W5672-0920
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CONSUMER INFORMATION
2 Markers
2 Wet Erase Boards
1 Die
201 cards
4 Mickey Slap Hands
®
Game
CONTENTS:
4 Mickey Slap Hands
2 Wet Erase Boards
1 Die
2 Markers
201 cards
Please remove all components from the container and compare them to the contents list. If
any items are missing, please call 1-800-524-8697. Outside the U.S., please consult your
telephone directory for a listing of your local Mattel ofce.
Keep these instructions for future reference as they contain important information.
OBJECT
Draw or Act Out clues to get your team to guess the correct card and earn one point. First
team to earn 7 points wins!
SET UP
Take the Disney Pictionary® Cards (divided into three stacks in the box) and create one Card
Stack, then place it in the playing area within reach of both teams. Place the Disney
Pictionary® Die there as well. Then, each team gets two of the Mickey Slap Hands, a
Mickey-shaped Drawing Board and Marker.
LET’S PLAY
Divide players into 2 teams. The team that goes rst will be Team 1.
Both teams select their rst Picturist – the player who will draw or act out the clues – during
the team’s rst turn.
Team 1’s Picturist selects 9 cards from the top of the Card Stack. The Picturist then examines
2 Teams
6+
all nine cards, front and back, in order to choose the image he or she wants their team to try to
guess.
NOTE: In each round, both team’s designated Picturist will get a chance to choose the image.
After selecting an image, Team 1’s Picturist secretly shows the image to the Picturist for Team
2. The cards are then randomly spread out in a 3 X 3 grid within the playing area so all
players can easily see them.
Next, Team 1’s Picturist rolls the Disney Pictionary® Die. If the die lands on “pencil,” both
Picturists will draw clues on their Mickey-shaped Drawing Boards. If the die lands on “hands,”
both Picturists will act out their clues, as in Charades.
Now, each Picturist will either draw or act out clues to get their team members to guess which
of the 9 cards is the correct one. Each team gets one guess per Slap Hand, or two guesses per
turn (unless there is only one guesser on the team, in which case they only get one
slap/guess).
PLEASE NOTE: THE WORDS ON THE CARDS ARE ONLY THERE TO HELP THE
PICTURIST IN CASE THEY NEED IDEAS AS THEY DRAW OR ACT OUT THEIR CLUES.
THE TEAMS DO NOT NEED TO GUESS THE WORD. THEY ONLY NEED TO SELECT
THE CORRECT CARD.
The guessing begins when Team 1’s Picturist says, “Go!” Once either team thinks they have
the answer, they use one of their Mickey Slap Hands to “slap” the card and pick it up. If they
have guessed correctly, the turn is over and they keep the card.
If they have guessed incorrectly, play continues until one team guesses correctly or all guesses
have been used up.
Once Team 1's turn is over, all remaining cards are placed in a discard pile.
Now, it is Team 2’s designated Picturist’s turn to choose the image. He or She chooses 9 new
cards, selects one image to be guessed, shares it with the designated Picturist for Team 1, and
play continues as before. This concludes Round 1.
Once Round 1 is over, two new Picturists are chosen for each team. They both take turns
choosing an image, and then drawing or acting out the clues. After that, two new Picturists are
chosen and so on according to how many players are on each team.
Disney Pictionary® Dos and Don’ts when DRAWING
You can...
• Draw anything related to the word, no matter how tenuous the link
• Break words down into a number of syllables
• Draw “dock” for “doc”, or “bear” for “bare”, etc.
You cannot...
• Use “ears” for “sounds like” or dashes to show the number of letters in the word
• Use letters or numbers
• Speak to your teammates
• Use sign language
Disney Pictionary® Dos and Don’ts when ACTING OUT
You can...
• Be creative!
• Use sounds, gestures or noises
• Hum or sing
You cannot...
• Use “ears” for “sounds like.”
• Speak to your teammates.
• Use sign language.
WINNING THE GAME
The rst team to earn 7 cards wins the game!
STRICTNESS
How precise an answer must be is up to the teams playing and should be agreed upon at the
start of the game.
OTHER WAYS TO PLAY
Depending on the level of difculty you are looking for, you may draw only 6 cards and spread
them out in a 2 X 3 grid for easier play, or draw 12 cards and spread them out in a 4 X 3 grid
for more of a challenge.
©2012 Mattel. All Rights Reserved.
Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245 U.S.A. Consumer Relations 1-800-524-8697
Retain this address for future reference. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB.
Helpline 01628500303. Mattel Europa B.V., Gondel 1, 1186MJ Amstelveen, Nederland. Mattel Australia
Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd.,
Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport &
Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf
Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867. Imported by/ Importé par: Mattel Canada
Inc., Mississauga, Ontario L5R 3W2.
PICTIONARY and associated trademarks and trade dress are owned by Pictionary Incorporated.
This product may stain or stick to some surfaces. Protect play area before use.
Black Plate
Prints
Black
INSTRUCTION
SHEET SPECS:
Toy :
Toy No.:
Part No.:
Trim Size:
Folded Size:
Type of Fold:
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
W5672
0920
11” W x 9 " H
5.5” W x 9” H
1 (one) both sides Black
White Offset
80 lb.
Folding Diagram
Front Cover
3
1
2
Front Cover Inside Le Inside Right