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GAMEPLAY
OVERVIEW AND GOAL OF THE GAME
A game of Carcassonne is played in clockwise order. Starting with the first player, the current player does the
following actions in the order listed below, after which it is the next player’s turn, and so on and so forth.
First, we’ll give you a brief description of the actions you have to do during one of your turns. These actions will be
detailed as we present the roads, the cities, and finally the monasteries. So what are these actions?
Before diving into the explanation of this game, you should know what the goal is in Carcassonne.
One after the other, players will place tiles. This is how, one tile at a time, a landscape of roads, cities, monasteries,
and fields will be created and expanded. You may place your meeples on these tiles, where they will become
highwaymen, knights, monks, and farmers and hopefully allow you to score as many points as possible. Points are
not only earned during the game, but also at the very end. After the final scoring the player with the highest score
is proclaimed the winner. And now, we are ready to begin!
Placing a meeple:
The player may place a meeple
from her supply onto the tile
she has just placed.
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The roads
Placing a tile:
The player must draw exactly
1 Land tile from a stack
and place it faceup
to continue the
landscape.
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Scoring a feature:
The player must score
any feature completed
by her tile placement.
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You draw the depicted tile with three road segments
starting from a village. You must place it in such a way that
it continues the existing landscape (the tiles already in play).
1. Placing a tile
You place the tile here. The road
and fields continue the existing
landscape. Excellent!
After placing the tile, you may place a meeple
as a highwayman on one of that tile’s road
segments, but only if the road is unoccupied by
another highwayman.
In our example, since the road is not yet completed,
no scoring occurs (see action 3) and play moves on
to the next player.
The other player draws a tile that he places to continue
the landscape. He may not place a meeple on the road
to the right since your highwayman is already present
on that road. Instead, he chooses to place his meeple
as a knight in the city segment of that tile.
2. Placing a meeple as a highwayman
You use your meeple as a
highwayman on this road.
This is possible because no
other meeple is present on it.
Since the road to the right is occupied, the blue player decides
to put his meeple in the city.
When both ends of a road are closed, that road is completed and
scored. The end of a road is closed when it meets a village, a city, a
monastery, or it loops onto itself by meeting the other end.
So let’s see if there is a scoring here... Huzzah! There is one because
both ends of the road are closed.
Even though it is your opponent that placed the tile, this still completes
your road. How many points do you score? When scoring a road, each tile of that road grants you 1 point. Here, since
you scored a road that is made out of 3 tiles, you score 3 points. Well done!
3. Scoring a road
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