 looks at the restrictions in Apple and Google’s developer agreements on
developers informing consumers about alternative payment options.
64
4.1. Setting the scene
4.1.1. Making payments on the app marketplaces
As discussed in chapter 1, there are a number of business models used by app developers
to monetise apps. Some apps are ‘paid apps’, requiring an upfront payment for download
and use. Other apps generate revenue from in-app advertising. Others are free to download
and use, but offer consumers additional features via ‘in-app payments’ (IAP) it is these
types of apps which are the focus of this chapter. Though the focus is on in-app payments,
the findings and analysis will also largely apply to paid apps.
Box 4.1: What is an in-app payment?
Some apps offer additional features, functionality or content in exchange for a payment from
consumers. This payment could be a one-off, or require a payment for ongoing access, on a
subscription basis.
Examples of a one-off purchase include buying additional lives, coins or levels in a game. Ongoing
payments could include the removal of ads, and subscriptions to music or video streaming
services, newspaper articles, or a dating service.
Other apps offer users the ability to purchase goods or services to use in the real world, such as
buying clothing or booking appointments.
Some examples of products and services offered in-apps are in figure 4.1.
Figure 4.1: Kayo and Duolingo screenshots taken by ACCC as at 31 January 2021
65
These types of developer business models are a key part of how Apple and Google make
money on their app marketplaces. Both Apple and Google have terms in place to stipulate
how app developers use in-app payments if they wish to distribute their apps through the
App Store or the Play Store respectively.
243
These are discussed below.
4.1.2. Terms around in-app payments form part of Apple and Google’s
respective relationships with developers
As discussed in chapter 3, Apple and Google each impose a variety of terms on app
developers seeking to place their apps on the app marketplaces, including terms and
conditions relating to in-app payments.
244
Both app marketplaces require that:
certain in-app payments must be made using the marketplaces’ respective in-app
payment system
payments made using the marketplaces’ respective in-app payment system are subject
to a commission.
Figure 4.2: In-app payments subject to Apple or Google’s commission
Apple and Google’s respective terms and conditions and how they are applied are discussed
at section 4.2.
Apple and Google also place restrictions on app developers informing consumers about
alternative payment options outside an app. This is discussed at section 4.3.
Whilst there are similarities between Apple and Google’s terms relating to in-app payments,
there are substantive difference between the two. Where relevant, these differences are
noted in the subsequent sections.
243
Sometimes the entity writing the code for the app (the developer) is also the app provider (the entity actually publishing or
providing the app on the app marketplace). However, this is not always the case as some app providers get a third-party
developer to write the app code. Here we have used a common shorthand to refer to app providers as app developers,
even if strictly not all of them are developers.
244
In this chapter, ‘terms and conditions’ refers to the following documents: Apple’s App Store Review Guidelines, specifically
the terms contained under section 3 (‘Business’), and Google’s ‘Payments Policy’.
66
4.1.3. In-app payments are part of Apple and Google’s respective business
models
As discussed in chapter 2, mobile operating systems are multi-sided platforms: three-sided
for the Android operating system and two-sided for the Apple operating system.
247
These
platforms have multiple revenue sources resulting from different prices for different products
offered on the multiple sides of the platform. In relation to app developers, both Apple and
Google source revenue through:
charging app developers a commission on paid downloads and on some in-app
payments; and
charging app developers to distribute apps:
248
o Apple charges developers a yearly fee of USD99 for membership in its Developer
Program. As at June 2018, there were 20 million registered developers on iOS,
249
giving a revenue estimate from developer fees of around USD2 billion annually.
o Google charges developers a one-time USD25 registration fee to enter into the
Google Play Developer Distribution Agreement, appointing Google as its agent or
service provider to distribute its apps.
250
245
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, pp 8, 10;
Google, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 19 October 2020, p 9.
246
Nine, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 5; Match
Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 9; ACCC,
App marketplaces report App developer questionnaire responses, 27 November 2020, responses 9, 21, 53, 64.
247
As discussed in chapter 2, in the case of the Android OS, the 3 sides interact with each other as follows:
Manufacturers of devices, using the OS as a component of the devices they manufacture.
Consumers of devices, where the OS acts as a ‘controller’ between software they want to use (mostly apps) and the
device.
App developers, using the OS as a way to access consumers seeking extra software for their device.
In the case of the Apple iOS, device consumers and app developers are the 2 sides.
248
Apple, Purchase and Activation, Apple Support, accessed 24 March 2021; Google, How to use Play Console, Play
Console Help, accessed 24 March 2021.
249
Apple, WWDC 2018 Keynote Apple, YouTube, 6 June 2018, accessed 24 March 2021, minutes 0:05:06 to 0:05:17.
Apple provides members with an assortment of software tools to build, test and distribute their apps on Apple’s iOS for
iPhones and iPadOS for iPads, watchOS, macOS and tvOS. Without these tools, developers have no effective way to
build apps that will work on iOS.
250
Google, How to use Play Console, Play Console Help, accessed 24 March 2021.
Box 4.2: Apple and Google’s explanation for in-app payment requirements
Apple and Google have both made a number of arguments regarding their rationale for limiting
in-app payments to their own payment systems:
245
Consumer protection a single, app marketplace-run payment system provides the security,
valued by consumers, which would be compromised if third-party payment systems were
allowed.
Value to app developers the payments from in-app payments are for the services app
marketplaces offer in totality, rather than just a payment processing fee (which is how a number
of app developers regard it).
246
Apple and Google provide app developers with tools and
support to develop apps, and the marketplace provides a means by which app developers can
reach and distribute to a large market.
Apple and Google have also stated that their respective IAP systems are efficient mechanisms for
them to recoup their investment in their respective app marketplaces. This is discussed further in
box 4.3.
67
In addition, Apple also raises revenue by charging app developers to advertise via its Search
Ads program. For a fee, developers can buy specific keywords for placing Search Ads at the
top of Apple App Store search results, highlighted with a blue tint and ‘Ad’ marker. This
program was expected to generate USD2 billion in 2020.
251
From a non-developer perspective, Google’s contractual arrangements with original
equipment manufacturers (OEMs) links access to the Google Play Store to the installation of
other apps such as Google Search and Google Chrome. These in turn increase consumer
engagement with Google Search, where Google earns advertising revenue, and generates
user data for better targeted display ads.
The commission applied to in-app payments is a key way in which Apple and Google
recover costs and generate profit from their app marketplaces and possibly from their mobile
ecosystem more broadly.
Box 4.3: Apple and Google’s rationale for the commission
Apple and Google both indicate that the commission is intended to cover the cost of providing app
marketplace services. The requirement for using the marketplaces’ IAP systems is the mechanism
enabling each of Apple and Google to monitor transactions, and to track and enforce the
commission payment.
Apple states that the imposition of its IAP requirements allows it to collect a commission, which
is how it recoups costs for providing the App Store and realise a return on investment, including
for the services it provides (including app development tools, intellectual property, app review,
and marketing services);
252
and that without its IAP system, it would be practically impossible to
collect Apple’s commission.
253
Google states that other fee models may significantly harm certain developers and deprive
them of the many benefits of the current system. For instance, a flat rate fee would negatively
impact developers of free or cheaper apps. Similarly, a hosting fee, or a fee for each service
Google offers on the Play Store, would disproportionately impact developers that are struggling
to attract users.
254
The targeted nature of this commission recovery mechanism, affecting only a proportion of apps,
means consumers and the majority of app developers are able to benefit from the app
marketplaces’ services without being subject to the commission.
The ACCC considers that the requirement to use app marketplace IAP systems (discussed
in 4.2) and the level of the commission are interlinked.
251
L Feiner,Apple’s App Store ads could be a $2 billion business by 2020, Bernstein analyst predicts, CNBC,
22 October 2018, accessed 24 March 2021.
252
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 8.
253
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 10.
254
Google, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 19 October 2020, p 9.
68
4.2. The application and enforcement of Apple and Google’s IAP
requirements
4.2.1. Apple and Google’s requirements that certain in-app payments are
made using their respective IAP systems
As set out above, Apple and Google require the use of their respective IAP systems for
certain payments made within apps.
The requirements to use Apple and Google’s respective IAP systems does not apply to all
apps.
255
Apple states that less than 16% of apps on the App Store are subject to its IAP
requirement.
256
Google has not publicly stated the number of apps affected by its
requirement but states that less than 3% of developers with apps on the Play Store are
subject to this requirement.
257
Other estimates indicate around 18% of active apps on the
App Store,
258
and around 16.6% of active apps on the Play Store are using in-app payments
(with the percentage of total apps, including inactive apps, being smaller).
259
All apps that
sell digital goods and services directly through the apps are required to use Apple or
Google’s IAP system and pay the commission. The different terms around which apps are
required to adhere to these requirements are discussed further below.
IAP commissions represent a significant amount of revenue. Though neither Apple nor
Google publish their own numbers on revenue from their respective app marketplaces, they
do report each year the cumulative amount they have remitted to developers from
transactions on the app marketplace USD155 billion for Apple (between 2008 and 2019)
and USD80 billion for Google (between 2012 and 2019).
260
These numbers do not include
the revenue retained by Apple and Google. Third-party estimates suggest total revenues
(from which Apple and Google take their respective commissions) for 2019 of
USD54.2 billion on the App Store, and USD29.3 billion on the Play Store.
261
Some interested parties have noted that Google appears to have applied its IAP
requirements less strictly in the past than Apple has applied its equivalent polices.
262
However, Google states that it has ‘always required’ developers who distribute their apps on
the Play Store to use its IAP system if they offer in-app payments for digital goods.
263
Google
has recently clarified the language in its Payment Policy to reflect this requirement.
264
The
updated policy came into effect for new apps submitted after 20 January 2021. Existing apps
255
The key distinction is made between apps that provide ‘digital’ goods and services and apps that provide ‘physical’ goods
and services. (This will be discussed in further detail in section 4.2.3 below).
256
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, pp 2, 4, 10.
257
S Samat, ‘Listening to developer feedback to improve Google Play, Android Developers Blog, 28 September 2020,
accessed 24 March 2021.
258
Active apps’ refers to apps available for download on the app marketplaces. ‘Inactive apps’ refers to apps not currently
available on the app marketplaces.
259
Sensor Tower data, based on estimated numbers of apps on the App Store and the Play Store, as of 21 January 2021.
260
K Leswing, ‘Apple App Store had estimated gross sales of 50 billion in 2019, CNBC, 8 January 2020, accessed
24 March 2021; D Wilde, ‘Google has now paid out over $80 billion to Play Store developers, 9to5Google,
4 February 2020, accessed 24 March 2021.
261
S Salim, ‘Apple’s App Store and Google Play Users Spent over $83 Billion on Mobile App in the Last 12 months, Globally,
Digital Information World, 9 January 2020, accessed 24 March 2021.
262
See, for example, Australian Investment Council, Submission to the ACCC Digital Platform Services Inquiry Second
Interim Report, 8 October 2020, p 5; ACCC, App marketplaces report App developer questionnaire responses,
27 November 2020, responses 28J, 39J.
263
S Samat, ‘Listening to Developer Feedback to Improve Google Play, Android Developers Blog, 28 September 2020,
accessed 24 March 2021.
264
Google, Payments, Play Console Help, accessed 24 March 2021, para 2; S Samat, ‘Listening to Developer Feedback to
Improve Google Play, Android Developers Blog, 28 September 2020, accessed 24 March 2021.
69
that do not currently use Google’s IAP System but that are required to under Google’s Policy
will have until 30 September 2021 to comply.
265
The ACCC received a wide variety of responses to its Issues Paper and App Developer
Questionnaire about Apple and Google’s respective requirements to use their IAP systems.
Some app developers considered the requirements a fair trade-off for benefits afforded to
app developers, such as the ease of taking payments. The Developers’ Alliance cited
simplicity, reduced risk and familiarity as benefits to consumers of a marketplace-driven
transaction.
266
Others raised concerns about a lack of ability to choose which payment
system(s) to offer. The Australian Investment Council considered that ‘the mandatory use of
IAP, like the mandatory use of Apple ID, also reinforces Apple technology at the centre of
the user’s experience.’
267
Some examples of responses from the App Developer Questionnaire are below:
The ease of use of taking payments using in-app purchase made the commissions
completely worth it for me.
268
Overall - Apple in-app payments add zero value to our company, cost the consumers
extra money and we only put them in because Apple hold a monopoly on software
distribution on iPhone & iPad devices. We would be able to provide a better service
and lower cost to consumers without Apple forcing us to use in-app payments.
269
I'd much rather be able to choose a different payment processor to make in-app
purchases, so I can either lower prices in the app, and/or increase my profit. I
suspect it'd be somewhere between the two. Currently I have to charge 30% more -
so the customer always loses.
270
Epic Games is one example of a developer that has attempted to bypass using Apple and
Google’s respective IAP systems, discussed at box 4.4 below.
265
Google, Payments, Play Console Help, accessed 24 March 2021, para 2; S Samat, ‘Listening to Developer Feedback to
Improve Google Play, Android Developers Blog, 28 September 2020, accessed 24 March 2021.
266
Developers Alliance, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 1 October 2020,
p 3.
267
Australian Investment Council, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report,
8 October 2020, p 8.
268
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, response 4J.
269
ACCC, App marketplaces reportApp developer questionnaire responses, 27 November 2020, response 33J.
270
ACCC, App marketplaces reportApp developer questionnaire responses, 27 November 2020, response 46J.
70
Box 4.4: Epic Games’ attempt to introduce its own in-app payment system
Epic Games (Epic) is a video game and entertainment software company. Epic operates
the popular online game ‘Fortnite’, which has over 350 million registered users
worldwide.
271
Fortnite is free to download and play, and offers users the ability to purchase
content in-app, including digital avatars and costumes. Epic also runs the Epic Games
Store, a digital video storefront available on personal computers, where users can
download games developed by Epic and third-party developers. Epic Games also
develops ‘Unreal Engine’, a software suite that allows third-party developers to create
realistic three-dimensional content.
272
In August 2020, Epic introduced its own in-app payment systems for Fortnite. It
announced a 20% discount for Fortnite players who purchased the game’s virtual currency
though Epic’s IAP system, rather than through Apple and Google’s IAP systems.
273
Within
hours of this announcement, Fortnite was removed from both the App Store and Play
Store, with both app marketplaces citing a violation of their respective terms and
conditions.
274
Epic subsequently commenced proceedings against Apple in the US, UK, EU and
Australia, alleging that certain technical and contractual constraints imposed by Apple on
app developers (in particular, the requirement to only distribute apps on the iOS through
the App Store, and only use Apple’s IAP for the processing of payments for in-app
content) foreclose competition.
275
Epic also commenced proceedings against Google in the US, UK and Australia, alleging
that through various technological and contractual restrictions, Google similarly forces app
developers and consumers to use the Play Store, and ties the Play Store to Google’s IAP
system.
276
4.2.2. Imposition of a commission on transactions subject to IAP
requirements
As mentioned above, Apple and Google require that apps pay a commission for every
transaction made using their respective IAP system. The commission on any payment made
using the IAP systems is 30%, and 15% for subscription apps after the first year; though
sometimes these amounts are subject to change for certain apps.
277
For example, in 2020,
Apple introduced a reduced commission rate of 15% on paid apps and in-app payments for
271
Epic Games, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 4 February 2021, p 2.
272
Epic Games, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 4 February 2021, p 3.
273
Epic Games, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 4 February 2021, p 3;
A Webster, ‘Epic offers new direct payment in Fortnite on iOS and Android to get around app store fees, The Verge,
13 August 2020, accessed 24 March 2021.
274
N. Statt, ’Apple just kicked Fortnite off the App Store, The Verge, 13 August 2020, accessed 24 March 2021.
275
Epic Games, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 4 February 2021, p 1; Epic
Games, Epic Games extends its fight against Apple to Australia, 18 November 2020, accessed 24 March 2021; C Fox,
Fortnite-maker Epic Games sues Apple and Google in UK’, BBC News, 15 January 2021, accessed 24 March 2021. The
ACCC notes that Epic was not given permission to serve a lawsuit out of jurisdiction against the US-based entity of Apple.
See Epic Games v Apple Inc,
Judgement (Service out of the jurisdiction), UK Competition Appeal Tribunal
22 February 2021; S Shead, ‘Epic Games files antitrust complaint against Apple in the EU’, CNBC, 17 February 2021,
accessed 24 March 2021.
276
See Epic Games v Google LLC, United States District Court, Northern District of California, Complaint for injunctive relief,
13 August 2020; Epic Games, Inc v Alphabet Inc, UK Competition Appeal Tribunal, Notice of claim, 14 January 2021;
L Henning, ‘Epic's Australian Google lawsuit says tech giant abuses control of Android operating system, Mlex,
10 March 2021, accessed 24 March 2021.
277
Google, Service fees, Play Console Help, accessed 24 March 2021; Apple, Submission to the ACCC Digital Platform
Services Inquiry Second Interim Report, 2 October 2020, p 9.
71
app developers that made less than USD1 million per year.
278
In March 2021, Google
announced its commission would be reduced to 15% for the first USD1 million of revenue
every developer earns each year,
279
with the 30% commission applying on any revenue
above that.
Interested parties expressed divergent views on the appropriateness of the level of the
commission. In responses provided to the App Developer Questionnaire, some developers
consider the commission as the cost of doing business and that the benefits provided by the
app marketplaces justified the level of the commission.
280
Other developers said the
imposition and level of the commission meant that either they did not offer paid features in
their app (loss of innovation),
281
made no profit from their app (inhibiting their ability to
compete),
282
or passed the cost on to consumers.
283
Submissions made by some larger app developers raised concerns regarding the
commission. Larger app developers have claimed that this commission is too high for
something that is essentially a payment processing fee;
284
and that it is not proportionate to
the service provided by the app marketplaces.
285
Developers also consider that the level of
the commission can affect innovation or the introduction of new products and services. For
example, REA (a multi-sided business offering services to consumers and real estate
agents) stated the level of the commission acts as a deterrent to providing paid products via
app as the monetary cost to REA would be more significant for such products.
286
Google does not specifically justify the level of the commission, but notes that under this
commission model, the majority of developers (especially new developers trying to build a
user base) can access the Play Store’s app development tools, the distribution channel, and
the broader Android ecosystem for free.
287
Apple similarly notes that the majority of
developers have access to the App Store, its users, and the development tools Apple makes
available, for no more than the annual fee of USD99.
288
Apple also specifically justifies the
30% commission by stating it is ‘hardly unique’, and is similar to a number of app
marketplaces and game digital marketplaces.
289
278
Apple, Apple announces App Store Small Business Program, Apple Newsroom, 18 November 2020, accessed
24 March 2021.
279
S Samat, ‘Boosting developer success on Google Play, Android Developers Blog, 16 March 2021, accessed
24 March 2021.
280
See, for example, ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020,
responses 12J, 32J, 35J, 61J.
281
See, for example, ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020,
response 9J.
282
See, for example, ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020,
responses 3J, 64J.
283
See, for example, ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020,
responses 2J, 3J, 28J, 46J, 47J.
284
Nine, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 5; Match
Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 9; ACCC,
App marketplaces report App developer questionnaire responses, 27 November 2020, responses 9, 21, 53, 64.
285
REA Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 5.
286
REA Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, pp 56.
287
Google, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 19 October 2020, p 9. The
ACCC notes that Google charges developers a one-time registration fee of USD25 to enter into the Google Play
Developer Distribution Agreement.
288
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 10.
289
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 10. The
marketplaces Apple references include the Google Play Store, Amazon Appstore; and the Xbox , Nintendo, and Steam
video game digital marketplaces.
72
Box 4.5: History of app marketplace 30% commissions
Apple introduced a commission of 30% on payments for in-app digital goods and services when it
launched the App Store in 2008.
290
In 2011, Apple allowed subscriptions via the App Store, and
applied the 30% commission to those subscriptions.
291
In 2016, Apple announced the commission
attracted by subscriptions would drop to 15% for developers who maintained a subscription with a
customer longer than a year.
292
Apple has changed its rules so that in certain circumstances
(including businesses who have applied for a reduced commission under Apple’s small business
program)
293
a 15% commission is attracted.
Google introduced in-app billing in March 2011 and in-app subscriptions in May 2012,
294
with a
commission level of 30%. As of 1 January 2018, Google also changed the commission attracted by
subscriptions that lasted longer than a year to 15%.
295
On 16 March 2021, Google announced it
would change its rules so that a 15% commission is paid on the first USD1 million of revenue every
developer earns each year,
296
with the 30% commission applying on any revenue above that.
The Amazon Appstore launched its in-app payment service in April 2012, with Amazon taking
30%,
297
stating that Amazon was ‘just following the paradigm that’s out there with the 70-30 split’.
Samsung’s Galaxy store launched in 2009 with a default commission of 30%.
298
ACCC’s views regarding the level of the commission
The ACCC considers that it is highly likely that the commission rates are inflated by the
market power that Apple and Google have in their dealings with app developers. Apple and
Google structure their charges and their levels in order to maximise their profits. In the case
of apps, this is about setting commission rates based on the likely ability and willingness of
app developers to pay, and, to the extent possible, minimising any flow on effects to
consumers. While the market power that Apple and Google have in their dealings with app
developers is highly likely to mean that the commission rates are higher than otherwise
would be the case, it is difficult to know by how much. There are a couple of reasons for this.
First, it is difficult to predict the level of charges a mobile ecosystem is likely to impose in the
absence of market power. This is particularly the case given charges for the use of a mobile
ecosystem are, in the main, not cost-based. For some costs, such as the costs of developing
and maintaining the mobile operating systems, there may be no direct revenue source.
These costs are common to the range of services provided by a mobile ecosystem.
Moreover, in setting charges, operators of mobile ecosystems consider the effect on the
overall use of the system. This is made complex by the significant interdependencies
between different users of mobile ecosystems. For instance, setting commission rates for in-
app payments involves taking into account the likely reactions of both consumers and app
developers.
290
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, pp 89; J Nicas,
How Apple’s 30% App Store Cut Became a Boon and a Headache, The New York Times, 14 August 2020, accessed
24 March 2021.
291
J Halliday, ‘Apple launches subscription service for magazines, newspapers and music, The Guardian, 16 February 2011,
accessed 24 March 2021.
292
L Goode, ‘App Store 2.0’, The Verge, 8 June 2016, accessed 24 March 2021.
293
Apple, App Store Small Business Program, App Store Developer, accessed 24 March 2021.
294
I Elbouchikhi, In-app Subscriptions in Google Play’, Android Developers Blog, 24 May 2012, accessed 24 March 2021.
295
Google, Service fees, Play Console Help, accessed 24 March 2021.
296
S Samat, ‘Boosting developer success on Google Play, Android Developers Blog, 16 March 2021, accessed
24 March 2021.
297
KM Cutler, ‘Amazon takes in-app purchases out of beta: Here’s how they compromised on the revenue share’,
TechCrunch, 10 April 2012, accessed 24 March 2021.
298
Samsung Galaxy Store Seller Portal, Terms and Conditions, as of 3 August 2009, accessed via Wayback machine
24 March 2021.
73
Second, there are no clear benchmarks with which to compare the commission fees. As
outlined in a report commissioned by Apple,
299
the 30% commission rate is similar to the
commission rates charged by other app marketplaces and many game digital marketplaces.
While this is the case, it is not compelling evidence one way or the other of the degree to
which the commission rates are inflated by Apple and Google’s market power. It is quite
possible that the commission rates set by Apple and Google are used as ‘market’
benchmarks and replicated by other app or games marketplaces.
Irrespective of whether the level of the commissions that Apple and Google charge app
developers are inflated by Apple and Google’s market power, the imposition of the
commissions unequally affects app developers, and competition in at least some categories
of apps. This effect is discussed, in combination with the IAP requirements, in the next
section.
4.2.3 Competitive effects of Apple and Google’s respective application of their
IAP requirements
The requirement to use Apple and Google’s IAP systems for transactions of app-facilitated
goods and services, and to pay Apple or Google a 30% commission on those transactions,
does not apply to all apps or transactions. In particular:
Apple and Google’s IAP requirements typically apply to payments for ‘digital’ goods and
services and not to those that offer ‘physical’ goods and services.
300
Some apps avoid Apple and Google’s IAP requirements by not offering content for
purchase in-app. This is a viable option for some types of apps but not others.
This section sets out the implications of these IAP requirements.
Paying for digital goods and services in an app
Some apps can be used to buy digital goods and services, such as an additional level, life or
coin in a game; subscribing to an online service such as music streaming; or paying to
unlock ‘premium’ content. Other apps are used to buy physical goods and services that are
consumed outside the app, such as ordering groceries through a supermarket app, buying
clothes through a retailer’s app, or booking a dentist appointment. Both Apple and Google’s
terms and conditions require the use of their respective IAP systems as the method of
making in-app payments for digital goods and services.
301
Apple has maintained this distinction between payments for digital and physical goods and
services since launching the App Store in 2008.
302
Apple submits the following:
Simply put, while Apple is unable to assure that an order from Amazon is delivered, a
driver requested through Uber arrives on time, or a consumer product is as good as
promised, Apple is uniquely well-suited to assure the quality of the user experience
when it comes to how digital content is delivered and consumed on its devices. And
if something goes wrong in the transmission of an app or an in-app feature, Apple
can fix the problem, and have any necessary refunds processed by its AppleCare
support teams.
303
299
Analysis Group, Apple’s App Store and other digital marketplaces: A comparison of commission rates, 22 July 2020.
300
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021, guideline 3.1.1; Google, Payments, Play
Console Help, accessed 24 March 2021, para 2.
301
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021, guideline 3.1.1; Google, Payments, Play
Console Help, accessed 24 March 2021, para 2.
302
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 9.
303
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 9.
74
Google states that it has always required developers distributing apps on the Play Store to
use its IAP system if offering in-app payments for digital goods and services.
304
Google
submits:
We only collect a service fee if the developer charges users to download their app or
they sell in-app digital items, and we think that is fair. Not only does this approach
allow us to continuously reinvest in the platform, this business model aligns our
success directly with the success of developers.
305
Some interested parties expressed concerns that the distinction between digital and physical
goods and services, as defined by the app marketplaces, is unclear or arbitrary.
306
Match
Group, for example points to the characterisation of its Tinder app as offering ‘digital’ goods
and services, and the Uber app as offering ‘physical’ goods and services, arguing that both
apps connect people to meet in the real world. Other submissions noted the burden this
distinction places on purely digital businesses.
Further, not all payments for digital goods and services are subject to Apple and Google’s
respective IAP requirements. Each app marketplace allows, and in some instances requires,
some types of apps to offer alternative payment systems for the in-app payment of some
digital goods and services. Google requires peer-to-peer payments, online auctions and tax
exempt donations to use an alternative to its IAP system. Apple allows payments for real-
time person-to-person services between two individuals to be made using alternative
payment systems.
Apple, and to a lesser extent Google, have made changes to their respective terms and
conditions over time, and who these terms and conditions apply to. Apple has done this in
the past by introducing various ‘programs’, members of which are not subject to Apple’s IAP
requirements. Apple’s ‘Video Partner Program’ for example, allows eligible ‘premium
subscription video providers’ to offer alternative payment methods for the payment of video
content in-app. Participants are also only subject to a 15% commission on these
transactions. Participating apps are required to integrate with a number of Apple
technologies, and must allow users to purchase content through Apple’s IAP system. In
April 2020, it was reported that Amazon Prime Video had signed up to this program. As a
result, the Amazon Prime Video iOS and Apple TV apps now allow Amazon Prime
subscribers to purchase or rent movies in-app using Amazon’s own payment system. The
ACCC understands that prior to this change users of the Amazon Prime Video apps could
not make in-app payments; they could only purchase content from Amazon’s website.
Apple’s ‘App Store Small Business Program’, launched on 1 January 2021, is a further
example. Qualifying small businesses earning up to USD1 million in proceeds per year can
apply for the program to receive a reduced commission of 15% on paid apps and in-app
payments. On 16 March 2021, Google announced that, starting 1 July 2021, it would be
making changes to its IAP requirements so that the first USD1 million of revenue every
developer earns each year, selling digital goods or services, would attract a reduced
commission of 15%.
307
304
S Samat, ‘Listening to developer feedback to improve Google Play’, Android Developers Blog, 28 September 2020,
accessed 24 March 2021.
305
S Samat, ‘Listening to developer feedback to improve Google Play’, Android Developers Blog, 28 September 2020,
accessed 24 March 2021.
306
See, for example, Match Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report,
16 October 2020, para 87; Australian Investment Council Submission to the ACCC Digital Platform Services Inquiry
Second Interim Report, 8 October, p 4; ACCC, App marketplaces report App developer questionnaire responses,
27 November 2020.
307
S Samat, ‘Boosting developer success on Google Play’, Android Developers Blog, 16 March 2021, accessed 24 March
2021.
75
Apple and Google have also each made changes to their respective IAP requirements in
response to the COVID-19 pandemic. These are discussed at box 4.6 below.
The examples discussed in box 4.6 highlight the discretion exercised by both Apple and
Google in how their terms and conditions are modified and applied. The changes to IAP
requirements do benefit a large number of app developers by reducing the commissions
paid on in-app payments, or allowing the use of alternative payment systems. This may
consequently increase innovation through reducing barriers to entry. However, the overall
impact of these commission reductions on the app marketplaces may not be significant. For
example, while the reduction in the commission for low revenue developers from Apple’s
Small Business Program would apply to approximately 98% of companies that currently pay
Apple’s commission for in-app payments, it is estimated that those developers accounted for
less than 5% of App Store revenues in 2019.
312
Third-party estimates suggest that, had
Apple’s Small Business Programme been in place for 2020, Apple would have foregone only
2.7% of its revenue from IAP commissions; and, had Google’s recent changes been in place
for 2020, Google would have foregone around 5% of its revenue from IAP commissions.
313
The ACCC notes that margins are likely to be much higher on digital goods than physical
goods, where the marginal cost of production and supply is significantly greater. This
difference may go some way in explaining why Apple and Google have decided to impose
their respective IAP requirements and commission on payments for digital goods and
services only: extending this to payments for physical goods and services may make apps
selling these products unprofitable and could drive them off the app marketplace.
308
Apple, Deadline extended for online group event in-app purchase requirement, Apple Developer, 23 November 2020,
accessed 24 March 2021.
309
Apple noted updates to Apple’s App Store Review Guidelines, including the introduction of guideline 3.1.3(d). See Apple,
App store review guideline updates now available
, Apple Developer, 11 September 2020, accessed 24 March 2021.
310
Apple, Deadline extended for online group event in-app purchase requirement, Apple Developer, 23 November 2020,
accessed 24 March 2021.
311
M Loew, Answering your FAQs about Google Play billing’, Android Developers Blog, 28 September 2020, accessed
24 March 2021.
312
J Nicas, Apple halves its app store fee for the smaller companies’, The New York Times, 18 November 2020, accessed
24 March 2021.
313
K Leswing, ‘Google and Apple are giving up less than 5% of their revenue from apps with payout changes, analytics firm
estimates, CNBC, 16 March 2021, accessed 24 March 2021.
Box 4.6: COVID-related changes to Apple and Google’s respective IAP requirements
Apple and Google have each announced changes relating to their respective IAP terms in response
to the COVID-19 pandemic.
Apple’s COVID-19-related changes
In November 2020, Apple announced it would extend the deferral of its 30% commission for
companies offering paid online group event experiences through to June 2021.
308
Apple had
announced in September 2020 that apps were required to offer any paid online group event
experience through Apple’s IAP system.
309
The initial deadline had been December 2020, but
Apple announced it would be giving businesses more time to transition in-person events to digital
events and develop in-app purchase solutions.
310
Google’s COVID-19-related changes
In a FAQ released in September 2020, Google stated that, in recognition that due to COVID-19
many business had to move previously physical services online, those businesses will not need to
comply with Google’s payments policy for at least the next 12 months.
311
76
Apple and Google also compete in the supply of some of these digital products, meaning
there is the potential for the imposition of their respective IAP requirements and commission
to raise costs for their rivals. Even where Apple and Google do not participate in the supply
of these digital products, their commission charges affect competition between developers
with different business models in at least some categories of apps.
Bypassing Apple and Google’s respective IAP systems: off-app content
Some apps are able to avoid the application of the IAP commission by choosing not to offer
content or subscriptions for purchase in-app. Instead, these apps offer content for purchase
outside the app marketplace (for example, on their related website). Users are able to
access this content when they log in to the app. The app itself therefore functions as a ‘read
only’ platform, allowing users to consume pre-purchased content, but not to purchase new
content. These apps are therefore not captured in the percentages of apps that use IAP and
attract the commission, outlined in section 4.2.1.
Figure 4.3: Paying for content to be consumed in ‘read only’ apps
Apple has characterised this situation as its ‘reader app exception’. According to Apple,
‘reader apps’, which include magazines, newspapers, books, audio, music, and video, allow
users to access content purchased or subscribed to outside the app and the app developer
is able to ‘avoid’ paying the commission.
314
Apple also allows apps that operate across
multiple platforms to enable users to access content, subscriptions and features acquired
outside the app, provided the same content, subscriptions and features are available for
purchase in-app using Apple’s IAP system.
315
Google’s terms and conditions do not explicitly state that apps are able to offer access to
content that was purchased outside the app.
316
However, in a blog post addressing
frequently asked questions about Google Play Billing, Google stated:
Google Play allows any app to be consumption-only, even if it is part of a paid
service. For example, a user could login when the app opens and the user could
access content paid for somewhere else.
317
314
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 10; M Loew,
Answering your FAQs about Google Play billing, Android Developers Blog, 28 September 2020, accessed
24 March 2021, response to the question ‘Can I offer a consumption-only (reader) app on Play?’.
315
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021, guideline 3.1.3(b).
316
Google, Payments, Play Console Help, accessed 24 March 2021.
317
M Loew, ‘Answering your FAQs about Google Play billing’, Android Developers Blog, 28 September 2020, accessed
24 March 2021, response to the question ‘Can I offer a consumption-only (reader) app on Play?’.
77
The ACCC notes that apps operating as ‘read only’ apps are unable to attract new users
through their apps, as users must leave the app to purchase or subscribe to content. This, in
combination with Apple and Google’s respective restrictions on directing users to alternative
payment and sign-up mechanisms outside an app (discussed at section 4.3), means that
operating as a ‘read only’ app is, in practice, only a viable option for large companies with
brand recognition and an existing customer base that are not reliant on the app
marketplaces to attract customers. Apple and Google also benefit from these large
companies bringing those customer bases onto their respective app marketplaces.
Operating as a ‘read only’ app is less viable for new or emerging app developers without an
existing customer base, as well as for app developers that rely on the app marketplace for
monetisation, such as app developers without substantive websites. The ACCC also notes
that some apps currently operating as ‘read only’ apps had previously offered in-app
payments, but have forgone this monetisation model in order to avoid paying Apple and
Google the respective commission.
318
ACCC’s views on how Apple and Google apply their respective IAP
requirements
The ACCC considers that Apple and Google’s control over their respective app
marketplaces enables each of them to bundle developer access to the app marketplace with
a requirement to use their respective IAP systems, and to take commissions on transactions
using those systems.
Apple and Google’s respective terms which prevent app developers from using alternative
payment systems for payments made in-app affects the ability of alternative payment
systems to operate in the app marketplaces. This in turn leads to a loss of consumer choice,
as consumers are unable to use any other payment option when making payments in-app.
Examples of alternative payment systems are set out in box 4.7 below.
Box 4.7: Examples of alternative payment systems
PayPal
PayPal is an online payment system that allows users to make payments using a secure internet
account. Users can link their bank account, credit card or debit card to a PayPal account to make online
payments, receive payments, or transfer money.
319
PayPal collects a fee from the person or business
receiving the money.
320
Stripe
Stripe is a third-party payment processor that allows businesses to send and receive payments online.
Stripe enables businesses to take payments from credit cards, which it transfers into businesses’ bank
accounts. It offers payment processing software and application programming interfaces for e-commerce
websites and mobile applications.
321
Similar to PayPal, Stripe collects a fee on transactions.
322
318
Reuters Staff, ‘Financial Times pulls its apps from Apple Store, Reuters, 31 August 2011, accessed 24 March 2021;
Spotify, ‘Time to Play Fair’, accessed 24 March 2021.
319
PayPal, How PayPal works, accessed 24 March 2021.
320
As of February 2021, PayPal’s standard rate for receiving domestic transactions in Australia was 2.6%. See PayPay,
PayPal Merchant Fees
, Commercial Transaction Rates: Standard rate for receiving domestic transactions, accessed
24 March 2021.
321
Stripe Australia, About Stripe, accessed 24 March 2021.
322
For example, as of February 2021, the standard fee for accepting a credit or debit card payment in Australia from a
domestic card was 1.75% plus a fixed fee of 0.30AUD. See Stripe, Pricing Details
, accessed 24 March 2021.
78
The ACCC notes that at least some app developers have stated that Apple and Google’s
terms and commissions either deter developers from offering products to consumers,
323
or
mean they charge consumers more to cover the commission.
324
Removing these
requirements would allow app developers to offer consumers alternative methods to pay for
goods and services, including potentially cheaper prices. Possible measures to address
these issues are to unbundle payment systems from the use of app marketplaces, as
discussed below.
Possible measures to address issues associated with Apple and Google’s IAP
requirements
The ACCC considers that Apple and Google have market power in their dealings with app
developers, and this is likely to be significant. This is highly likely to mean commission rates
are inflated. It is also highly likely that this market power enables them to unilaterally set and
enforce the rules that app developers must satisfy, including the requirement that prevents
them using alternative payment systems in-app.
One possible measure being considered overseas to address this is unbundling of the app
marketplaces’ services, such that Apple and Google’s market power cannot be used to
control the payment systems available to consumers. A number of state US legislatures are
considering legislation to require Apple to free up choice of app distribution and payment
systems. For example, North Dakota’s legislature considered, and voted down a bill in
February 2021,
325
and a similar bill is being considered by Arizona’s legislature.
326
Two possible options for opening up access in this area are:
Unbundle developer access to the app marketplaces from a developer’s exclusive use of
IAP systems, which would allow other businesses to offer users and developers
alternative payment processing options
(Apple-specific) Making changes to allow alternative marketplaces onto iOS.
The ACCC notes the potential risk of less secure payment systems offering in-app payments
if Apple and Google were required to allow alternative payment systems, and the role that
Apple and Google play in protecting consumers from harmful apps (as discussed in
chapter 6). The ACCC also notes that, at this stage, it is not clear how effective the
unbundling would be at addressing the issues raised by Apple and Google’s control over of
their respective marketplaces and payment systems, and notes that it is also not clear what
detriment to app developers may arise from any resultant changes to Apple and Google’s
revenue raising model. For example, there is a potential risk that this may lead to changes in
Apple or Google’s fee or commission structure if the unbundling were to undermine their
ability to apply and collect commissions on in-app payments. This could have a number of
effects, such as limiting app marketplaces to less efficient forms of charges (for example,
Apple or Google imposing a larger flat fee on apps providing digital goods and services),
which might encourage smaller innovative apps to explore alternative avenues to app
marketplaces to avoid having to pay the fee, in turn reducing the apps available through the
323
See, for example, REA Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report,
16 October 2020, pp 56.
324
See, for example, ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020,
responses 2J, 3J, 28J, 46J.
325
M Potuck, ‘North Dakota senate votes down anti-App Store bill first given to lawmaker by Coalition for App Fairness
lobbyist’, 9to5Mac, 16 February 2021, accessed 24 March 2021.
326
Competition Policy International, Arizona Passes Bill to Add Fortnite-style Payment Options In Google & Apple Stores,
3 March 2021, accessed 24 March 2021. At the time of writing, the Bill had been passed by the Arizona House of
Representatives and was being considered by the Senate.
79
app marketplace, and reducing its value to consumers. Any legislative requirement to
unbundle would therefore require significant further work and industry consultation.
Another option is setting rules through a regime that recognises the gatekeeper role being
played by the app marketplaces and establishes a rules framework that will prevent
marketplaces using unfair practices towards the business users and customers that depend
on them, to gain an undue advantage.
327
Imposition of price controls has been discussed as
a possible measure to be included in these gatekeeper rules.
328
Other possible elements of
such a framework are discussed in chapter 3 and below in section 4.3.
4.3. Restrictions on informing consumers about alternative payment
options outside an app
Some businesses that operate an app offer users the ability to pay for goods and services
outside the app, for example, via their website (referred to from here as ‘off-app’):
Many apps offer this in addition to the in-app payment option (using the app
marketplace’s IAP system).
For apps operating as ‘read only’ apps (discussed at section 4.2.3), off-app payment
methods are the only mode of payment for accessing the content for consumption in the
app.
Payments made off-app are not subject to app marketplace requirements regarding which
payment system to use, and do not attract a commission. Because some app developers
pass on the 30% or 15% commission to consumers for payments made in-app, it can
sometimes be cheaper to buy content or products outside the app.
Apple and Google’s respective IAP terms and conditions prohibit app developers informing
consumers about any alternative payment options other than the app marketplaces’
respective IAP systems. These restrictions prevent app developers from steering consumers
off-app (for example, by providing a hyperlink for consumers which takes them to a website)
and from informing consumers that an alternative payment option exists.
Google’s policy previously did explicitly state this restriction. Changes made to the policy in
January 2021 now explicitly state that apps may not lead users to a payment method other
than the Play Store's IAP system.
329
Google’s blog post accompanying the announcement of
these changes, stated that it does not place any restrictions on app developers outside of
the app.
330
A study commissioned by Apple states that these restrictions are in place to prevent users
and developers from free riding on Apple’s App Store services and investments.
331
As noted
above, consumers and the majority of app developers do not have to pay the IAP
commissions for the marketplaces’ services.
These restrictions were raised in a number of submissions to the ACCC, and in responses to
the App Developer Questionnaire. Apple’s restriction also forms part of the European
Commission’s investigation into Apple’s terms and conditions relating to in-app payments.
332
327
European Commission, The Digital Markets Act: Ensuring fair and open digital markets, accessed 24 March 2021; CMA,
CMA advises government on new regulatory regime for tech giants, 8 December 2020, accessed 24 March 2021.
328
L Cabral et al., The EU Digital Markets Act: A report from a panel of economic experts, European Commission, 2021, p 19.
329
Google, Payments, Play Console Help, accessed 24 March 2021.
330
S Samat, ‘Listening to developer feedback to improve Google Play, Android Developers Blog, 28 September 2020,
accessed 24 March 2021.
331
Analysis Group, Apple’s App Store and other digital marketplaces: A comparison of commission rates, 22 July 2020.
332
European Commission, ‘Antitrust: Commission opens investigations into Apple's App Store rules’, 16 June 2020, accessed
24 March 2021.
80
Apps that are determined to have breached the restriction by alerting consumers about off-
app payments may be removed or rejected from the app marketplaces. Apps have been
removed or rejected for explicitly providing links to consumers in apps on the App Store. As
mentioned above, Google made changes to explicitly state that developers may not lead
consumers to off-app payment systems, and that apps that have reportedly been directing
consumers away from the Play Store (which reportedly include Netflix and Spotify)
333
have
until September 2021 to stop.
334
Some app developers have raised concerns with instances of inadvertently breaching this
restriction due to the broad requirements being applied (as discussed in chapter 3). In 2019,
Spotify launched a campaign titled ‘time to play fair’, which outlined its complaints with
Apple’s terms and conditions, including the rejection of Spotify for breaching conditions
regarding providing information of off-app payments.
335
In the App Developer Questionnaire,
one app developer stated:
In at least one case in the past, we even had an application rejected because our
external website (linked to on an about page unrelated to any form of payment),
contained a page elsewhere on it that allowed for a user to pay us directly for a
subscription using an account tied to our application.
336
333
S Perez, ‘Google to better enforce Play Store in-app purchase policies, ease use of third-party app stores’, TechCrunch,
29 September 2020, accessed 24 March 2021.
334
S Samat, ‘Listening to developer feedback to improve Google Play, Android Developers Blog, 28 September 2020,
accessed 24 March 2021.
335
Spotify, ‘Time to Play Fair’, accessed 24 March 2021.
336
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, response 36J.
81
Another stated:
Apple (and to a certain extent Google) have strict rules around even mentioning the
existence of other monetisation platforms within product we release on the App Store
and Google Play and they police them subjectively.
337
This prohibition means that ‘read only’ apps require consumers to know where they can
purchase content, and go off-app in order to make the purchase. As discussed in box 4.8,
Apps are allowed to tell consumers that paid content is not available via in-app payments.
4.3.1. ACCC’s views on Apple and Google’s restrictions
As discussed in section 3.1, the ACCC considers that Apple and Google’s respective
positions as ‘gatekeepers’ to the app marketplace enables them to each set terms and
conditions for app developers on a ‘take it or leave it’ basis. The restrictions on app
developers communicating with consumers about alternative payment methods off-app is
one example of this.
The ACCC considers that Apple and Google’s respective restrictions result in insufficient
information for informed choice: consumers are not fully informed about the payment options
available to them, including possibly cheaper options for content that they will access in an
app.
337
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, response 23J.
338
Spotify, ‘Time to Play Fair’, accessed 24 March 2021.
Box 4.8: Read onlyapps: alerting consumers to alternative payment options
Read onlyapps are also restricted from mentioning off-app payment options. In its ‘time to play fair
campaign’, Spotify claims that this prohibition has extended previously to mentioning promotions.
338
These apps therefore rely on consumers to intuit that they must go to an off-app payment system
(for example, the app’s website) to pay. Some examples of approved apps that reference the lack
of in-app payment options (including Spotify’s current reference to its ‘premium’ product) are below.
Figure 4.4: Netflix and Stan screenshots taken by ACCCas at 26 January 2021; Spotify
screenshot taken by ACCC as at 11 February 2021
82
The restrictions also limit the business models available to app developers, which can in turn
lead to a loss of innovation. ‘Read only’ apps do not offer in-app payments and cannot
inform consumers about how to pay for content off-app. This model is more viable for apps
with an existing customer base and strong name recognition, who are able to rely on
consumers seeking out alternative payment systems with little information or prompting in
the app. For new and emerging apps, the inability to direct consumers off-app makes
operating as a ‘read only’ app more challenging. This might affect competition between apps
within a specific category, where one app operates as a ‘read only’ and the other does not.
Potential measures to address information asymmetry and limitations on
developers
One measure to address this information asymmetry and enable greater consumer choice is
a requirement that app marketplaces allow developers to communicate with consumers
about alternative payment options. While this would only address off-app payments (and not
the IAP requirements discussed at sections 4.1 and 4.2) it would nonetheless be likely to
mitigate some of the harm that consumers face as they would at least be aware of
alternative payment options. The ACCC considers this measure a less restrictive option to
the possible unbundling or price control approaches noted above.
Being able to inform consumers of, and direct them to, alternative ways to pay for content
off-app would also benefit app developers. Those developers currently using the app
marketplaces’ respective IAP systems would have the opportunity to avoid the app
marketplaces’ commissions and receive payments from consumers through systems that
might attract a lower fee. Developers that currently only offer off-app payments also stand to
benefit: operating as a ‘read-only’ app would become more viable if information about
payment options off-app are displayed to users in-app.
The ACCC notes that the additional time and effort associated with leaving an app to make a
payment may act as a disincentive for some consumers. This consumer friction, resulting in
consumers electing to make payments in-app rather than going off-app, may be more
prevalent in relation to small, repeated purchases, such as buying livesin a game.
However, the ACCC expects some consumers will be willing to leave an app for more
favourable prices, particularly when larger savings are available, such as payments for
ongoing subscriptions
.
The ACCC also notes that facilitating app developers bypassing the app marketplaces’ in-
app payment systems may make this recovery mechanism less effective for Apple and
Google. As with the unbundling discussion above, it is unclear what detriment to app
developers may arise from any resultant changes to Apple and Google’s revenue raising
model. However, the ACCC expects that Apple and Google would be more likely to change
their revenue raising models only if most or all developers took the option to bypass IAP.
As outlined in chapter 3, the ACCC notes that other jurisdictions are considering measures
to address the exercise of market power by digital platforms. For example, the European
Commission’s (EC) draft Digital Markets Act (EU) and Digital Services Act (EU) proposes a
set of rules on gatekeeper platforms, including requiring gatekeepers to allow consumers to
link up to businesses outside their platforms,
339
which some commentators have noted may
address concerns raised by app developers regarding restrictions that are imposed by app
marketplaces to inhibit or prevent services from bypassing these commissions.
340
In the UK,
the CMA’s Digital Markets Taskforce’s advice regarding a ‘Strategic Market Status regime’
339
European Commission, The Digital Markets Act: Ensuring fair and open digital markets, accessed 24 March 2021;
European Commission, Proposal for a Regulation of the European Parliament and of the Council on contestable and fair
markets in the digital sector (Digital Markets Act), 15 December 2020, p 39.
340
D Antal et. al., ‘Music Streaming: Is it a level playing field?’, Competition Policy International, 23 February 2021, accessed
24 March 2021.
83
for digital platforms included the imposition of pro-competitive interventions. Possible
interventions include those relating to consumer choice and addressing consumer inertia.
341
The UK and EC draft proposals, as well as the reports which lead to these proposals,
highlight the similarity of the issues across a range of gatekeeper platforms and services,
including app marketplaces. The ACCC will continue to explore the issues highlighted here
in relation to app marketplaces as well as in other digital platform markets through the
course of the DPSI.
Potential measure 1: to address inadequate payment option information and
limitations on developers
There is a need for greater awareness about the payment options available to consumers
through an obligation on marketplaces to allow developers to provide users with
information about alternative payment options.
341
CMA, Advice of the Digital Markets Taskforce Appendix D: The SMS Regime: pro-competitive interventions,
8 December 2020, pp D13D14.
84
5. Discovery and display of apps
Discoverability is an important determinant of competition in downstream app markets.
Apps need a fair opportunity to be discovered by consumers in order to compete
against rivals.
There are various ways that consumers can find apps on the app marketplace.
However, according to Apple, 65% of total app downloads come from consumers
using search functions on the App Store.
Changes in the operation of app marketplace discovery tools, including search
algorithms and featured editorials, can have a large impact on an app’s ability to reach
consumers and to compete effectively. App developers would benefit from a better
understanding of app marketplace search algorithms and impending changes.
Some apps may have more discovery opportunities than others in the App Store, such
as paid apps and apps that allow for in-app payments.
Apple and Google’s own apps benefit from being pre-installed and displayed on
prominent locations of smartphones. Apple and Google’s apps may also be set as
defaults and benefit from not having competing apps pre-installed. In this way, pre-
installation of apps can limit consumer choice to the detriment of competition in
downstream app markets.
This chapter outlines how the app marketplaces can benefit consumers, by providing tools to
help them discover apps, and considers how App Store and Play Store policies or practices
impact third party developers and on competition and innovation in downstream markets for
apps. This chapter is structured as follows:
Section 5.1 sets out how consumers can discover apps in the App Store and Play Store
by using the search function or by browsing the marketplace.
Section 5.2 discusses the lack of transparency for app developers regarding the
operation of the search function in the app marketplaces.
Section 5.3 considers whether some apps may have greater discovery opportunities on
the App Store.
Section 5.4 discusses the pre-installation of apps and the potential benefits and
consequences for competition and consumer outcomes.
85
5.1. Consumers’ discovery of apps in the App Store and Play Store
Discoverability refers to the degree to which apps can be found by consumers.
Discoverability can determine whether an app ‘lives or dies’ due to the very large number of
apps now on the App Store and the Play Store.
342
While some consumers may search for apps already knowing the specific app they want to
download,
343
others benefit from using the discovery tools that Apple and Google provide in
their app marketplaces to find new apps that also meet their needs and interests. In addition
to app discovery, Apple and Google both provide tools such as user ratings (including age
and content ratings) and reviews, to help consumers compare and choose the right app.
A key discovery tool for consumers on the App Store and Play Store is the search function,
where consumers may enter a single keyword or a phrase to search for apps. In response to
a search query, Apple and Google use proprietary algorithms to determine which apps are
most relevant to the query and the order in which those apps will be displayed. Search
results may return both organic and paid results. Organic results are relevant, free listings
that appear in search results and are typically displayed less prominently than paid results.
Paid results are advertisements taken out by the app developer and appear at the top of
search results. Discovery through search is important for apps’ success; for example in
2019, 65% of app downloads on the App Store occurred directly after a search.
344
Apps may also be discovered by browsing various tabs of the App Store and Play Store. For
instance, both marketplaces have editorialised sections displayed in prominent locations
where select apps are promoted or recommended to users. The main editorial section of the
App Store is called the ‘Today’ tab, however the ‘Apps’ and ‘Games’ tabs may also contain
editorial content.
345
On the Play Store, select apps are promoted on various sections such as
‘Recommended for you’ and ‘Editor’s Choice’. While developers cannot pay to be featured
on App Store editorials, developers may pay Google to be featured on certain sections of the
Play Store.
346
The benefits of such featuring are evident, as Sensor Tower estimates that
apps that have been universally featured on the Play Store to all users (as opposed to only
being recommended algorithmically to select users) experienced a threefold increase in
median downloads in 2017-18.
347
More successful apps may also appear on various charts such as ‘Top Free’ and ‘Top Paid’
charts on the stores. Appearance on these top charts are usually for apps with the highest
number of downloads or highest revenues over a period of time. A 2020 study found that
new apps that break into the App Store’s ‘Top Free’ and ‘Top Paid’ charts experienced
significant increases in downloads (as much as 80%).
348
Figures 5.1 and 5.2 below illustrates how consumers may discover apps through search or
by browsing the App Store and Play Store.
342
Australian Business Software Industry Association, Submission to the ACCC Digital Platform Services Inquiry Second
Interim Report, 2 October 2020, p 7; Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim
Report, 2 October 2020, p 4; Statista, Number of available applications in the Google Play Store from December 2009 to
December 2020, 4 February 2021, accessed 24 March 2021.
343
For example, Apple states that 70% of App Store visitors use search to find apps. See Apple, Apple Search Ads, accessed
24 March 2021. Match Group submitted that app rankings are arguably less important to established developers with
strong brand names since users will search directly for these apps in an app marketplace. See Match Group,
Submission
to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 14.
344
Apple, Apple Search Ads, accessed 24 March 2021. App Store data from all available countries and regions (excluding
China mainland), 2019.
345
Apple, Introducing the New App Store, Apple Developer, accessed 24 March 2021.
346
Paid listings on the Play Store are covered in greater detail in box 5.1.
347
J Briskman, ‘iOS 11’s App Store Increases Downloads of Featured Apps up to 800%, Sensor Tower Blog, 20 April 2018,
accessed 24 March 2021.
348
Z Gokgoz, M Ataman, and G Bruggen, There’s an app for that! understanding the drivers of mobile application downloads,
Journal of Business Research, 123 (2021), p 431.
86
Figure 5.1: Discovering apps via search on the App Store (left) and Play Store
(right)
349
Figure 5.2: Discovering apps by exploring/browsing the App Store (left) and Play
Store (right)
350
349
Screenshot of Australian Play Store’s search results was taken using Android Studio emulating a Google Pixel running
Android 10 on 10 February 2021. Screenshot of the Australian App Store’s search results was taken using an iPhone X
running iOS 14.3 on 30 December 2020.
350
Screenshot of the Australian Play Store’s Editor’s Choice tab was taken using Android Studio emulating a Google Pixel
running Android 10 on 15 February 2021. Screenshot of the Australian App Store’s Today tab were taken using an iPhone
X running iOS 14.3 on 29 January 2021.
87
There are also sections within the App Store and Play Store that feature paid listings in
prominent locations. To promote transparency and ensure consumers are not misled, it is
important that any paid listings are clearly labelled, as discussed in box 5.1.
Box 5.1: Paid app listings on the Play Store
In addition to paid search results, app developers may pay Google to have their app displayed in
prominent locations of the Play Store. According to Google, apps appearing in the ‘Suggested for
you’ and ‘Related to this app’ section may be paid app listings.
351
Figure 5.3 recorded on 2 March 2021 on a Samsung Galaxy S10 smartphone, shows an example
of the Android 11 version of the Pay Store where the apps displayed in the ‘Suggested for you’
section in the Apps tab were labelled as an ad in one instance and not labelled as an ad in another
instance. Google has advised that if Google does not have sufficient paid placements to fill the tab
under the ‘Suggested for you’ heading, it will show organic results in this tab.
352
The ACCC is
continuing to look at this issue.
Figure 5.3: Play Store ‘Suggested for you’, captured on 2 March 2021 on a Samsung Galaxy
S10 running Android 11 with One UI 3.0
Labelled as an ad
Not labelled as an ad
5.2. There is a lack of transparency for app developers regarding the
operation of search
Discoverability is critical to the competitive success of an app if a consumer cannot find an
app, they are unable to download it and the chances of the app succeeding in the
marketplace diminishes. To assist app developers in improving or maintaining discoverability
of their app on search, both Apple and Google make available some information about how
their algorithms work, as discussed below.
351
Google, About app campaigns, accessed 22 February 2021; Information provided to the ACCC.
352
Information provided to the ACCC.
88
5.2.1. App marketplaces provide limited information on the operation of their
search algorithms
Apple advises developers that the main parameters considered in app ranking and
discoverability on the App Store are the following:
1. matches with app title, descriptions and categories with the user’s search query
2. number and quality of the app’s ratings
3. number and quality of the app’s written reviews
4. the app’s number of downloads
5. date when the app was launched, and
6. whether the app has violated any App Store rules.
353
Google’s website notes that the Play Store’s algorithm takes account of the following broad
factors in determining relevance and ranks:
1. the app’s perceived relevance with the search term based on its title and descriptions, its
category, etc.
2. quality of the app based on factors such as visual design, technical performance and
stability, degree of customer support provided by developers, etc.
3. user feedback through ratings and reviews
4. whether the user experience provided by the app is meaningful and lasting
5. frequency of updates to the app, and more.
354
Google also periodically provides blogs and presentations to give developers a deeper
understanding into some of the parameters that influence tools such as search.
355
The ACCC considers that these disclosures are very likely to be only a fraction of all the
signals currently considered by the marketplace search algorithms. Indeed, Apple disclosed
in 2019 that the App Store search algorithm considered a total of 42 signals in determining
relevance and ranks of apps against a given search query.
356
However, Apple only identified
and provided some detail on four of those 42 signals.
357
Some app developers consider that the current level of disclosure is inadequate and that
Apple and Google should provide more information about the signals determining search
results. In response to the ACCC’s Issues Paper for this Report, Free TV Australia,
Commercial Radio Australia, SBS, ABSIA, and the Australian Investment Council (AIC)
submitted that app developers have little understanding on how search algorithms operate
and raised concerns regarding the opacity of the algorithms.
358
353
Information provided to the ACCC; Apple, Optimising for App Store Search, App Store Developer, accessed
24 March 2021.
354
See Google, App Discovery and Ranking, Play Console Help, accessed 24 March 2021; Google, Get discovered on
Google Play search, Play Console Help, accessed 24 March 2021.
355
Google, Submission to the European Commission workshop on ranking transparency guidelines in the framework of the
EU regulation on Platform-to-Business relations, 2019.
356
J Nicas and K Collins, ‘How Apple’s Apps Topped Rivals in the App Store It Controls’, The New York Times,
9 September 2019, accessed 24 March 2021.
357
Apple, Optimizing for App Store Search, as of 17 June 2019, accessed via Wayback machine 24 March 2021.
358
See Free TV Australia, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report,
16 October 2020, p 15; Commercial Radio Australia, Submission to the ACCC Digital Platform Services Inquiry Second
Interim Report, 2 October 2020, pp 45; Australian Business Software Industry Association, Submission to the ACCC
Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 6; SBS, Submission to the ACCC Digital
89
Responses to the ACCC’s app developer survey also suggested dissatisfaction among app
developers, with over half of the developers who responded to the questionnaire suggesting
they were not satisfied with the level of transparency provided by Apple and Google on the
operation of discovery tools such as search algorithms.
359
The ACCC understands market participants’ concerns that too much transparency on
algorithms could lead to gaming of the algorithms and have adverse effects on consumers.
Balancing the advantages and disadvantages of greater transparency is discussed in later
sections of the chapter.
5.2.2. Changes to app search algorithms or display can impact the visibility
of apps on the app marketplace and affect app developers
Apple and Google state that they have incentives to maintain and/or increase the quality of
their app search functions in how relevant apps are found and how those results are
displayed to ensure consumers are able to find the best app that suits their needs and that
their search experience is positive. Apple and Google both state that they regularly review
and change the operation of search algorithms and how these search results are displayed
to ensure they are delivering high-quality and relevant results to consumers.
360
However, given that a significant portion of an app’s downloads and hence its success
comes from consumers’ use of search, changes made to search without adequate notice,
while possibly made with the intent of improving the quality of search for consumers, may
have adverse effects for some app developers and for competition in downstream app
markets.
A number of app developers submitted to the ACCC that Apple and Google do not provide
them with sufficient information or warning to understand impending changes to app search
functions, which leaves them vulnerable to a reduced ability to reach consumers.
361
The
ACCC notes that app developers have raised similar concerns about the opacity of app
marketplace algorithms to the Netherlands Authority for Consumers and Markets Authority,
and Japan’s Fair Trade Commission.
362
Mobile apps analytics firm AppTweak’s systems identified several instances in the past few
years where Apple and Google appear to have rolled out changes to their app marketplace
search algorithm.
363
The ACCC analysed the impact of some of the algorithm changes and
found that Apple’s updates to the search algorithm during certain periods led to significant
fluctuations in the keyword rankings of a number of apps on search results.
The ACCC analysed the impact of some of the algorithm changes and found that Apple’s
updates to the search algorithm during certain periods led to significant fluctuations in the
keyword rankings of a number of apps on search results. For instance, as figure 5.4 below
shows, data from Sensor Tower suggests that following algorithm updates on 13 July 2018
Platform Services Inquiry Second Interim Report, 26 October 2020, p 8; Australian Investment Council, Submission to the
ACCC Digital Platform Services Inquiry Second Interim Report, 8 October 2020, p 7.
359
Of the 62 developers that responded to the survey question ‘Do app stores provide you with sufficient and clear
information about how ‘featuring’ and ‘ranking’ processes operate?’, 37 (or 60%) developers responded ‘No’, while 25 said
‘Yes’.
360
See Apple, Discovery on the App Store and Mac App Store, App Store Developer, accessed 24 March 2021; P Bankhead,
Improving discovery of quality apps and games on the Play Store, Android Developers Blog, accessed 24 March 2021.
361
See Commercial Radio Australia, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report,
2 October 2020, p 5; SBS, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report,
26 October 2020, p 8.
362
ACM, Market study into mobile app stores, 11 April 2019, p 85; Japan Fair Trade Commission, Report regarding trade
practices on digital platforms: Business-to-Business transactions on online retail platform and app store, October 2019,
p 87.
363
AppTweak, App Store Algorithm Change Detector, accessed 24 March 2021, App Store; AppTweak, App Store Algorithm
Change Detector, accessed 24 March 2021, Google Play Store. AppTweak’s historical data on keyword ranking changes
on search results only dates back to January 2018.
90
and 3 August 2018, many apps including Goodreads, Scribd, Epic! Kids’ Books saw
fluctuations in their ranks across a number of keywords on the App Store including a higher
traffic keyword ‘books’.
364
Sensor Tower’s data also showed that fluctuations in downloads
for these appeared to be influenced by reductions and increases in their rankings on search
results.
Figure 5.4: Changes to App Store (Australia) search algorithm (vertical dotted lines)
from July 2018 to August 2018 led to fluctuations in ranks and downloads for apps
Source: ACCC analysis of data from Sensor Tower and AppTweak.
Note: Downloads are weekly. Base downloads were calculated using an average of the relevant apps’ downloads from
6 July 2018 to 12 July 2018. Data on downloads for Apple Books for the relevant period is not available on Sensor
Tower.
The ACCC notes that the App Store algorithm updates during July to August 2018 also
affected other apps. For example, data from Sensor Tower shows that apps such as Spotify,
iHeartRadio, and Audible experienced fluctuations in search rankings for the search term
364
According to data from Sensor Tower, from July to August 2018, the search rankings of Goodreads, Scribd, Epic! Kids’
Books apps fell and then increased significantly on a number of keywords including audible, books, classroom, kindle,
kids, reading, etc. Sensor Tower estimates how often a specific keyword is searched within the App Store. A higher ‘Traffic
score’ means more people are searching this term, and more people will see the apps ranking for this keyword. The traffic
score is on a logarithmic scale (base 10) from 0 10, with 10 being the highest amount of traffic towards a single keyword.
Sensor Tower has a traffic score of 5.5 for the keyword ‘books’ on the Australian App Store as of 24 March 2021.
0
10
20
30
40
50
6-Jul-18
13-Jul-18
20-Jul-18
27-Jul-18
3-Aug-18
10-Aug-18
17-Aug-18
24-Aug-18
Organic keyword rank for
'books'
Apple Books Scribd - audiobooks & ebooks
Epic! - Kids' Books Goodreads: Book Reviews
6-Jul-18
13-Jul-18
20-Jul-18
27-Jul-18
3-Aug-18
10-Aug-18
17-Aug-18
24-Aug-18
Downloads (indexed)
Goodreads: Book Reviews Scribd - audiobooks & ebooks Epic! - Kids' Books
1
50+
91
‘podcast’, while music apps such as Tidal, Deezer, and Amazon Music experienced ranking
fluctuations for the search term ‘music’.
Changes in how the search results were displayed in Play Store over time have also led to
sudden changes in discoverability for many apps. For instance, Android developers reported
that many of their apps experienced sudden and significantly reduced downloads and
installs, and suspected this was due to a change in the Play Store’s algorithm.
365
Some
developers reported reductions of 94% in average daily downloads following the suspected
Play Store algorithm change.
366
Google later noted that it has implemented changes to the
Play Store’s search and discovery algorithms' consideration of app quality and user
engagement.
367
The changes meant that apps and games that have high retention rates, low
crash rates and low uninstalls are recommended more often on the Play Store.
5.2.3. There is a need for changes in the search algorithm to be
communicated in a timely manner with the right amount of detail
Given the potentially significant impact of algorithm changes on the ability of apps to
succeed in the market, app developers invest time, effort, and money to understand changes
in the algorithms to ensure the visibility of their apps to consumers. Some app developers
state that the ‘complexity and fluidity’ of discovery tools such as search mean that they need
to engage experts in app marketing firms (otherwise known as ‘App Store Optimisation’
firms) to follow how these processes are evolving and to ensure that their app remains
visible on the app marketplaces.
368
The effort expended by developers in optimising for search visibility is likely to be higher due
to a lack of transparency by Apple and Google on the operation of search. Given this, many
app developers have called for additional transparency from Apple and Google on the
operation of marketplace discovery tools, as this would help reduce their costs.
However, as raised previously, Apple and Google have legitimate concerns about disclosing
too much information about their algorithms. Apple has stated that it does not divulge the
workings of the App Store’s search algorithm in order to maintain a level playing field for
developers and prevent the manipulation of results.
369
While Google has not provided the
reasons why it is not more transparent regarding the Play Store’s search algorithm, the
ACCC considers they are likely to be similar to the reasons that it keeps details of the
Google Search algorithm confidential: to ensure that the algorithm provides high-quality
results without allowing for the manipulation or ‘gaming’ of the algorithm.
370
Google said that
if it were to reveal the algorithm used by Google Search in its entirety, market participants
could simply optimise against these signals without the need to improve the quality of their
offering.
371
365
L Lanier, Google Changes ‘Discovery Algorithm’ on Google Play, Leading to Panic From Some Devs, Variety.com, 29
June 2018
366
M Rahman, Developers are facing huge drop in new installs after Play Store algorithm changes, XDA Developers, 27 June
2018, accessed on 23 February 2021; accessed 25 March 2021; E Seufert, The Google Play algorithm change and the
peril of ASO, MobileDevMemo, 2 July 2018, accessed 25 March 2021;
367
Android Developers Blog, Improving discovery of quality apps and games on the Play Store, 29 June 2018, accessed 25
March 2021.
368
ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, response 60.
369
T Mickle,Apple Dominates App Store Search Results, Thwarting Competitors’, The Wall Street Journal, 23 July 2019,
accessed 24 March 2021.
370
Google, Submission in response to the ACCC’s Digital Platforms Inquiry Preliminary Report, 16 February 2019, p 43.
371
Google, Submission of Google Australia Pty Ltd to the ACCC Digital Platforms Inquiry, 26 October 2018, p 5.
92
Some app developers also accept that too much transparency could have unintended effects
if developers abuse their knowledge of the determining factors and manipulate search.
372
The ACCC also recognises the risk that manipulation of the algorithms can lead to poor
outcomes for consumers in their search for apps and may deter app developers from
providing high quality innovative apps.
The level of disclosure by Apple and Google in this regard needs to balance the need to
provide reasonably adequate and timely information to app developers, with the need to
protect the algorithms from potential manipulation which would result in a poor outcome for
consumers.
5.3. Greater discovery opportunities for certain apps on the App
Store’s search and editorials
In response to the ACCC’s Issues Paper and App Developer Questionnaire, many
stakeholders raised significant concerns that the app search algorithms may be treating
some apps more favourably than others and result in those appearing more prominently in
App Store search results, as discussed below.
373
5.3.1. First-party apps appear to be more favourably treated by the App Store
search algorithm and App Store search rules
Independent investigations conducted separately by The Wall Street Journal and The New
York Times both found, based on their analysis of historical search ranking data, that the
App Store’s search algorithm may have systematically ranked Apple’s own apps more
favourably than competitors’.
In June 2019, The Wall Street Journal tested how 40 of Apple’s own apps were displayed in
App Store search results against a set of commonly searched keywords.
374
The Wall Street
Journal found that Apple apps mostly ranked first in the searches it conducted, with only four
of the 40 Apple apps not ranking first in any of the searches.
375
The New York Times’
analysis of search results collected by Sensor Tower also found that Apple’s apps have
ranked first for at least 700 search terms in the store.
376
According to The New York Times, some of its searches produced as many as 14 Apple
apps before showing results from third-party apps. The searches also displayed Apple apps
which did not appear relevant to the query. For example, a search with the term ‘podcast’
would have displayed Apple Podcast first, followed by 13 Apple-owned apps including
Compass, Find My Friends, and Tips. In some cases, direct searches for the titles of
competing third-party apps showed Apple apps first and ahead of those competing third-
parties.
372
See ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, responses 6, 22, 49,
62; The App Association, Position Paper submitted to the European Commission workshop on ranking transparency
guidelines in the framework of the EU regulation on Platform-to-Business relations, 6 January 2020, pp 13.
373
See ACCC, App marketplaces report App developer questionnaire responses, 27 November 2020, responses 20, 26,
35, 50; F Free TV Australia, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report,
16 October 2020, p 15; Commercial Radio Australia, Submission to the ACCC Digital Platform Services Inquiry Second
Interim Report, 2 October 2020, pp 45; Australian Investment Council, Submission to the ACCC Digital Platform Services
Inquiry Second Interim Report, 8 October 2020, p 7.
374
T Mickle, ‘Apple Dominates App Store Search Results, Thwarting Competitors, The Wall Street Journal, 23 July 2019,
accessed 24 March 2021. The Wall Street Journal conducted searches with a set of popular keywords for each app
category to see if an Apple app surfaced first in those search results. For Apple apps falling within the music category, for
example, The Wall Street Journal searched for 'music,' 'songs' and 'playlist.'
375
T Mickle,Apple Dominates App Store Search Results, Thwarting Competitors’, The Wall Street Journal, 23 July 2019,
accessed 24 March 2021.
376
J Nicas and K Collins, ‘How Apple’s Apps Topped Rivals in the App Store It Controls, The New York Times, 9 September
2019, accessed 22 February 2021.
93
Analysis by The New York Times also found that established rival developers slipped down
the rankings as Apple introduced new services in their product categories. For example,
Spotify had long been among the top search results for the search term ‘music’ since 2013
along with other popular music streaming apps such as Pandora Music and SoundCloud
according to Sensor Tower.
377
However, as The New York Times pointed out, data collected by Sensor Tower suggests
Apple Music quickly became the top search result for ‘music’ within days after Apple started
listing the app on the App Store in mid-2016, eclipsing rival music streaming apps such as
Spotify.
Similarly, Audiobooks.com has been the top ranked app shown by the App Store for
‘audiobooks’ for nearly 2 years but was overtaken by Apple Books on the same day that
Apple started listing Apple Books on the App Store. Audiobooks explained to The Wall Street
Journal that losing the top search ranking to Apple ‘triggered a 25% decline in
Audiobooks.com’s daily app downloads.’
378
In response to the reports by The New York Times and The Wall Street Journal, Apple said it
changed the App Store’s search algorithm so that first-party apps no longer dominated the
top positions of search results.
379
While it has made changes to the algorithm, Apple explicitly denied manipulating the App
Store search algorithm to benefit its own apps. Apple’s Senior Vice President responsible for
the App Store said ‘there’s nothing about the way we run search in the App Store that’s
designed or intended to drive Apple’s downloads of our own apps’. Apple added that its apps
tended to rank highly because they are popular with users and because their generic names
like ‘books’ and ‘music’ closely match high-traffic search terms.
380
However, the ACCC notes that many of Apple’s apps that appear at the top of search results
already come pre-installed on iOS devices.
381
While the ACCC does not have data on this, it
considers it unlikely that there are a significant number of users downloading these apps on
the App Store and consequently for these apps to be considered ‘popular’ on the basis of
downloads.
Many of Apple’s apps are also not subject to user reviews and ratings on the App Store and
have not been since 2012. The ACCC notes that this inhibits users from providing feedback
on Apple apps in the same way they would for third-party apps, which may be resulting in a
more positive ranking of Apple apps than otherwise. Box 5.2 below discusses this issue
further.
377
Data provided by Sensor Tower. Sensor Tower’s App Store search rank history timeline for the search query ‘music’ only
stretches to mid-June 2013.
378
T Mickle,Apple Dominates App Store Search Results, Thwarting Competitors’, The Wall Street Journal, 23 July 2019,
accessed 24 March 2021.
379
S Perez, Apple tweaks its App Store algorithm as antitrust investigations loom, TechCrunch, 10 September 2019,
accessed 24 March 2021.
380
J Nicas and K Collins, ‘How Apple’s Apps Topped Rivals in the App Store It Controls’, The New York Times, 9 September
2019, accessed 24 March 2021.
381
T Cook, Responses to Questions for the Record from the Honorable David N. Ci-cilline, Subcommittee on Antitrust,
Commercial and Administrative Law, 2020.
94
Box 5.2: Apple apps are not subject to user reviews and ratings on the App Store
The ACCC found that users are currently unable to leave written reviews or rate (from 1 to five
stars) 40 of the 60 Apple first-party apps that are made available on the App Store.
382
Apple has
said that Apple apps that are ‘integrated’ on the iPhone are not reviewable by users on the App
Store. However, those Apple apps that are only available if they are downloaded through the App
Store are reviewable.
383
Key Apple apps that come pre-installed on devices including Apple Music, Apple Podcasts, Apple
News, Apple TV+, and Apple Fitness are available to download from the App Store, but are not
reviewable by users on the App Store. Many of these apps deliver paid content to their users.
Figure 5.5 below show how Apple apps such as Apple Podcasts appear to be advantaged in the
display of search results on the App Store due to not being subject to user ratings and reviews
while rival apps are.
Figure 5.5: Display of Apple apps on the App Store compared to rival apps, both
screenshots captured on 3 February 2021 on an iPhone X running iOS 14.3.
Data collected by Sensor Tower suggests that many of Apple’s apps had very low ratings at the
time their ratings and reviews were removed from the App Store in 2012. For example, Apple
Books had a 2.7 star rating, while Apple Podcasts had a rating of 1.7 stars.
382
T Cook, Responses to Questions for the Record from the Honorable David N. Ci-cilline, Subcommittee on Antitrust,
Commercial and Administrative Law, 2020.
383
T Cook, Responses to Questions for the Record from the Honorable David N. Ci-cilline, Subcommittee on Antitrust,
Commercial and Administrative Law, 2020.
95
Phillip Shoemaker (former Head of App Store review at Apple) suggested that Apple’s executives
were aware of the poor ratings of some Apple apps. Around 2015, his team proposed to senior
executives that it remove all apps rated lower than two stars from the App Store to ensure overall
quality. However, this proposal was eventually rejected, with an Apple executive allegedly opining
that the idea ‘would kill our Podcasts app’. An Apple spokesperson speaking to The New York
Times said they did not recall making such comments.
384
The ACCC considers that product reviews and ratings play an important role in helping
consumers to make decisions about which products to buy or use. Where user reviews or
ratings for Apple apps (particularly negative reviews) are deliberately and/or selectively
removed, for commercial or promotional reasons, it may both mislead consumers as to the
nature and quality of the products being offered and distort the competitive process.
Many Apple apps also have titles similar to common and high-traffic search terms such as
‘mail’, ‘books’, ‘music’, ’podcasts’, etc. which may help them rank highly. However,
documents reviewed by the US House of Representatives Subcommittee found that Apple
has actively demoted third-party apps in search rankings because they used a commonly
searched keyword in its title. Apple’s employees determined such apps were trying to cheat
the algorithm by giving their apps the name of a common search term.
385
Apple determined that at least one third-party app had achieved its high search ranking
because its name was a generic name that was also a common search term. Apple’s
employees determined it was ‘cheating’ to give an app the name of a common search term.
In an email thread with Philip Schiller, Apple’s Senior Vice President, Worldwide Marketing,
an Apple employee wrote that ‘[s]ince the app name matched a broad query term like ‘photo
editor’ the developer was able to game the query with a direct name match.’ The Apple
employee explained that ‘[t]he app has been added to the Search Penalty Box for rank
demotion’, and the action was labelled as complete.
386
A level playing field in app marketplace search is a prerequisite in ensuring a competitive
process in downstream mobile app markets.
5.3.2. Paid apps and apps with in-app payments appear to be treated more
favourably on the App Store’s search and editorial sections
Display of in-app payments on App Store search and editorials
As discussed in previous chapters of this Report, apps distributed on the App Store and Play
Store have a variety of business models. Where payment is made to apps using Apple or
Google’s proprietary in-app billing systems, Apple or Google earn a commission (15 to 30%)
on the sales made.
387
Beginning with iOS 11 in 2017, Apple announced that apps with in-app payments would be
more discoverable on the App Store, with these items able to appear on search results and
editorial sections such as the Today, Apps, and Games tabs.
388
Apple stated that the change
was a ‘terrific way for developers to gain additional exposure for their in-app purchases on
the App Store’,
389
and Apple encouraged developers to think about their apps’ in-app
384
J Nicas and K Collins, ‘How Apple’s Apps Topped Rivals in the App Store It Controls’, The New York Times, 9 September
2019, accessed 24 March 2021.
385
J Nicas and K Collins, ‘How Apple’s Apps Topped Rivals in the App Store It Controls’, The New York Times, 9 September
2019, accessed 24 March 2021.
386
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 361.
387
Other issues related to Apple and Google’s terms and conditions with regard to in-app payments were discussed in
chapter 4 of the Report.
388
Apple, Promoting Your In-App Purchases, App Store Developer, accessed 24 March 2021.
389
Apple, WWDC 2017 Session 302, Apple Developer, 2017, accessed 24 March 2021, minutes 23:55 to 26:40.
96
payments ‘particularly now that they have such increased visibility’.
390
The App Store now
permits individual apps to identify up to 20 in-app payments for placement on search and
editorial sections of the App Store.
391
Figure 5.6 below illustrates how in-app payments may be presented in search and editorial
sections of the App Store.
Figure 5.6: In-app payments displayed on App Store search results (left) and the Apps
tab (right), both screenshots captured on 19 March 2021 on an iPhone X running
iOS 14.4.
As shown by figure 5.6 above, where the in-app purchase for Adobe Photoshop Express
appeared on search results for the query ‘photo editor’, it appeared below the app itself.
Based on a small number of searches conducted by the ACCC, it appears that on some
search results, the top five organic search results may contain results for only three apps.
The remaining two results may be for in-app payments within one of these three apps.
The ACCC considers that by making apps with in-app payments more discoverable and
visible on the App Store, it is likely that the app developers could be incentivised to include
in-app payments (subject to a commission by Apple) where they otherwise would. A number
of app marketing firms consider the integration of in-app payments became a key tool for
developers to acquire new users on iOS following the change to iOS 11.
392
390
Apple, WWDC 2017 Session 301, Apple Developer, 2017, accessed 24 March 2021, minutes 43:34 to 44:31.
391
Apple, Promoting Your In-App Purchases, App Store Developer, accessed 24 March 2021.
392
See, for example, Phiture, Getting Ready for iOS 11, 2018, accessed 24 March 2021; G Kwakyi, ‘How to Optimize for
Promoted IAP (In App Purchases)’, Gabe Kwakyi, 21 November 2017, accessed 24 March 2021; Gummicube, ‘In-App
Purchase Promotions: Why Does it Matter?’, 18 October 2018, accessed 24 March 2021; A Michaeli, ‘10 Changes to the
App Store That Can Get Your App More Downloads’, Appfigures, accessed 24 March 2021.
97
Discovery opportunities appear greater for paid apps and apps with in-app
payments on App Store editorial tabs
As discussed in previous sections, there is no opportunity for developers to pay Apple to be
placed on the editorial tabs.
393
However, it appears that apps which generate revenue for
Apple by way of commissions are more likely to be displayed prominently on editorial
sections of the App Store.
According to Apple, around 16% of apps supplied on the App Store have business models
that require the use of the store’s in-app purchase billing system.
394
However, ACCC
analysis of Sensor Tower data found that paid apps and those which have in-app payments
are selected more than proportionately for promotion on the Today Tab, Apps Tab, and
Games Tab. For example, of the apps that have had at least one feature occurrence in 2020
on the Australian App Store, around 88% had in-app payments.
395
Conversely, third-party apps that remove in-app payments may experience a sudden and
abrupt reduction in promotion on the App Store. For example, Apple promoted the Netflix
app in various prominently displayed editorial sections of the App Store across different
countries around 2,000 times in 2018.
396
These promotions assisted Netflix to reach millions
of additional users during the year and generate more revenue.
397
However, Netflix
announced in December 2018 that it would stop offering in-app payments within its iOS and
Android apps, with users needing to subscribe through Netflix’s web app or web page
instead.
398
ACCC analysis of Sensor Tower data found that there was an immediate and
noticeable reduction in the number of feature occurrences of Netflix on the App Store
beginning January 2019.
Figure 5.7 below charts the changes in feature occurrences of Netflix over time. According to
Sensor Tower, prior to the feature occurrences dropping, there were no observable
reductions in Netflix’s user quality ratings or user numbers, which could have explained the
sudden drop in feature occurrences.
393
Apple, Discovery on the App Store and Mac App Store, App Store Developer, accessed 24 March 2021.
394
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 10.
395
According to data provided by Sensor Tower to the ACCC, around 12% of apps that had a feature occurrence on the
Today Tab, Apps Tab, and the Games Tab of the Australian App Store in 2020 were completely free apps. Around 29% of
apps featured in these sections were free apps with in-app payments, around 49% were paid apps without in-app
payments, and around 10% were paid apps with in-app payments.
Further, data provided by Sensor Tower to the ACCC suggests that around 38% of apps that had a feature occurrence on
the Today Tab, Apps Tab, and the Games Tab of the App Store worldwide in 2020 were completely free apps. Around
24% of apps featured in these sections were free apps with in-app payments, around 34% were paid apps without in-app
payments, and around 4% were paid apps with in-app payments.
396
According to data from Sensor Tower. Includes appearance on Today Tab Stories, App of Day, App List, Large banners at
the top of Apps/Games Tabs, and screenshots or video trailers on the Apps/Games Tabs. Appearance on lists without
accompanying artworks on Apps/Games Tabs have been excluded.
397
According to data from Sensor Tower. Includes appearance on Today Tab Stories, App of Day, App List, Large banners at
the top of Apps/Games Tabs, and screenshots or video trailers on the Apps/Games Tabs. Appearance on lists without
accompanying artworks on Apps/Games tabs have been excluded.
398
J Clover,Netflix No Longer Offering In-App Subscription Options on iOS Devices’, MacRumors, 28 December 2018,
accessed 24 March 2021.
98
Figure 5.7: Feature occurrences of Netflix on Today Tab worldwide falls after stopping
in-app payments on iOS
399
Other third-party apps which do not offer in-app payments, such as Stan, appear to be
promoted much less than third-party apps that do, such as Disney+ and Amazon Video
Prime. For example, in Australia in 2020, Disney+ and Amazon Prime were featured
prominently on the App Store a total of 42 times and 27 times respectively, but Stan was not
featured at all.
400
Spotify, another popular app, rarely gets promoted on editorial tabs despite
often being included on the App Store’s end-of-year list celebrating the ‘top apps of the
year’.
401
Spotify does not have in-app payments and removed the option for iOS users to
subscribe through the app in May 2016.
As discussed above, Apple may have a financial incentive to encourage developers to
release apps with some form of paid component given they earn a share of this revenue.
Increasing the visibility of apps with in-app payments may help increase downloads and
purchases within these apps and ultimately increase revenue for Apple.
The ACCC considers that there is potential for consumers to be misled if they are being
shown apps on the basis that they have in-app payments, rather than the ‘uniqueness’ or
‘user experience’ that Apple states it uses when featuring apps in the editorial sections of the
App Store.
402
In addition, if developers are incentivised to include a paid component in their app to achieve
greater visibility (and potentially greater downloads) on editorial sections of the App Store,
this may lead to higher prices for consumers, and may discourage developers from
innovating and differentiating their products in the App Store.
399
Data sourced from Sensor Tower. Feature occurrences data on the Today Tab collected by Sensor Tower include Stories,
App/Game of the Day, and App lists.
400
According to data from Sensor Tower. Includes appearance on Today Tab Stories, App of Day, App List, Large banners at
the top of Apps/Games Tabs, and screenshots or video trailers on the Apps/Games Tabs. Appearance on lists without
accompanying artworks on Apps/Games Tabs have been excluded.
401
According to data from Sensor Tower, Spotify was featured once a year on the Today tab since 2018. In each year, Spotify
was included in a Today Tab Story that listed the top apps of the relevant calendar year. See, also, Spotify,
Time to Play
Fair’, accessed 24 March 2021.
402
Apple, Discovery on the App Store and Mac App Store, App Store Developer, accessed 24 March 2021.
0
50
100
150
200
250
300
Jan-18 May-18 Sep-18 Jan-19 May-19 Sep-19 Jan-20 May-20 Sep-20 Jan-21
On December 2018, Netflix
stopped allowing iOS users
to subscribe through the
app
99
Potential measure 2: to increase transparency and address risk of self-preferencing
in app marketplace discoverability and display
There is a need for Apple and Google to be transparent to developers about changes to
key algorithms and processes determining discoverability on the App Store and Play
Store respectively. Apple and Google should notify third-party developers of impending
changes to key parameters considered by the App Store and the Play Store’s algorithms
and editorial processes to enable third-party app developers to adapt to these changes in
a timely way.
Potential measure 3: to provide an option for consumers to rate and review first-
party apps
To enable third-party apps to compete on their merits with first-party apps and ensure
informed consumer choice there is a need for consumers to be able to rate and write
reviews on all apps put on the App Store by Apple and on the Play Store by Google,
including first-party apps.
The ACCC notes the EU’s Platform-to-Business Regulation (EU) (‘P2B Regulation’) which
came into effect on 12 July 2020. Under the P2B Regulation, select digital platforms
including the Play Store and the App Store are obliged to be more transparent and enable
app developers to gain an adequate understanding of the functioning of the algorithms.
403
The ACCC intends to observe the implementation and effectiveness of the P2B regulations,
particularly as applied to app marketplaces including the Play Store and the App Store. The
ACCC will continue to consider this issue and whether similar measures may be required in
the future in Australia.
It is important that Apple and Google treat all apps equally on their merits and certain apps
do not receive preferential treatment. The ACCC will continue to monitor these markets and
explore allegations of self-preferencing.
The ACCC is also considering the broader issues that arise when digital platforms occupy
critical roles (gatekeepers) and compete with those businesses which rely on access to the
gatekeeper platform. As part of this process, the ACCC is considering both the extent of
these concerns and the solutions being put forward overseas, including broad proposals put
forward by the UK Competition and Markets Authority (the CMA),
404
and by the European
Commission proposals,
405
which seek to address the risk of self-preferencing by vertically
integrated digital platforms.
403
Regulation (EU) 2019/1150 of the European Parliament and of the Council on promoting fairness and transparency for
business users of online intermediation services, 20 June 2019.
404
In the UK, if Apple and Google were found to have strategic market status in relation to their respective app marketplaces,
they could be required to act in accordance with a Code of Conduct based on the objectives of ‘fair trading’, ‘open choices’
and ‘trust and transparency’. See CMA,
A new pro-competition regime for digital markets: Advice of the Digital Markets
Taskforce, 8 December 2020, p 36.
405
European Commission, Statement by Executive Vice-President Vestager on the Commission proposal on new rules for
digital platforms, 15 December 2020, accessed 24 March 2021; European Commission, Proposal for a Regulation of the
European Parliament and of the Council on contestable and fair markets in the digital sector (Digital Markets Act),
15 December 2020. During the announcement of the Digital Markets Act (DMA) and associated Digital Services Act,
Executive Vice President Vestager identified types of conduct that the DMA seeks to address including gatekeeper
platform obligations and prohibitions regarding the use of data, interoperability and self-preferencing. In relation to self-
preferencing, Executive Vice-President Vestager commented, ‘[t]o end this practice, the Digital Markets Act will oblige the
gatekeeper to adjust its search algorithm to make sure rival offers receive the same level of prominence as its own offers’.
100
5.3.3. There are greater discovery opportunities for Apple Arcade gaming
apps
Gaming apps can be found in several parts of the App Store, such as the Games Tab and
the Apple Arcade Tab. Apple Arcade, as discussed in chapter 3, is Apple’s own subscription
gaming service, launched in September 2019.
406
At present, Apple charges AUD7.99 per
month for users to be able to access a catalogue of around 150 games developed by third-
party app developers, often in partnership with Apple.
407
At the launch of Apple Arcade, Apple sent notifications (or ‘push notifications’) to iOS users
which were displayed prominently on their devices promoting the new service.
408
However,
at that time the App Review Guidelines prohibited app developers from using push
notifications for advertising purposes.
409
The App Store’s layout was also changed to give
Apple Arcade a permanent and prominent tab.
410
The ACCC notes that Apple Arcade gaming apps are sometimes promoted on the Today
Tab of the App Store,
411
and that the Apple Arcade gaming apps may also be displayed in
response to search queries where relevant.
The ACCC notes that there are commercial benefits to Apple in making Apple Arcade
gaming apps more prominently displayed on the App Store or promoting it to iOS users over
other gaming apps (such as those in the Games Tab) given the subscription fees paid to
Apple by users of Apple Arcade.
Some third-party game developers included in Apple Arcade may benefit from additional
discovery opportunities given the small number of games in the Apple Arcade and the limited
additions since it launched.
412
By contrast, gaming apps reliant on consumers discovering
them in the App Store through the Games Tab or on search may be harder to find, as there
are hundreds of thousands of other gaming apps on these tabs.
413
The ACCC considers
there is potential for the greater discovery opportunities for Apple Arcade to put other gaming
apps at some disadvantage in attracting users and being successful in the marketplace.
Some Apple Arcade developers are reported as commenting that they are ‘in a privileged
spot’ given that discoverability is less of a challenge for them, while some are reported to
have said that ‘If you're one of 100... it's an attractive spot to be. The premium market for
such apps is tough. This takes the risk away’.
414
406
Apple, Apple introduces Apple Arcade the world’s first game subscription service for mobile, desktop and the living
room, Apple Newsroom, 26 March 2019, accessed 24 March 2021.
407
M Forde, ‘Update: All 153 Apple Arcade games available now’, PocketGamer.biz, 19 March 2021, accessed
24 March 2021.
408
K Leswing, ‘Apple releases its gaming subscription service, Apple Arcade’, CNBC, 19 September 2019, accessed
24 March 2021. The ACCC notes that Apple has reportedly used push notifications to promote related services other than
Apple Arcade such as Apple TV and Apple Music. See N Statt, ‘
Apple sent iPhone owners unwanted push notifications to
promote Carpool Karaoke, The Verge, 18 December 2018, accessed 24 March 2021; J Porter, ‘Apple bends its own rules
by using push notifications to promote Apple Music’, The Verge, 18 February 2019, accessed 24 March 2021.
409
Shape, App Store Review Guidelines History, 11 September 2020, accessed 24 March 2021.
410
Apple, September Event 2019 Apple, YouTube, 11 September 2019, minutes 03:20 to 5:00.
411
The ACCC conducted a small number of tests of the Australian App Store from 11 March 2021 to 19 March 2021 and on
24 March 2021 on three separate iOS devices. The ACCC found that Apple Arcade was promoted daily during the test
period on the Today Tab; J Batchelor, ‘Why are developers betting on Apple Arcade?
’, Gamesindustry.biz,
25 November 2019, accessed 24 March 2021.
412
J Batchelor, ‘Why are developers betting on Apple Arcade?’, Gamesindustry.biz, 25 November 2019, accessed
24 March 2021.
413
Deloitte, Mobile games: leading, but less lucrative, 2016.
414
J Batchelor, ‘Why are developers betting on Apple Arcade?’, Gamesindustry.biz, 25 November 2019, accessed
24 March 2021.
101
5.4. Pre-installation of apps and default settings
A number of first-party apps come pre-installed (or pre-loaded) on iOS and Android devices
and may also be displayed on prominent locations on the device such as the on the first
page of the home screen. Pre-installed apps therefore bypass the need to be ‘discovered’ by
consumers on app marketplaces. Pre-installed apps are also often set as default apps.
5.4.1. An increasing number of apps come pre-installed on Android and iOS
devices
Consumers tend to expect certain apps to come pre-installed on their device, with 70% of
surveyed users stating that they preferred to buy devices with apps that provide core
functionality already loaded.
415
Apple states it pre-installs apps that enable users to perform basic functions on their phone
such as make phone calls, use the camera, view images and videos, or alter various
operational settings of their device. Apple also pre-installs its own subscription service apps
such as Apple Music, Apple TV, and Apple News to ‘help differentiate the iPhone in a
competitive smartphone market’. Apple states it only pre-installs its own apps to ‘ensure the
best iPhone experience out of the box’ and the logistical and technical challenges of
integrating third-party apps that are consistent with Apple’s standards regarding quality,
security, performance and privacy.
416
Google also pre-installs a number of first-party apps on its own smartphone device, the
Google Pixel. However, in general, both Google-owned and third-party apps may come pre-
installed on Android devices.
Some third-party app developers may strike deals with Android smartphone manufacturers
to have their app pre-installed on the manufacturer’s device,
417
such as Facebook and
WhatsApp,
418
Spotify and Microsoft apps.
419
However, this varies significantly depending on
the device manufacturer, and for some manufacturers, depending on the device model. In
general, more apps tend to be pre-installed on cheaper non-flagship Android devices.
420
Figure 5.8 below illustrates the growth in pre-installed apps on Apple iPhone and Google
Pixel devices since 2007.
415
Application Developers Alliance, Report on Android Device Customization and Consumers’ Choices, November 2016, p 5.
416
T Cook, Responses to Questions for the Record from the Honorable David N. Ci-cilline, Subcommittee on Antitrust,
Commercial and Administrative Law, 2020.
417
See, for example, N Mor, ‘Pre-install campaigns for Android configuration and testing’, AppsFlyer, accessed
24 March 2021; S Morrison ‘“Privacy shouldn’t be a luxury”: Advocates want Google to do more to secure cheap Android
phones’, 17 January 2020, accessed 24 March 2021; D Geradin and D Katsifis; The Antitrust Case against the Apple App
Store (Revisited), SSRN, 15 December 2020, p 11.
418
Facebook began pre-installing Facebook and WhatsApp on KaiOS mobile devices in India in 2018, and in 2019 rolled this
out to more countries. See F Varela, Facebook expands pre-install partnerships
, Tech@Facebook, 5 September 2019,
accessed 24 March 2021.
419
C Gartenberg, ‘Spotify expands Samsung partnership with preinstalled app and six months of free Premium’, The Verge,
8 March 2019, accessed 24 March 2021; J Russell, ‘Xiaomi inks Microsoft patent deal and agrees to pre-install Office apps
on its phones’, 1 June 2016, accessed 24 March 2021.
420
P Black,What is bloatware and how can you remove it?’, NordVPN, 19 May 2019, accessed 24 March 2021; D Goodin,
US Government-funded Android phones come preinstalled with unremovable malware’, Ars Technica, 1 October 2020,
accessed 24 March 2021.
102
Figure 5.8: Number of pre-installed apps on Apple iPhone and Google Pixel devices
421
A list of the apps that come pre-installed on iOS and Android devices is at Appendix B.
5.4.2. Pre-installation of apps may produce some benefits to third-party app
developers and consumers
Pre-installed apps are typically displayed on prominent locations of iOS and Android devices
such as the home screen, and are more easily discoverable by consumers. Pre-installation
of apps may benefit consumers by reducing the time and effort needed to find the apps they
need or want. It may be particularly helpful to those consumers that are less technologically
capable, and may have more difficulty in navigating the app marketplaces to find relevant
apps. Some stakeholders have also said that pre-installing apps can be helpful for those
who live in areas that have limited connectivity,
422
such as users in remote areas or with low
data broadband plans who may not always be able to download apps of large sizes.
Some Android app developers have said that pre-installation of apps is the best path to
acquire users and these users tended to use the apps more often and longer.
423
This benefit
is explored in greater detail in section 5.4.3.
Third-party app developers have also indicated that the process of pre-installing apps allows
them the opportunity to work with device manufacturers to improve the compatibility of their
apps with the manufacturer’s various device models. In particular, pre-installation allows
developers to work with the smartphone manufacturer to optimise their app against potential
differences in screen resolution, processors, available memory, and new technologies in
various mobile devices to improve the performance of their app and maximise user
experience.
424
The ACCC understands that there have been cases where commercial arrangements
between OEMs that license Android OS and third-party app developers have contributed to
lower retail prices for mobile phones.
425
For example, Blu and Motorola announced in 2016
421
Based on information received by the ACCC.
422
F Varela, Facebook expands pre-install partnerships, Tech@Facebook, 5 September 2019, accessed 24 March 2021.
423
J Haslam, ‘Are pre-installs the best path to acquire high-value engaged users?’, Adjust, 9 May 2018, accessed
24 March 2021.
424
F Varela, Facebook expands pre-install partnerships, Tech@Facebook, 5 September 2019, accessed 24 March 2021.
425
Y Ryabova, ‘A good reason to avoid cheap Android smartphones, Kaspersky Daily, 11 June 2018, accessed
24 March 2021.
0
5
10
15
20
25
30
35
40
45
50
2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020
Number of pre
-installed apps
iPhone (iOS) Google Pixel (Android)
103
that they were able to offer certain Android smartphones for less than their retail price in
exchange for having a number of Amazon apps pre-installed on prominent locations of the
device and ads displayed on certain sections of the device.
426
5.4.3. Pre-installation of first-party apps may impede downstream
competition
Pre-installed apps tend to be placed in highly visible locations of iOS and Android devices,
and in some cases may also be set as default apps. This can heighten barriers to entry and
expansion in downstream app markets as discussed below.
Pre-installed apps are competitively advantaged given that they bypass the need to be
discovered by consumers through the app marketplace. Consumers may also use the most
visible app or default apps due to a lack of information about alternatives, which may be of
higher quality, that are available to download on the app marketplace.
427
Consumer inertia
may also lead consumers to only seek better alternatives in the face of clear short-comings
in the quality of pre-installed apps.
428
Internal Google documents cited by the European Commission in 2018 acknowledged the
advantage that pre-installed apps have after a Google executive was quoted saying that
‘[p]reloading remains valuable to users… because most users just use what comes on the
device. People rarely change defaults.’
429
App developers have also confirmed the advantage of being pre-installed on devices. In
particular, Amazon said ‘[h]aving an app pre-installed on a device significantly improves that
app’s discoverability by end users. That benefit increases the more prominently the app
appears on the device’ and ‘[t]he presence of pre-installed mobile applications in many
cases limits user willingness to try competing mobile applications’.
430
Independent reports submitted to the European Commission and internal Google financial
data analysed by the European Commission also found that apps are consistently used
more and generate more revenue on devices where they come pre-installed on devices
compared to where they have to be found on the app marketplace.
431
Pre-installation of Google apps on Android devices
In a number of jurisdictions, OEMs and mobile carriers that license the Android OS can
choose to obtain a free license to pre-install a suite of proprietary Google apps on their
smartphone devices by entering into a Mobile Application Distribution Agreement (MADA)
with Google, as discussed in chapter 2.
432
OEMs and mobile carriers may also enter into Revenue Sharing Agreements (RSAs) (more
recent versions are called Mobile Incentive Agreements) with Google regarding the pre-
426
Amazon, ‘Amazon Announces Exclusive Pricing Only for Prime Members on Newly Released, Unlocked Android
PhonesUp to 50% Off the Full Retail Price, Starting at $49.99’, 29 June 2016, accessed 24 March 2021; R Price,
Amazon is starting to sell cheaper phones with adverts on the lockscreen’, 30 June 2016, accessed 24 March 2021.
427
C Sunstein, Deciding by Default, University of Pennsylvania Law Review, December 2013, p 20.
428
C Sunstein, Deciding by Default, University of Pennsylvania Law Review, December 2013, p 1920; O Bar-Gill and
O Ben-Shahar, Rethinking Nudge: An Information-Costs Theory of Default Rules, Harvard John M. Olin Center for Law,
Economics, and Business, April 2020, p 19.
429
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, p 171.
430
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, p 172.
431
European Commission, Commission Decision, Case AT.40099 Google Android, 18 July 2018, pp 174176.
432
See section 2.2.3.
104
installation and placement of Google apps, in exchange for a share of the revenue earned
by Google apps.
433
Documents reviewed by the US House of Representatives Subcommittee found that some
OEMs have expressed frustration at Google’s ability to set the list of apps that they are
required to pre-install and change them routinely.
434
The Subcommittee also found that
Google’s ability to set the terms of commerce hurt OEMs as well as third-party app
developers, both of which had their own apps they were seeking to distribute. The
Subcommittee noted a 2016 discussion whereby Google employees explained how Android
Pay (now known as Google Pay) would be given preferential display over the device
manufacturer’s own mobile payment app, as well as recent reports that Google is pressuring
Samsung to promote Google apps over those offered by Samsung.
435
In a submission to the
Subcommittee, one third-party developer recalled being informed by a mobile device
manufacturer ‘that it could not provide home screen placement for our preloaded app due in
part to contractual agreements to preload [Google’s competing app].’
436
The United States Department of Justice (DOJ), along with 11 State Attorneys General, filed
a lawsuit against Google in October 2020, arguing that it engaged in unlawful exclusionary
practices directed at maintaining its monopolies in certain online services in breach of US
competition law.
437
The DOJ alleges that Google has entered into a series of exclusionary
agreements that collectively lock up the primary avenues through which users access search
engines, and thus the internet, by requiring that Google apps and services to be set as
default out of the box on billions of mobile devices worldwide and, in many cases, prohibiting
the pre-installation of a competitor.
438
According to the DOJ, the RSAs between Google and OEMs or mobile carriers generally
require that Google Search be exclusively pre-installed as the search engine on the
device.
439
As technology evolved and more and more mechanisms within the device can be
used to access web search services, Google expanded the RSAs to include exclusivity in
these areas.
440
Senior Google executives have said that RSAs provide for and protect the exclusivity of
Google apps on Android devices,
441
and that these agreements are important in denying
distribution opportunities to apps such as Yahoo or Bing that may compete with Google
services.
442
According to the DOJ, Google paid more than USD1 billion to counterparties of
these RSAs in the United States alone.
443
433
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, pp 2526.
434
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, pp 214215.
435
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 216.
436
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 215.
437
See DOJ, Justice Department Sues Monopolist Google for Violating Antitrust Laws, 20 October 2020, accessed
24 March 2021.
438
DOJ, Justice Department Sues Monopolist Google for Violating Antitrust Laws, 20 October 2020, accessed
24 March 2021.
439
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
October 2020, p 26.
440
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 26.
441
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, pp 4546.
442
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 47.
443
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 47.
105
The DOJ also stated that Google structures its RSAs to penalise OEMs and mobile carriers
that might consider terminating the exclusivity agreements. The typical term of the RSA is
two to three years. If the OEM or mobile carrier does not renew its RSA with Google, they
face the financial risk of losing out on revenue share not only for new mobile devices but
also for the phones and tablets previously sold and in the hands of consumers. The DOJ
said these provisions are likely to be punitive to OEMs and mobile carriers and helps ensure
that they do not terminate the exclusivity agreement with Google.
444
The European Commission has investigated the agreements between Google and OEMs,
and between Google and mobile carriers, for potential breaches of European competition
law. In 2018, the European Commission found that the Play Store app was a ‘must-have’
app that consumers expect to be pre-installed on their devices. By making it impossible to
only pre-install some apps (that is, pre-install only the Play Store app and not full the suite of
other Google apps nominated by Google) Google had made sure that key Google apps such
as Google Search and Google Chrome are pre-installed on Android devices. The European
Commission stated that the pre-installation of these apps could create a status quo bias and
customers will tend to use these apps rather than find alternatives.
445
The European
Commission found that Google’s contracts reduced the incentives of OEMs and mobile
carriers to pre-install competing search and browser apps, as well as the incentives of users
to download such apps on the app marketplace, thus reducing the ability of rivals to compete
effectively with Google apps.
446
The European Commission also found that the financial incentives given by Google to OEMs
and mobile carriers to exclusively pre-install the Google Search app reduced their incentives
to pre-install competing apps.
447
The ACCC has reviewed a number of current MADAs and RSAs between Google and
Android OEMs that are applicable in Australia.
Some MADAs seen by the ACCC contain terms that require key Google apps (such as
Google Play, Google Chrome, Google Search, Gmail, Google Maps, and YouTube) to be
pre-installed on prominent locations of the relevant device, such as the home screen or a
Google apps folder. Under these MADAs, OEMs are not restricted or limited in terms of pre-
installing or determining the placement of any other non-Google apps on their devices, and
users remain free to install the apps they want to use, and to change the placement of apps
on their device.
448
However, some RSAs seen by the ACCC contain incentives for the relevant OEM to set key
Google apps, such as the Play Store, Google Search, Google Assistant, as default apps on
their Android device. In some cases, to access financial incentives offered under the RSA,
the OEM is required not to pre-install, or set as a default, alternatives to a limited number of
Google’s apps.
449
The ACCC would be concerned if the terms tying key Google apps with other Google apps,
or terms requiring the pre-installation of apps on prominent locations of the device have the
purpose or effect of substantially lessening competition in downstream app markets.
444
US Department of Justice v Google LLC, Complaint filed in the US District Court for the District of Columbia,
20 October 2020, p 48.
445
European Commission, Antitrust: Commission fines Google €4.34 billion for illegal practices regarding Android mobile
devices to strengthen dominance of Google's search engine, accessed 10 March 2021.
446
European Commission, Antitrust: Commission fines Google €4.34 billion for illegal practices regarding Android mobile
devices to strengthen dominance of Google's search engine, accessed 10 March 2021.
447
European Commission, Antitrust: Commission fines Google €4.34 billion for illegal practices regarding Android mobile
devices to strengthen dominance of Google's search engine, accessed 10 March 2021.
448
Information provided to the ACCC.
449
Information provided to the ACCC.
106
Potential measure 4: to provide for greater choice of default apps for consumers
There is a need for consumers to have more choice through an ability to change any pre-
installed default app on their device that is not a core phone feature. This would provide
consumers with more control to choose the app that best meets their needs, and promote
more robust competition in downstream markets for apps.
The ACCC notes that for the third interim Digital Platform Services Inquiry Report, it will be
examining the provision of web browsers and general search services to Australian
consumers and the effectiveness of choice screens in facilitating competition and improving
consumer choice. The ACCC will also be providing its advice to the Australian Government
on Google’s rollout of search engine choice options on new Android devices in Europe.
450
Other advantages for pre-installed iOS and Android apps
In addition to possibly being placed on prominent locations of the device, pre-installed apps
may also benefit where consumers are unable to delete or permanently remove the pre-
installed app from their device, even if they don’t want to use it. For example, for Google
Pixel devices (which are distinct from Android devices manufactured by third-parties) there
are 22 (of 33) pre-installed apps that cannot be permanently removed from the device,
including Google TV, YouTube and YouTube Music.
451
For iPhone devices, there are 12
(of 44) pre-installed apps that cannot be permanently removed from the device, including the
Health and Wallet app.
452
The ACCC notes that where users are unable to permanently
remove pre-installed first-party apps on their Google Pixel or their iOS device, they can
disable and hide these apps on their device.
453
First-party apps may also benefit from being set as a default app and linked to other device
features. For example, as discussed in the US House Report on Competition in Digital
Markets, Apple continues to default to its own first-party apps in response to user requests
made of its voice assistant, Siri, despite opening up the ability for some third-party apps to
integrate with Siri.
454
Requests for directions will open the Apple Maps app, for example, and
requests for web searches will open the Safari app. In order to use a third-party app, users
must specify to Siri the third-party name as part of their voice command that they would like
to use. By continuing to set its apps as default in this way and reducing functionality
available to its competitors, Apple may be impeding the ability of third-party apps to compete
on level terms with Apple’s apps.
Apple appears to be slowly opening up its default ecosystem, by providing users of iOS 14
with an option to change the default app on their device for pre-installed apps for email and
web browser.
455
Apple is also facilitating better integration of third-party music and podcasts
apps with Siri beginning from iOS 14.5.
456
Enabling users to set third-party apps as default is a positive step towards providing
increased choice to consumers, as well as allowing third-party apps to better compete on
their merits. However, the ACCC is not aware of any substantive moves by Apple to enable
450
See ACCC, Digital Platform Services Inquiry Third Interim Report Issues Paper, 11 March 2021.
451
Information provided to the ACCC.
452
Information provided to the ACCC.
453
Information provided to the ACCC.
454
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 375.
455
A Hern, ‘Apple update to allow iPhone users to choose default apps’, The Guardian, 23 June 2020, accessed
24 March 2021.
456
S Axon, ‘Apple clarifies iOS default music app feature, and it’s not what people thought’, Ars Technica, 5 March 2021,
accessed 24 March 2021.
107
third-party apps to be set as defaults in broader app categories such as navigation and voice
assistants.
While there are often a number of equivalent third-party apps that could compete with the
pre-installed apps, it can be more difficult for a consumer to compare the pre-installed app
with third-party apps and make an informed choice about which app will best suit their
needs.
For example, as discussed in box 5.2, some Apple first-party apps are not listed on the App
Store. This means these apps are not able to be reviewed or rated by consumers in the App
Store, which allows comparison with rival apps, and consumers may not have easy access
to the same information about these apps, as they would about other rival apps.
A particular piece of information that some consumers care about is the type of data that the
app is collecting. In 2020, Apple announced a change to iOS 14 whereby developers will
have to create and update a label for their apps in the App Store that shows the type of data
the app is collecting, and whether it will be used to track the user. This is intended to help
consumers make more informed choices about their app selection before downloading, as
discussed in chapter 7. For Apple apps that are not listed in the App Store, this information is
provided on Apple’s website, requiring navigation through several pages, Apple > Privacy >
Features > App Store > Learn more about privacy on the App Store.
457
Third-party app
developers, such as Facebook’s WhatsApp, have raised concerns that users will be less
aware of how third-party and first-party apps compare, as they are unlikely to seek out this
information from Apple (even though it is available on the website).
458
457
Apple, About privacy information on the App Store and the choices you have to control your data, Apple Support,
18 December 2020, accessed 24 March 2021.
458
S Fischer, Scoop: WhatsApp goes after Apple over privacy label requirements’, Axios, 9 December 2020, accessed
24 March 2021.
108
6. Harms through malicious apps and complaints
handling
While the ACCC recognises that, in comparison to alternative sources of apps, apps
downloaded from the Play Store and the App Store are far less likely to harm
consumers or their devices, the ACCC has found that consumers continue to be
exposed to harm through their use of certain apps available on the major app
marketplaces.
Some malicious apps disproportionately harm certain vulnerable consumer groups,
including children. In particular, the ACCC has found that children continue to be
exposed to age-inappropriate apps and apps that mimic gambling.
The ACCC considers that both Apple and Google should take additional measures to
prevent and remove apps that harm consumers, including apps that facilitate
subscription traps and other scams, and apps that target vulnerable groups, such as
children.
The ACCC considers that consumers must have adequate access to avenues for
redress from the app marketplaces for losses caused by malicious, exploitative or
otherwise harmful apps. The internal dispute resolution mechanisms and ombudsman
scheme recommended in the DPI Final Report would assist consumers obtain that
redress.
This chapter discusses malicious, exploitative or otherwise harmful apps, and the
effectiveness of the complaints handling measures of Apple and Google which provide the
key distribution channels for apps in Australia, including harmful apps.
This chapter is structured as follows:
Sections 6.1-6.3 discuss the prevalence of apps with harmful, malicious or exploitative
features available to consumers; describe some of the harms to consumers, including
vulnerable consumer groups that result from exposure to these apps; and provide the
ACCC’s views on the balance of the obligations of the app marketplaces and of
individual developers.
Section 6.4 discusses some concerns with the complaints handling processes of the
App Store and the Play Store, and the need for robust internal and external dispute
resolution mechanisms.
109
6.1. Harmful, malicious and exploitative apps on app marketplaces
Australian consumers are concerned about the safety of children, fraud and scams, and data
breaches and hacks, among other online safety issues.
459
Apps, and features within apps,
which are designed to benefit the developer or a third party to the detriment of consumers
who have installed the app, have the potential to result in a range of consumer harms that
are reflected in these concerns.
As discussed in chapter 3, all apps are reviewed by Apple and Google before they are made
available through their respective app marketplace. Further, additional review processes
apply to apps already on the marketplace. Through their respective review processes, Apple
and Google aim to prohibit apps that facilitate the malicious targeting of consumers and their
devices, including apps that facilitate dishonest, deceptive, fraudulent or illegal activity to
derive financial gain, or gain unauthorised access to device functionality or user data.
460
Both platforms prevent the vast majority of apps containing malware from making it onto
their marketplaces,
461
and their marketplaces are generally considered much safer for
consumers than third-party sources of apps.
462
Apple and Google promote the view that strict control of their marketplaces, including the
ability to regulate the conduct of developers, is fundamental to their ability to provide
consumers with safe platforms for accessing apps. Apple CEO Tim Cook has stated that
Apple’s control of software installation on iOS devices through the App Store ensures apps
meet Apple’s high standards for privacy, performance and security.
463
Google promotes the
view that its oversight of the Play Store ensures user safety.
464
While Apple and Google protect consumers from many apps with the potential for harm, their
marketplaces also provide singular targets for persistent bad actors to get malicious apps
past the initial review processes of each marketplace.
465
Apple does not appear to publicly
report on the volume or nature of malicious apps identified on its marketplace, and Google
only appears to report on malware found on its marketplace. Below we discuss the
information the ACCC has considered regarding the availability of apps on the App Store
and Play Store that seek to exploit consumers in some way.
Anecdotal consumer feedback provided in response to an ACCC Consumer Questionnaire
indicated more than one in five respondents, or 88 of 400 consumers, had seen or
downloaded an app they considered to be ‘misleading’ or a ‘scam’ app.
466
Analysis of
consumer complaints received by the ACCC through Scamwatch, and App Store and Play
459
Consumer Policy Research Centre, Unfair Trading Practices in Digital Markets: Evidence and regulatory gaps,
December 2020, Attachment 1, pp 2728.
460
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021; Google, Developer Program Policy, Play
Console Help, 1 March 2021, accessed 24 March 2021.
461
J Bergmayer, Tending the Garden: How to Ensure That App Stores Put Users First, Public Knowledge, 23 June 2020, p 5.
For example, Google’s Google Play Protect API scans over 100 billion apps on users’ devices per day for malicious
behaviour. See Google,
Google Play Protect, accessed 24 March 2021.
462
See, for example, S Symanovich, ‘The risks of third-party app stores, Norton, 18 July 2018, accessed 24 March 2021;
RiskIQ, 2019 Mobile App Threat Landscape Report: The Mobile Ecosystem Swells, but Google Leads a Decline in
Malicious Apps, February 2020; S Voelcker and D Baker, Why There Is No Antitrust Case against Apple’s App Store: A
Response to Geradin & Katsifis, SSRN, 27 August 2020, p 44; ACM, Market study into mobile app stores, 11 April 2019,
p 102.
463
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 97.
464
Google, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 19 October 2020, pp 910.
465
J Bergmayer, Tending the Garden: How to Ensure That App Stores Put Users First, Public Knowledge, 23 June 2020,
p 39.
466
ACCC, App marketplaces report Consumer questionnaire responses, 27 November 2020.
110
Store reviews, also indicate apps with the potential to harm consumers are present on both
marketplaces.
467
Harmful, malicious and exploitative apps often use dark patterns to manipulate app users.
Dark patterns are techniques used in the design of websites and apps to take advantage of
behavioural biases to coerce, steer, or deceive consumers into making unintended and
potentially harmful decisions.
468
A 2020 analysis of dark patterns in 240 ‘free’ apps on the
Play Store found that 95% contained one or more type of dark pattern, with an average of at
least seven different types of deceiving interfaces per app.
469
While the majority of dark
patterns manipulated user interfaces, in some instances more sensitive actions were
involved, such as actions resulting in unwanted data collection.
470
Results from an
experiment in which common tasks were performed to reach certain goals, such as visiting
an app’s settings page, indicated users often cannot identify the presence of certain dark
patterns.
471
Key categories of potentially harmful apps found on the App Store and Play Store are
discussed below.
6.1.1. Subscription traps
Subscription traps are services which fail to provide consumers with sufficient information or
control over ongoing, often excessive, subscriptions that offer low or no useful functionality
or are difficult to cancel, resulting in consumers feeling ‘trapped’ in the subscription.
472
Studies have shown that the cost of online subscription traps to consumers is
considerable.
473
Subscription traps in apps warrant particular scrutiny, as there are
indications that this category of malicious app continues to cause significant financial
detriment to consumers.
Both Apple and Google allow developers to offer automatic billing and trials at introductory
prices or for ‘free’.
474
App developers may find subscription-based billing models an
467
The ACCC has cited mobile app data provided by Sensor Tower Inc. Sensor Tower provides enterprise-level data on
mobile apps and publishers on the App Store and Play Store both in Australia and internationally, including download,
revenue and engagement metrics. Macro app review data in this chapter, unless otherwise stated, is based on the global
top 1,000 grossing and free apps combined (excluding duplicates) for the 2020 calendar year on each of the App Store
and Play Store. Individual app review data is also provided on a global basis and is limited to the 2020 calendar year
unless otherwise stated. All review data relied on keyword searches in negative review results i.e. reviews with a one or
two star rating. Reviews were not checked individually except where noted.
468
Organisation for Economic Co-operation and Development, OECD Digital Economy Outlook 2020, Chapter 8 - Consumer
policy in the digital transformation, accessed 24 March 2021.
469
L Geronimo et al., UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception, CHI
’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, April 2020, p 1.
470
L Geronimo et al., UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception, CHI
’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, April 2020, p 6. For example,
31% of apps contained ‘Privacy Zuckering’, as defined by Gray et al., where a user is tricked into publicly sharing more
information about themselves than intended, most commonly caused by privacy conditions accepted upon clicking some
buttons or continuing with the registration process. See C Gray et al.,
The Dark (Patterns) Side of UX Design, CHI ’18:
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, April 2018.
471
L Geronimo et al., UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception, CHI
’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, April 2020, p 2.
472
J Chandraiah,‘Fleeceware’ apps overcharge users for basic app functionality, Sophos News, 25 September 2019,
accessed 24 March 2021; J Bergmayer, Tending the Garden: How to Ensure That App Stores Put Users First, Public
Knowledge, 23 June 2020, p 38. Subscription trap apps often provide very short ‘free’ trials or a very low upfront price,
misleading information about what a subscription or in-app purchase will include, and use dark patterns such as confusing
subscription buttons.
473
Danish Competition and Consumer Authority, Well-functioning markets: Misleading consumers online is a cross-border
issue, 13 August 2018, p 4.
474
Google, Subscriptions, Play Console Help, accessed 24 March 2021; Android Developers, Google Play’s billing system
overview, 6 October 2020, accessed 24 March 2021; Apple, Auto-renewable Subscriptions, App Store Developer,
accessed 24 March 2021. For example, on the Play Store, ‘NordVPN’ offers users a seven-day free trial prior to
purchasing or subscribing. See Google,
NordVPN: Best VPN Fast, Secure & Unlimited, Google Play, accessed
24 March 2021. On the App Store, YouTube offers a 1-month free trial for its YouTube premium service prior to being
111
attractive way to monetise their apps, due in part to the availability of these features,
475
which can be convenient and provide consumers with the ability to try subscription-based
apps for low or no upfront monetary cost.
The marketplaces provide simple processes and clear instructions for consumers to cancel
subscriptions.
476
Apple and Google updated their developer policies in 2019 and 2020
respectively to reduce the potential for misleading subscription prices and offer types. Their
respective policies require that, among other things, developers clearly and accurately
describe the duration, pricing and accessible content or service of ‘free’ trials and
introductory offers, and clearly disclose how a subscription can be managed and
cancelled.
477
However, Apple and Google’s respective policies, or marketplace enforcement of those
policies, are not preventing the listing of subscription traps, which remain present on both
marketplaces despite consumer concerns.
Subscription trap apps have the potential to harm consumers by, for example, enticing them
to sign up to a ‘free’ trial period that then transitions into a paid subscription. Often
consumers are not reminded closer to the end of the trial period and the paid subscription
renews automatically at the end of each subscription period meaning the consumer may
incur significant costs, and associated financial detriment, before the subscription is
cancelled.
478
These issues may be exacerbated where consumers face difficulties cancelling
unwanted subscriptions or obtaining refunds,
479
or when the price of the subscription is
exorbitant compared to the value provided to the consumer.
480
As discussed in box 6.1,
analysis of marketplace reviews by the ACCC found indications that apps with subscription
models may be causing issues for some consumers that use the App Store or Play Store.
Box 6.1: Potential subscription traps identified on the App Store and Play Store
ACCC analysis of consumer reviews of the top 1,000 grossing and ‘free’ apps on the App Store and
Play Store in 2020 found that the term ‘subscription’ featured in 44,156 negative App Store reviews
and 53,594 negative Play Store reviews.
481
Issues raised about a sample of apps included
consumers not appearing to have understood that they were agreeing to a subscription or the price
of the subscription, and consumers indicating they are unable to cancel. Two examples are set out
below.
charged an automatically renewing monthly subscription fee. See Apple, YouTube: Watch, Listen, Stream, Play Store
Preview, accessed 24 March 2021.
475
K Williams, ‘U.S. Subscription App Revenue Grew 21% in 2019 to $4.6 Billion’, Sensor Tower Blog, 23 January 2020,
accessed 24 March 2021; S Chan, ‘Consumer Spending in Top 100 Subscription Apps Climbed 34% to $13 Billion in
2020’, Sensor Tower Blog, 11 February 2021, accessed 24 March 2021.
476
Google, Cancel, pause, or change a subscription on Google Play, Google Play Help, accessed 24 March 2021; Apple,
How to cancel a subscription from Apple, Apple Support, 16 March 2021, accessed 24 March 2021.
477
Google, Subscriptions, Play Console Help, accessed 24 March 2021; Apple, Auto-renewable Subscriptions, App Store
Developer, accessed 24 March 2021; B Mayo, ‘Apple revamps documentation for app subscriptions, details how billing
amounts should be clearly presented to users’, 9to5Mac, 25 January 2019, accessed 24 March 2021.
478
See European Commission, Misleading << free >> trials and subscription traps for consumers in the EU,
7 September 2017, pp 3148.
479
See, for example, A Carman, ‘Chris Hemsworth’s workout app has been surprising people with $99 subscription charges’,
The Verge, 13 May 2020, accessed 24 March 2021.
480
See J Chandraiah, ‘Fleeceware apps persist on the Play Store’, Sophos News, 14 January 2020, accessed
24 March 2021.
481
Subscription issues in 2020 appear to be most prevalent in the ‘Weather’ (7%) ‘Health & fitness’ (7%), ‘Sports’ (6%) and
‘Books’ (3%) categories on the App Store and the ‘Health and fitness’ (5%) ‘Dating’ (4%), ‘Weather’ and ‘Music & audio’
(3%) categories on the Play Store, based on the number of negative reviews in each category that cited the keyword
‘subscription’.
112
QR code reader app
Some top-grossing apps on both marketplaces offer functionality that is already built into most
smartphones or is available elsewhere for ‘free’.
482
For example, a QR code reader on the App
Store charges AUD3.99 for a weekly subscription following a three-day ‘free’ trial, and offers only
limited functionality beyond the native QR code-reading feature built into iOS devices.
483
BetterMe Widget Workout & Diet app
In 2020, on the Australian App Store, the BetterMe Widget Workout & Diet iOS app, which
generated USD375,956 in gross revenue, received 112 negative reviews, with users citing
unauthorised debits, an inability to cancel their subscription and advertised services not being
provided.
484
User review dated 12 December 2020:
I don’t know how to unsubscribe from this. Apple says that I have no subscriptions to
cancel. And whenever I try to cancel on the app it crashes. This is not what I expected
when signing up for this. I don’t want to be charged I am not planning on using this app.
Please cancel my subscription!
The complexity of the guidance Apple and Google provide to developers about handling
subscriptions may contribute to some of the concerns consumers raise with subscriptions in
consumer reviews, particularly where developers may be supporting several offer types at
the same time.
485
The ACCC considers that both Apple and Google could do more to protect consumers from
the risk of potentially ongoing financial harm caused by subscription traps.
6.1.2. Other types of apps that may harm consumers
Four additional types of apps, or characteristics of apps, that have the potential to harm
consumers and which have been found on both the App Store and the Play Store, are
discussed below.
‘Real prize’ scams
Apps that represent users can earn or win real money or prizes in order to encourage app
use or spending, when in fact the user cannot obtain any such rewards, or the odds of
winning are significantly misrepresented, are a form of ‘real prize’ scam. These apps
sometimes have a ‘cash out’ minimum that users can never reach or, once users attempt to
claim a prize, records of the claim and associated credits disappear. In some instances,
advertising for an app may also exaggerate the odds of a consumer winning real prizes.
486
For example, in 2020, the ‘Puppy Town’ game app received 4,985 negative reviews on the
Play Store globally that cited the term ‘scam’, and 108 negative reviews on the Australian
App Store, with some also indicating the app was a scam.
487
While the description of the app
482
J Bergmayer, Tending the Garden: How to Ensure That App Stores Put Users First, Public Knowledge, 23 June 2020,
p 38.
483
Apple, QR Code Reader & QR Scanner, App Store Preview, accessed 24 March 2021.
484
Apple, BetterMe: Home Workout & Diet, App Store Preview, accessed 24 March 2021.
485
Apple, App Store Server Notifications, Apple Developer, accessed 24 March 2021; Apple, Handling Subscriptions Billing,
accessed 22 March 2021; Apple, Handling Refund Notifications, Apple Developer, accessed 24 March 2021; Google,
Manage you app’s orders & issue refunds, Play Console Help, accessed 24 March; Google, Billing, reporting, & order
cancellation issues, Play Console Help, accessed 24 March 2021.
486
For example, the United Kingdom Advertising Standards Authority (ASA) has ruled that an ad for an app depicting a user
winning money was misleading because it exaggerated the chances of winning prizes when using the app. See ASA,
ASA
Ruling on Lucky Go Studio Ltd, 1 April 2020, accessed 24 March 2021.
487
See Apple, Puppy Town, App Store Preview, accessed 24 March 2021.
113
and images in the Play Store listing represent that users can earn money by playing the
game, reviews suggest users are unable to ever reach the minimum amount required to
cash out earnings, suggesting the app may be a ‘real prize’ scam.
488
Bait and switch features
Apps that use bait and switch tactics mislead consumers by representing that they can
access certain features, functions or services at specific prices (or for ‘free’), when in fact
those features or functions are unavailable, must be paid for, or cost more than was
disclosed.
For example, the UK Advertising Standards Authority recently ruled that ads for two popular
game apps were misleading because their content was not reflective of the games they were
purported to feature. The ads depicted gameplay that was only accessible after a significant
amount of gameplay that was of a different style to the gameplay depicted in the ads.
489
One
of these apps, ‘Gardenscapes’, had 496,493 downloads from the Australian Play Store and
generated USD4,830,762 in revenue in 2020, and was an ‘Editor’s Choice’ app in 2021.
490
User reviews suggest some consumers who downloaded the app in early 2021 continue to
perceive a difference between the app’s advertised gameplay and the gameplay generally
available to them.
491
For example, on 2 February 2021, a Play Store review stated:
I thought this game would be a series of puzzles like all the ads I've been watching
for the past six months, but it is just another variation of the match three games. Ok
for some but not my thing. Pity the advertising was misleading.
Fake product or service scams
Some apps facilitate fake product or service scams by representing they have particular
features, functions or services, when in fact once a user pays for the app or makes the
required in-app purchase, the app does not provide the feature, function or service. Apps
identified by the ACCC that may facilitate this type of scam include the dating apps
‘MyDates’,
492
and ‘iDates’,
493
which are marketed as being ‘free’ and providing users with the
ability to pay to talk to other matched users in their geographic area. While both apps have a
high proportion of five-star ratings, common complaints raised in reviews about these apps is
that users receive a large number of ‘matches’ with other users and then pay for the ability to
communicate with those users, only to discover that most, or potentially all, matched users
are bots. In 2020, ‘MyDates’ had 23,286 downloads, was ranked 22
nd
in the ‘Social
Networking’ category and earned USD417,664 on the Australian App Store. In 2020, ‘iDates’
had 20,548 downloads, was the 8
th
highest ranked dating app and earned USD488,995 in
revenue on the Australian Play Store.
Malware in apps
ACCC analysis of negative consumer reviews using Sensor Tower supports other sources
that indicate a very low prevalence of apps containing malware (any type of code or program
that is used for a malicious purpose) on the Play Store, and an even lower prevalence on the
488
Pictures in the Play Store as of 22 March 2021 represent users can win money and ‘big prizes’ such as mobile phones or
watches. See Google, Puppy Town Merge & Win
, Google Play, accessed 24 March 2021.
489
ASA, ASA Ruling on PLR Worldwide Sales Ltd t/a Playrix, 30 September 2020, accessed 24 March 2021.
490
See Google, Gardenscapes, Google Play, accessed 24 March 2021.
491
Over the period of 1 January to 1 March 2021, negative Gardenscapes reviews on Google Play cited ‘false advertising’ 57
times, the term ‘misleading’ 90 times and included concerns about advertisements a further 191 times. Sensor Tower, App
Intelligence, accessed 24 March 2021.
492
Apple, MyDates Long lasting love, App Store Preview, accessed 24 March 2021.
493
Google, iDates Chat, Flirt with Singles & Fall in Love, Google Play, accessed 24 March 2021.
114
App Store.
494
Similarly, consumer feedback provided to the ACCC indicates a general
perception that levels of malware may be particularly low on the App Store.
495
However,
there have been instances where sophisticated malware, particularly malware that is unlikely
to be noticed and reported by users, has been identified by digital security firms on both
marketplaces.
496
Some malware facilitates the collection of user data without consent. Google’s Transparency
Report, which provides data on the prevalence of malware detected in apps on the Play
Store, indicates that spyware, a type of malware that transmits personal data off the device
without adequate notice or consent, was the most common type of malware downloaded
from the Play Store in the quarter ending September 2020,
497
with an install rate of 0.07%.
498
Given Google has approximately a 50% share of the mobile OS market in Australia,
499
and
there are over two billion Android users globally, the scale of potential detriment is sizable.
Box 6.2: Example of an app on the Play Store that appears to contain malware
The ‘Weather Home Live Radar Alerts & Widget’ Android app was downloaded 104,290 times
by consumers in Australia in 2020 and had 3,244 global negative user reviews, 68 of which
suggested the app contained malware.
500
The main issue raised by users in reviews was that the
app changed the user’s device display once installed by adding unwanted icons, promoting third-
party apps, hiding the user’s other content and making it difficult for the user to remove the app by
disabling the uninstall action on the user’s device.
User review dated 17 August 2020:
This App that I thought was the Weather Channel App hijacked my phone. It added other
Apps and changed my home screen and my icons. Had a hard time uninstalling as the
App uninstall was dimmed out. I had to force close several times and had to change the
permissions to get it uninstalled. I'm not sure why it's still in the Google play list as people
have reported this strange behavior as far back as three years ago. Scanned my phone
several times after and shows no malware or virus.
6.2. Consumer detriment attributable to apps
Like other popular digital platform services, the major app marketplaces provide a platform
that enables consumers to be targeted by bad actors. Consumer detriment from apps falls
494
For example, the ACM has noted complaints about malware spread via the App Store are rare, while a downside of
Google’s comparatively swift approval process is a higher number of apps that carry malware in the Play Store. See ACM,
Market study into mobile app stores
, 11 April 2019, p 105. Apple’s submission to the DPSI cites a 2018 report by Nokia
that found the iOS platform accounted for less than 1% of malware infections globally, compared to over 47% attributable
to Android. See Apple,
Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020,
p 13; ACCC analysis was based on keyword analysis of negative reviews of the top 1,000 free and paid apps combined
(excluding duplicates) on each of the App Store and Play Store in the 2020 calendar year. For example, no single app
category contained more than 1% total negative reviews citing the term ‘malware’ on either marketplace.
495
ACCC, App marketplaces report Consumer questionnaire responses, 27 November 2020.
496
For example, in 2019, 42 apps that contained malware facilitating ad fraud were identified on the Play Store, and 17 apps
that contained a similar type of malware were found on the App Store. See ESET,
ESET discovers Android adware
affecting millions and tracks down its developer, 24 October 2019, accessed 24 March 2021; In 2020, malware was found
in an SDK called Mintegral used to monetise apps using third-party ads, reportedly used by more than 1,200 iOS apps,
and also used by Android apps. See A Miller and D Grander, ‘
SourMint: iOS remote code execution, Android findings, and
community response’, Snyk Blog, 15 October 2020, accessed 24 March 2021. See, also L Porta, ‘Trojan malware infecting
17 apps on the App Store’, Wandera, 24 October 2019, accessed 24 March 2021.
497
This was followed by toll fraud (accounting for 7.5% of PHA installs), Trojan, phishing, SMS fraud, privilege escalation and
commercial spyware (each accounting for less than 1% of PHA installs).
498
Google, Android ecosystem security, Google Transparency Report, accessed 24 March 2021.
499
Kantar reports estimated smartphone sales shares of around 54% for Android OS and 46% for iOS for the three months
ending December 2020. See Kantar, Smartphone OS market share
, 2020, accessed 24 March 2021. StatCounter reports
estimated mobile OS shares of 54% for iOS and 46% for Android OS for December 2020, based on mobile OS shares of
webpage views. See StatCounter,
Mobile operating system market share Australia, 2021, accessed 24 March 2021.
500
Google, Weather Home - Live Radar Alerts & Widget, Google Play, accessed 24 March 2021.
115
on a continuum, with some apps putting consumers at greater risk of detriment than others,
from inconvenience to privacy violations or financial losses.
It would be difficult to accurately quantify the scale of financial detriment or other harms
incurred by Australian consumers due to apps that target consumers in the ways discussed.
For example, consumers may not be sufficiently incentivised to seek a refund for losses due
to malicious apps, particularly if losses incurred by an individual consumer are small.
However, total losses from malicious and exploitative apps incurred by Australian consumers
may be considerable. Losses from scams generally are underreported,
501
and financial
losses from malicious apps are likely to also be underreported. For example, in 2020, 4,348
Australian consumers reported a total of AUD20.5 million in losses through mobile apps,
502
and anecdotal consumer feedback provided in response to the Consumer Questionnaire
indicated that 95 respondents out of 400 had lost money to an app they considered to be a
scam app, or knew someone who had, including 21 children.
503
Further, although research in
this area is lacking, some consumers are likely to incur substantial losses from apps that
may be malicious or exploitative.
504
In addition, apps that misrepresent their purpose, functionality, content and/or age suitability,
or that otherwise manipulate user behaviour or their mobile devices, result in non-financial
harm to consumers by reducing their ability to make meaningful choices about the apps they
use and may also reduce consumers’ trust in online activity.
Box 6.3: Example of an app that may result in financial harm to consumers
‘Shaw Academy Online Courses’ is an app that enables users to undertake courses by online
learning provider Shaw Academy. Courses are available to download for free on both the App Store
and Play Store if users sign up to a ‘free trial’, or users can sign up for a subscription that requires
additional in-app purchases to access content. For example, monthly subscriptions cost AUD59.99,
and ‘Toolkits’ (course materials) and ‘E Certificates’ cost AUD59.99 each on the App Store.
505
In 2020, the app had 6,256 negative reviews on the Play Store and 2,028 negative reviews on the
App Store globally. Some of these reviews cited the terms ‘subscription’ (10.21% on the Play Store
and 17.06% on the App Store) and ‘scam’ (12.45% on the Play Store and 38.51% on the App
Store).
506
A number of users indicated they had difficulties unsubscribing from the app, suggesting individual
consumers are being charged hundreds of dollars for content and services they do not want, and
for which they may not have provided properly informed consent (and further that the app may
therefore constitute a subscription trap).
507
For example, on 25 February 2021, an Australian App Store user posted the following review:
I believe this company is a scam. After signing up for a one-month trial, I quickly realised
what they had on offer was not suited to my needs and tried to cancel. You have to
telephone them in the USA and only get a robot response, not human. The robot tries to
talk you out of cancelling with all sorts of offers but in the end I received confirmation that
my sub[scription] had been cancelledexcept that a month later they’ve taken an auto
payment from my account without authority. DONT FALL FOR THIS.
501
See ACCC, Targeting scams 2019: A review of scam activity since 2019, 22 June 2020, p xii.
502
Scamwatch, Scam statistics 2020, accessed 24 March 2021.
503
ACCC, App marketplaces report Consumer questionnaire responses, 27 November 2020.
504
See, for example, box 6.3.
505
Apple, Shaw Academy Online Courses, App Store Preview, accessed 24 March 2021.
506
Sensor Tower, App Intelligence, accessed 24 March 2021.
507
These issues may extend beyond the ‘Shaw Academy Online Courses’ app with Trustpilot currently investigating similar
consumer complaints about the company. See S Bearne, ‘
Big online learning provider faces calls for refunds after
complaints’, The Guardian, 13 June 2020, accessed 24 March 2021.
116
6.2.1. Detriment to vulnerable consumer groups
The ACCC has previously noted that certain groups of consumers are at particular risk when
engaging in online activities due to limitations with respect to, for example, their technical,
critical and social skills.
508
Some consumers are likely to be disproportionately harmed
through their use of certain apps. For example, older Australians generally have lower digital
fluency than younger age groups,
509
and children can generally be manipulated more easily
than adults.
510
The impacts of the COVID-19 pandemic may also heighten consumer harms associated with
the use of apps. For example, 47% of Australians have downloaded an app or signed up to a
new digital service due to COVID-19,
511
signalling increased reliance on apps during the
pandemic.
6.2.2. Display of age-inappropriate apps to children
Without adequate supervision and preventative measures, content and services accessible
through apps have the potential to cause significant harm to younger consumers. Children
and teenagers face a range of risks and potential harms when interacting with apps.
512
Almost half of Australian children aged six to 13 years use a smartphone, with 68% of those
using apps.
513
The ACCC recognises that parents play a crucial role in assisting their children to safely
navigate their use of apps, which cannot be replicated by the app marketplaces. For
example, in circumstances where it cannot be apparent to the app marketplace operator that
a child is accessing apps via their marketplace (such as if a child is using a parent’s device),
the marketplaces have very limited ability to restrict the child’s access to age-inappropriate
apps. However, the ACCC’s review has indicated that more could be done to ensure in-
appropriate apps are not displayed to children (one key example of a vulnerable consumer
group).
Apple and Google promote the view that apps in their ‘Family’ and ‘Kids’ sections are
appropriate for children. For example, Apple describes the ‘Kids’ section of the App Store as
‘carefully curated to be a great space for children’, and a Google disclosure to parents states
‘your trust is a priority for us’.
514
Such statements reinforce the expectation that apps in those
categories are suitable for children and do not need to be closely scrutinised. However, the
mechanisms used by the app marketplaces which are intended to prevent children from
being exposed to apps that are inappropriate for their age group due to their content,
features or data practices, appear to be inadequate in a number of ways, as discussed
below.
In Australia, users under the age of 13 are not able to create their own account to access the
Play Store or the App Store.
515
If a parent or guardian creates an account for their child
508
ACCC, Digital Platform Services Inquiry First Interim Report, 23 October 2020, p D33.
509
Deloitte, Digital Consumer Trends 2020: Unlocking lockdown (Australian edition), 2020, p 35.
510
L Geronimo et al., UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception, CHI
’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, April 2020, p 2.
511
Consumer Policy Research Centre, Unfair Trading Practices in Digital Markets: Evidence and regulatory gaps,
December 2020, p 15.
512
See, for example, eSafety Commissioner, The digital lives of Aussie teens, February 2021.
513
ACMA, Kids and mobiles: How Australian children are using mobile phones, December 2020, accessed 24 March 2021,
pp 2, 6. Many younger children also have their own mobile device or tablet, or use their parents’ devices. See J Radesky
et al.,
Young Children’s Use of Smartphones and Tablets, Pediatrics, 146 (2020).
514
Apple, Families, accessed 24 March 2021; Google, Family Link Disclosure for Parents of Children under 13 (or applicable
age in your country), accessed 24 March 2021.
515
Apple, Family Sharing and Apple ID for your child, Apple Support, 15 February 2021, accessed 24 March 2021; Google,
Age requirements on Google Accounts, Google Account Help, accessed 24 March 2021.
117
(which requires them to include the child’s date of birth), they may use parental control
software (such as the Family Link app for Play Store and the Screen Time iOS feature for
the App Store), which enables remote monitoring and management of their child’s
smartphone activities, including by requiring approval for app downloads and by setting age
rating limits on available apps.
Apple and Google both display age ratings for apps,
516
and group apps into categories,
including categories for children and some that are inappropriate for younger users, such as
‘Dating’, ‘Social Networking’ and ‘Casino’ games. Apple and Google also require apps
targeting children under 13 years to comply with additional policies or guidelines that govern
the treatment of children’s data.
517
However, while usage levels are unclear, research suggests awareness and use of parental
control software is likely to be relatively low.
518
Moreover, from 13 years, teenagers can
create their own account and access apps without restrictions, including apps rated for
adults.
519
Further, the availability of age-inappropriate apps on the App Store and Play Store
for children, discussed below, suggests some developers are failing to comply with
marketplace policies, and that marketplace oversight mechanisms are failing to identify a
proportion of these apps. On both marketplaces, developers are responsible for assigning
age ratings and categories for their apps.
520
Both Apple and Google indicate they may
review these ratings but do not commit themselves to doing so.
521
Some developers appear
to be selecting inappropriately low age ratings, inadvertently or otherwise, which are not
being identified through initial marketplace screening processes.
ACCC review has identified apps on the App Store and Play Store that appear to have
inappropriate age or content ratings.
522
For example, social casino apps and other game
apps that mimic traditional gambling are available and popular on both the App Store and
Play Store.
523
The key distinction between apps that facilitate real-money gambling and
social casino apps is that, in the case of the latter, players may wager real money but are
unable to cash out their virtual winnings for real money. While they are not subject to
516
Google uses the Australian Classification Board’s rating standards for games (G, PG, M, MA15+ and R18+) and the
International Age Rating Coalition’s generic ratings for all other apps (3+, 7+, 12+ 16+, 18+). See Google,
Apps & Games
content ratings on Google Play, Google Play Help, accessed 24 March 2021.
517
Google, Families, Play Console Help, accessed 24 March 2021; Apple, App Store Review Guidelines, 1 February 2021,
accessed 22 March 2021, guideline 1.3.
518
Ofcom, Children and parents: media use and attitudes report 2019, 4 February 2020, p 31; Family Zone, Submission to
the ACCC Digital Platform Services Inquiry Second Interim Report, 20 November 2020, p 3.
519
Adult ratings are ‘17+’ in the App Store and ‘Restricted 18+’ in the Play Store in Australia (age ratings vary by country).
520
Apple, App ratings, App Store Connect Help, accessed 24 March 2021; Google, Apps & Games content ratings on Google
Play, Google Play Help, accessed 24 March 2021.
521
Apple indicates it may review ratings selected by developers. See Apple, App Store Review Guidelines, 1 February 2021,
accessed 24 March 2021, guideline 2.3.6; Google indicates its ratings may be reviewed by the International Age Rating
Coalition (IARC). See Google,
Content Ratings, Play Console Help, accessed 24 March 2021. In Australia the IARC is
represented by the Australian Classification Board. Google states that ratings are the responsibility of app developers and
the IARC. See
Google, Apps & Games content ratings on Google Play, Google Play Help, accessed 24 March 2021.
Google also requires developers to declare a target audience, which Google may review. See Google, Designing apps for
children and families, Play Console Help, accessed 24 March 2021.
522
For example, the Play Store appears to have a number of dating apps marketed at children and teenagers, such as ‘Teen
Dating’, which is rated 18+ but the description states the app is for 1319 year olds, and ‘Teenage Chat & Dating Pro’,
which is rated 3+ but the description states the app is a teen dating and meet up app. Google, Teen Dating - Chat & Meet
,
Google Play, accessed 24 March 2021; Google, Teenage Chat & Dating Pro, Google Play, accessed 24 March 2021.
Apps that are similarly inappropriate appear on the App Store. See, for example, StreamKar Live Video Chat (rated 12+),
which has features usually restricted to the 17+ age rating such as live streaming and chatting with strangers: Apple,
StreamKar Live Video Chat, App Store Preview, accessed 24 March 2021. See, also, Episode Choose Your Story
(rated 12+) and Hometown Romance Game (rated 9+), which are story-based games aimed at teenagers with suggestive
themes that some parents may find inappropriate for the age rating: Apple,
Episode Choose Your Story, App Store
Preview, accessed 24 March 2021; Apple, Hometown Romance Game, App Store Preview, accessed 24 March 2021.
523
App Annie, The State of Mobile 2021, 2021, accessed 24 March 2021. Though casino apps only accounted for 2% of all
gaming app downloads, they generated 11% of all gaming app revenue on the App Store and Play Store combined in
2020.
118
restrictions that apply to online gambling in Australia,
524
these apps simulate real-money
gambling in their game design, as players must wager something, such as in-game coins, on
an event with uncertain odds, and are encouraged to spend money, such as through the
provision of initial allotments of free in-game currency.
These apps also mimic real-money gambling and casinos in their names and appearance,
for example depicting slot machines, coins or gaming chips.
525
In-app purchasing features
are used as part of gambling-like game mechanics, such as loot boxes,
526
and pay-to-win
features,
527
and some apps also have a social element which may further encourage users
to continue using the app. Loot boxes have been highlighted as a specific concern in games
generally.
528
At the same time, the marketplaces receive commissions on in-app payments
made in these games, creating an apparent conflict with their incentives to prevent financial
detriment associated with children accessing these types of apps.
Some of these apps on both marketplaces are rated as suitable for children, who may be
attracted to them. Of the top 1,000 ‘free’ and top 1,000 grossing casino apps on the App
Store globally (combined, excluding duplicates), 176 apps were rated appropriate for
children aged four years and above, six for those nine years and above, and 71 for
consumers aged 12 years and above.
529
For example, in the ‘Island King’ app, which is rated appropriate for children aged four years
and above on the App Store and G for General on the Play Store, users spin a wheel to win
in-game currency and progress, and can purchase additional spins with in-app payments.
530
The App Store app listing indicates that users can ‘[S]pin & [W]in’ in this ‘free slot game’.
This makes a feature of uncertain odds a central aspect of gameplay. Similarly, ‘8 Ball Pool’,
which is rated appropriate for children from four years on the App Store (whereas M for
Mature audiences on the Play Store), contains gambling-like features such as virtual slot
machines and scratch-and-win games.
531
524
For example, real-money gambling apps on both marketplaces must be free to download. Real-money gambling apps are
available on the Australian App Store, and Google intends to allow real-money gambling apps in Australia from
1 March 2021. See Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021; Google,
Developer
Program Policy Preview: Real-Money Gambling, Games, and Contests, Play Console Help, 1 March 2021, accessed
24 March 2021.
525
In Australia, the Australian Communications and Media Authority (ACMA) has responsibility for regulating online gambling
services under the Interactive Gambling Act 2001 (IGA). The ACMA does not regard casino-style games as gambling
services because they are not ‘played for money or anything else of value’ and so do not meet the IGA’s definition of a
gambling service. However, there are differences in opinion about whether in-game objects and currencies have value for
the purposes of the IGA. See Senate Environment and Communications Reference Committee,
Gaming micro-
transactions for chance-based items, 27 November 2018, pp 3, 16.
526
Loot boxes are chance-based (randomly selected) virtual items which can be redeemed in-game to receive further virtual
items.
527
J Bergmayer, Tending the Garden: How to Ensure That App Stores Put Users First, Public Knowledge, 23 June 2020, p 7.
528
See Senate Standing Committees on Environment and Communications, Gaming micro-transactions for chance-based
items, 27 November 2018; House of Representatives Standing Committee on Social Policy and Legal Affairs, Protecting
the age of innocence, February 2020. For example, in 2019 the Australian Government indicated it would continue to
examine regulatory frameworks that apply to loot boxes in video games. See Department of Infrastructure, Transport,
Regional Development and Communications,
Australian Government response to the Senate Environment and
Communications References Committee report: Gaming micro-transactions for chance-based items, 6 March 2019,
pp 23.
529
Sensor Tower, Store Intelligence, Top Apps, Casino app category data for 2020, accessed 24 March 2021. Similar
findings were made on the Play Store.
530
See Apple, Island King, App Store Preview, accessed 24 March 2021; Google, Island King, Google Play, accessed
24 March 2021.
531
Apple, 8 Ball Pool, App Store Preview, accessed 24 March 2021; Google, 8 Ball Pool, Google Play, accessed
24 March 2021.
119
Some app developers have also been found to be collecting personal information from
children, allegedly in violation of privacy laws governing children’s data, and engaging in
other harmful practices.
532
Box 6.4: Examples of apps that may cause harm to children
In 2018, 22 consumer groups alleged to the FTC that Google’s representations that apps in the
‘Family’ category of the Play Store were suitable for children were misleading, as many apps
contained age-inappropriate content or deployed unfair and deceptive advertising practices.
The complaint also alleged that many of the apps collected personal information from children
without giving notice to parents and obtaining verifiable consent, in violation of a law intended
to protect the privacy of children online. The complaint noted that parents necessarily rely on
Google’s categorisation of apps and age ratings, and would reasonably expect that apps
approved for children’s use by Google would not violate laws intended to protect this age
group.
533
In 2019, Apple and Google respectively removed three dating apps FastMeet, Meet24 and
Meet4U after the FTC alleged the apps represented in their privacy policies that they
prohibited users under the age of 13 years from using the app but failed to do so, posing a
serious health and safety risk, and appeared to be collecting personal information from
children.
534
In 2020, a coalition of 20 consumer groups alleged popular video sharing app TikTok, which is
available on both the major marketplaces, was violating an agreement to protect children’s
privacy, including by not deleting videos posted by underage users.
535
Separately, in 2021,
European consumer group members of the Bureau Européen des Unions de Consommateurs
(BEUC) alleged to the European Commission that several terms in TikTok’s ‘Terms of Service’
are unfair; TikTok fails to protect children and teenagers from hidden advertising and potentially
harmful content on its platform, and some of the information TikTok provides to users about its
collection and use of their personal data is misleading.
536
6.2.3. Apple and Google should do more to protect consumers from harmful,
malicious and exploitative apps
The apparent prevalence of harmful, malicious and exploitative apps that consumers may
reasonably expect to have been identified through initial marketplace review processes, or
ongoing marketplace surveillance processes, indicates that Apple and Google’s processes
532
For example, a 2018 analysis of 5,855 popular ‘free’ Android children’s apps found that 19% collect identifiers or other
identifiable information via SDKs. See I Reyes et al., Won’t Somebody Think of the Children”? Examining COPPA
Compliance at Scale, Proceedings on Privacy Enhancing Technologies, 3 (2018), p 63.
533
The alleged unfair and deceptive advertising practices related to manipulating children to watch advertisements or make
in-app purchases in order to advance in a game, in violation of Google’s advertising and content policies. See Centre for
Digital Democracy, Google Play Store complaint with exhibits, 19 December 2018, pp 23:
534
FTC, App Stores Remove Three Dating Apps After FTC Warns Operator about Potential COPPA, FTC Act Violations’,
6 May 2019, accessed 24 March 2021. Subsequently in 2019, Google amended its policies for children’s apps to better
ensure app developers were meeting existing Google policies and regulatory requirements for apps targeting children, with
respect to content, advertisements and the handling of personally identifiable information. See S Perez,Following FTC
complaint, Google rolls out new policies around kids’ apps on Google Play’, TechCrunch, 29 May 2019, accessed
24 March 2021.
535
N Singer, ‘TikTok Broke Privacy Promises, Children’s Groups Say’, The New York Times, 14 May 2020, accessed
24 March 2021. In 2019, TikTok had agreed to pay USD5.7 million to settle FTC allegations the company illegally collected
personal information from children, the largest civil penalty ever obtained by the Commission in a children’s privacy case.
See FTC, ‘Video Social Networking App Musical.ly Agrees to Settle FTC Allegations That it Violated Children’s Privacy
Law’, 27 February 2019, accessed 24 March 2021. These examples are from the US where, under the Children’s Online
Privacy Protection Act 1998 and the FTC’s Children’s Online Privacy Protection Rule (2013), the operators of websites and
online services (in this case, app developers) are liable for requirements regarding the collection of personal information
from children under the age of 13, rather than the app marketplaces.
536
BEUC, BEUC files complaint against TikTok for multiple EU consumer law breaches’, 16 February 2021, accessed
24 March 2021. BEUC is the umbrella group for 45 independent consumer organisations from 32 countries.
120
are failing to adequately protect consumers from harms associated with their use of certain
apps.
Individual app developers are, and should be, obligated to comply with the Australian
Consumer Law (ACL), relevant privacy laws, marketplace policies and their own terms and
conditions of service to prevent consumer detriment.
However, given the gatekeeper role performed by Apple and Google and the representations
they make to consumers about the safety and security of their marketplaces, there is a clear
case that Apple and Google should take additional measures to ensure apps on their
marketplaces do not harm their users.
Further, given their ability to monitor apps on their marketplaces and consumer feedback
about apps, Apple and Google appear well positioned to take more proactive action to
prevent and remove apps that harm consumers, including apps that facilitate subscription
traps and other scams, and apps that target vulnerable groups, such as children.
Potential measure 5: to address the risks of malicious, exploitative or otherwise
harmful apps
The ACCC considers that app marketplaces should do more to address the risks
associated with harmful or malicious apps (such as subscription traps or real prize
scams). While both Apple and Google have publicly stated their commitment to protect
consumers from harmful apps, and both have policies in place that are intended to
facilitate this, the ACCC considers that Apple and Google should take steps to more
proactively monitor those apps which have made it through their review processes and
are available on their app marketplaces for continued compliance with their marketplace
policies.
There appear to be a number of ways Apple and Google could potentially do this,
including through their monitoring of consumer app reviews and the implementation of a
process for active consideration and intervention if certain triggers are met (based on, for
example, the substantiality or duration of non-compliance, or the numbers of consumers
affected).
Given the lack of comprehensive information about the risks consumers are exposed to
when using apps, there is also an opportunity for Apple and Google to provide greater
transparency and clarity in their public reporting on the effectiveness of their measures
designed to protect consumers.
Further, proactive monitoring as set out above would enable Apple and Google to report on
malicious apps, or age-inappropriate apps that target children.
The ACCC’s findings with respect to harmful and malicious apps and the role of the app
marketplaces in the distribution of such apps are similar to findings the ACCC previously
made in the final report of the DPI. The DPI Final Report noted the ACCC’s concerns about
the increasing use of digital platforms to facilitate scam conduct, including scams that are
either unique to, or more easily facilitated by, digital platforms.
537
The ACCC’s First DPSI
Interim Report also highlighted the increase in targeting of consumers on digital platforms.
538
As set out below, the ACCC considers it important that consumers who have suffered
detriment as a result of harmful apps, including scam apps, have access to appropriate
dispute resolution processes; the application of the ACCC’s previous proposals for both
537
ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, recommendations 20 and 21, pp 504507.
538
ACCC, Digital Platform Services Inquiry First Interim Report, 23 October 2020, p 13.
121
internal dispute resolution and a digital platform ombudsman scheme, to consumer
complaints to app marketplaces is discussed below.
6.3. Other potential measures to address harmful, malicious and
exploitative apps
The ACCC considers it vital that consumer protection measures are capable of addressing
the potential for harms caused by apps that are malicious or exploitative, or harmful for
particular vulnerable consumer groups. The ACCC will continue to consider the suitability of
measures to address these issues, including any feedback received from interested parties
on the measures discussed below.
A range of measures being implemented or considered internationally are likely to be useful
for addressing harms caused by malicious and exploitative apps. These would supplement
the important programmes the e-Safety Commissioner is leading to help protect Australians
online.
539
Measures aimed at addressing dark patterns relevant to digital platforms generally, and app
marketplaces in particular, are likely to be of value. For example, relevant consumer
protection authorities, such as the ACCC, could undertake the following:
Further investigations to better understand the prevalence and characteristics of apps
that mislead consumers, and the effectiveness of prevention measures, such as through
coordinated app ‘sweeps’ by consumer protection authorities, would assist to mitigate
misleading and deceptive conduct facilitated by apps.
540
Business guidance on how existing consumer laws apply to dark patterns would assist
businesses to avoid using them. For example, the Netherlands Authority for Consumers
& Markets (ACM) has developed guidance to help businesses ensure online persuasion
techniques they use do not exploit consumers.
541
Consumer awareness campaigns and other measures to improve the digital literacy of
consumers generally may assist consumers to protect themselves when using apps. For
example, the UK’s Behavioural Insights Team has advocated for the development of
apps, or additions to the curriculum, that provide ‘training wheels’ to young people first
using social media and interacting online to counter the exploitation of consumer biases
online.
542
In Australia, important work is already being done in this area by the e-Safety
Commissioner.
543
In addition, collaboration with businesses on the development of voluntary standards
may assist to address harmful behaviour by businesses online that may not breach
existing consumer laws. For example, a ‘corporate digital responsibility’ initiative of the
German Federal Ministry of Justice and Consumer Protection encourages businesses to
exceed minimum statutory requirements and provide digital services in accordance with
key societal values such as fairness, trust and transparency.
544
Measures that assist parents to navigate their children’s use of apps are also beneficial. The
e-Safety Commissioner provides guides to social media, apps and games to assist online
539
eSafety Commissioner, Key issues, accessed 24 March 2021.
540
A ‘sweep’ is a set of checks carried out on websites or apps simultaneously to identify breaches of consumer law. See, for
example, ICPEN, International Internet Sweep Day, accessed 24 March 2021.
541
ACM, Guidelines on the protection of the online consumer, February 2020.
542
E Costa and D Halpern, The behavioural science of online harm and manipulation, and what to do about it, The
Behavioural Insights Team, 15April 2019.
543
See, for example, eSafety Commissioner, Use your device safely, accessed 24 March 2021.
544
German Federal Ministry of Justice and Consumer Protection, CDR Initiative, accessed 24 March 2021.
122
safety.
545
Other helpful sources are also available, for example, the Australian Council on
Children and the Media (ACCM) provides reviews of games and other popular apps that may
appeal to young children on its website, prepared by child development professionals,
intended to assist parents to make informed decisions about their appropriateness for
children, including whether the apps contain gambling elements.
546
The ACCM is also
undertaking research into covert tracking by popular children’s apps, with results to be
published on the ACCM’s website to better inform parents about data practices of concern
and support them to protect the privacy of their children.
547
6.4. Complaints handling processes
The ACCC recognises that the app marketplaces receive large volumes of consumer
feedback, and that some apps subject to complaints, or large numbers of negative reviews
(for example, some popular apps), are not necessarily harmful to consumers. However, it is
crucial that Apple and Google provide consumers with effective avenues to report their
concerns with apps available on their marketplace.
In some circumstances, there are clear practical reasons for the platforms to require
developers to address the complaint, such as a technical problem within an app.
A critical first step is therefore that a consumer is able to contact the owner of an app should
they have concerns or a complaint.
Box 6.5: Consumer access to developer contact details
Both Apple and Google’s policies require an app developer to ensure consumers are able to
contact the developer.
Apple requires developers to provide a link in their app listing on the App Store to the developer’s
support webpage that includes accurate and up-to-date contact information.
548
Google also requires developers to provide contact information for display in the app listing on the
Play Store. In addition, Google requires developers to respond to customer inquiries within
three business days, and within 24 hours where concerns are stated to be urgent by Google.
549
However, in relation to other types of complaints, particularly if a consumer has not received
a satisfactory response from a developer, consumers are likely to expect that, if they contact
Apple or Google directly, the marketplace will address their problem, or at a minimum
provide a clear explanation of why the marketplace has or has not taken particular actions.
The ACCC has identified a number of apparent deficiencies with the complaints handling
processes of both the App Store and Play Store, including with respect to app removal
processes, the provision of refunds and the ability of developers to access information to
support their complaints handling role. In part, these issues appear to be connected with the
extent to which the marketplaces place the onus on developers to address complaints, and
limit their own role in complaints handling.
550
545
eSafety Commissioner, The eSafety Guide, accessed 24 March 2021.
546
ACCM, Know Before You Load App Reviews, accessed 24 March 2021.
547
ACCM, Apps Can Trap, accessed 24 March 2021; The ACCMs research is funded by a grant from the Australian
Communications Consumer Action Network (ACCAN). See ACCAN, 2020 ACCAN Grants projects announced,
29 July 2020, accessed 24 March 2021.
548
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021, guideline 1.5.
549
Google, Google Play Developer Distribution Agreement, 15 April 2019, accessed 24 March 2021, para 4.7.
550
For example, of 37 consumers who indicated in response to the ACCC Consumer Questionnaire that they had lodged a
complaint with an app marketplace about a scam app, 29 were dissatisfied with how their complaint was handled.
Common reasons for dissatisfaction included not receiving a response after the report was made; the app remaining on
123
6.4.1. Deficiencies in marketplace app removal processes
Both Apple and Google reserve the right to remove third-party apps that do not comply with
marketplace policies.
551
The ACCC recognises that there may be a potential tension
between app developer concerns about being removed from the app marketplaces and the
benefits of consumers not being exposed to malicious apps.
552
However, the prevalence and
nature of complaints about harmful apps available to consumers on the marketplaces
suggests the initial review, ongoing monitoring and app removal functions of both
marketplaces are not meeting the robust standards Apple and Google purport to uphold. The
ACCC is concerned that there may be a disconnect between the public representations
made by the app marketplaces, and the effectiveness of their processes in this area, and
that this may exacerbate the harms to consumers caused by a proportion of apps.
Further, communication by the app marketplaces with consumers with respect to app
reporting and removal processes appears to be insufficient.
While both Apple and Google provide avenues for raising initial complaints with the
marketplace or developers,
553
which assists consumers to report apps that may be harmful,
neither marketplace provides clear guidance about anticipated timeframes for the resolution
of complaints, nor do they commit to updating a user about the status or outcome of their
report or request.
554
Further, Apple does not provide consumers with the ability to report an
app from within the App Store, and does not provide a clear way to directly flag that an app
may not comply with marketplace policies.
555
The ACCC is concerned that, if consumers are
not informed of the status or outcome of their complaint, they may be discouraged from
making subsequent reports about other apps or developers.
Further, in the case of the Play Store, some of Google’s guidance about consumer reviews
may create expectations for consumers that it is not meeting. Google indicates that
consumers can leave a review on the app listing after they have contacted a developer with
an issue about their app.
556
While Google does indicate the reviews are to provide feedback
to the developer and inform other users, this guidance may confuse some consumers about
the extent of Google’s oversight of each review submitted for an app. For example, some
consumers have addressed reviews to ‘Google’ or the ‘Play Store’, with the expectation that
the platform will closely monitor consumer reviews and take timely action in response to a
review raising an issue with an app that a developer has not addressed. It is not clear to the
ACCC that any such action is taking place.
557
the marketplace after the report was made; and dissatisfaction with the onerous nature of the reporting process. See
ACCC, App marketplaces report Consumer questionnaire responses, 27 November 2020.
551
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021; Google, Google Play Developer
Distribution Agreement, 15 April 2019, accessed 24 March 2021, paras 4.11, 8.
552
. Developer concerns about marketplace review processes are discussed in chapter 3.
553
For example, Play Store users can report inappropriate apps to Google through a ‘Report Inappropriate Apps’ web form.
See, also, Google, Report content issues or violations, Google Play Help, accessed 24 March 2021; Apple, Get Support,
accessed 24 March 2021. Apple provides guidance on how to contact Apple or a developer. See Apple, App Store
Support, accessed 24 March 2021.
554
For example, while useful for users, Google’s ‘Report Inappropriate Apps’ web form does not indicate if or when the user
will receive an update about their report from Google. Apple’s guidance indicates Apple will respond to a contact by phone,
chat or email but does not indicate a time period for a response. See Apple, Get Support, accessed 24 March 2021.
555
For example, Apple directs App Store users to its ‘Get Support’ website that provides a number of information pages and
contact options. See Apple, Get Support, accessed 24 March 2021, (‘What’s happening with your iPhone?’).
556
Google, Contact an Android app’s developer, Google Play Help, accessed 24 March 2021.
557
Sensor Tower Review Analysis, Play Store, ‘Shaw Academy Online Courses with Certification’ and ‘Slotomania™ Free
Slots: Casino Slot Machine Games’, negative reviews from 2010–2021, keyword, ‘Play Store’. For example, Play Store
users of ‘Shaw Academy’ and ‘Slotomania’ have posted the following reviews: ‘Can play store please have this app
removed. So many people have been scammed, including myself […]’ (Shaw Academy on 15 December 2020) and ‘It is
like 2020 education scam. They just deducted the money without conformation. Play store please Ban this app […] (Shaw
Academy on 26 November 2020) and ‘Would give it ZERO STARS…App should be pulled from Play Store as its full of
false advertising and full of glitches […]’ (Slotomania on 8 February 2018).
124
6.4.2. Inadequate consumer access to remedies
The Australian Consumer Law (ACL) provides consumers with automatic guarantees that
apply when they buy products or services.
558
These include guarantees that products will be
of acceptable quality and will match descriptions in advertising, and that products and
services will be fit for purpose.
559
A consumer can claim a remedy from the app marketplace or app developer, depending on
the circumstances, if the app does not meet the consumer guarantees. Where there is a
major failure with the app a consumer can seek their choice of a refund, repair or
replacement. A major failure of an app may include a situation where the app is significantly
different from the description provided in the app listing (for example, apps with bait and
switch characteristics), or if the app has a problem that would have stopped a reasonable
consumer from purchasing it had they known about it (for example, apps that have persistent
technical issues which significantly impede the functioning of the app, or the functioning of
the consumer’s device).
560
The ACL also prohibits conduct that is misleading or deceptive, and the making of false or
misleading representations. An app developer or app marketplace that makes a
misrepresentation about an app (for example, the app’s features or cost) may contravene
the ACL, and an affected consumer may be entitled to a remedy.
A consumer who accesses a harmful app from an app marketplace may also be entitled to a
remedy under the terms of use of the marketplace or the particular app, although this will
depend on the application of the policies or terms of the app marketplace, or the particular
scenario for which they are claiming a remedy.
The ACCC is concerned that both Apple and Google appear to place much of the
responsibility on developers for providing refunds which consumers are entitled to under the
contractual terms on which consumers' access apps through Apple and Google’s respective
app marketplaces, and seek to limit their own role in refunds processes, while at the same
time promoting the value of their centralised purchase systems for consumers.
561
On the Play Store, within an initial period of 48 hours, consumers may be able to access a
refund by contacting Google if they are dissatisfied with an app, in-app payment or
subscription but after this period, consumers are advised to contact the developer directly to
report an issue or request a refund.
562
Apple’s guidance to consumers also indicates they
should contact the developer directly regarding app payment issues.
563
Some Play Store users can access third-party dispute resolution in limited circumstances,
while App Store users have no external avenue to access redress. If supported by their
mobile device carrier, Play Store users in Australia may pay for apps through their carrier.
564
Consumers are able to dispute app marketplace charges made through their carrier with the
558
Competition and Consumer Act 2010 (Cth) sch 2 (‘Australian Consumer Law’).
559
See ACCC, Consumer guarantees, accessed 24 March 2021.
560
ACCC, Repair, replace, refund, accessed 24 March 2021. See this website for a list of major problems with products or
services for which Australian consumers are entitled to a refund or replacement.
561
For example, Google states that Play’s billing system provides users with a safe, convenient, and consistent way to make
purchases… ensuring users can manage purchases including cancelling subscriptions and obtaining refunds. All of this
increases user trust, which in turn increases user willingness to make purchases… See Google, Submission to the ACCC
Digital Platform Services Inquiry Second Interim Report, 19 October 2020, p 9.
562
Play Store users also have 120 days to report an unauthorised charge on their account. See Google, Learn about refunds
on Google Play, Google Play Help, accessed 24 March 2021.
563
Apple, How to contact an app developer, Apple Support, 23 December 2020, accessed 24 March 2021. Apple does not
publicly indicate any initial refund period. If a consumer submits a refund request to Apple directly, Apple will convey the
request to the developer for response. Apple will then provide the consumer with an update within 48 hours before issuing
a refund (if deemed eligible). See Apple, Handling Refund Notifications, Apple Developer, accessed 24 March 2021;
Apple, Handling Subscriptions Billing, Apple Developer, accessed 24 March 2021.
564
Google, Accepted payment methods on Google Play, Google Play Help, accessed 24 March 2021.
125
Telecommunications Industry Ombudsman (TIO) if they are not satisfied with Google’s
handling of a report of unauthorised charges made through their carrier. However, Google’s
guidance on payment methods available to Australian users does not identify the TIO as an
external avenue for billing complaints,
565
and it is likely that many consumers are not aware
of this external avenue for resolving such disputes.
The ACCC considers that clear guidance about a consumer’s entitlements to access a
refund, and the pathway for doing so if a developer or the marketplace does not issue one in
a timely manner, is necessary for consumers to access refunds for app purchases,
subscriptions and in-app payments. Where such guidance is not provided, consumers are
likely to be discouraged from escalating refund requests to the marketplaces if a developer
has failed to issue a refund.
6.4.3. Communications between app marketplaces and developers
In addition, information imbalances between the app marketplaces and app developers
appear to impede complaints handling. Concerns have been raised about the extent to
which gatekeeper digital platforms such as Apple and Google control third-party access to
information and consumers.
566
In some instances, developers have been frustrated when
attempting to address consumer complaints about their apps. For example, Match Group
submits that Apple and Google take ownership of customer relationships away from app
developers and, by not making transaction and billing data available to developers, prevent
developers from adequately assisting customers in relation to refund requests, hardship
exceptions and other matters.
567
This suggests consumer access to redress would likely
improve if Apple and Google took steps to better facilitate communications between
developers and the consumers who use their apps.
Further, as discussed in chapter 3, developers have identified the potential for
inconsistencies in how Apple and Google respectively interpret and apply their terms during
the app review process, which can lead to inconsistency in how Apple and Google
respectively handle reports of apps that breach marketplaces policies. This may negatively
impact consumers as well as developers.
6.4.4. Effective internal and external dispute resolution mechanisms are
required
The ACCC considers that consumers must have adequate access to avenues for redress
from the app marketplaces for losses caused by malicious apps, low quality apps,
unauthorised billing issues and where they are otherwise entitled to a remedy under the
ACL. This includes the ability to escalate their complaints to an external body if they are not
satisfied with the outcome of marketplace dispute resolution processes.
In the ACCC’s view, Apple and Google are not achieving a balance that best serves their
users; between providing streamlined, consistent processes for consumer complaints on the
one hand, and supporting developers to fulfil the complaints handling functions required of
them by the marketplaces on the other.
As set out in chapter 3, the ACCC considers that the proposals for minimum internal dispute
resolution requirements (recommendation 22 of the DPI Final Report) and an ombudsman
scheme to resolve complaints and disputes with digital platforms (recommendation 23 of the
DPI Final Report) could address concerns raised by third party app developers about the
565
Google, Accepted payment methods on Google Play, Google Play Help, accessed 24 March 2021.
566
D Geradin and D Katsifis, The Antritrust Case Against the Apple App Store, SSRN, 19 May 2020, p 3.
567
Match Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 16;
See, also, A Sharifulin, ‘Top 7 challenges of mobile data management and analysis in App Store Connect and Google Play
Console’, AppFollow, 11 July 2019, accessed 24 March 2021.
126
app review process. The ACCC also considers that these mechanisms could address
deficiencies in how consumer complaints with the operation of apps on the App Store and
Play Store, or app billing, are dealt with.
568
For example, minimum internal dispute resolution
standards may set out a clear route for a user to directly notify the marketplace that an app
does not comply with marketplace policy, prescribed timeframes for the resolution of
complaints, and a commitment to updating a user about the status or outcome of their report
or request. Such standards could also be developed in such a way that app developers,
required by the marketplaces to address consumer complaints and authorise refunds, are
provided with sufficient information and support to do so. Importantly, these standards could
also make it clear that Apple and Google retain responsibility for addressing reports of
scams and other harmful activity facilitated by apps, and for handling complaints and
disputes that developers have not resolved.
569
As the TIO has noted, app users do not have a single pathway to help them resolve
complaints where internal dispute resolution avenues have failed.
570
The lack of robust
internal complaints handling processes by the major app marketplaces also reinforces the
merits of an external dispute resolution body for digital platforms such as Apple and Google.
The proposed Privacy code of practice (recommendation 18 of the DPI Final Report), which
would enable proactive and targeted regulation of digital platforms’ data practices (including
children’s data), inclusive of requirements to establish effective and timely mechanisms to
address consumer complaints, also has the potential to address deficiencies with the internal
dispute resolution measures of the app marketplaces.
571
568
ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, recommendations 22 and 23, pp 509510.
569
The minimum internal dispute resolution standards would set out requirements for the visibility, accessibility,
responsiveness, objectivity, confidentiality and collection of information of digital platforms internal dispute resolution
processes, and would include mechanisms for accountability for breaches. See ACCC, Digital Platforms Inquiry Final
Report, 26 July 2019, p 509.
570
TIO, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 1.
571
The ACCC recommended the privacy code for digital platforms be developed by the Office of the Australian Information
Commissioner, in consultation with industry stakeholders, and apply to all digital platforms supplying online search, social
media, and content aggregation services to Australian consumers and which meet an objective threshold regarding the
collection of Australian consumers’ personal information. See ACCC, Digital Platforms Inquiry Final Report, 26 July 2019,
recommendation 18, p 497.
127
7. Data practices
Competition issues
Apple and Google make available a range of data and analytics to third-party app
developers to help them track and measure their app performance. However, some
information may be withheld from developers leaving them at an information
disadvantage compared to Apple and Google.
Apple and Google have superior access to information about the entire app ecosystem
that enables them to monitor the performance of all apps and hence gain valuable
competitive insights. There are potential competition concerns arising from Apple and
Google’s intelligence gathering given their own apps compete in downstream app
markets.
Apple and Google may have the ability and the incentive to use information to assist
strategic or commercial decisions about first-party app development. Such conduct
may insulate first-party apps from competition, reduce developers’ incentives to
innovate, and reduce the quality and choice of apps for consumers.
Apple seeks to mitigate potential future conflict with third-party app developers by way
of its Developer Agreement that requires developers to forgo their right to
confidentiality over information they provide to Apple (aside from patents and
copyright).
Consumer issues
Many consumers express strong preferences for limitations on tracking through apps,
and data practices permitted by app marketplaces. However, the data practices of
apps available on the major app marketplaces often do not align with the data use and
privacy preferences of those consumers.
While both Apple and Google highlight the extent of control consumers have over the
collection and use of their data by app developers and other third parties, the utility of
these measures varies. Changes Apple has made to app tracking technologies,
including requirements that developers gain opt-in consent for tracking, are positive for
consumers. However, Google continues to limit the ability of consumers to opt out of
data collection, for example by not allowing users to disable a unique identifier used
for tracking. This is consistent with findings previously made by the ACCC that digital
platforms do not always provide consumers with meaningful control over the collection
and use of their data.
572
Certain consent-based measures required by the app marketplaces are not sufficient
for protecting the privacy of app users, as many consumers lack the information,
awareness and practical ability to provide informed consent for data collection
practices. The benefits of such measures are also limited by the potential for
consumers to misunderstand the extent to which Apple and Google verify disclosures
provided by app developers.
This chapter discusses how Apple and Google’s access to information about apps under
development, and the performance of third-party apps, may give rise to potential competition
concerns where information is used to inform strategic or commercial decisions about first-
party app development. In addition, this chapter discusses the extensive tracking of
572
See ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, p 374; ACCC, Digital Platform Services Inquiry First
Interim Report, 23 October 2020, p 44.
128
consumers’ activity through apps, and the adequacy of app marketplace measures intended
to provide consumers with choice and control over their data.
This chapter is structured as follows:
Section 7.1 discusses how Apple and Google’s access to data and information may
have potential impacts for competition.
Section 7.2 sets out how consumers are tracked through apps and the prevalence of
apps that facilitate intrusive data practices; the effectiveness of app marketplace notice,
consent and control measures and the respective responsibilities of the app
marketplaces and developers to protect the privacy of app users; and other measures to
address unwanted tracking.
129
7.1. Data practices impacting competition
As operators of app marketplaces and mobile operating systems, Apple and Google have
significant access to information and data about apps under development, consumer use
and engagement with apps, and the performance of third-party apps. Apple, and particularly
Google, both also have access to information from various other sources across their
respective ecosystems that they may be able to leverage to inform their strategic or
commercial decisions about first-party app development.
7.1.1. Apple and Google have many avenues to gather information from app
developers
Throughout the various stages of app development and distribution in the app marketplaces,
Apple and Google both have the opportunity to collect information about apps, app
developers and users. For example, diagnostic, analytics and usage data are collected via
development tools (if developers opt-in).
573
During the app review process, developers must provide the name, a description,
screenshots, search keywords, listing details and price information,
574
which provides Apple
and Google with early oversight about potential rival apps, or about novel concepts for apps.
While this information is necessary to review apps and may not be particularly commercially
sensitive, as discussed in chapter 3, the ACCC is aware of reports about third-party apps
being held up in the submission process or where apps are rejected, only to see Apple
subsequently release an app or built-in OS feature with similar or equivalent functionality.
The ACCC notes it is unclear what procedures or policies Apple and Google have in place to
ring-fence information collected during the app review and submission process, as
discussed further below.
Apple and Google both also require app developers to use a number of first-party systems
within their apps or within the app marketplace. For example, both Apple and Google require
the use of their billing systems to process payments in apps, as discussed in chapter 4,
which enables access to information such as customer lists, the purchasing activity of
individual users and the success of subscriptions.
575
Apple and Google also collect
information about consumers through their advertising networks, using unique identifiers as
discussed in box 7.5 below.
7.1.2. Apple and Google’s first-party apps may benefit from information
advantages over rival third-party apps
Apple and Google make available a range of data and analytics to third-party app
developers to help them track and measure their app performance, make improvements to
app quality and user experience, and for business insights such as marketing.
Apple, through App Store Connect,
576
offers developers three tools App Analytics, Sales
and Trends, and Payments and Financial Reports to measure their app's financial
performance and user engagement.
577
Apple submits that it applies its policies in a non-
573
Match Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 16.
574
Apple, Required, localizable, and editable properties, App Store Connect Help, accessed 24 March 2021. Google, Create
and set up your app, Play Console Help, accessed 24 March 2021.
575
Match Group, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 16 October 2020, p 16.
576
Apple submits it developed and uses App Store Connect software to provide app developers with comprehensive data
relating to their customer-initiated transactions and app engagement. See Apple,
Submission to the ACCC Digital Platform
Services Inquiry Second Interim Report, 2 October 2020, p 17; Apple, Gain Insights with Analytics, App Store Connect,
accessed 24 March 2021.
577
This includes metrics such as the number of times an app was viewed on the App Store, installations and re-installations,
purchases made on the App store and active devices. See Apple,
Submission to the ACCC Digital Platform Services
130
discriminatory way and that no one group of developers are given more information than
others.
578
Apple also notes it does not share users' personally identifiable information with
third-party app developers.
579
Google, through the Play Console,
580
shares data with third-party app developers to help
them understand the lifecycle of their app, from how it is discovered in the Play Store, to how
users engage with it, and what users pay for.
581
This data is generally aggregated and
anonymised to protect user privacy. Google also provides developers with access to
aggregated data to ‘…benchmark their performance across the ecosystem, for example, a
game developer could compare their user acquisition rates against similar game genres in
the same region.
582
Although app developers have access to this information, it is typically only related to their
individual app(s), whereas Apple and Google have access to information about all the apps
in their respective app marketplaces. In contrast, third-party app developers do not benefit
from the same level of information, as Apple does not allow third-party app developers to
aggregate their analytical information provided through App Analytics with other developers’
analytical information, or contribute this information to a repository for cross-developer
analytics under the Developer Program License Agreement.
583
Access to complete market information combined with Apple and Google’s vertically-
integrated positions as device and mobile operating system providers affords Apple and
Google a significant opportunity to gather and benefit from valuable competitive insights
across their extensive ecosystems. For example, Apple and Google may be able to see
which apps are successful and use this to inform the development of their own apps.
Apple and Google may also be able to leverage this information more readily than third-party
app developers due to their comparative cost and hence, pricing advantages, in developing
new apps or operating system features.
In situations where Apple and Google choose not to share information with third-party app
developers, they likely receive additional benefits. For example, the European Commission’s
preliminary investigation into Apple’s App Store rules observed that Apple’s requirement to
use its IAP system appears to disintermediate third-party developers (such as Spotify) from
customer data obtained through the billing process, and allows Apple an opportunity to
obtain valuable data about the activities and offers of its competitors.
584
Additionally, Apple and Google may collect or have access to more information about app
usage through their first-party apps, which is not made available to third-party developers.
For example, Google is able to collect usage data across most Android devices through
third-party use of Google Mobile Services (including Google Search, Google Chrome,
YouTube, and the Google Play Store), as this is pre-installed on many third-party devices.
585
Inquiry Second Interim Report, 2 October 2020, p 17; Apple, Gain Insights with Analytics, App Store Connect, accessed 24
March 2021.
578
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 18.
579
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 17.
580
Android Developers, Google Play Console, accessed 24 March 2021.
581
This data includes device information and when the device has accessed Google’s systems, in-store user activities
(searches, listing impressions), user triggered events (installs, updates, uninstalls, purchases), subscription initiation and
status, user ratings and review, app usage (app opens, game achievement), and app technical performance data (crashes
and security vulnerabilities). See Google,
Submission to the ACCC Digital Platform Services Inquiry Second Interim
Report, 19 October 2020, p 10; Google, Data Access, Play Console Help, accessed 24 March 2021.
582
Google, Data Access, Play Console Help, accessed 24 March 2021.
583
Information provided to the ACCC.
584
European Commission, ‘Antitrust: Commission opens investigations into Apple's App Store rules’, 16 June 2020, accessed
24 March 2021.
585
Android, The best of Google, right on your devices, accessed 24 March 2021.
131
In some limited cases, some Google apps may have access to information that is not shared
with all developers, such as where Google apps have direct access to its own apps’
aggregate data to undertake custom analysis.
586
However, Google notes its ability to share
some data outside Google to all developers may be limited due to ‘…legal, privacy, security
concerns, to protect Google’s confidential, proprietary information, or other business
considerations.’
587
As a result of these differences in access to information, third-party app developers may be
at a competitive disadvantage compared to Apple and Google, as discussed further in
section 7.1.3.
7.1.3. Misuse of information may stifle competition in downstream markets
for apps
Apple and Google, by way of their superior access to information about the entire app
ecosystem, as discussed above, have the ability to monitor the performance of all apps and
in doing so are likely able to gain valuable competitive insights. While such conduct may not
be anti-competitive in itself, there is potential concern given the gatekeeper positions of
Apple and Google, and the way in which they obtain information to assist strategic or
commercial decisions about first-party app development.
As academic Lina Kahn notes, an associated risk of such conduct is deterring entry and
chilling innovation in a relevant market. Where developers rely on Apple or Google to reach
customers, but also face the constant risk of Apple or Google appropriating their business
value, they may be less likely to secure funding and develop their product in the first
place.
588
Further, a study assessing how app developers reacted to perceived or actual entry
by Google found that the threat of direct competition with Google led developers to
‘significantly reduce’ updates on affected apps, and to reallocate their efforts to markets
without Google.
589
As outlined in box 7.1, Google has reportedly used Android to collect data and utilised this to
closely monitor competing apps.
586
For example, total spend or total installs in a given category of apps in a specific market. See Google, Availability of
Features and Services, Play Console Help, accessed 24 March 2021.
587
Google, Availability of Features and Services, Play Console Help, accessed 24 March 2021.
588
L Kahn, The Separation of Platforms and Commerce, Columbia Law Review, 119:4 (2019), p 1,008.
589
L Kahn, The Separation of Platforms and Commerce, Columbia Law Review, 119:4 (2019), p 1,011.
132
Box 7.1: Google and Android Lockbox
In July 2020, The Information reported that Google had been accused of selectively monitoring how
users interact with non-Google apps, to help advance its own competing apps, as part of an
internal program known as ‘Android Lockbox’.
590
Google employees reportedly must request permission to see data in some cases, and sometimes
these requests are denied. Google reportedly states it uses app data to ‘analyse and improve
services’.
591
While developers can access the same types of data as Google, they are only able to see the data
related to devices where their app is installed and if they have been given access, whereas Google
can access data across all Android devices due to the installation of Google Mobile Services on
most Android devices.
592
At a hearing for the US Subcommittee investigation, Alphabet CEO Sundar Pichai was asked about
these allegations and noted ‘… we try to understand what’s going on in [the] market and we are
aware of, you know, popularity of apps … But, in general, the primary use for that data is to
improve the health of Android.’
593
The US House Report on Competition in Digital Markets also noted complaints from app
developers that Apple leverages its control of iOS and the App Store to gather business
intelligence and enable it to better compete against third-party apps.
594
In response to the
requests for information, Match Group told the US House Subcommittee on Antitrust,
Commercial, and Administrative Law that Apple has a history of ‘closely monitoring the
success of apps in the App Store, only to copy the most successful of them and incorporate
them in new iPhones’ as a pre-installed app.
595
One example of this is discussed in box 7.2.
By adopting similar features of third-party apps, Apple is able to encourage users to stay
within its own ecosystem and leverage the benefits of this.
590
A Heath, N Bastone and A Efrati, Internal Google Program Taps Data on Rival Android Apps’, The Information,
23 July 2020, accessed, 24 March 2021.
591
A Heath, N Bastone and A Efrati, Internal Google Program Taps Data on Rival Android Apps’, The Information,
23 July 2020, accessed, 24 March 2021.
592
A Heath, N Bastone and A Efrati, Internal Google Program Taps Data on Rival Android Apps’, The Information,
23 July 2020, accessed, 24 March 2021.
593
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 218.
594
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 362.
595
Subcommittee on Antitrust, Commercial and Administrative Law of the Committee of the Judiciary, Investigation of
Competition in Digital Markets: Majority Staff Report and Recommendations, 6 October 2020, p 363.
133
Box 7.2: Memoji and Bitmoji
Bitmoji’, launched in 2014,
596
is an app that enables users to create their own personal emoji
cartoon avatar.
597
According to Sensor Tower data, Bitmoji was the most downloaded iPhone app
in the United States in 2017, and the third most downloaded app in Australia.
598
In iOS 12, released in September 2018, Apple included ‘Memoji’, a feature that enabled users to
design cartoon avatars of their face and use in messages.
In 2018, Bitmoji fell to the 7
th
and 8
th
most downloaded app in the United States and Australia
respectively. By 2019, Bitmoji was no longer in the top 25 most downloaded apps in the United
States or Australia.
599
As shown in figure 7.1 and figure 7.2, from January 2019 onwards, the
number of downloads of Bitmoji declined in Australia as did the number of active users of the app,
respectively.
Figure 7.1: Number of downloads of Bitmoji (iPhone) in Australia
600
Source: Sensor Tower data.
Figure 7.2: Weekly active users of Bitmoji (iPhone) in Australia
601
Source: Sensor Tower data.
134
As reported by The Washington Post, Apple’s former Director of App Store Review,
Phillip Shoemaker, commented, ‘The App Store … collects a vast amount of information on
which kinds of apps are successful … That data is shared widely among leaders at the tech
giant and could be used to make strategic decisions on product development.’
602
Apple appears to recognise the potential concern from app developers about such conduct,
and includes a provision in its Developer Agreement, which all developers must sign up to,
likely to mitigate potential future conflict with developers. This provision under Item 11 in the
Agreement, ‘Apple Independent Development’ states:
Nothing in this Agreement will impair Apple’s right to develop, acquire, license,
market, promote, or distribute products, software or technologies that perform the
same or similar functions as, or otherwise compete with, any other products,
software or technologies that you may develop, produce, market or distribute. In the
absence of a separate written agreement to the contrary, Apple will be free to use
any information, suggestions or recommendations you provide to Apple pursuant to
this Agreement for any purpose, subject to any applicable patents or copyrights.
603
From the ACCC’s review, the Google Play Developer Distribution Agreement does not
appear to include a similar provision.
604
In contrast, Apple requires that third-party app developers follow different obligations to
avoid being ‘copycats’ and to ‘come up with your own ideas’, because it ‘isn’t fair to your
fellow developers.’
605
As The Washington Post comments, ‘Developers have come to accept
that, without warning, Apple can make their work obsolete by announcing a new app or
feature that uses or incorporates their ideas.’
606
Both Apple and Google have been subject to speculation and legal action regarding the
adoption of similar features or releases of new apps based on intelligence gathering through
the app marketplace or operating system, as discussed in box 7.3.
596
A Hern, ‘Bitmoji: the emoji avatar app taking on Apple and Facebook, The Guardian, 17 July 2018, accessed
24 March 2021. S Emerson, ‘Apple’s Memoji is copying Bitmoji and Snapchat’, Vice, 6 May 2018, accessed
24 March 2021.
597
Apple, Bitmoji, App Store Preview, accessed 24 March 2021.
598
Sensor Tower data. Each year listed reflects the period 1 January to 31 December for the relevant year. In 2017, Bitmoji
had 2,103,969 downloads in Australia, and 31,252,535 downloads in the United States.
599
Sensor Tower data.
600
This data reflects a date range of 1 September 2014 to 28 February 2021.
601
This data reflects a date range of 1 October 2015 to 22 February 2021. Sensor Tower defines active users as any iPhone
user or iPad user (selecting a specific device is allowed) that has at least one session
in a specific time period. If a user
has more than one session in the selected time period, they will only count as one active user for that time period. A
weekly active user is a user that has at least one or more sessions within a week. See Sensor Tower,
How does Sensor
Tower recognize an Active User?, accessed 24 March 2021.
602
R Albergotti, ‘How Apple uses its App Store to copy the best ideas’, The Washington Post, 5 September 2019, accessed
24 March 2021.
603
Apple, Apple Developer Agreement, Apple Developer, accessed 24 March 2021, p 4.
604
Google, Google Play Developer Distribution Agreement, 15 April 2019, accessed 24 March 2021.
605
Apple, App Store Review Guidelines, 1 February 2021, accessed 24 March 2021.
606
R Albergotti, ‘How Apple uses its App Store to copy the best ideas’, The Washington Post, 5 September 2019, accessed
24 March 2021.
135
Box 7.3: Adoption of similar features to third-party apps
‘Sign in with Apple’ and Blix
In October 2019, app developer Blix sued Apple for patent infringement and illegal
monopolisation,
607
claiming Apple’s ‘Sign in with Apple’ feature (announced in June 2019) was
copied from an existing feature in Blix’s email management app, Blue Mail.
Blue Mail’s feature, added in August 2018, allows users to sign in to websites with an anonymous
email if they do not wish to disclose their personal email.
‘Sign in with Apple’ provides users with an option to set up an account (on an app or website) using
their Apple ID. Users can also hide their personal email when setting up an account, using Apple’s
private email relay service. Apps that use a third-party, or social login service,
608
to set up or
authenticate the user’s primary account with the app are required by Apple to offer ‘Sign in with
Apple’ as an option from 30 June 2020.
609
On 30 November 2020,
610
the US District Court for the District of Delaware dismissed some of
Blix’s claims, but directed the parties to confer before informing the court whether additional
motions regarding other claims would be filed.
611
In February 2021, Blix filed an amended
complaint regarding ‘Sign in with Apple’ and Blix’s sign-in service ‘Messaging Bridge’, claiming that
Apple infringed its patented technology within Messaging Bridge.
612
YouTube Shorts and TikTok
In September 2020, Google launched a new YouTube feature for beta testing in India called
‘YouTube Shorts’. YouTube describes the feature as ‘… a new short-form video experience for
creators and artists who want to shoot short, catchy videos using nothing but their mobile
phones.’
613
This launch follows the ban of TikTok in India in July 2020, with The Information reporting that
YouTube was able to use Lockbox data to understand the behaviour of Indian Android users on
TikTok to help speed up its launch.
614
The ACCC is concerned about the ability and incentive of both Apple and Google to use
their positions as app marketplace operators to monitor the downstream competitors to their
own first-party apps.
Such conduct has the potential to impede competition in downstream app markets by
reducing incentives for third-party app developers to innovate and pursue novel ideas for
apps, given the risk of Apple and/or Google free-riding on their development and potentially
limiting the success of their app.
In such circumstances, there are also potential downsides for consumers if there are fewer
apps in the market and/or if the quality and user experience of apps declines as a result of
third-party app developers having less incentives to invest in and improve their apps.
607
P McGee, ‘Blix calls for developers to revolt against Apple’, The Financial Times, 5 February 2020, accessed
24 March 2021.
608
For example, Facebook Login, Sign in with Twitter, Login with Amazon, and Google Sign-In.
609
Apple, Make signing in easy, Apple Developer, accessed 24 March 2021.
610
Blix Inc v Apple Inc, United States District Court for the District of Delaware, Memorandum Opinion, 30 November 2020.
611
M Allsup, ‘Apple Beats Claims that App Store Suppresses Competition’, Bloomberg Law, 1 December 2020, accessed
24 March 2021.
612
B Collins, ‘Apple accused of “bullying” app developer Blix’, Forbes, 13 February 2021, accessed 24 March 2021.
613
C Jaffe, ‘Building YouTube Shorts, a new way to watch & create on YouTube’, YouTube Official Blog, 14 September 2020,
accessed 24 March 2021.
614
A Heath, N Bastone and A Efrati, ‘Internal Google Program Taps Data on Rival Android Apps’, The Information,
23 July 2020, accessed, 24 March 2021.
136
The ACCC will continue to explore this issue during the course of the DPSI but at this stage
is of the view that that there is an opportunity to support improved competition in the market
for apps through measures that address misuse of commercially sensitive information.
Potential measure 6: to address the risk of misuse of commercially sensitive
information
There is a need for information collected by Apple and Google in their capacity as app
marketplace operators to be ring-fenced from their other operations and business
decisions. This would minimise the risk of this information being used to provide Apple
and Google with an unfair competitive advantage over third-party app developers in
downstream markets for apps.
7.2. Data practices impacting consumers
Apple and Google both set the terms on which the app marketplaces themselves, and third-
party app developers, collect and use user data. Both promote their app marketplaces as
protecting user privacy and providing control over data collection. Apple has stated it does
not seek to monetise personal data collected from users and believes privacy is a
fundamental human right, and that it uses ‘innovative privacy technologies and techniques
designed to minimise how much user data Appleor anyone elsecan access.’
615
Google
describes the tools it provides users to manage and control their data as ‘industry-
leading’.
616
Both also actively promote that they vet apps thoroughly and require developers
to provide accurate information. Each has review and surveillance processes to identify
data-intrusive apps, and rejects thousands of apps each year that have the potential to
violate user privacy.
617
However, the ACCC’s findings suggest Google, and to a lesser extent Apple, are not taking
sufficient steps to protect user privacy, and that information asymmetries and bargaining
power imbalances between consumers and the app marketplaces continue to negatively
impact the privacy of app users.
A key question for lawmakers and regulators seeking to address these issues is the
appropriate balance of obligations that should apply to third-party developers who make
apps, and to the major app marketplaces. The following discussion illuminates some of the
ways in which the current balance of responsibilities appears to be leaving app users open
to potentially invasive data practices.
7.2.1. Consumer attitudes to data collection by apps
Tracking and profiling through apps decreases consumer welfare by reducing privacy.
618
Recent surveys demonstrate persistent consumer concerns about the collection and use of
their data online. For example, responses to the ACCC’s Consumer Questionnaire identified
high levels of dissatisfaction with the information provided about the data apps collect, and
615
Apple, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 3.
616
Google, Submission to the ACCC Digital Platform Services Inquiry Second Interim Report, 19 October 2020, pp 1011.
617
For example, Apple rejected more than 150,000 apps in 2019 for violating privacy guidelines. See Apple, Submission to
the ACCC Digital Platform Services Inquiry Second Interim Report, 2 October 2020, p 12.
618
ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, p 444; Bergmayer contends that incentivising ad-supported
apps is inherently problematic, in part because ads may present a risk to user privacy, and depend on or incentivise
intrusive data-collection. J Bergmayer,
Tending the Garden: How to Ensure That App Stores Put Users First, Public
Knowledge, 23 June 2020, p 28.
137
who can access that data, although responses varied.
619
Some responses are set out in
box 7.4.
Box 7.4: Consumer comments about app marketplaces’ notice, consent and control
measures for data practices
Apple lets me control each app's access to location, microphone, camera access, etc. But
there are so many other ways that apps try to track users (for example, with fingerprinting
techniques and advertising identifiers) that make me uncomfortable.
[I would like] [s]uccinct, easy to understand statements of what the data is and who will
have access, as planned in iOS 14. But the bigger problem is the data being collected in
the first place.
I regularly get prompts from google [sic] asking about how I want the app to use my data. I
feel totally in control.
I trust Apple to ensure that data collected by third party Apps is not used for nefarious
purposes. Not so on Android, where multiple stores result in varying degrees of quality
control and generally they don't inspect the source code of App developers to ensure
safety.
The Consumer Policy Research Centre (CPRC) found most Australian consumers surveyed
(85%) consider it unfair for companies to share their personal information with other
companies, and unfair for companies to collect more information than is necessary to deliver
a product or service (88%).
620
A 2020 Deloitte survey found 78% of Australian consumers
surveyed are very or fairly concerned about how companies online use their personal data,
and many do not consider they can adequately restrict the use of their data.
621
These
findings are broadly consistent with international evidence.
622
7.2.2. Tracking of consumers through apps
Many developers monetise apps through targeted in-app display advertising, using ad
networks and advertising interfaces.
623
Targeted advertising requires the tracking of users
through direct user or contextual data,
624
and generates higher revenues than display
advertising that is not targeted.
625
Apple and Google collect data for advertising purposes
from app users and via third parties that use their services,
626
including to serve search ads
619
Of 395 responses on this issue to the ACCC’s Consumer Questionnaire, 70% (282) of respondents indicated that they
were not satisfied with the information provided. See ACCC,
App marketplaces report Consumer questionnaire
responses, 27 November 2020.
620
CPRC, CPRC 2020 Data and Technology Consumer Survey, 7 December 2020, p 4.
621
Deloitte, Digital consumer trends 2020: Unlocking lockdown, 2020, pp 3435.
622
For example, a survey of US consumers found 81% are very or somewhat concerned about the amount of data platforms
hold and considered that they acquire it to build out more comprehensive consumer profiles, and 84% agree that ‘[o]nline
platforms should be required to respect privacy laws that protect the users’ personal information so that the user cannot be
manipulated or exploited by that information. See Consumer Reports,
Platform perceptions: Consumer attitudes on
competition and fairness in online platforms, 24 September 2020, pp 2, 22. A 2020 UK Office of Communications (Ofcom)
report found many consumers are not well placed to manage their personal data online, in part because they lack
awareness of the ways in which tracking occurs. For example, 45% of consumers are not aware of information being
collected through apps. See Ofcom,
Adults' media use and attitudes report 2020, 24 June 2020, p 17.
623
Examples of ad networks include Facebook’s Audience Network and Google’s AdMob.
624
User level data includes, for example, demographics, browsing history, location and transaction history. Contextual data
includes, for example, format and location of an ad when served. Personalised targeting requires data about a specific
individual’s behaviour and interests and is more likely to involve personal information, whereas contextual targeting
requires information about the context of an ad and is less likely to involve personal information. See ACCC,
Digital
Advertising Services Inquiry Interim Report, 28 January 2021, pp 50, 59.
625
Display advertising on mobile devices is a particularly fast-growing area of display advertising, with Australian advertising
expenditure almost doubling to AUD4.2 billion from 2017 to 2019. See ACCC,
Digital Advertising Services Inquiry Interim
Report, 28 January 2021, p 59.
626
See ACCC, Digital Advertising Services Inquiry Interim Report, 28 January 2021, p 59.
138
that appear at the top of app marketplace search result lists to users through advertising
services such as Apple Search Ads and Google Ads.
627
While key mobile tracking technologies are discussed in more detail in earlier ACCC reports,
box 7.5 summarises some of the key technologies applicable to app marketplaces below.
Box 7.5: Unique identifiers and SDKs
Unique identifiers for mobile devices are strings of numbers and letters that enable user data to be
collected in de-identified form.
628
Advertisers use Apple’s Identifier for Advertisers (IDFA) and
Google’s Android Advertising ID (AAID) to track users and display targeted ads in apps.
Software Development Kits (SDKs) are configurable pieces of code that developers can include in
an app’s code to perform specific functions. Many SDKs use unique identifiers to collect user,
device and contextual data for advertising and analytics (for example, the Google Ads SDK).
Developers typically use SDKs to monetise apps by sending data to third-party advertisers and
data brokers. Some SDKs may transmit data without the developer’s knowledge as a result of
deception built into the SDK or accidental misconfiguration.
629
While unique identifiers allow data to
be collected from various sources, combining de-identified datasets can lead to the data being re-
identified.
630
SDKs and the app marketplaces
Google currently tracks consumers extensively and combines data across first and third-party apps,
its consumer-facing services and trackers on third-party websites and apps.
631
Google trackers
have been found in 92% of popular apps on the Australian Play Store.
632
Recently, Google has
taken steps to reduce the prevalence of tracking on the web.
633
Apple does not derive significant revenue from targeted advertising, and states that it does not
combine user or device data collected from Apple apps with data collected from third parties for
targeted advertising or analytics, and does not create comprehensive user data profiles across
apps and services.
634
Differences in Apple and Google’s monetisation strategies appear to influence their
treatment of app user data. Apple emphasises user privacy and security within a closed
mobile ecosystem, while Google, with its advertising-based revenue model, places less
emphasis on limiting developer access to user data and device functionality and thereby
provides users more choices for apps, including more ‘free’ and lower priced apps relative to
the App Store.
627
Apple, Apple Search Ads, accessed 24 March 2021; Google, Google Ads, accessed 24 March 2021.
628
See ACCC, Digital Advertising Services Inquiry Interim Report, 28 January 2021, p 48.
629
AppCensus, 1000 Mobile Apps in Australia: A Report for the ACCC, 24 September 2020, p 21.
630
ACCC, Digital Advertising Services Inquiry Interim Report, 28 January 2021, p 49.
631
ACCC, Digital Advertising Services Inquiry Interim Report, 28 January 2021, p 56; Google is able to, for example, link
AAIDs to advertising cookies on the same device to coordinate ads across an app and a web browser. See Google,
Advertising, Google Privacy & Terms, accessed 24 March 2021. Google states that it may collect first party data about a
user’s activities across any device through their Google Account or use of Google apps and services and combine this with
data collected indirectly (third-party data) through its extensive network of partners, which includes over two million
websites and apps that show ads through Google. Advertisers may also share their own first party data collected through
their advertising campaigns with Google when they use Google’s advertising products. See Google,
Google Privacy
Policy, 4 February 2021, accessed 24 March 2021.
632
ACCC, Digital Platform Services Inquiry First Interim Report, 23 October 2020, p 4; AppCensus, 1000 mobile apps in
Australia: a report for the ACCC, 24 September 2020, pp IIIIV. The most prevalent type of user information transmitted by
apps to third parties was the user’s AAID, following by the Android ID and location data.
633
For example, in 2020 Google announced plans to phase out third-party cookies from its Chrome browser and in 2021
pledged that it will not build alternate identifiers to track users. See D Temkin,
Charting a course towards a more privacy-
first web, Google Ads & Commerce Blog, 3 March 2021, accessed 24 March 2021.
634
Apple, Apple Advertising & Privacy, Apple Support, 13 December 2020, accessed 24 March 2021; Apple, A day in the life
of your data, 28 January 2021, p 5.
139
Data intrusive apps are prevalent on the app marketplaces
Apple and Google permit apps that facilitate extensive collection of user data by third
parties.
635
Research by Privacy International and Mobilsicher in 2019 found many Android
apps and iOS versions of popular apps share information with Facebook as soon as they are
opened, including potentially sensitive personal information.
636
A study of nearly one million
apps on the US and UK Play Stores found that, on average, apps send data to 10 third
parties.
637
Further, Google has been reported to be hosting apps that appear to violate its policies, such
as thousands that violated its prohibition on transmitting and connecting other identifiers with
the AAID without explicit user consent, including popular apps available on the Australian
Play Store.
638
In October 2020, Google removed three apps intended for children that used
certain SDKs after the International Digital Accountability Council research found versions of
those SDKs enabled the simultaneous collection of users’ AAID and Android ID, enabling
advertisers to track users over time across devices even if they reset their AAID.
639
It is
unclear whether the apps were available on the Australian Play Store in 2020. As noted in
chapter 6, Apple has also been reported to be hosting apps that violated its data policies.
7.2.3. Notice and consent measures for app data practices
Apple and Google require developers that collect user data to provide access to their privacy
policy in app listings,
640
and to provide other disclosures to users about their data practices
in response to different triggers. These are positive measures that assist consumers to make
informed choices about the apps they use. However, as discussed below and in previous
ACCC reports,
641
some consent-based measures, particularly those that seek consent for a
wide range of data practices using click wrap agreements and bundled consents, have
limitations.
642
Limitations of certain consent-based measures
Engagement with privacy policies for digital platforms and apps remains low, likely due to
their length and complexity.
643
Further, consent-based measures with take-it-or-leave-it
terms deprive consumers of a real choice with respect to whether they use a relevant service
635
G Fowler, ‘It’s the middle of the night. Do you know who your iPhone is talking to?’, The Washington Post, 28 May 2019,
accessed 24 March 2021.
636
ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, Appendix I: Overview of third-party data sharing with app
developers, p 608.
637
R Binns et al., ‘Third Party Tracking in the Mobile Ecosystem’, WebSci ’18: Proceedings of the 10
th
ACM Conference on
Web Science, May 2018.
638
S Egelman, Ad IDs behaving badly,’ AppCensus Blog, 14 February 2019, accessed 24 March 2021; Google, Ads, Play
Console Help, accessed 24 March 2021.
639
International Digital Accountability Council, IDAC researchers alert Google to policy-violating third-party data practices,
accessed 24 March 2021.
640
Google, Prepare your app for review, Play Console Help, accessed 24 March 2021; Apple, App Store Review Guidelines,
1 February 2021, accessed 24 March 2021, guideline 5.1.1(i).
641
See ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, p 394; ACCC, Digital Platform Services Inquiry First
Interim Report, 23 October 2020, p 44.
642
Click wrap agreements request consent to online terms and policies without requiring the user to fully engage with the
terms and policies of use. Bundled consent occurs where a request for consent contains several requests to collect, use
and disclose personal information without allowing the user to choose which specific requests they do or do not consent to.
See Office of the Australian Information Commissioner, Consent to the handling of personal information
, accessed
24 March 2021.
643
For example, the word count of the twenty most popular mobile apps’ privacy policies are on average 58% longer than
those in 2008 and reading privacy policies of the 20 most-used mobile apps takes 6h40m. See PN Schwab, ‘
Reading
privacy policies of the 20 most-used mobile apps takes 6h40’, IntoTheMinds, 28 May 2018, accessed 24 March 2021. See,
also, CMA, Online platforms and digital advertising market study, 1 July 2020, Appendix L, p L7. In 2016, the NCC found
reading the terms of service of all apps on an average smartphone aloud in real time took around 32 hours. See NCC,
The Consumer Council and friends read app terms for 32 hours’, 25 May 2016, accessed 24 March 2021.
140
(or product) in the first place, and whether they continue to use it after data practices are
revealed or unilaterally amended by a supplier.
644
For example, recent surveys indicate 69%
of consumers who read privacy policies accept terms that they are not comfortable with,
645
and some use apps despite concerns about their data practices.
646
Reports of confusion about the implications of changes to WhatsApp’s privacy policy, which
WhatsApp sought consent for on a take-it-or-leave-it basis, summarised in box 7.6 below,
are illustrative.
Box 7.6: WhatsApp’s privacy policy changes
In January 2021 the Facebook-owned WhatsApp messaging service announced changes to its
privacy policy, intended to account for the potential for businesses to interact with users across
Facebook apps, which would include the sharing of user data to facilitate customer service and
other interactions between consumers and businesses.
647
The changes were summarised to
hundreds of millions of users in an in-app pop-up. Many consumers interpreted the changes as
applying to private messages and groups.
648
While public discourse highlighted dissatisfaction
about the changes allowing WhatsApp to share user data with Facebook,
649
WhatsApp’s policies
had confirmed that it had been sharing data with Facebook since it changed its terms in 2016.
650
Citing ‘rumours going around’, WhatsApp subsequently published lengthier guidance about the
changes on its webpage and delayed implementation for several months.
651
Further, in the context of app designs that may provide options to opt-out, but through design
nudge consumers into consenting to privacy-intrusive settings, such as by framing a choice
not to accept a particular setting as risky, consumers may not be able to provide properly
informed consent to the use of their data.
652
The ACCC has previously raised similar concerns about the suitability of particular notice
and consent-based measures, which have been used as a means of gaining informed
consent from consumers.
653
The DPI Final Report, for example, highlighted the ACCC’s view
that consumers are limited in their ability to provide well-informed and freely given consent to
the collection, use and disclosure of their data, which digital platforms often seek through
click wrap agreements and bundled consents that are insufficient to overcome information
asymmetries between consumers and businesses online.
654
The First DPSI Interim Report
cited research indicating most consumers are unclear about what they are consenting to and
express concern about tracking online.
655
644
K Kemp, Concealed data practices and competition law: why privacy matters, European Competition Journal, 16 (2020),
p 639.
645
CPRC, CPRC 2020 Data and Technology Consumer Survey, 7 December 2020, p 18.
646
In response to a 2019 Deloitte survey, 38% of the 1,000 Australian consumers surveyed indicated they use the apps of
brands they trust the least but would cease using those apps if there was a better alternative, due to their poor privacy
practices. See Deloitte, Trust: Is there an app for that? Deloitte Australian privacy index 2019
, May 2019, p 9.
647
WhatsApp, About new business features and WhatsApp’s Privacy Policy update, accessed 24 March 2021.
648
N Statt, ‘WhatsApp to delay new privacy policy amid mass confusion about Facebook data sharing, The Verge,
15 January 2021, accessed 24 March 2021.
649
See L Newman, ‘WhatsApp Has Shared Your Data With Facebook for Years, Actually’, Wired, 8 January 2021, accessed
24 March 2021.
650
WhatsApp, WhatsApp Privacy Policy, 25 August 2016, accessed 24 March 2021.
651
WhatsApp, Answering your questions about WhatsApp’s Privacy Policy, accessed 24 March 2021.
652
NCC, Deceived by Design, 27 June 2018, p 22. The NCC provided the example of Facebook’s emphasis on the positives
of data sharing and the risks of not providing consent for the collection of biometric data as part of a facial recognition
feature offered by Facebook, in a pop-up message (mandated under the GDPR).
653
See ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, pp 27, 394; ACCC, Digital Platform Services Inquiry First
Interim Report, 23 October 2020, p 44.
654
ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, pp 394, 399.
655
ACCC, Digital Platform Services Inquiry First Interim Report, 23 October 2020, p 6.
141
Overview of app marketplace notice and consent measures
Apple and Google both require developers to disclose their use of users’ personal
information,
656
and to prompt users to grant access to certain device resources and data via
permission pop-ups.
657
In late 2020, Apple began requiring developers to disclose the data their apps collect,
including through third-party SDKs, and whether it is used to track users.
658
Disclosures
appear on app product pages prior to download as ‘privacy nutrition labels’.
659
Users may
select a label to view additional information. Some labels for popular apps are quite long. For
example, figure 7.3 shows the Facebook app label. The list of data and uses in ‘Data Linked
to You’ reportedly requires 14 screens worth of scrolling.
660
Figure 7.3: Facebook’s App Store privacy nutrition labels
Source: Apple, App Store Preview Facebook
661
656
Apple and Google have their own definitions of ‘personal information’ according to their respective privacy policies. Apple
requires app developers to identify the data their app collects, and how it is collected and used. See Apple,
App Store
Review Guidelines, 1 February 2021, accessed 24 March 2021, guideline 5.1.1(i); Google requires app developers to
disclose any access, collection, use and sharing of users’ personal and sensitive data (and to limit use of data to purposes
disclosed). See Google,
User Data, Play Console Help, accessed 24 March 2021.
657
Apple requires permission requests the first time an app attempts to access ‘protected resources’, which include Bluetooth,
Calendar, Camera/Microphone, Contacts, Face ID, Files/Folders, Health, Home, Location, MediaPlayer, Motion,
Networking, NFC, Photos, Scripting, Security, Sensors, Siri, Speech, TV and Wi-Fi. See Apple, Protected Resources
,
Apple Developer, accessed 24 March 2021. Google requires permission requests for access to ‘restricted data’, such as
contacts, and ‘restricted actions’, such as recording audio. See Android Developers,
Permissions on Android,
24 February 2021, accessed 24 March 2021. The pop-ups may provide descriptions explaining why an app needs access
to certain data or functionalities. See Apple,
Requesting Permission, Human Interface Guidelines, accessed
24 March 2021; Android Developers, Request app permissions, 25 February 2021, accessed 24 March 2021. The pop-ups
may also give users the option to allow access on a one-off basis, always or only while the app is in use. See Apple, About
privacy and Location Services in iOS and iPad OS, Apple Support, 22 February 2020, accessed 24 March 2021; From
Android 11 onwards, users have the option to grant one-time permissions. See Android Developers, Privacy in Android 11,
18 February 2021, accessed 24 March 2021.
658
Apple defines tracking as ‘linking data collected from your app about a particular end-user or device, such as a user ID,
device ID, or profile, with Third-Party Data for targeted advertising or advertising measurement purposes, or sharing data
collected from your app about a particular end-user or device with a data broker.’ See Apple,
App privacy details on the
App Store, App Store Developer, accessed 24 March 2021.
659
Apple, User Privacy and Data Use, App Store Developer, accessed 24 March 2021. Apple announced these changes
following an international effort led by the CMA, the Netherlands Authority for Consumers and Markets, and the Norwegian
Consumer Authority, to improve information available on the use of personal data by apps available in the App Store,
following ongoing work from the International Consumer Protection and Enforcement Network (ICPEN). See ICPEN, ‘
CMA
and global partners secure privacy changes to the App Store’, 11 December 2020, accessed 24 March 2021. Following
criticism from WhatsApp, on 9 December 2020 Apple clarified that the labels will also apply to Apple’s own apps. See
C Gartenberg, ‘
Apple’s privacy labels are coming to all apps, including its own’, The Verge, 9 December 2020, accessed
24 March 2021.
660
G Fowler, ‘I checked Apple’s new privacy ‘nutrition labels. Many were false.’, The Washington Post, 29 January 2021,
accessed 24 March 2021.
661
Apple, Facebook, App Store Preview, accessed 24 March 2021.
142
Notably, in late 2020 through to early 2021 Google stopped updating most of its iOS apps,
which had the effect of delaying its need to comply with Apple’s requirement to provide the
disclosure labels when an app is updated.
662
While Apple’s more stringent disclosure requirements are a positive measure that assist
consumers to make more informed choices about apps based on their data practices, the
privacy nutrition labels may encourage some developers to provide consumers with an
incorrect understanding about the collection of their data.
Developers, rather than Apple, are responsible for self-reporting all the data they or their
third-party partners collect for display in the privacy nutrition label.
663
Apple confirms via a
disclaimer on the App Privacy page of app listings that it does not verify the information
provided by developers.
In addition, Apple indicates that although developers are responsible for ensuring the
information is accurate and up to date,
664
it has confirmed that it conducts audits of
information provided and that non-compliant apps may have future updates rejected or be
removed from the App Store, according to The Washington Post.
665
However, it is unclear
whether and how Apple effectively identifies and enforces breaches. For example, The
Washington Post reported it spot-checked more than twenty apps with labels indicating they
collected no or limited data, and found more than twelve with misleading or inaccurate
labels.
666
As the US House Commerce Committee noted in a letter to Apple CEO Tim Cook,
‘[w]ithout meaningful, accurate information, Apple’s tool of illumination and transparency may
become a source of consumer confusion and harm.’
667
In comparison, Google does not require developers to provide short-form disclosures prior to
download. Google requires developers to disclose collection and use of the AAID (for
advertising and analytics) in their privacy policies,
668
and use of personal or sensitive data
that a user may not reasonably expect will be required by the app (for example, for app
functionality) must be disclosed in-app.
669
In addition, these disclosure practices do not address two key matters in relation to both the
information asymmetry and bargaining power imbalance facing consumers. Firstly, neither
Apple nor Google’s notifications provide consumers with the ability to ensure genuine opt-in
consent to practices that are, or are not, related to the functionality or content of the app.
That is, while they provide standardised information to assist consumers to better
understand what information may or may not be collected, they do not provide the ability to
opt-in or out of particular terms, leaving consumers with the binary choice of taking or
leaving a given app. Further, Google’s upfront disclosures also do not assist consumers to
determine the extent to which the collection of particular data may be specifically required for
the service to function, or extraneous to it.
Secondly, where developers are found to have breached their obligations, it is unclear what
processes the app marketplaces have in place to ensure individual app users and the
662
See A Hern, ‘Google apps feel strain as firm's privacy standoff with Apple drags on, The Guardian, 12 February 2021,
accessed 24 March 2021.
663
This is the case unless the data meets specific criteria for optional disclosure. Apple, App privacy details on the App Store,
App Store Developer, accessed 24 March 2021.
664
Apple, App privacy details on the App Store, App Store Developer, accessed 24 March 2021.
665
G Fowler, ‘I checked Apple’s new privacy ‘nutrition labels. Many were false.’, The Washington Post, 29 January 2021,
accessed 24 March 2021.
666
G Fowler, ‘I checked Apple’s new privacy ‘nutrition labels. Many were false.’, The Washington Post, 29 January 2021,
accessed 24 March 2021.
667
Congress of the United States House of Representatives, Committee on Energy and Commerce, Letter to Tim Cook, CEO,
Apple Inc., 9 February 2021, p 2.
668
Google, Ads, Play Console Help, accessed 24 March 2021.
669
Google, User Data, Play Console Help, accessed 24 March 2021.
143
broader public are informed, so that they may have the opportunity to take remedial action in
relation to the developer. This is particularly acute where such breaches may impact
vulnerable consumers, including children. As indicated in chapter 6, breaches are often
identified and publicised by third parties such as consumer protection organisations and
regulators, rather than the app marketplaces.
Developers are responsible for complying with relevant consumer laws, app marketplace
policies and the developer’s own terms and conditions, and should be liable for their
conduct. However, the ACCC also considers that app marketplaces could take more action
to ensure the accuracy of information about data practices developers provide to consumers,
particularly where they have promoted the benefits of particular disclosure measures to
consumers. In addition, where they have identified issues (such as developers that have
misrepresented their data practices to their users), the app marketplaces could ensure
consumers and the public are notified. For example, the app marketplaces could require app
developers found to have breached an app marketplace data policy to provide a disclosure
in their app listing or a pop-up message to users, for a certain period of time, after they have
addressed the breach, or could manage a webpage that lists recent breaches of app
marketplace data policies by apps.
7.2.4. Consumer control of data collection by apps
Depending on how choices to alter device settings are presented, providing consumers with
the option to opt out of certain data collection may not be sufficient to protect their privacy,
including because engagement with information about data controls available on digital
platforms is very low.
670
A 2020 CPRC survey indicated consumers often do not opt out of
data collection, as set out in box 7.7.
671
Box 7.7: CPRC 2020 Data and Technology Consumer Survey consumer use of opt-out
settings
30% of consumers reported they ‘always’ opt out of data being shared with third parties, the
most common measure ‘always’ taken to protect information.
36% of consumers ‘rarely’, ‘never’ or ‘don’t know how’ to check mobile and tablet app
permissions before downloading an app to see what the app gains access to. This is one of the
least common measures consumers take to protect personal information.
54% of consumers ‘often’ or ‘always’ deny apps permission to access information from their
mobile after installing and opening an app, and 63% ‘often’ or ‘always’ select opt-out options
where available.
The Norwegian Consumer Council (NCC) has described how the information imbalance
between consumers and companies in the ad tech system makes it extremely difficult for
consumers to opt out from tracking, even if they have the ability to do so.
672
However,
compared to consent-based measures, measures that provide users with control of their
data can be more effective for aligning data practices with consumer preferences.
670
See CMA, Online platforms and digital advertising market study: Final report, 1 July 2020, p 172; NCC, Out of control: How
consumers are exploited by the online advertising industry, 14 January 2020, p 32.
671
CPRC, CPRC 2020 Data and Technology Consumer Survey, 7 December 2020, p 21.
672
NCC, Out of control: How consumers are exploited by the online advertising industry, 14 January 2020, p 45.
144
Compared to the range of options available on web browsers,
673
consumers have limited
ability to restrict tracking by apps.
674
However, Apple and Google do provide some controls
for consumers to manage the collection of data by apps.
675
As discussed below, the ability of
consumers to control unique identifiers and other settings differs between iOS and Android.
Apple tracking controls
On iOS devices, users can adjust device settings to prevent tracking and targeted ads,
676
which will have the effect of replacing the IDFA with a string of zeroes.
677
Apple also allows
users to separately opt out of location-based advertising in device settings.
678
Apple uses
contextual information, such as device information and location data, to serve targeted ads
without using identifiers even when users have turned off ad tracking.
679
In early 2021, as an update to its App Tracking Transparency framework,
680
Apple intends to
require that developers obtain opt-in user consent to collect the IDFA by prompting
consumers the first time they use an app.
681
Rates of consumers choosing not to consent to
collection of the IDFA will likely be high given the opt-in nature of the measure, in contrast to
the limited opt-in rates for the ‘Limit Ad Tracking’ feature.
682
Apple’s ad network API
‘SKAdNetwork,
683
is likely to become the main way advertisers track conversions and
attribute ads on iOS devices.
684
SKAdNetwork limits tracking by enabling advertisers to
measure the success of their ad campaigns without the IDFA. Apple verifies ad conversions
by notifying ad networks without revealing information about the user who clicked on an ad.
These changes make it easier for consumers to prevent unwanted tracking and are a
positive step towards genuine consumer control over data collection through apps.
685
Android tracking controls
Consistent with findings previously made by the ACCC, Google continues to provide
consumers with limited control over the collection and use of their data.
686
In contrast to
673
For example, the ACCC has noted that there has been a recent trend towards browsers blocking the use of third-party
cookies. See ACCC, Digital Advertising Services Inquiry Interim Report
, 28 January 2021, p 72.
674
For example, while Google allows ad blockers on its Chrome browser, it does not allow apps that block or interfere with
another app displaying ads. See Google, Device and network abuse
, Play Console Help, accessed 24 March 2021.
675
Apple, Apple Privacy Policy, 14 December 2020, accessed 24 March 2021; Google, Google Privacy Policy,
4 February 2021, accessed 24 March 2021.
676
See Apple, Control personalized ads on the App Store, Apple News, and Stocks, Apple Support, 7 January 2021,
accessed 24 March 2021.
677
Apple, AdSupport, Apple Developer, accessed 24 March 2021.
678
Apple, Apple Advertising & Privacy, Apple Support, 13 December 2020, accessed 24 March 2021.
679
Apple, Apple Advertising & Privacy, Apple Support, 13 December 2020, accessed 24 March 2021.
680
Apple, Data Privacy day at Apple: Improving transparency and empowering users, Apple Newsroom, 27 January 2021,
accessed 24 March 2021.
681
Apple, Details for app privacy questions now available, Apple Developer, 3 September 2020, accessed 24 March 2021;
Apple, iOS 14, accessed 24 March 2021.
682
For example, a 2019 study on cookie consent notices showed that if consumers were asked to actively opt in to third-party
tracking for personalisation and advertising, less than 0.1% of respondents agreed to be tracked. See NCC,
Out of control:
How consumers are exploited by the online advertising industry, 14 January 2020, p 44. The CMA has cited research that
only 17% of UK iOS 10 users were reported as having enabled its Limit Ad Tracking feature in its first month. See CMA,
Online platforms and digital advertising market study: Final report, 1 July 2020, p 187.
683
SKAdNetwork was created in 2018. To date, it has not been widely adopted due to the prevalence of other options that
rely on the IDFA, which are perceived to be more robust for advertisers.
684
Apple, iOS 14, accessed 24 March 2021.
685
Concerns have been raised about the potential for competitive detriment resulting from the impact of Apple’s IDFA
changes on the ability for developers and advertisers to monetise tracking are discussed. See, for example, J Koetsier,
Apple privacy change may cost Facebook, Google $25 billion over next 12 months
, Forbes, 22 January 2022, accessed
24 March 2021.
686
See ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, p 374; ACCC, Digital Platform Services Inquiry First
Interim Report, 23 October 2020, p 44.
145
Apple, Google only allows users to reset but not disable the AAID.
687
Google has not
announced any changes to AAID consent measures that are comparable to Apple’s changes
to the IDFA. Further, while Android users can select to ‘opt out of ads personalisation’ in
their account settings, this option appears to be used by consumers to a lesser extent than
Apple’s ‘Limit Ad Tracking’ feature.
688
When users opt out of ads personalisation, Android devices will still send the AAID but will
signal the user’s preference to opt out, rather than providing native platform support to limit
ad tracking.
689
This mechanism appears to require developers to check for and voluntarily
respect the consumer’s preference.
690
Technical testing by the NCC found that use of
system-level opt-out settings have very limited effects on the collection of personal data
many third parties receive the AAID even if the user opts out.
691
Similar to Apple, Google permits location-based targeting of ads even when a user has
opted to turn off personalised advertising.
692
However, in contrast with Apple, Android users
cannot disable location-based ads through any single setting and must take multiple steps to
limit or prevent location-based ads.
693
In comparison with Google, Apple provides its users with more effective and accessible
controls over whether their data can be used for ad personalisation and tracking. This is
likely to increase further with the implementation of Apple’s announced privacy settings
regarding the IDFA.
7.2.5. Consumers require greater protections from invasive tracking by apps
Apple and Google should strengthen their data policies and enforcement practices to ensure
consumers have information that is sufficiently accurate, clear and succinct enough to
enable them to provide fully informed consent for app data practices, and have adequate
control over their data. However, additional measures would also assist to protect
consumers from harmful data practices facilitated by apps.
The ACCC continues to support the following DPI Final Report recommendations:
Recommendation 20 regarding amending the CCA so that unfair contract terms are
prohibited (not just voidable) and subject to civil pecuniary penalties, which would help
address information asymmetries and power imbalances between app marketplaces and
consumers with respect to the collection, use and disclosure of their personal data by the
app marketplaces and by app developers.
694
687
CMA, Online platforms and digital advertising market study: Final report, 1 July 2020, p 186.
688
Analysis by analytics firm Singular indicates that the percentage of people who have enabled Limit Ad Tracking has
doubled on iPhones over the last four years in the US, while engagement with equivalent settings on Android has declined:
J Koetsier, ‘Privacy checkup: Limit Ad Tracking up 216% on iOS, but down 85% on Android
’, Singular, 27 March 2020,
accessed 24 March 2021.
689
There are other ‘allowed activities’, for example, contextual advertising and conversion tracking that use AAID. See
Google, Ads
, Play Console Help, accessed 24 March 2021.
690
NCC, Out of control: How consumers are exploited by the online advertising industry, 14 January 2020, p 13.
691
Mnemonic, Technical report: Out of control A review of data sharing by popular mobile apps, 14 January 2020, p 67.
692
Google, Advertising, Google Privacy & Terms, accessed 24 March 2021.
693
See, for example, B Krasnoff, ‘Android 101: How to stop location tracking’, The Verge, 25 August 2020, accessed
24 March 2021.
694
Data practices the ACCC considers to be significantly detrimental to consumers which are not expressly prohibited by the
ACL were set out in the DPI Final Report, and included businesses collecting and/or disclosing consumer data without
express informed consent, businesses failing to adequately protect consumer data, and businesses inducing consumer
consent or agreement to data collection and use by relying on long and complex contracts, or all or nothing click wrap
consents, and providing insufficient time or information that would enable consumers to properly consider the contract
terms. See ACCC, Digital Platforms Inquiry Final Report
, 26 July 2019, recommendation 20, pp 497498; The CPRC has
recently also expressed support for prohibitions on unfair trading practices to address harms related to poor data practices.
See CPRC,
Unfair Trading Practices in Digital Markets: Evidence and regulatory gaps, December 2020, p 15.
146
Recommendation 21 regarding amending the CCA to include a prohibition on certain
unfair trading practices which are not expressly prohibited by the Australian Consumer
Law, including certain practices that are significantly detrimental to consumers.
695
Regarding recommendation 20, on 6 November 2020, federal, state and territory consumer
affairs ministers agreed to strengthen the existing unfair contract term protections in the
Australian Consumer Law, including by making unfair contract terms unlawful and giving
courts the power to impose a civil penalty.
696
Regarding recommendation 21, on
6 November 2020, federal, state and territory consumer affairs ministers agreed to further
explore the problem and the extent of consumer harm arising from potential gaps in the
current law.
697
As noted in chapter 6, the ACCC considers an enforceable privacy code for digital platforms
(per recommendation 18 of the DPI Final Report) may also have merit in the context of app
marketplaces. The ACCC previously recommended that any such code require, among other
matters, that:
consumers be provided with specific, opt-in controls for any data collection that is for a
purpose other than the purpose of supplying the core consumer-facing service;
where consents relate to the collection of a child’s personal information, additional
requirements to verify that consent is given or authorised by the child’s guardian.
698
The Australian Government has confirmed it will introduce legislation enabling the
development of a binding code to apply to social media platforms and other online platforms
that trade in personal information. In particular, the Government indicated that any code
would require these entities to be more transparent about data sharing; to meet best practice
consent requirements when collecting, using and disclosing personal information; to stop
using or disclosing personal information upon request; and to include specific rules to protect
personal information of children and vulnerable groups.
699
On 12 December 2019, the Australian Government announced a review of the Privacy Act
1988 (Cth) (Privacy Act) to ensure privacy settings empower consumers and protect their
data.
700
Amendments to the Privacy Act have the potential to address several of the issues
raised in this chapter.
701
There are efforts internationally to ensure the obligations of large digital platforms reflect
their outsized significance in digital markets, including with respect to user privacy and other
695
ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, recommendation 21, p 498. As the ACCC noted in the DPI
Final Report, the scope of such a prohibition should be sufficiently defined and targeted, with appropriate legal safeguards
and guidance.
696
See Treasury, Enhancements to Unfair Contract Term Protections, accessed 24 March 2021.
697
Consumer Affairs Forum, Meeting 12: Meeting of Ministers for Consumer Affairs, 6 November 2020, accessed
24 March 2021.
698
ACCC, Digital Platforms Inquiry Final Report, 26 July 2019, recommendation 18, pp 3637.
699
Australian Government, Regulating in the digital age: Government response and implementation roadmap for the Digital
Platforms Inquiry, December 2019, p 18.
700
The Attorney-General’s Department is considering submissions received in response to its October 2020 issues paper.
See Attorney-General’s Department, Review of the Privacy Act 1988 (Cth) Issues paper
, 30 October 2020.
701
For example, the issues paper addresses the definition and scope of personal information under the Privacy Act, and
notice of and consent to the collection of personal information and pro-consumer defaults. For instance, the issues paper
identifies notice as a key component of privacy and observes it will only be effective in assisting an individual to make an
informed decision where presented in a way that can be easily understood. See Attorney-General’s Department,
Review of
the Privacy Act 1988 (Cth) Issues paper, 30 October 2020, p 37. The paper also recognises that individuals are often
unaware of what they are consenting to, in light of evidence that they do not read notices and because of the length and
complexity of terms of service. See Attorney-General’s Department,
Review of the Privacy Act 1988 (Cth) Issues paper,
30 October 2020, p 43. For example, recommendation 16 of the DPI Final Report proposed that the Privacy Act be
amended to, among other things, strengthen notification and consent requirements. See ACCC,
Digital Platforms Inquiry
Final Report, 26 July 2019, recommendation 16, p 456.
147
aspects of consumer protection. For example, the European Commission’s proposed Digital
Services Act and Digital Markets Act, are intended to create a safer digital space for users of
digital services and establish a level playing field for companies that provide digital services,
which would help address invasive data practices and other detrimental conduct by providing
legal certainty, clarification of liability and improved compliance mechanisms for certain
‘gatekeeper’ platforms such as Apple and Google.
702
The UK’s Digital Market’s Taskforce
has also proposed measures to protect user privacy, which would include specific
obligations for firms deemed to have ‘strategic market status’.
703
Increased cooperation across borders, and across consumer protection and competition
policy areas is also likely to be fundamental to effectively addressing invasive app data
practices.
704
702
The DMA would place obligations on gatekeeper platforms with respect to their collection and use of data, with fines based
on turnover for non-compliance. The DSA would include measures intended to keep users safe from illegal goods, content
or services, and ‘very large platforms’ would be subject to additional oversight, including auditing and higher standard of
transparency and accountability for their advertising practices. See European Commission,
The Digital Markets Act:
Ensuring fair and open digital markets, accessed 24 March 2021; European Commission, Digital Services Act: Deepening
the internal market and clarifying responsibilities for digital services, accessed 24 March 2021; European Commission,
Proposal for a regulation of the European Parliament and of the Council on a single market for digital services (Digital
Services Act) and amending Directive 2000/31/EC, 15 December 2020, p 2.
703
CMA, Digital Markets Taskforce, 3 April 2020, accessed 24 March 2021.
704
For example with respect to cooperation across policy areas, competition authorities clarifying that diminished privacy,
including due to concealed data practices, will be taken into account in assessments of market power. See K Kemp,
Concealed data practices and competition law: why privacy matters
, European Competition Journal, 16 (2020), p 38.
148
Glossary
Term Description
AAID
Android Advertising IDA type of persistent unique identifier used for
advertising and related purposes, which allows an Android device user’s
behaviour to be tracked over time
ABSIA
Australian Business Software Industry Association
ACCC
Australian Competition and Consumer Commission
ACL
Australian Consumer Law
ACM
Authority for Consumers and Markets, Netherlands
ACMA
Australian Communications and Media Authority
Algorithm
A sequence of instructions that performs a calculation or other problem-
solving operation when applied to defined input data. In this Report,
‘algorithm’ generally refers to the algorithms used by platforms to rank
and display content on their services
Android
Google’s operating system for supported devices, such as mobile
devices
API
Application Programming InterfaceA computing interface that allows
interactions between multiple software programs, such as apps and the
OS, for the purpose of simplifying programming
App
ApplicationA software program that performs functions online or on a
device
App developer An individual or group that creates, maintains and updates apps. An app
developer can be the same business as the app provider, or be a third-
party business commissioned by the app provider to develop the app
App Developer
Questionnaire
An online app developer questionnaire conducted by the ACCC from
September to October 2020 as part of the DPSI to provide a streamlined
process for app developers to make a submission
App marketplace
A digital distribution platform or storefront for apps that typically allows
users to search and review software titles offered electronically, and
provides associated services for app providers, app developers and
consumers
App provider
A business offering content or a service via an app under its own brand
such as through an app marketplace
App Store
The app marketplace operated by Apple for iOS devices
App Store Connect
Apple’s portal for app providers to publish, and review the performance
of, their apps on the App Store
Bundled consent
A request for consent containing several requests to collect, use and
disclose personal information without allowing the user to choose which
specific requests they do or do not consent to
CCA Competition and Consumer Act 2010 (Cth)
Click wrap agreement An agreement that requests consent to online terms of use and policies
without requiring the user to fully engage with either
149
Term Description
Closed source
Software where the source code is not published publicly nor freely
licensed
Compare to open source
CMA
Competition and Markets Authority, United Kingdom
Consumer
Questionnaire
An online consumer questionnaire conducted by the ACCC from
September to October 2020 as part of the DPSI to provide a streamlined
process for individuals to make a submission
COPPA
Children’s Online Privacy Protection Act (US)
CPRC
Consumer Policy Research Centre
Cross side network
effects
Where an increase in the number of users on one side of the platform
affects the value of the service to users on other sides of the platform
Dark pattern
An interface designed to deceive a user into performing actions they did
not intend to undertake
Direction
Ministerial direction from the Australian Government to the ACCC on
10 February 2020 to conduct an inquiry into markets for the supply of
digital platform services
DMA
The proposed Digital Markets Act (EU)
DOJ
Department of Justice, United States
DPI
Digital Platforms Inquiry—An inquiry conducted by the ACCC into digital
search engines, social media platforms and other digital content
aggregation platforms, and their effect on media and advertising
services markets
DPI Final Report
The final report of the DPI, published on 26 July 2019
DPSI
Digital Platform Services Inquiry 2020-2025The ACCC’s five-year
inquiry into the supply of digital platform services
DSA
The proposed Digital Services Act (EU)
EC
European Commission
EU
European Union
First DPSI Interim
Report
The first interim report of the DPSI, published on 23 October 2020
First-party app
An app developed, distributed, or owned by the operator of the app
marketplace or operating system
FTC
Federal Trade Commission, United States
GDPR
General Data Protection Regulation (EU), which commenced on
25 May 2018
GMS
Google Mobile Servicesa collection of Google apps, including Google
Search, Google Chrome, YouTube, and the Play Store that support
functionality across Android devices
GPS
Google Play Services or Global Positioning System depending on
context
150
Term Description
IAP
In-app paymentpayments made within an app. Payments can be for
additional features, functionality or content to be consumed within the
app, or for physical goods and services to be consumed outside the app
IARC
International Age Rating Coalition
ICPEN
International Consumer Protection and Enforcement Network
IDAC
International Digital Accountability Council
IDFA
Identifier for AdvertisersA type of persistent unique identifier used for
advertising and related purposes, which allows an iOS device user’s
behaviour to be tracked over time
iOS
Apple’s operating system for devices including the iPhone. The iPad
runs iPadOS, which is based on iOS
IoT
Internet of Thingsthe use of internet-connected technology in physical
devices that have not traditionally featured such technology, such as
cars, household appliances and speakers
MADA Mobile Application Distribution AgreementAn agreement entered into
between Google and OEMs, giving OEMs the right to pre-install GMS.
Malicious app
An app that features exploitative or opportunistic designs to the benefit
of a developer or third-party and which has the ability to result in user
harm
Malware
Any type of code or program that is used for a malicious purpose.
Malware can be distributed in several ways, including via apps
MDM
Mobile device managementtechnology that allows the remote
monitoring and administration of mobile devices
Mobile app Apps designed specifically for and installed on mobile devices such as
smartphones, tablets or watches
Mobile device
A device capable of running apps that is portable and usable while
moving, such as a smartphone, tablet or smart watch
Mobile ecosystem
Mobile operating systems and the mobile devices and software products
that make use of mobile operating systems
Multi-sided platform
A platform which is characterised by the following pair of properties:
two or more distinct types of users or parties interact on the
platform, and
an increase in usage by one type of user or party increases the
value of the platform to users or parties of another type
Native app
An app developed for use on a particular platform or device
Compare to web app
NCC
Norwegian Consumer Council
Network effects
The effect whereby the more users there are on a platform, the more
valuable that platform tends to be for its users
Also see cross side network effects
151
Term Description
NFC
Near field communication—Technology that allows devices within a few
centimetres of each other to exchange information wirelessly, and is
used, amongst other things, to facilitate ‘tap-and-go’ payments through
an app on a mobile device
OAIC
Office of the Australian Information Commissioner
OEM
Original equipment manufacturerA company that manufactures and
supplies an electronic product that integrates and uses applications (for
example, Apple, Samsung, Sony, Huawei and Xiaomi)
Also referred to as a device manufacturer, manufacturer, or device
maker
Ofcom
Office of Communications, United Kingdom
Open source Software where the source code is publically available for use,
modification, or distribution
Compare to closed source
OS
Operating systemSoftware that controls the hardware and other
software on a device
P2B Regulation
Platform-to-Business Regulation (EU), which commenced on
12 July 2020
Personal information
Defined in the Privacy Act as:
Information or an opinion about an identified individual, or an
individual who is reasonably identifiable:
• whether the information or opinion is true or not, and
• whether the information or opinion is recorded in a material form or
not
Play Console
Google’s portal for app providers to publish, and review the performance
of, their apps on the Play Store
Play Store
The app marketplace operated by Google for Android devices
Pre-installed / pre-
loaded app
An app that is installed on a device prior to purchase by end-users
Privacy Act Privacy Act 1988 (Cth)
Read only app An app that allows users to view or consume content purchased outside
the app, but does not enable users to purchase content within the app
Scamwatch
A website run by the ACCC to provide information to consumers and
small businesses about how to recognise, avoid and report scams
SDK
Software Development Kit—A configurable piece of code that can be
embedded in an app’s code to perform specific functions
Sideloading
The installation of an app on a mobile device without using the device’s
official application-distribution method (that is, the app marketplace
associated with the device’s OS)
Smartphone
A mobile phone with a touch screen, variety of hardware sensors and
multimedia functionality
Third-party app
An app created by someone other than Apple or Google
152
Term Description
Third-party app
developer
An app developer that is not Apple or Google
TIO
Telecommunications Industry Ombudsman
Unbundle To separate the products and services provided by a firm that were
previously offered together
Unique identifier
A unique string of numbers and letters that identifies a mobile device
and enables data collected from the device to be associated with it
US House Report on
Competition in Digital
Markets
Majority Staff Report and Recommendations of the Investigation of
Competition in Digital Markets by the Subcommittee on Antitrust,
Commercial and Administrative Law of the Committee of the Judiciary,
published on 6 October 2020
UWB
Ultra wideband—Considered to be the ‘next-step’ from Bluetooth and
facilitates accurate, short-range proximity tracking (including better
spatial awareness) and data transfer
Web app
An app that runs on a server and is accessed through an internet
browser typically with an active internet connection rather stored locally
on a device
Compare to native app
Competition and Consumer (Price Inquiry
Digital Platforms) Direction 2020
I, Josh Frydenberg, Treasurer, give the following direction to the Australian Competition
and Consumer Commission.
Dated: 10 February 20
20
Josh Frydenberg
Treasurer
Authorised Version F2020L00130 registered 14/02/2020
Appendix A: Ministerial direction
153
Authorised Version F2020L00130 registered 14/02/2020
154
Competition and Consumer (Price InquiryDigital Platforms) Direction 2020
i
Contents
Part 1Preliminary 1
1 Name .................................................................................................................................... 1
2 Commencement ..................................................................................................................... 1
3 Authority ................................................................................................................................ 1
4 Definitions ............................................................................................................................. 1
Part 2Price inquiry into supply of digital platform services 3
5 Commission to hold an inquiry .............................................................................................. 3
6 Directions on matters to be taken into consideration in the inquiry ....................................... 3
7 Directions as to holding of the inquiry ................................................................................... 4
8 Period for completing the inquiry .......................................................................................... 4
Authorised Version F2020L00130 registered 14/02/2020
155
Authorised Version F2020L00130 registered 14/02/2020
156
Preliminary Part 1
Section 1
Competition and Consumer (Price InquiryDigital Platforms) Direction 2020
1
Part 1—Preliminary
1 Name
This instrument is the Competition and Consumer (Price InquiryDigital
Platforms) Direction 2020.
2 Commencement
(1) Each provision of this instrument specified in column 1 of the table commences,
or is taken to have commenced, in accordance with column 2 of the table. Any
other statement in column 2 has effect according to its terms.
Commencement information
Column 1
Column 2
Column 3
Provisions
Commencement
Date/Details
1. The whole of this
instrument
The day after this instrument is registered.
Note: This table relates only to the provisions of this instrument as originally made. It will
not be amended to deal with any later amendments of this instrument.
(2) Any information in column 3 of the table is not part of this instrument.
Information may be inserted in this column, or information in it may be edited, in
any published version of this instrument.
3 Authority
This instrument is made under the Competition and Consumer Act 2010.
4 Definitions
Note: Expressions have the same meaning in this instrument as in the Competition and Consumer Act 2010 as
in force from time to timesee paragraph 13(1)(b) of the Legislation Act 2003.
In this instrument:
Australian law means a law of the Commonwealth, a State, or a Territory
(whether written or unwritten).
data broker means a supplier who collects personal or other information on
persons, and sells this information to, or shares this information with, others.
digital content aggregation platform means an online system that collects
information from disparate sources and presents it to consumers as a collated,
curated product in which users may be able to customise or filter their
aggregation, or to use a search function.
digital platform services means any of the following:
(a) internet search engine services (including general search services and
specialised search services);
Authorised Version F2020L00130 registered 14/02/2020
157
Part 1 Preliminary
Section 4
2
Competition and Consumer (Price InquiryDigital Platforms) Direction 2020
(b) social media services;
(c) online private messaging services (including text messaging; audio
messaging and visual messaging);
(d) digital content aggregation platform services;
(e) media referral services provided in the course of providing one or more of
the services mentioned in paragraphs (a) to (d);
(f) electronic marketplace services.
electronic marketplace services means a service (including a website, internet
portal, gateway, store or marketplace) that:
(a) facilitates the supply of goods or services between suppliers and
consumers; and
(b) is delivered by means of electronic communication; and
(c) is not solely a carriage service (within the meaning of the
Telecommunications Act 1997) or solely consisting of one of more of the
following:
(i) providing access to a payment system;
(ii) processing payments.
exempt supply has the meaning given by subsection 95A(1) of the Act.
goods has the meaning given by subsection 95A(1) of the Act.
inquiry has the meaning given by subsection 95A(1) of the Act.
services has the meaning given by subsection 95A(1) of the Act.
State or Territory authority has the meaning given by subsection 95A(1) of the
Act.
supply has the meaning given by subsection 95A(1) of the Act.
the Act means the Competition and Consumer Act 2010.
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5 Commission to hold an inquiry
(1) Under subsection 95H(1) of the Act, the Commission is required to hold an
inquiry into the markets for the supply of digital platform services. The inquiry
is not to extend to any of the following:
(a) the supply of a good or service by a State or Territory authority;
(b) the supply of a good or service that is an exempt supply;
(c) reviewing the operation of any Australian law (other than the Act) relating
to communications, broadcasting, media, privacy or taxation;
(d) reviewing the operation of any program funded by the Commonwealth, or
any policy of the Commonwealth (other than policies relating to
competition and consumer protection).
(2) For the purposes of subsection 95J(1), the inquiry is to be held in relation to
goods and services of the following descriptions:
(a) digital platform services;
(b) digital advertising services supplied by digital platform service providers;
(c) data collection, storage, supply, processing and analysis services supplied
by:
(i) digital platform service providers; or
(ii) data brokers.
(3) Under subsection 95J(2), the inquiry is not to be held in relation to the supply of
goods and services by a particular person or persons.
6 Directions on matters to be taken into consideration in the inquiry
Under subsection 95J(6) of the Act, the Commission is directed to take into
consideration all of the following matters in holding the inquiry:
(a) the intensity of competition in the markets for the supply of digital
platform services, with particular regard to:
(i) the concentration of power in the markets amongst and between
suppliers; and
(ii) the behaviour of suppliers in the markets, including:
(A) the nature, characteristics and quality of the services they
offer; and
(B) the pricing and other terms and conditions they offer to
consumers and businesses; and
Example: Terms and conditions relating to data collection and use.
(iii) changes in the range of services offered by suppliers, and any
associated impacts those changes had or may have on other markets;
and
(iv) mergers and acquisitions in the markets for digital platform services;
and
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(v) matters that may act as a barrier to market entry, expansion or exit,
and the extent to which those matters act as such a barrier;
(b) practices of individual suppliers in the markets for digital platform services
which may result in consumer harm, including supplier policies relating to
privacy and data collection, management and disclosure;
(c) market trends, including innovation and technology change, that may affect
the degree of market power, and its durability, held by suppliers of digital
platform services;
(d) changes over time in the nature of, characteristics and quality of digital
platform services arising from innovation and technological change;
(e) developments in markets for the supply of digital platform services outside
Australia.
7 Directions as to holding of the inquiry
(1) Under subsection 95J(6) of the Act, the Commission is directed to do the
following in holding the inquiry:
(a) regularly monitor the markets for the supply of digital platform services for
changes in the markets, particularly focussing on the matters referred to in
section 6 of this instrument; and
(b) give to the Treasurer an interim report on the inquiry by 30 September
2020, and then further interim reports every 6 months thereafter, on:
(i) any changes observed by the Commission in the markets since the last
report; and
(ii) any other matter, within the scope of the inquiry, the Commission
believes appropriate.
(2) Under subsection 95P(3) of the Act, the Commission is directed not to make
available for public inspection, copies of any interim report until the Treasurer,
in writing, authorises the Commission to do so.
8 Period for completing the inquiry
For the purposes of subsection 95K(1) of the Act, the inquiry is to be completed,
and a report on the matter of inquiry given to the Treasurer, by no later than
31 March 2025.
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Appendix B: Apps that come pre-installed on iOS and
Android devices
iOS Android
iPhone devices
705
Google Pixel devices
706
Third-party devices
707
App Store Play Store Play Store
Messages Messages Messages
Phone Phone Google Phone
Settings Settings
Contacts Contacts Contacts
Clock Clock Clock
Calculator Calculator Calculator
Camera Google Camera
Photos Google Photos Google Photos
Calendar Google Calendar Google Calendar
FaceTime Google Duo Google Duo
Files Google Files Google Files
Safari Chrome Google Chrome
Siri Google Assistant
Mail Gmail Gmail
Maps Google Maps Google Maps
Music YouTube Music YouTube Music
News Google News Google News
Podcasts Google Podcasts Podcasts
Notes Google Keep Keep
705
Information provided to the ACCC.
706
Information provided to the ACCC.
707
Information provided to the ACCC.
162
Wallet Google Pay Google Pay
Home Google Home
TV Google TV
Voice Memos Recorder
Translate Translate
Numbers Google Sheets
Health YouTube YouTube
Apple Store Google Drive Google Drive
iTunes Store Google Docs Google Docs
Measure Google One Google One
Find My Google Google Slides
Books (as iBooks) Safety App Digital Wellbeing
Clips Downloads Google Search
Compass My Telstra Google Play Movies
GarageBand My Optus Wallpaper
iMovie Pokemon Wave Hello
Keynote
Pages
Reminders
Shortcuts
Stocks
Tips
Watch
Weather