CUSTOMER PARTICIPATION IN
CREATING SITE BRAND LOYALTY
JONNA HOLLAND is Assistant
Professor in the Department of
Marketing, University of Nebraska-
Omaha.
STACEY MENZEL BAKER is
Assistant Professor of Marketing at
Bowling Green State University,
Bowling Green, Ohio.
Jonna Holland
Stacey Menzel Baker
f
ABSTRACT
This article explores the development of an e-business marketing
model that capitalizes on customer participation and the likely
consequences of such efforts, principally site brand loyalty. A
conceptual model illustrates how consumers’ goals in visiting a
website (task or experiential) affect their propensity to be site
brand loyal and how characteristics of the site, including
personalization and community, are related to brand loyalty. The
model also shows that creating site brand loyalty leads to
predictable affective, cognitive, and behavioral outcomes from
customers, such as repeat visits to and patronage of the site, fewer
intentions to defect to competitors, and more favorable attitudes
toward the site. Case studies of corporate websites provide
empirical evidence to support the model. The paper concludes by
suggesting that customer participation in the e-business model
fundamentally changes the way brands are developed. That is,
producers no longer create an image for a brand and pass it on to
© 2001 John Wiley & Sons, Inc. and
Direct Marketing Educational Foundation, Inc.
f
JOURNAL OF INTERACTIVE MARKETING
VOLUME 15 / NUMBER 4 / AUTUMN 2001
34
the consumer; instead, the producer and
consumer are interactively creating the e-business
brand.
INTRODUCTION
In sharp contrast to the alienation wrought by
homogenized broad-cast media, sterilized mass
“culture,” and the enforced anonymity of bu-
reaucratic organizations, the Internet con-
nected people to each other and provided a
space in which the human voice would be rap-
idly rediscovered. (Levine, Locke, Searls, &
Weinberger, 2000: p. xxi.)
The above quote from The Cluetrain Manifesto
represents one of the least conventional views of
the transformational power of the Internet. The
central message of the Manifesto is that markets
are primarily conversations, and through the
Internet customers have regained the power to
participate actively in the marketing process.
This message is similar to the proclamations of
many more conventionally accepted voices in
the business literature. For example, in relation-
ship marketing, or one-to-one marketing, the
focus is on two-way interactive communication
where the customer actively participates in his/
her value creation (Duncan & Moriarty, 1998;
Peppers & Rogers, 1997).
Technology, which has fundamentally im-
pacted the way that marketers develop relation-
ships with their customers (Baker, Buttery, &
Richter-Buttery, 1998), has been a driving force
in customers’ renewed ability to participate in
the marketing process. As Baker et al. suggest
the evolution of customer participation has
come full circle from the agricultural age when
the typical exchange involved a one-to-one bar-
ter, to the Industrial Revolution when ex-
changes were characterized as one-to-many, to
the Information Age when target marketing al-
lowed for one-to-many segments, and now to
the Age of Communication where two-way in-
teractive communication allows for the building
of relationships.
Although many acknowledge that the Inter-
net is changing the way companies and individ-
uals conduct business, few recognize that the
Internet represents not just another distribu-
tion channel, retailing model, or vehicle for
advertising, but rather it may be a completely
new business model (Bambury, 1998; Deighton,
1997; Hoffman & Novak, 1996; Kalakota & Rob-
inson, 1999). The primary factor driving the
development of this new business model is the
need to capitalize on the increased capabilities
of a multimedia network that allows for a “many
to many” communication environment (Hoff-
man & Novak, 1996). It is now technologically
possible to allow customers to become active
participants in the marketing process—every-
thing from designing products to establishing
prices and creating communication vehicles
and distribution channels (Hoffman & Novak,
1996; Peppers & Rogers, 1997). However, to
fully achieve this type of participation and to
benefit from it, firms must implement new e-
business models designed around the complex
fusion of business process, enterprise applica-
tions, and new organizational structures (Kala-
kota & Robinson, 1999).
Purpose
Traditional marketing channels have either fa-
cilitated product or information flows, but what
is emerging over the Internet is an integrated
channel of interaction. Thus, a focus on engag-
ing the customer in this channel is central to
the new business model. The goal of this re-
search is to examine potential methods of en-
couraging active customer participation in the
marketing process and the likely consequences
of such efforts. The traditional marketing con-
cept of brand loyalty will be examined as a key
consequence of this type of participation. The
characteristics of the online environment that
influence the development of brand loyalty and
the resulting consequences will be outlined. A
conceptual model will be presented to contrib-
ute toward developing an e-business marketing
model that capitalizes on customer participa-
tion. Empirical support for the model is dem-
onstrated through case studies found on exist-
ing corporate websites.
CREATING SITE BRAND LOYALTY
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35
BRAND LOYALTY
Traditional Views of Brand Loyalty
Brand loyalty is a concept with which most mar-
keters are quite familiar; therefore this section
will not serve as a comprehensive review of the
literature, but rather a summary of the key
points relevant to the current research. What is
brand loyalty? In general, brand loyalty is un-
derstood to describe the characteristics of those
consumers who have a strong commitment to a
brand, because they view that brand as being
more satisfactory than the alternatives and this
evaluation is reinforced through repeated use
(Day, 1969; Jacoby & Chestnut, 1978). The lit-
erature is quite clear on what brand loyalty
means; however, there are differences of opin-
ion on its measurement. The instrumental con-
ditioning perspective views behavioral measures
such as actual purchase patterns as being the
best indicators of brand loyalty. This line of
research maintains that brand loyalty develops
from the positive reinforcement received from
trying a brand and being satisfied with it, which
leads to repeat purchase (Jacoby & Chestnut,
1978).
The problem is that behavioral measures can-
not distinguish between actual brand loyalty
(i.e., affect for the brand) and “spurious” repeat
purchase patterns that may result from conve-
nience, availability, inertia, or other factors. The
cognitive school proposes that only measures of
a consumer’s mental processes and beliefs can
make the distinction between actual brand loy-
alty and spurious behavior (Day, 1969; Lutz &
Winn, 1974). From this perspective, brand loy-
alty is the result of the consumer’s search and
attribute evaluation process, which leads to be-
liefs of brand appropriateness or superiority
and repeat purchase. An example of this is the
model put forth by O’Guinn, Allen, and Se-
menik (2000), which defines brand loyalty as a
function of experience and involvement levels.
Customers who have a high experience level
with a given product category and are highly
involved with the category will tend to be brand
loyal.
One method of resolving the debate while
capitalizing on the advantages of each approach
is to combine them. Dick and Basu (1994)
present an integrated model that demonstrates
the advantages of looking at both attitudinal
and behavioral components. Examining con-
sumers in traditional, off-line environments, the
study measured relative attitude toward the
brand as well as repeat patronage. Those con-
sumers exhibiting both high repeat patronage
and holding a high relative attitude toward the
brand were found to be brand loyal.
Brand Loyalty in the Online
Environment
Is there reason to believe that the current mea-
sures of brand loyalty can be applied to the
online environment? Although there are new
consumers discovering the Internet daily, the
number of new users is being outpaced by the
growth in new websites available (Hanson,
2000). This means that the battle for “eyeballs”
or visitors will soon shift from the current em-
phasis on attracting new users to concern with
retaining existing ones. Recognition that ob-
taining new customers to a site is not only more
difficult as online competition increases, but
also more costly, will drive managers to reem-
phasize brand loyalty (Hanson, 2000; Peppers &
Rogers, 1997).
In light of this, the new e-business models
must consider the value of favorable consumer
attitudes and repeat patronage to the website.
Online measures of these brand loyalty factors
may differ from traditional marketing environ-
ments, however. For example, not all websites
are transactional in nature, therefore measures
of “repeat patronage” that focus on purchase
may need to be altered. Differences in website
type and functions may impact the develop-
ment of brand loyalty; therefore a discussion of
the most common website models is warranted.
Types of Websites
Commercial websites may be designed for a
wide variety of functions. The first order of
distinction is between sites that are considered
portals and all other sites. Portals, also known as
gateways, are “web sites that serve as starting
points to other destinations or activities on the
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36
World Wide Web. Portals also commonly pro-
vide services such as e-mail, online chat forums
and original content” (net.lingo.com) Some of
the best known sites with the highest usage rates
are portals such as Yahoo, Excite, and AOL.
Portals are large and amorphous, and by defi-
nition often serve as a starting point as opposed
to a destination site (although they can be
both). Therefore it may be simpler to begin
examination of relevant constructs in relation
to more focused sites where consumers attempt
to “arrive” as opposed to “just pass through.”
Among typical destination sites there are
three primary models based on the method of
revenue generation (Hoffman, Novak, & Chat-
terjee, 1995):
1. Sponsored content or advertising-based
sites, which follow the traditional televi-
sion model providing free content to us-
ers and deriving revenues from advertis-
ing space sold (for example cnn.com or
whatis.com).
2. Fee-based or subscription-based sites,
which obtain revenue up front from con-
sumers and provide password-protected
access to content (for example, WSJ.com
or Forrester.com).
3. Online storefronts or transaction-based
sites, which provide product informa-
tion, take orders, payment, and arrange
for delivery (for example, amazon.com
or JCPenney.com).
4. A combination of the above.
Stickiness
Retailers have long understood the value of
keeping customers in a store longer and getting
them to return more often (Hirschman, 1981).
In the online world, this concept is called “stick-
iness” (Gillespie, Krishna, Oliver, Olsen, &
Thiel, 1999). Stickiness is “the sum of all the
web site qualities that induce visitors to remain
at the site rather than move on to another site”
(whatis.com). In other words, site stickiness is
the ability to encourage customers to stay
longer, navigate more deeply into a site, and
return more often (Gillespie et al., 1999).
How well does this concept relate to brand
loyalty? An examination of each of the elements
of stickiness is necessary. First, visit duration;ifa
consumer visits a site and stays for a longer than
average period of time, is this an indication of
brand loyalty? E-Bay has been heralded for its
ability to generate longer-than-average connect
times and is said to have a very loyal customer
base (Anders & Weber, 1999; Bradley & Porter,
2000). But longer-than-average duration at any
given site could be the result of any number of
factors. Issues such as confusing navigation,
slow connect and load times, difficulty with con-
tent, or difficult shopping and transaction sys-
tems would contribute to increased visit dura-
tion, but not to customer satisfaction. However,
if a consumer remains at a site by choice, and is
receiving a value in exchange for his/her time,
then stickiness is a positive characteristic.
How does one’s goal for being online affect
stickiness? Novak, Hoffman, and Yung (2000)
outline two types of online activity—task-ori-
ented (work, online search for product infor-
mation, and product purchase) and experien-
tial (which involves fun and recreational
activities, as well as traditional non-goal-directed
search, or “surfing”). Experiential uses of the
Web were positively correlated with time spent
online, while task-oriented activities were nega-
tively related. The authors conclude that “the
online experience does not yet offer the requi-
site levels of challenge and arousal, nor do they
induce the sense of telepresence and time dis-
tortion, necessary to create a truly compelling
online customer experience” (p. 32). It may be
as well that consumers do not desire a “compel-
ling online experience” for task-oriented activi-
ties, at least not as it is defined in the study.
Perhaps efficient, low connect times, or even
transactions that do not require visiting the site
may be preferred for task oriented activities. An
example of an efficient, yet extremely short con-
nection to a web site would be a customer with
a standard re-buy order with a supplier who
would only need to log on and click a single box
to initiate the exchange. This transaction may
contribute to customer satisfaction, but cer-
tainly not to above average duration of visit.
Stickiness may also be defined in terms of
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depth of visit, or number of web pages viewed at
a given site. In fact, some researchers (Hanson,
2000) define visit duration by number of pages
viewed, which circumvents issues of low trans-
mission speeds, slower end-user computers, and
other delays that would contribute to longer
visits, but not to positive attitudes. But it could
be argued that depth of visit does not solve all of
these issues since confusing site design could
also lead to multiple page visits. However, in
general website visitors continually make a judg-
ment as to the value of continuing on at a given
site or clicking away. Huberman, Pirolli, Pitkow,
and Lukose (1998) propose that the decision to
continue on at a site is a function of user expec-
tations and uncertainty. In their examination of
duration of visit on the Xerox company website,
they found that each consecutive page viewed
must be of increasing value for a consumer to
expect or estimate future web pages to be of
value. This function creates a sharply upward
sloping curve where ratings of current page
value must increase to increase the likelihood
that the visit will continue. When visitors first
arrive at a site they are more willing to keep
looking at additional pages even if the value of
the current page is low. Consumers seem to be
optimistic at this point that future pages will be
valuable. However, the longer the website visit,
the higher the page quality must be for the visit
to continue. This analysis leads the researchers
to the conclusion that visit duration is a good
measure of website value.
This may not always hold true, however, as
the distinction between task orientation and
experiential orientation may be relevant here. If
consumers knows what information they want,
why would they want to visit more rather than
fewer web pages in order to meet their needs?
For an efficient transaction, most customers
would prefer to arrive directly at the page they
need and to have their needs met with a few
quick clicks. However, for users with a more
experiential orientation, a site with a great deal
of value, both in terms of content breadth and
depth, as well as other factors, would most likely
invite more page viewing per visit than a site
that was less valuable to the consumer.
The final aspect of stickiness under consider-
ation is that of repeat visits. In most cases, con-
sumers who return to a particular site do so
because they expect the site to be of value to
them. There are still examples, however, of cus-
tomers who may in fact find a given site com-
pletely satisfactory, in part because a repeat visit
is not necessary. An example of this would be
the consumer who receives an e-mail notifica-
tion that a previously unavailable item can now
be shipped, requiring only an affirmative e-mail
reply to complete the order. The efficiency of
this transaction may be received quite positively,
but would not contribute to a repeated visits
measure.
The distinction between task and experien-
tial orientations in Web usage may demonstrate
a new application of the traditional ongoing
search model (Bloch, Sherrell, & Ridgway,
1986). Consumers going online for recreational
purposes or “surfing” will display the character-
istics of ongoing searchers (those who search
for the sake of knowledge and for the fun of it).
Those who are online with a task orientation
will more closely resemble traditional consum-
ers in the problem-solving mode (as in pre-
purchase search). Clearly consumers may ex-
hibit either tendency depending on the
situation. It is up to marketers to understand
this behavior and to design websites that will
meet the needs of consumers in both groups.
In conclusion, site stickiness, as measured by
duration of visit, depth of visit, and repeat visits
may be an effective indicator of favorable atti-
tudes leading to brand loyalty for experiential
uses of the Web, but efficiency measures unre-
lated to stickiness may be more appropriate for
task-oriented uses of the Web.
METHODS OF INCREASING BRAND
LOYALTY/STICKINESS
Many managers recognize the potential value of
increasing site stickiness. First, a site must build
relevant and valuable content, providing suffi-
cient depth and breadth to warrant consumer
involvement. Additionally, leading websites are
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38
already incorporating a variety of tools designed
to increase site stickiness. These include:
Allowing the user to personalize the site
(Yahoo, Excite, and MSN Network, for ex-
ample)
Building online communities in which us-
ers post information or form discussion
groups (Yahoo, Geocities)
Inviting user feedback in response to col-
umnists (ZDNet)
Adding games to the site (Yahoo)
Using extensive hypertext cross-references
to other parts of the site (ZDNet and many
others) (source: www.whatis.com)
Although each of these methods of increas-
ing site stickiness may also have an impact on
brand loyalty, examining them all is beyond the
scope of the current study. Given the unique
characteristics of the Internet that allow for a
many-to-many communications model and un-
precedented interactivity, it could be argued
that the techniques of personalization and com-
munity building are the most fundamental for
fostering consumer participation in marketing
efforts. At a minimum, these two areas will con-
stitute a good point of departure for this initial
inquiry into online brand loyalty.
Personalization
Personalization, as the ultimate form of cus-
tomization, is the final result of understanding
and meeting the unique needs of the customer.
“One-to-one marketing” is a fundamental con-
cept of interactive marketing and is key to cus-
tomer retention and creating brand loyalty
(Peppers & Rogers, 1997). The goal is to in-
crease customer retention simply by making loy-
alty more convenient for the customer than
non-loyalty.
Personalization can be thought of as a spe-
cialized form of product differentiation (Han-
son, 2000). This differentiation can take the
form of product modification to incorporate
features designed to more fully meet the needs
of the individual. It may also take the form of an
extension to the consumer’s search and evalua-
tion capabilities through choice assistance tech-
nology (such as the product recommendations
on amazon.com). Personalization not only
meets the customer’s needs more fully (provid-
ing functional benefits), but also is traditionally
a sign of status (providing emotional benefits)
and uniqueness (providing self-expressive ben-
efits).
Personalization is likely to contribute to the
creation of brand loyalty for both task-oriented
and experiential uses. For the former, person-
alization is likely to increase the efficiency of
achieving goals. Sites that know the consumer’s
preferences and pertinent information will be
able to screen out unwanted information or
product options, improve the accuracy of
searches, and speed the completion of transac-
tions. For both task-oriented and experiential
uses, personalization will have a positive influ-
ence on the consumer’s attitude toward the
brand if the customer’s needs are in fact more
fully met, or if a greater bundle of benefits is
received. Personalization will also increase the
likelihood that this positive attitude will be cou-
pled with the behavioral component of repeat
visits to the site. The customer has now partici-
pated in the marketing efforts by investing time
and energy into providing the information nec-
essary for the personalization effort; therefore,
loyalty to the site, as measured by repeat visits is
easier than beginning over again with a compet-
itive site.
Not all types of products lend themselves to
personalization (e.g., many consumer goods).
Consumers must both desire and value personal-
ization for it to have effects on brand loyalty.
Furthermore, excessive personalization wastes
consumer time and potentially increases cus-
tomer confusion. Peppers and Rogers (1997)
suggest that when there is little difference in the
value (or profitability) of a firm’s customers,
and they have similar needs, then there is little
value to personalization for either the company
or the consumer. Furthermore, personalization
can be very expensive for a firm. However, if
these efforts create a competitive advantage for
the company, defined as long-lasting and defen-
sible market position with above-normal profits
(Porter, 1985), then personalization will, in
fact, pay for itself.
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39
An examination of current corporate web-
sites provides evidence that companies are us-
ing personalization to increase customer satis-
faction and create loyalty. An Internet search
for the word “customized” turns up more than
1,173,515 web pages (AltaVista.com). Just as
mass production was the hallmark of yesterday’s
Industrial Age, mass customization has the po-
tential to dominate the Information Age (Digi-
toe, 2001). One case in point is the launch of
Millstone Personal Blends, a subsidiary of
Procter & Gamble. The site offers coffee lovers
a personalized way to create their own custom
blend of coffee. At this site, customers partici-
pate in the marketing process by creating their
own product and naming it. Customers answer
a variety of questions regarding their taste and
sensory preferences. This information drives
the creation of a unique coffee blend that can
be produced, packaged, and named for each
individual consumer. In fact, customers can cre-
ate multiple personal blends depending on
their moods or situational needs. These prefer-
ences are stored in the customer’s profile so
that more of the coffee can be ordered at a
future date. The goal, according to Proctor &
Gamble is to “personalize the consumer’s expe-
rience” in order to maximize customer satisfac-
tion and profitability (ATG, 2001).
Another site providing evidence to support
the value of personalization is Earthlink, an
Internet Service Provider. This ISP encourages
customers to personalize the start-up page, to
increase the ease of use and value of its services.
More than 50% of EarthLink’s customer base
has used the Personal Start Page service (PSP).
The result of this increased personalization is
increased brand loyalty and decreased brand
switching as measured by a churn rate of only
4.2%, one of the lowest in the ISP industry
(Meehan, 2000).
Community Building
The second technique used to increase site
stickiness is the building of virtual communities.
These are groups of people who share common
interests and needs who come together online
to share a sense of community with others, with-
out the constraints of time or space (Hagel &
Armstrong, 1997). Virtual communities capital-
ize on the interactivity and many-to-many com-
munications potential of the Web. They may
take the form of usenet groups, discussion fo-
rums, or chat rooms, among others. These com-
munities have some of the characteristics of
social gatherings, such as membership rules and
norms, multidirectional communication, and
users are responsible for contributing as well as
consuming information (Hanson, 2000). Due
to their ability to provide feedback to and infor-
mation about companies and brands, virtual
communities are a building block toward the
type of consumer participation in marketing
that has been discussed earlier, and therefore
should be examined for their potential impact
on brand loyalty.
Hagel and Armstrong boldly state, “those
businesses that capitalize on organizing virtual
communities will be richly rewarded with both
peerless customer loyalty and impressive eco-
nomic returns” (1997, p. 2). Similarly, Lamon
notes, “being first to establish a ‘robust’ buyer
and seller community is critical to e-commerce
survival, not to mention success; second place
won’t cut it in this mad scramble” (2000, p. 18).
How can this be? What are the benefits to
consumers of an online community? Again, a
variance may be predicted for task-oriented as
compared to experiential uses of the Internet.
In terms of increasing efficiency in goal attain-
ment, online communities can provide access to
information not available through any other
means. Online communities provide a ready
source of “word-online” (as opposed to word-of-
mouth) experience with companies and brands.
Just as consumers value personal recommenda-
tions for most products above all other informa-
tion sources, online consumers may obtain the
same types of experience based evaluations
from the online community. A site that supports
an active “critical mass” of involved consumers
can be a valuable information resource (Han-
son, 2000). This may contribute to positive atti-
tudes toward the site for task-oriented uses.
Consumers who participate in an online com-
munity with an experiential orientation reap
additional benefits. While the provision of use-
ful information produces functional benefits
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40
for the consumer, the social aspects of partici-
pating in a community produces both emo-
tional and self-expressive benefits (Duffy, 1999;
Meehan, 2000). In many online communities
resources are abundant (personal experience,
knowledge and opinions), giving and sharing
are culturally valued, and status is determined
by prowess, contribution, and reputation (Bam-
bury, 1998). The idea of both producing and
experiencing content along with the social in-
teractivity is very rewarding to experience-ori-
ented Internet users.
Encouraging online community is likely to
increase site stickiness as well as positive attitu-
dinal responses that may facilitate brand loyalty.
However, allowing for users to communicate
with each other on a company’s site does not
automatically foster a sense of community.
What is necessary is a critical mass of users with
a sense of collaboration, loyalty, and social trust.
These are necessary to produce social capital,
the sense of connection between individuals
that arises from familiarity and participation
that provides the energy for communities to
thrive (Hanson, 2000; Meehan, 2000).
However, the benefit of increased brand loy-
alty arising from community building efforts
may be offset by the risks. According to Peppers
and Rogers (1997), we are experiencing a shift
in power from producers to consumers. This is
because virtual communities are more than so-
cial in nature; they represent a group with a
critical mass of purchasing power and a viable
communication network about products, qual-
ity, and prices. This consumer participation in
the marketing effort may be seen as a threat to
some companies.
Again, a search of corporate websites yields
numerous examples of corporate investment in
the belief that there is a relationship between
online community and building customer loy-
alty. One of the communities most written
about is EBay, Inc., where establishing a sense of
community and trust were two keys to the auc-
tion site’s success (Bradley & Porter, 2000). Two
other companies who have taken this strategic
initiative are AT&T WorldNet Service and Lycos
Quote.com. For Internet service provider
AT&T, the primary concern was customer re-
tention (Participate.com, 2001a). A community-
building program called AT&T WorldNet Com-
munityPort SM was launched in October 1998.
According to AT&T, the increased services of
online community building tools improved the
company’s ability to meet the needs of its cus-
tomers. One of the primary results was that
there was “a lower overall churn rate among
[AT&T’s WorldNet] customers, which really
points to the power of community to enhance
customer loyalty and retain customers” (Partici-
pate.com, 2001a).
The primary concern of Lycos Quote.com
was to “attract new visitors, keep them on the
site longer, and keep both [current and new
customers] coming back” (Participate.com,
2001b). Online community tools were imple-
mented which enabled investors to learn from
experts and communicate with peers. To meet
the needs of its customers, a variety of commu-
nication venues were offered such as message
boards, online seminars, live chats, and volun-
teer programs. Managers attribute the success
of the site to the implementation of these com-
munity-building tools. As of April 2000, the site
had over 4,000 users subscribed to its commu-
nity services, with an average of 7,100 unique
visitors per week.
A CONCEPTUAL MODEL FOR DEVELOPING
SITE BRAND LOYALTY
To conceptualize the process through which
customers become loyal to websites, we propose
a model that summarizes our previous discus-
sion and case study evidence (Figure 1). The
model identifies only one of the potential indi-
vidual factors that influence the customer’s on-
line experience—usage orientation. As with tra-
ditional consumers in the search mode, online
consumers may exhibit a task-orientation on
some site visits and a more experiential orien-
tation on others. Thus, the model shows that
the factors that drive brand loyalty will differ for
task-oriented as compared to experiential uses
of the Internet. As noted earlier, those with a
task orientation will find a site more valuable
when it allows them to complete their task effi-
CREATING SITE BRAND LOYALTY
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VOLUME 15 / NUMBER 4 / AUTUMN 2001
41
ciently and effectively. In contrast, those with an
experiential orientation will find a site more
valuable when it provides them entertainment
and enjoyment. Other individual factors (e.g.,
general involvement with the Internet) as well
as situational factors (e.g., time constraints)
might influence the consumer’s online partici-
pation as well.
The model also suggests that marketers can
focus on at least two areas to enhance the con-
sumer’s online experience and develop website
loyalty. Websites that foster personalization can
enhance the company’s ability to uniquely meet
the customer’s needs. Personalization not only
increases the bundle of benefits to the cus-
tomer, but also raises the costs of switching.
Once the visitor has invested time and energy
into the personalization process, there is a dis-
incentive to start all over again with another
site. Finally, websites that encourage consumers
to build online communities clearly enhance
the participation level with the brand. For ex-
ample, customers communicate among them-
selves about potential new uses for and benefits
derived from patronage of the brand.
Once brand loyalty is developed in a market,
what are the consequences? And, of what ben-
efit is brand loyalty to the firm? As the model
shows, site brand loyalty leads to cognitive, af-
fective, and behavioral reactions from custom-
ers, such as repeat patronage and favorable at-
titudes toward the site and its brands, both of
which are obviously tied to increased revenue.
Furthermore, increasing brand loyalty is a
method of increasing the inelasticity of demand
(O’Guinn et al., 2000). Brand loyal customers
are generally less sensitive to price increases
because they value the benefits of the brand.
And finally, increasing brand loyalty reinforces
the differentiation of the brand, which de-
creases the likelihood that customers will switch
brands in the face of increasing competition
(Crispell & Brandenburg, 1993; Dick & Basu,
1994; Meehan, 2000). Thus, site brand loyalty
leads to a competitive advantage for the e-busi-
ness. That is, customer participation in the e-
Business model will be fundamental in develop-
ing a sustainable competitive advantage
through customer value (Slater, 1996; Woo-
druff, 1997).
Empirical evidence from the marketplace
supports this model. For example, in the Lycos
Quote.com case study the online community
implementation had a positive impact in the
FIGURE 1
Customer Participation in Creating Site Brand Loyalty
JOURNAL OF INTERACTIVE MARKETING
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VOLUME 15 / NUMBER 4 / AUTUMN 2001
42
development of increased brand loyalty (Partici-
pate.com, 2001b). This increased brand loyalty
had measurable results for each consequence
predicted in the model: affective, cognitive, and
behavioral. Site users who became community
members increased the length of time spent on
the site, returned more often, and generated
more activity (as measured by community post-
ings) compared to users who were not commu-
nity members. A survey of site users indicated
that community members were more likely to
visit the site daily and refer others to it.
Through the increase in the site’s paying cus-
tomer base, seminar registrations, and other
activities, Lycos Quote.com reports a 535% re-
turn on investment for the online community
initiative (Participate.com, 2001b).
According to a recent Yankee Group Report,
these results are not atypical (Meehan, 2000). A
survey of companies implementing a commu-
nity strategy shows increases in brand loyalty in
both the business-to-business market and in the
business-to-consumer market. Return on invest-
ment (ROI) is influenced both directly and in-
directly through increased sales, reduced costs,
improved tracking of promotional expendi-
tures, and increased customer satisfaction. For
example, a 1999 survey indicated that across a
variety of websites, online shoppers who are
community members buy at a much higher rate
than non-members (Yankee Group Report,
1999). In some industries a successful commu-
nity implementation can yield ROI as high as
400% (Meehan, 2000).
POTENTIAL BARRIERS TO CUSTOMER
PARTICIPATION
There are, of course, potential barriers to in-
creasing customer participation. Many Internet
users are reluctant to supply personal informa-
tion;, in fact this issue topped the list of person-
alization concerns in a recent survey conducted
by Forester (Hagen, Howe, & Berman, 1998).
Marketers must be judicious in both obtaining
and using such information. Furthermore, per-
sonalization may not add value to many prod-
ucts and services. Clearly, customers must per-
ceive a value to the personalization before they
will relinquish their privacy and give of their
time to participate in the marketing effort.
However, if companies can define how person-
alization will provide the customer functional,
emotional, and/or self-expressive benefits, then
they will be more likely to obtain the type of
participation that will lead to increased site
brand loyalty.
Similar issues pertain to building online com-
munities. Not all brands or companies can cre-
ate enough interest or have the requisite emo-
tional and social involvement needed to build a
sense of community. As more online discussion
groups, chat rooms, and communities develop,
the competition for the customer’s participa-
tion will greatly increase. Companies must un-
derstand the usage orientations and other indi-
vidual factors that motivate customers to join
these groups, and determine the types of bene-
fits they will obtain. Websites that understand
the customer’s online experience will be best
equipped to provide customers with what they
need to make participation valuable, and thus
increase site loyalty.
A final barrier to developing site brand loy-
alty is the steady progression of “me-too” com-
petitors who also will be vying for the custom-
er’s attention through attempts to personalize
their sites and build brand communities. Thus,
the key to sustainable site brand loyalty will be in
consistently providing superior customer value.
FUTURE RESEARCH
At this point in time there is a variety of case
study evidence supporting the positive effect of
website personalization and online community
on increasing customer loyalty. What is needed
in the next stage of study is further investigation
into the specific effects of consumer differences
such as task or experiential orientation. Fur-
thermore, a number of exciting and intriguing
research questions remain in terms of how cus-
tomer participation influences the creation of
site brand loyalty. First, extensions to this work
should seek to delineate other factors that
would impact the customer’s participation in
the marketing effort. Second, further investiga-
CREATING SITE BRAND LOYALTY
JOURNAL OF INTERACTIVE MARKETING
VOLUME 15 / NUMBER 4 / AUTUMN 2001
43
tion into the consequences of such participa-
tion will provide marketers with the informa-
tion needed to implement participation
enhancing strategies. And finally, characteris-
tics of brands that support personalization and
community-building efforts require more ex-
ploration.
CONCLUSION
The traditional marketing concept calls for an
organization to focus on customers (Kohli &
Jaworski, 1990); the need for such a focus has
not changed. But is a website on the Internet a
product, a store, a service, a vendor, or a chan-
nel? The integration of these functions and the
blurring of these distinctions is the challenge of
building the new e-business model (Kalakota &
Robinson, 1999). Duncan and Moriarty (1998)
suggest that the common denominator among
all of the marketing functions is communication.
Communication is at the heart of relationship
marketing and is the basis for understanding
and developing customer value in the off-line
world; it becomes even more important in the
“many-to-many environment” of the Internet.
This new communication model shifts the
power by enabling customers to participate in
the marketing effort. Today the balance of
power between producers and consumers is in
equilibrium, and the boundaries between them
are blurring (Berthon, Holbrook, & Hulbert,
2000). In addition, just as with previous media
technologies (e.g., radio, television, printing
presses), the Internet has changed the way that
information is made available (Yadav, 2000). As
happened when other technologies became
available, firms may languish for a time until
they learn how to compete in the new environ-
ment. For example, what arose out of the one-
to-many market segment era, was a one-way
communication model where the firm imbued
its brand with an image to differentiate it from
all the other brands. What arises out of the
many-to-many marketing era will clearly be
more interactive and involve negotiation be-
tween the producer and the consumer as to
what a brand’s image and meaning will be. A
quote by Dick Anderson, General Manager of
IBM Web Management personifies this perspec-
tive: “We have around 1 million visitors a week
to ibm.com. The activity that you have when you
have that level of traffic coming to your site is a
very critical part of what your brand image is. In
fact, you might say it’s beginning to set the
brand image.” (2000, p. 70). Thus, in the new
age of interactive communication, producers
and customers are co-creating the e-business
brand. When customers desire this sort of par-
ticipation in creating an e-business brand, it
seems brand loyalty will also be fostered.
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