Instruction Guide
Dr. Sophia Yin, a 1993 graduate of the U.C. Davis School of Veterinary Medicine, is the
author of two books: The Small Animal Veterinary Nerdbook
®
, a best-selling textbook for
veterinarians, and How to Behave So Your Dog Behaves. She earned her Master’s in Animal
Science in 2001 from U.C. Davis where she studied vocal communication in dogs and
worked with behavior modification in horses, giraffes, ostriches, and chickens. During this
time she was also the award-winning pet columnist for the San Francisco Chronicle. Upon
receiving her degree focused on animal behavior, Dr. Yin served for five years as a lecturer
in the U.C. Davis Animal Science Department. She taught three upper division undergradu-
ate courses in domestic animal behavior and supervised students in various animal
training and behavior research projects. Dr. Yin currently sees behavior housecalls, works
at San Francisco Veterinary Specialists (www.SFVS.net), writes for several veterinary and
popular magazines, and lectures internationally on animal behavior.
For tips and to view video on dog training
(or cat, chicken, horse, giraffe, goat…training), or for more
information about animal behavior in general, visit her website at www.AskDrYin.com.
Acknowledgements
While humans have been training animals for centuries, we have been lax in collecting
data and then methodically testing and revising our techniques using the scientific
method. The MannersMinder
Remote Reward Training System is one of the first train-
ing systems to be tested in such a manner prior to commercial release. Such research
invariably requires input and collaboration from a plethora of resources and as such, I
would like to thank everyone who helped with or participated in the two research studies
preceding release of this product. I would especially like to thank Bob Bailey, Karen Pryor
and Eduardo Fernandez for their suggestions during the early brainstorming process of the
protocol development.
Additionally, Dr. Sarah Richardson was particularly helpful in coordinating the first
experiment and Dr. Daniel Mills was extremely helpful in reviewing both the methods prior
to the first experiment and the scientific paper prior to journal submission.
I would also like to thank everyone who helped to evaluate the system and who partici-
pated in the instructional DVD, including the focus-group members who watched the DVD
and then demonstrated their interpretation of the techniques. Their interpretations lead to
some key revisions that have greatly improved the instructional quality of the DVD.
Bio
2
If you just can’t wait to get started, here’s a quick set of steps that will let you and your
pooch get familiar with the MannersMinder
™ [Formerly marketed by Sharper Image Design
®
and
sold under the name Treat & Train]
.
As soon as you can, watch the DVD. The DVD training program is broken into chapters. The
first few chapters are designed to familiarize you with the concept of the program. The
remaining chapters are designed for you to watch one at a time and then for you and your
dog to put into practice with quick 10-15 minute games.
Setting Up The Machine
•Install4‘D’batteriesinthebaseunitand112V
23A battery in the remote.
•SelectaCHANNEL–1,2,3,or4–forboththe
base unit and remote.
(The CHANNEL switch on the
remote can be found under the battery cover adjacent to
the battery compartment.)
NOTE: Please be sure to select the same
CHANNEL for both the remote and the
base unit.
•InserttheproperKibbleDiscforyourdog’skibble
(dry dog food).
Learning the Basics (For people and pets)
1. Add some food to the Kibble Bin. This machine
requires dry dog food or dry treats that can fit though the holes on either of the two
Kibble Discs. If treats are used, please note that round or oval kibble of uniform size
and shape work best. To see whether the food you are using works well, hold the
DISPENSE button down and allow for 10-20 treats to pass into the Treat Bowl. If they
get stuck or occasionally fail to dispense
every time, then switch to a different food.
(For
suggestions on treats, go to Dr. Yin’s website at www.
AskDrYin.com.)
2. Turn the POWER on and set the VOLUME to off.
(Don’t adjust any other control settings for now.)
3. Press DISPENSE on the remote control to
dispense kibble.
NOTE: If the Down-Stay light turns on
it’s because you accidentally hit the
DOWN-STAY button on the remote.
Hit it again to turn it off.
Quick Start
3
4. NowputtheMannersMinderonthefloorandintroduceyourdogtoitbyplacingafew
pieces of kibble in the Treat Bowl. When your dog has finished, add a few more pieces.
5. Repeat Step 4 several times and when Fido is looking at the bowl, add more food to
the bowl by pressing DISPENSE. Repeat until your dog comfortably takes the food that
you dispensed.
6. Now switch the VOLUME to low and dispense treats. When Fido orients to the
MannersMinder and runs to get food immediately after hearing the tone, and before
hearing kibble dispensing, try waiting until your dog looks directly at you before
dispensing.
IMPORTANT: Don’t point the remote at your dog or at the machine. You want your
pooch to associate treats with you and not with the remote control.
Quick Start
4
Chapter 1: Overview ..........................................................................................................6
Chapter 2: How Fido Learns ...............................................................................................8
Chapter 3: Setup Instructions and Overview ...................................................................13
Chapter 4: Game 1 – Treat & Tone ..................................................................................17
Chapter 5: Game 2 – Targeting .......................................................................................21
Chapter 6: Say Please by Sitting .....................................................................................24
Chapter 7: Down ..............................................................................................................28
Chapter 8: Game 3 – Down-Stay .....................................................................................30
Chapter 9: Rewarding Calm Behavior .............................................................................38
Chapter 10: Come When Called in the House ..................................................................42
Chapter 11: Game 4 – Place ...........................................................................................44
Chapter 12: Game 5 – Down-Stay with Distractions .......................................................47
Chapter 13: Visitors at the Door ......................................................................................54
Chapter 14: Fading Out the MannersMinder (Optional) ...................................................57
Table of Contents
5
How it Works
While many training plans involve punishing bad
behavior, this one focuses on rewarding alternate
good behaviors. In the case of dogs that are unruly
or annoying when visitors come to the door, we will
focus on training Fido to run to and lie down
quietly at a specific location near the door.
There are five games. Each game takes an average
of 1-5 days to complete. Owners can practice in
short 10- to 30-minute sessions. We recommend
you train during low stress times such as during
TV commercial breaks so that you can keep the
sessions short, fun and relaxing. End sessions
while both you and your dog are still having fun.
Training is Divided
into Five Games:
•Game 1: Tone means a treat is coming
•Game 2: Targeting with the nose
• Game 3: Lie down and stay at a specific spot
• Game 4: Race to the rug or special spot on cue
•Game 5: Stay at the special spot for one minute
in the face of common front-door distractions.
What You Need
Item 1: Dog bed or rug where you will send
your dog.
You’ll be sending your dog to a specific spot or
place on cue and, ultimately, this spot will be
located about 3-10 feet from the door and within
sight of the door, although during early practice
sessions you can put it in a more convenient
practice location. The best type of “place” to use
is a surface that’s large enough for your dog to
comfortably lie down on such as a dog bed or a
small rug. Throughout this program we will refer to
the bed or rug as a rug.
Checklist
Rug or bed selected?
Final location selected?
Practice location selected?
Train during low stress times such as
during TV commercials.
Keep the sessions short,
fun and relaxing.
Use a rug or dog bed that’s large
enough for your dog to comfortably
lie down on.
Chapter 1: Overview
We will teach Fido to run to and
lie down quietly at a specific
location near the door.
6
If you have a bed or rug that your dog is already
used to lying on, make sure there has been no
history of yelling to get him onto the bed, otherwise
the training may take much longer.
We want Fido to think of the rug and machine as a
special treat only available for a limited time. If it’s
available whenever he wants, then he may learn
that it’s okay to get off at will because he can just
get back on to receive his reward later on. In fact, in
the clinical trial testing of this product, some own-
ers accidentally trained their dogs to run to the door
to see the guest, then to go back at their leisure in
order to get a treat.
IMPORTANT NOTE:
Until you’ve completed the entire
training program, only keep the
MannersMinder and the rug out
during training sessions.
Chapter 1: Overview
7
Reward the Correct Behavior
Contrary to popular opinion, dogs aren’t born
knowing English, Chinese or even French. They
have to be taught. Furthermore, while dogs are
experts at learning to read human body language,
they’re no more adept at reading human minds
than humans are. When you put these two factors
together it becomes clear that half the time when
we think our dog knows what we want, he’s just
feeling his way around.
We can easily fix this communication by simply
understanding that dogs repeat behaviors that are
reinforced or rewarded. Thus in order to change
behavior, all we have to do is identify what’s
reinforcing the bad behavior, remove that
reinforcement and instead reward an alternate
appropriate behavior. For instance, dogs jump on
people because they want our attention, even when
that attention involves pushing them away or
shouting “no.” To fix this behavior, we have to
withdraw all attention when Fido’s jumping and
instead reward an alternate behavior such as
sitting politely. So when Fido sits, we should
immediately pet, praise or give him treats.
Clearly one key to success here is rewarding the
correct behavior as it occurs or immediately
afterward. This requires opening our eyes so that
we see the correct behavior, closing our mouths so
we don’t babble all kinds of distracting dialogue,
and refraining from flailing our arms in extraneous
gestures. Dogs key in more to our visual cues and
actions than on our words. To avoid confusing Fido
with words, we’ll focus on our actions. Once we’ve
taught Fido the behavior, we’ll add the verbal cue.
Motivation
Like people, different dogs are motivated by
different things. Some dogs like to play with toys, others like praise and petting, and still
others will do anything for food. In this program, we’ll take all of these motivators or
Formula for changing dog behavior:
1. Identify what’s reinforcing the bad
behavior.
2. Remove the reinforcement.
3. Reward or reinforce an alternate
appropriate behavior.
Some dogs are more motivated
by play and attention than food.
We’ll consider all motivators
in this program.
Dogs repeat behaviors that are
rewarded or reinforced.
Dogs key in to our visual cues and
actions more than on our words.
To avoid confusing Fido with words,
we’ll focus on our actions first and
add words later on.
Chapter 2: How Fido Learns
8
Chapter 2: How Fido Learns
Chapter 2: How Fido Learns
reinforcers into consideration and use them to our
advantage. But the main reward we’ll use initially
for all training steps is food. Thus preparing your
dog to earn his food or treats is key to successful
training in this protocol.
Dogs that love the training treats or food will have
an attitude that says they like the pay. Those that
will eat the food but aren’t really crazy for it will
look lackluster, make more mistakes or appear
stubborn or stupid.
Turning Regular Meals into
a Flurry of Fun
While some owners claim their dogs don’t like food,
all dogs are motivated to eat because they have to
eat in order to survive. Some dogs have just learned,
like kids holding out for dessert, that if they wait
long enough they can trade their kibble for cookies.
These dogs have to be convinced that their dog
kibble is cool.
With humans we make food more appealing by
placing it in eye-catching packaging or by doling it
out in petite portions and dressing it up with fancy
decorations.
These tactics are not likely to impress even the most
finicky Fido. Dogs are more motivated by the actions
involved with obtaining their food. By feeding regularly from the MannersMinder, you’ll turn
meal times into a fun, interactive game.
Keeping Fido Healthy and Trim
Because you’ll be training Fido using quite a bit of food, we recommend you use a nutri-
tionally balanced dry dog food — one that’s approved for your dog’s life stage by the
Association of American Feed Control Officials (AAFCO). Approved brands include Hills
®
Science Diet
®
, Nutro Max
®
and Nutro Natural Choice
®
. (For suggestions, go to Dr. Yin’s website at
www.AskDrYin.com.)
If you decide instead to use dog treats, your sessions should be spread out over an
increased number of days and the total calorie intake should be subtracted from Fido’s
daily allotment of food. Overall, treats should make up less than 10% of a dog’s daily food
intake. In this instruction manual, when we refer to treats, we mean dry dog food (kibble).
All dogs are motivated to eat because
they have to eat for survival.
Some dogs have just learned, like kids
holding out for dessert, that if they
wait long enough they can trade their
kibble for cookies.
By feeding regularly from the
MannersMinder machine, you’ll
turn meal times into a fun,
interactive game.
9
Getting Fido onto Meal Feedings
If your dog’s already on meal feedings and eats
his food exuberantly, right away you’re all set to
start training. If you usually leave Fido’s food out
all day or for hours on end, Fido may have learned
that food will always be there at his beckoning call
so there’s no need to rush to eat it. That is, food is
not a valued resource. This may sound odd but it’s
the same with humans too. If you had chocolate
and brownies available all day every day, brownies
would not be a good reward for you. In fact, you
might even avoid them. It’s only when the item is
somehow limited or controlled that it comes into
demand.
One way to make dog food a high-demand item for
your dog is to first put him on meal feedings.
•PutFidoontwodailymealfeedingswithhalfof
his daily allotment in the morning and half at
night. Put a measured amount down in the
morning. If he turns his nose up or eats a little
and then walks away, remove the food and put
it back in the dog food bag. He’s telling you he
doesn’t really want it, so let him wait for his next
meal. He has lost this portion for today. Repeat
the process at dinner and for additional meals
if needed. If everyone in the household holds out
for up to several days and refrains from giving treats in between, then even the dimmest
Dozer will quickly learn that he’d better eat what’s in front of him or he’ll have to wait
for the next meal.
•ForthosewhofeelguiltyaboutgoingsolongwithoutgivingFidoachance,youcan
re-present his food 15 minutes after you’ve removed it to see if he’ll eat it immediately
at that time. If he removes his head before he’s finished the meal, then remove the
food again.
For Dogs that are on Meal Feedings but Eat Without Gusto
For Fidos that do eat their kibble immediately but not with much gusto, or that eat their
kibble except when slightly distracted, try the following:
•Cutthetotalmealdownto
3
/
4
of normal amount for several days until Fido clearly
enjoys his food and then start training. Then once you start training if he ever seems
Use a nutritionally balanced dry dog
food — one that’s AAFCO approved
for your dog’s life stage.
If you usually leave Fido’s food out all
day or for hours on end, Fido may have
learned that food will always be there
at his beckoning call so there’s no
need to rush to eat it.
Chapter 2: How Fido Learns
10
Chapter 2: How Fido Learns
bored or gets distracted, remove the
MannersMinder machine and stop the game until
you feel like playing again later in the day. If he
loses interest, even for a short instance, he’s
telling you he’s not that interested in eating. Or
at least he’s not willing to work for his food. He
wants it for free. By removing it before or imme-
diately once he shows disinterest, you will quickly
train him to become a good eater. You’ll also be
teaching him that you are in charge.
•OnceFido’sregularlyexcitedtogethisfood,which
he shows by running to the machine when you
take it out and staying focused on the machine
during the entire game, then you can start on the
specific polite-at-the-door training.
Won’t Fido Lose
Too Much Weight?
Some people worry that their dogs will waste away
or will dislike them for withholding their food.
Cutting back or missing meals for a few days won’t
make much of a difference in weight. In fact, if
Fido’s not willing to work for his meal, then he’s
telling you that he’s really not that hungry. He’s just
eating because the food is available and there’s
nothing better to do.
Over44%ofpetsintheU.S.areoverweightand
25% are actually considered obese. Because dogs
don’t walk around naked or wear bikinis — rather
they hide their fat under their fur — it’s easy for
the excess to go unnoticed. That means that if Fido
actually looks fat, he’s probably very heavy or even
obese. Even if you’re not concerned about how the
extra weight looks, you should consider taking it off
because a long-term scientific study published in
the Journal of the American Veterinary Medical Association (2001) clearly showed that
dogs that are lean, athletic and trim live two years longer and develop diseases such as
arthritis two years later than their regular or overweight counterparts.
For Fidos that do eat their
kibble immediately but not with much
gusto,cutthetotalmealdownto3/4
of normal amount for several days
until Fido clearly enjoys his food
and then start training.
Once Fido’s regularly
excited to get his food, you
can start on the specific
polite-at-the-door training.
If Fido’s not willing to work for his
meal, then he’s telling you that he’s
really not that hungry.
Over 44% of pets in the U.S. are
overweight and 25% are actually
considered obese.
11
Body Condition
To tell if your Fido’s fat or whether he’s closer to
that of the ideal athlete, look at his waist and feel
his backbone, hips, ribs and skin. From the top,
his waist should curve in like an hourglass right
after the rib cage and from the side you should
see a clear line where his last rib demarks the
start of his abdomen. On short-haired dogs, you
should even see the last one or two ribs. If you
put your hand on the rib cage and run them from
the shoulders towards his hind end, your fingers
should bump over his ribs. If you have to press to
feel the ribs you know that there’s a layer of fat
under the skin. In general, skin is not very thick.
Any increased thickness is due to fat.
You should easily be able to feel the spine and hips too and even see them. But if they jut
out or you notice a loss of muscle mass, then your dog is probably too thin.
If you’re unsure, have your veterinarian help you determine your dog’s body condition.
Dogs that are lean, athletic
and trim live two years longer
and develop diseases such as
arthritis two years later than their
regular or overweight counterparts.
Chapter 2: How Fido Learns
12
Chapter 3: Setup Instructions & Overview
Description of Parts
Treat Machine:
• Control Panel
[Under the Bin Cover]
Allows you to customize operation for advanced
training uses.
NOTE:SelectaCHANNEL–1,2,3,or4–for
both the base unit and remote. Be sure to
select the same CHANNEL for both.
(The CHANNEL switch on the remote can be found under
the battery cover adjacent to the battery compartment.)
• Kibble Bin
Holds supply of dry dog food for dispensing.
• Kibble Disc
Interchangeable for different food sizes. Fit the
correct one for your dog’s food size onto the
dispensing mechanism of the Kibble Bin. Note
that using the larger disc with small food will
dispense multiple treats on a single dispense.
• Treat Bowl
Catches the food reward. This is where your dog
goes for its treat.
• Battery Compartment
[Bottom of machine]
Requires4‘D’batteries.
Remote Control: DOWN-STAY button activates
the Down-Stay mode (Games 3 and 5). DISPENSE
button dispenses a single treat regardless of set-
tings. Avoid conspicuously pointing the remote at
the MannersMinder as your dog will see this as an
extraneous cue. Press and hold DISPENSE button to
deliver continuous treats — “Jackpot.”
(A 12V 23A
battery is included.)
NOTE: Additional, or replacement, remotes can be purchased from Premier Pet Products
for $25 USD/ea. You can reach the Customer Service Department at Premier by calling
888.640.8840.
13
Training DVD: Divided into chapters. This program
is designed to be watched one chapter at a time,
then followed up with actual training games. Do
not proceed to the next chapter and games until
you and your dog are ready.
NOTE: Because people tend to perform the
exercises more correctly when they see them
demonstrated and often inadvertently perform
them incorrectly otherwise, we recommend
you watch the DVD before each exercise rather
than just reading the manual. Use the manual
as a reminder of what you viewed on the DVD.
Target and Base: The target is adjustable in
length and can be hand-held or placed in its base
as a stationary target.
NOTE: Additional, or replacement, target wands (with base) can be purchased from
Premier Pet Products for $15 USD/set. You can reach the Customer Service Department
atPremierbycalling888.640.8840.
Setting Up the Machine
•Install4‘D’batteriesintothebatterycompartmentatthebottomofthemachine.
The batteries should last about 6 months.
•Thismachinerequiresdrydogfoodortreatsthatcanfitthoughtheholesoneither
of the two Kibble Discs. If treats are used, it is important that you balance treats within
the dogs proper diet requirements. Round or oval kibble of uniform size and shape work
best. Avoid wet food or treats.
•Somesemi-moisttreatscanbeshapedtofitbutdispensingisnotasreliableaswith
kibble.
•AttachthecorrectKibbleDiscforyoudog’streatsize.
•SinceyourdogwillbeearninghismealsoutoftheMannersMinder,fillthemachinewith
approximately one meal’s worth of food. Remove the MannersMinder when not in use
until your dog has completed Game 5 of training.
Install 4 ‘D’ batteries.
This machine requires dry dog food or
treats that can fit though the holes on
either of the two Kibble Discs.
(Round or oval kibble works best.)
Chapter 3: Setup Instructions & Overview
14
Chapter 3: Setup Instructions & Overview
Overview of the Control Panel
Power Switch: Set to ON for all MannersMinder operations. Indicator light turns green.
Channel Switch: Used to select a specific frequency.
TheCHANNEL–1,2,3,or4–chosenforboththe
base unit and remote must match for the system to
operate properly.
Volume: Controls the volume of the cue and training
tones from the machine. The POWER switch should
be on and the VOLUME set to the appropriate level.
Dispense treats by hitting DISPENSE on the remote.
We won’t use the DOWN-STAY button or any of the
other controls until Games 3 and 5 of training.
Down-Stay Session: Used for Games 3 and 5. Each Down-Stay session is one minute.
•Single Treat Dispenses one treat at a time when Down-Stay mode is activated (see
below). Used for Games 3 and 5.
• Multitreat – Dispenses several treats at a time when Down-Stay mode is activated.
•Cue Dispense – Alerts you when to press the
DISPENSE button in the Down-Stay mode. Used
for Game 3 (Down-Stay). In this setting, the timer
will beep but food will not be dispensed until you
press the DISPENSE button.
Treat Rate Dial: Determines how frequently treats
are dispensed during a Down-Stay session.
Fixed or Variable Switch: Determines whether
treats are dispensed at the fixed time interval
chosen on the dial or on at a more unpredictable
interval – one that averages the interval chosen. In
most of the Down-Stay exercises, this switch will be set on FIXED. When this switch is set
to VARIABLE, the Down-Stay session will not stop after one minute. This feature allows you
to feed your dog his complete meal.
Down-Stay Light
[Above Control Panel] : Indicates unit is in a Down-Stay session and is set
to dispense according to the timed Treat Rate settings.
(Activates in Games 3 and 5 of training.)
NOTE: If the Down-Stay light flashes on and off, check for dispenser jam or see if
the unit is empty. The unit will beep and light will flash for one minute before turning
off automatically.
15
Warning Lights:
•Sleepmode– If using batteries, after 30 minutes of non-use, the MannersMinder
goes into Sleep mode as indicated by a slow blinking green power light. To wake up
MannersMinder, press any button on the remote.
•Redpowerlightindicatesbatteriesneedtobereplaced.
•WhenDown-Staylightflashes,pleasecheckforajamoranemptykibblebin.
Watch the DVD
Chapters 1 and 2 explain why this system of training works and are crucial for you to
watch first, so that you can understand the program and avoid common mistakes. These
chapters do not include any games or exercises and can be viewed at once.
Chapter 1 provides an overview of the program.
Chapter 2, How Fido Learns, provides crucial info that will help you understand how your
dog learns and what motivates him to learn. It’s essential for understanding why this
program works so well.
Chapter 3 gives full details how the machine itself is setup and operates. After that, each
chapter is set up to guide you day by day through the entire process.
TIP: If you’re in a hurry, it’s okay to start with Chapter 3, but be sure to go back and
review Chapters 1 and 2 when you have more time.
Chapter4,5,8,11,12arethefirstof5traininggames.
Chapters 6 and 9 do not involve the MannersMinder machine but are essential for
completing the program. They contain the most important exercises in the dog training.
Chapters 7 and 10 are other basic exercises you may need.
Chapter 13 shows you how to practice with guests at the door.
Chapter14showsyouhowtofadeawaytheMannersMindermachineifyouwant.
Chapter 3: Setup Instructions & Overview
16
Chapter 4: Game 1 Tone & Treat
Recommended Practice:
Two 15-minute sessions every day.
TIP: For multi-dog households, train one dog at a
time. If your dogs fight amongst themselves over
their food bowls, then train one dog through the
protocol before starting the second dog. Start
with any dog.
In this section, you’ll first teach Fido to eat kibble
or treats out of the MannersMinder bowl. Then you’ll
teach him through classical conditioning that the
tone means a treat is coming. Once we’ve trained
this association, we’ll use the tone to tell Fido when
he’s done something right. The tone will mark the
correct behavior and it’ll immediately be followed by
a food reward.
Step 1: Feeding Out of the Bowl
Turn the POWER on, but turn the machine VOLUME
off. Then place treats by hand into the treat bowl to
attract Fido to the bowl. After he eats them, add a
few more pieces of kibble. If he’s wary of the bowl,
continue adding kibble each time he’s finished eating the previous kibble until he readily
eats from the bowl. Most dogs are attracted to the bowl after several kibble.
Step 2: Dispensing Treats
Once Fido’s no longer suspicious of the machine, press the DISPENSE button so that the
MannersMinder dispenses kibble. Wait for him to get his treat. Then repeat. The tone
should not be sounding at this stage. Many dogs look at their owners or away from the
MannersMinder but orient to the sound of the MannersMinder and then see the treat com-
ing out. If your dog doesn’t orient, either point the treat out or make sure he’s looking at
the MannersMinder when you dispense the treat. Once he comfortably takes food immedi-
ately after it’s dispensed, go to Step 3.
Step 1: Feeding Out of The Bowl
Turn the POWER on, but the VOLUME
off, then place treats by hand into the
MannersMinder treat bowl to attract
Fido to the bowl.
Step 2: Dispensing Treats
Once Fido’s no longer suspicious of
the machine, press DISPENSE on the
remote control button to dispense
kibble. Wait for him to get the treat.
Then repeat.
17
Step 3: Adding the Tone
Now turn the VOLUME to low. Fido will probably
orient towards the sound of the food dispensing or
to the tone even though it’s soft and then get the
treat. Repeat this procedure, until he immediately
gets the treat 9 out of 10 times in a row.
Step 4: Rewarding Eye Contact
Now we’ll work on teaching Fido to pay attention to
you by giving you eye contact.
This step is important for teaching Fido to focus
on you rather than becoming overly engrossed in
the MannersMinder. It’s also important for confirm-
ing that Fido knows the “tone/treat” association.
Some dogs automatically look at their owners for
reassurance between treats or because they know
who’s controlling the treat dispensing. If your dog
already automatically looks at you, make sure you
reward him by toning and treating when he looks
at you.
If he doesn’t, you can get his attention by making
a smooching sound and when he looks, TONE &
TREAT. If he passed Step 3, then he should imme-
diately go to get his treat when he hears the tone.
Repeat until your dog is consistent. Some dogs
don’t look when you smooch. If smooching doesn’t
work after several tries, give your dog a treat from
your hand several times in a row and then when
he looks at you expecting another morsel of food,
TONE & TREAT. Do this a few more times and you’ll
no longer need to give him treats by hand to get
his attention. Stand in several different locations
when you practice this step and make sure your
dog stays fairly close to the MannersMinder during
this step since we’ll wait until the next step to add distance.
When your dog consistently looks at you then immediately goes to get his treat upon
hearing the tone, and he can do this when you’re standing in at least two different
locations, go to Step 5.
Step 3: Adding the Tone
Now turn the VOLUME to low. Repeat
this procedure until he immediately
gets the treat 9 out of 10 times in
a row.
Checklist
Step 4: Rewarding Eye Contact
Location 1
❏ ❏
❏ ❏
Location 2
❏ ❏
❏ ❏
Repeat until your dog performs
correctly 9 out of 10 times in a row.
Chapter 4: Game 1 Tone & Treat
18
Chapter 4: Game 1 Tone & Treat
TIP: If you are using the MannersMinder to train
Fido to perform a calm, quiet down-stay and…
a) you don’t care whether he learns to run to a
specific location and… b) you want to skip
‘targeting’(Chapter5),youcanskipStep 5 as
well and go directly to down-stay training
(Chapter 8). If you do this, then during the
down-stay exercises you should have a leash on
Fido so you can guide him off the rug instead of
targeting him off between trials.
Step 5: Adding Distance
To ensure that your dog’s response to the tone is
strong enough for the later stages of training, we’ll
build up distance next.
First move 3-5 feet away from the MannersMinder.
If your dog follows you, TONE & TREAT. If he passed Step 4, he should immediately walk or
run to get his treat from the MannersMinder. If he stays near
the MannersMinder, lure him away by giving a treat by hand, then TONE & TREAT when he’s
standing close to you.
Repeat this step until your dog consistently responds to the tone from 5 feet away. He
should immediately run to get his treat 9 out of 10 times in a row before you go on to the
next stage of training.
Troubleshooting
Fido’s Afraid of the MannersMinder
Start with the best treats you have. Continue putting food in the machine until he’s com-
fortable taking food. You can also turn the volume down again or even off so he isn’t
startled. You can also make a trail of treats leading to the machine so that he learns to
walk up to the machine by eating the treat trail (put extra kibble in the bowl). After awhile
he won’t need this trail to get him to the treat bowl.
Slow to Learn the Tone & Treat
Use a higher value treat. Some dogs will work for treats that you give by hand but aren’t
as motivated to work for treats dispensed by MannersMinder. In some cases, this may be
because these dogs find the human interaction part of the reward. The food isn’t motivat-
ing enough on its own.
Step 5: Adding Distance
First move 3-5 feet away from the
MannersMinder. Only TONE & TREAT
when he’s standing close to you.
Repeat until he consistently responds
to the tone from 5 feet away. He should
immediately run to get his treat 9 out
of 10 times in a row before you go on
to the next stage of training.
Checklist
19
Fido Paws the Machine
Avoid letting him paw the MannersMinder. Only
reward him when he’s standing with all four feet
on the floor. An easy way to do this is to get him to
focus on you instead of the MannersMinder by
giving him several treats by hand and then
dispensing a treat when he’s focused on you.
Repeat this pattern several times, then start
treating from the MannersMinder before Fido has
a chance to paw again. Gradually increase the
amount of time he stands stationary with all four
feet on the floor. Always make sure you reward him
before he starts pawing again. Once he consis-
tently waits with all four feet on the floor to get his
treat, go to the next step.
Fido Barks at the Machine
If Fido barks at the MannersMinder, make sure
you don’t dispense a treat during or right after he
barks. Only give the treat when he’s being quiet.
Again, you can give a few treats by hand to take
the focus off the machine. Then hurry up and
TONE & TREAT while he’s quiet and before he starts
barking again. Or give him several treats in a
row when he is quiet and before he has a chance to bark again. Then gradually increase
the interval between treats. By doing so, you’ll be extending the moments of quiet and
decreasing the bouts of barking.
Make sure you
don’t reward barking.
Avoid letting Fido
paw the MannersMinder.
Chapter 4: Game 1 Tone & Treat
20
Chapter 5: Game 2 Targeting
Recommended Daily Practice:
Two 15-minute sessions.
Practice each step in sets of 5-10 repetitions with
breaks in-between. When Fido gets 9 out of 10,
right you can go to the next step. You can
conveniently practice this exercise in short sets
during TV commercials.
In this game, you will use the hand-held target.
Its length is adjustable. Make sure the length
is adjusted so you can easily present the end of
the target below your dog’s nose level while you are
standing.
If at any point your dog does not respond to your
visual presentation of the target or your verbal cue,
avoid moving it closer or your dog will train you to
move the target closer. Instead, remove the target
and then re-present it.
Step 1: Presenting the Target
Put a small dab of wet dog food, peanut
butter or something tasty on the target. Then with
Fido facing the MannersMinder, present the target
at nose level several inches away but close enough
for him to reach with an outstretched neck. When
he reaches out to sniff the target, TONE & TREAT
and simultaneously remove the target. If he knows
the TONE & TREAT well, he should immediately run
to get his treat. If he’s not that motivated for the
food or doesn’t know the association well, he will
take his time. If Fido doesn’t try to touch the target,
remove it and present it a little closer. When he can
touch the target immediately upon visual presenta-
tion nine out of ten times in a row, remove the food
on the target and go to Step 2.
Step 2: Taking 1-3 Steps
Present the target far enough from Fido so that he has to take 1-3 steps to reach it. TONE
& TREAT when he touches it. Remember to start with the target out of view and once he
touches it, remove it while simultaneously activating the TONE & TREAT. When he touches
the target immediately upon presentation 9 out of 10 times in a row, go to the next step.
Checklist
Step 2: Taking 1-3 Steps
Present the target far enough from
Fido so that he has to take 1-3 steps
to reach it.
Checklist
Step 1: Presenting the Target
Put a small dab of wet dog food,
peanut butter or something tasty on
the target.
21
Step 3:
Repeat Step 2, standing far enough away so that
Fido has to take 3-5 steps to reach the target.
When he can perform this 9 out of 10 times in a
row, go to Step 4.
Step 4: Adding the Verbal Cue
Right now, Fido’s cue for touching the target is
your visual presentation of the target. Now you will
add a verbal cue. Right before presenting the
target, say “Target” distinctly so that he orients to
the sound of your voice. Then immediately present
the target. Your voice should cause him to orient
and then the first thing he will see is the target.
After several trials, he will get the idea that the
word is always followed by a presentation of the
target. Therefore the word must mean he should
go and touch the target.
NOTE: If you say the cue word and present the
visual cue at the same time, Fido may never
learn that the cue word means the same as the
visual cue because he has no reason to learn
the second cue. The visual cue is more noticeable
and will block his learning of the second cue
that’s presented at the same time. In psychology,
this phenomenon is called blocking.
How Do You Know When He knows?
We know that Fido has a clue about the meaning
of “target” when he orients upon hearing the cue
word 9 out of 10 times in a row when he’s first
facing away from you.
We don’t actually have to have targeting with verbal cue to go on to the next exercises. The
visual cue (presentation of the target) is good enough.
Stationary Target
On days that you don’t feel like training, you can exercise Fido by having him target to the
stationary target. Place the target in the included base. To teach him to touch this target,
just TONE & TREAT whenever he touches it.
Checklist
Step 3:
Repeat Step 2, standing far enough
away so that Fido has to take 3-5
steps to reach the target.
Checklist
Step 4: Adding the Verbal Cue
Say “target.” Then after your dog
looks, quickly present the target at his
nose level.
Chapter 5: Game 2 Targeting
22
Chapter 5: Game 2 Targeting
Troubleshooting
Some Dogs Bite the Target
This is ok but if you only want Fido to touch with his nose, then only reward when he
touches his nose to the target. Don’t reward instances where he bites the target.
Dog Responds Slowly
If your dog responds slowly, you either:
•Skippedastep
•Movedontothenextsteptooquickly.(Gobackandrepeatanearlierstep.)
•Yourpresentationofthetargetwasnotquickenough.
•Fidowasnotmotivatedbythefoodreward.Youneedtotryadifferent,moreenticing,
treat or reduce the amount of available food throughout the day.
•Fidojustneedsmorepracticeandalongerreinforcementhistoryforthisbehaviorso
thatheenjoys‘targeting’more.
23
TIP: If your dog is more motivated by food than
anything else
(meaning as soon as he sees food
he becomes blind to all potential distractions)
, you can
probably skip Chapter 6. But if he… a) jumps on
people exuberantly… b) darts out the door…
c) has a low attention span…or d) loves
attention and toys more than food, then
Chapter 6 is essential.
Recommended Daily practice:
At least three sessions of 10 repetitions and every
time your dog wants something from you.
This is the most important exercise in all of dog
training and failure to do this exercise is one of
the top reasons for delay in program completion.
By training your dog to automatically say please by
sitting, you’ll teach him to ask for privileges rather
than taking whatever he wants for free. Once your
dog consistantly sits automatically in all of the
situations described, you can elect to use it or not
to use it in all of these situation, but you’ll have it
in your toolbox in case you need it later on.
TIP: Your dog will respond more to your actions
than to your words. Make sure your body language
and actions are correct.
Step 1: Learning to Say Please
by Automatically Sitting
Start with a very hungry dog either on a leash or
in a small room without any distractions. Let him
see that you have a treat so that he knows what
he can earn, then just hold the treat hidden in your
hand against your body and above your belt. At
first, Fido will wonder why there is a delay in treat
delivery. If he’s a go-getter, he’ll try to get your
attention doing what’s worked in the past. This
probably means a few pogo-like pounces on you
and a “woof, yap, yip.” Rather than barking back
an English equivalent of “No” or placing a hand
Dogs say, “Please” by sitting patiently
while awaiting the go-ahead from
you. Avoid rewarding Fido for jumping,
standing and climbing all over you.
Reward while sitting.
Checklist
Day 1
❏ ❏
❏ ❏
Day 2
❏ ❏
❏ ❏
Day 3
❏ ❏
❏ ❏
Step 1: Learning to Say Please by
Automatically Sitting — 10 times in a
row, 3 sessions a day, for 3 days.
Chapter 6: Say Please by Sitting
24
Chapter 6: Say Please by Sitting
on him to keep him down, make like an icicle and
freeze so that he knows you’re ignoring him. You
can even turn your back on him. Be completely quiet
and still.
This will puzzle your punchy pooch and give his
wheels a workout. If he wasn’t attached to you by a
leash or stuck in a small room with you, he might
give up and find a simpler game. But since he’s
hungry for your special treat and strapped to you by
his leash, you can just wait him out. Eventually he’ll
sit. Immediately give him a treat before he has a
chance to get up.
Next, walk away a few steps while hiding the treat
in your hand and repeat this exercise. If he starts to
wander, get his attention by making a smooching
sound. Don’t bother using his name unless you’re
100 percent sure he’ll look at you immediately.
Otherwise, you’ll just be teaching him to ignore
his name. If making a sound doesn’t immediately
get his attention the first time, then hold still and
just wait (sometimes for quite awhile) until he gets
bored and figures out that he’ll continue to be bored
until he sits again and gives you his attention.
Once you have his attention again and he decides to
make another try for the treat, he’ll still start with
the old song-and-dance routine. When it just earns
a cold shoulder, he’ll start thinking about what
worked last time. As soon as he sits, send the treat
express-delivery before he stands up.
Practice this 10 times in row and Fido should clearly
have the concept that if he wants something from
you he should offer a sit in order to say “please.”
Now you can switch to giving treats intermittently
and replacing with praise or petting (whichever
reward he wants).
Step 2: Sits in Rapid Succession
Now, practice getting sits in rapid succession. Each
time your dog sits, give treats while he’s still sit-
ting, then take several steps away and repeat. Give
only one treat if he’s already good at offering a sit
Immediately give a treat
while Fido is still sitting.
Checklist
Day 1
Day 2
Day 3
Don’t use any verbal cue because we
don’t want to have to micromanage
Fido’s sit behavior, rather we want him
to say “please” automatically every
time he wants something from you.
Step 2: Sits in Rapid Succession
Now, practice sits in rapid succession.
Each time your dog sits, give treats
while he’s still sitting, then take several
steps away and repeat. Work up to
10 sits in a minute.
25
and staying seated, but give several treats in suc-
cession if he tends to get up immediately after
you’re done or if he has a long history of jumping
on people. This means you should have 5-10 treats
ready in your hand. If your timing is good and you
perform these sits in rapid succession, your dog’s
eyes should be glued to your face. If you’re too slow
or your timing is off, he’ll get bored and his atten-
tion will wander. The more we reinforce sit and
standing completely stationary when Fido gets up,
the quicker sitting for food will become a habit.
Practice in Other Situations
Once Fido knows this exercise so well that he’s
performing 10 sequential sits in a minute, apply
this polite behavior to other situations where he
wants something from you. Avoid using a verbal
cue such as “sit” because we don’t want to have
to micromanage his sit behavior, rather we want
him to say “please” automatically every time he
wants something from you.
When to Use “Say Please by Sitting”
Fido should sit and remain seated in all of these situations below and remain sitting until
you give a verbal or visual signal that he can get up. So for instance, when he sits for you
to open the door, he should remain seated even with the door wide open until you tell him
he can go through. The goal is to teach Fido that the door only opens when he sits. As soon
as he stands without your permission, the door closes. This will be very important for the
last stage of training.
•Togothroughdoorwaysandgates,especiallywhenguestscometothedoor
•Togetoutofhiscrate
•Tohavehistoytossed
•Toreceivetreatsormeals
•To get his leash on when he goes for a walk
•Togetoutofthecar
•Togreetpeople
Chapter 6: Say Please by Sitting
26
Chapter 6: Say Please by Sitting
Troubleshooting
If after a day or two you don’t see a dramatic change in behavior here’s what might be
going wrong:
•Yourtimingisoffandyoudon’tgetthetreattoyourdogquicklyenoughorwhilehe’s
still sitting. Fido should be in the sitting position when you give him the treat.
•Youdon’tgiveenoughtreatsforsittingandremainingseated.Dogsthatjumpalot
need lots of treats for remaining seated.
•Youorotherfamilymembersareinconsistent.SometimesyourequireFidotosittoearn
privileges such as getting his leash on or getting attention. Other times you don’t.
•Youdon’twaitlongenoughforFidotosit.Youmayhavetowaitseveralminutesat
first for dogs who are comfortable waiting in a standing position or don’t like to sit
much. Hold completely still so he realizes nothing is happening. Wait until he chooses
to walk up to you and sits with his attention focused on you.
•Youdon’tstandsilentandstationarywhileyouwaitforFidotosit.Ratheryoumove
your arms around, try to bribe or lure Fido by waving the treat, grab the leash with your
hands, or physically take one or more steps. Every time you make a movement, you
create a stimulus and it takes longer for Fido to learn that nothing happens until he
sits politely.
•YourbodylanguageconfusesFido.Youmaybeleaningoverhimashestands,soit’s
not clear to him that he is being ignored, or you feed the treat in such a way that you
cause him to stand.
•Yourdog’snotmotivatedbythereinforceryou’reusing.Forinstance,don’trequireyour
dog to sit to go through the back door if he has no desire to go out the back door.
•It’seasyforyourdogtoignoreyoubecausehefindsotherrewardssuchasrunning
away to play with his toy. Use a handsfree leash if your dog does this.
27
Recommended Daily Practice:
Three sessions of 5-10 Downs.
NOTE: If your dog knows how to lie down on com-
mand, skip this chapter. If your dog doesn’t know
this yet, don’t fret. It will only take a few short
sessions and he only needs to know how to lie
down for a second or two before you continue with
the polite-at-the-door training.
Here are two different methods you can use.
Method One: The “L” Pattern
Start with Fido already in a sit and hold a treat
several inches below his nose so that he has to
look down to touch it. This will draw his nose down
and cause him to lower his head and front end a
little. When he touches lower to sniff it, let him eat
the treat, then offer additional treats in the same
location. When he eats 10 treats in a row without
lifting his rear off the ground, go to Trial 2. If he
gets up to get to the treat, then you’re holding it
too low. Raise it a little for now.
Next, hold the treat a little lower so that Fido
bends down a little more. If he loses interest or
keeps getting up, you’re holding the treat down too
far. Continue this process until he’s pretty good,
then increase the difficulty in the next trial by
holding the treat further down. Once you’ve gradu-
ally worked to the level where the treat is almost
on the ground, take the next step by holding the
treat on the ground but a few inches away from
him. This will allow him to bring the front of his
body the rest of the way down. Overall, you are
moving the treat down and then away from him
in an “L” pattern. Pretty soon he should be going
down fairly easily.
NOTE: For small dogs with very short legs, some-
times it’s easier to have them on their raised dog
bed so that they have to reach down a little to
get their treat.
Checklist
Step 1
Trial 1
Trial 2
Trial 3
For small dogs with very short legs,
sometimes it’s easier to have them
on a raised dog bed.
The "L" Pattern
Chapter 7: Down
28
Chapter 7: Down
Method Two: Make a Tunnel
For dogs that really don’t like to lie down, you can
try the tunnel variation. Start with both you and Fido
sitting on the floor. Raise your knees so that you’ve
made a little tunnel and hold the treat under your
tunnel but protruding out a little. Fido will have to
bow down and reach into the tunnel. At first, he’ll
just bow. Reward him for this a bunch of times.
Then, gradually shape the behavior in steps by
moving the treat further under the tunnel so that
Fido has to reach further into the tunnel. If he runs
around to the other side to get the treat, then you’ve
moved through the step too soon and put the treat
too far into your tunnel.
Eventually, he will magically bow low enough and then lie down. When he lies down imme-
diately several times in a row, you can switch to the “L” pattern method.
Adding the Cue Word “Down”
At any point when Fido’s predictably lying down with the hand signal or on his own, add
the cue word, “Down” right before you give the visual signal or before you know he’s
going to lie down. Make sure you say the cue distinctly but in a happy voice. Give a treat
immediately when he lies down. When you can say the verbal cue while holding perfectly
still, your dog knows the “Down” cue.
Troubleshooting
•Youholdthetreatouttoofarandlureyourdogintoastandratherthanintoadown.
•Youwentontothenextsteptoosoon.Forinstance,whenusingthe“L”patternmethod,
you start drawing the treat out along the ground too soon.
•Fidoisn’tcomfortableonthesurface.Startonacomfortablesurfacesuchasarug.
Later train on more difficult surfaces such as a hardwood floor or concrete.
For dogs that really don’t like to lie
down, try the tunnel variation.
The Tunnel
29
Recommended Daily Practice:
Two 15-minute sessions.
In this exercise, Fido gets treats when lying down
and the treats come so frequently that there’s little
time for him to get distracted and get up. The first
few times he may get up to get the treat before he
realizes that he can get them while lying down. If
he gets up, just tell him “Down” or lure him down
again and reward him again for lying down. Also
make sure the MannersMinder is conveniently
located so that he can eat from it while lying
down. It’s best if he learns to lie down on verbal
cue or automatically when he gets on the rug as
this will be important for Game 4.
NOTE: Make sure Fido is truly motivated to work
for his food. Stop the session if he looks bored or
isn’t hungry.
Practice this exercise in ONE-MINUTE SESSIONS.
At the end of each one-minute session, provide 2-3
more treats randomly and then target Fido off the
rug. The purpose of targeting is to give him prac-
tice running to the MannersMinder and rug. Target
him about 3 times in between trials and then when
you’re ready to start another Down-Stay session,
just follow him up to the rug and cue him to lie
down. Make sure you always target Fido off the
rug after each session so he learns not to get off
on his own. If he has a good recall, you can also
sometimes call him off the rug, but you should
mostly target him off. If he likes to stay on his rug
that is a good sign as it means he’s learning his
down-stay well.
TIPS: If Fido makes more than 2 mistakes in a
row or starts barking at or pushing the machine,
refer immediately to the trouble-shooting at the
end of this section. If he’s not performing well or
frequently gets off, stop the session. If he’s not
willing to work for the food, he’s telling you he
wants it for free. Wait until he finds food to be
Make sure the machine is conveniently
located so that Fido can eat from
it while lying down.
Set the control panel to:
– Power = on
– Volume = on
– Session = cue dispense
– Treat Rate = :03 seconds
– Treat Interval = fixed
At the end of each one-minute
Down-Stay session, provide 2-3 more
treats at variable intervals and then
target Fido off the rug.
Chapter 8: Game 3 Down Stay
30
Chapter 8: Game 3 Down Stay
TIPS (con’t):
a more valuable resource or learns that it’s only
available when you present it and when he’s
willing to work. Also, if he’s more motivated by
praise, play or other things, or overall has a
low attention span, you will need to perform the
exercises Say Please by Sitting (Chapter 6) and
Rewarding Calm Behavior (Chapter 9) in order
to successfully complete this and the next two
sections.
If the last session was on a different day, it’s a good
idea to review the last step that Fido completed.
Starting the One-Minute Sessions
Take the MannersMinder and a comfortable rug or dog bed out. From here on out, I’ll refer
to both as a rug. For now, make sure you use a rug that you only use for this one purpose.
Avoid using his regular dog bed or a rug he lies down on regularly. Be sure to choose
something that you won’t mind having near your front door later down the road.
•RememberthatboththeMannersMinderandtherugshouldonlybeoutduringtraining
sessions at this point so that your dog learns that these things are special and access
to them is limited.
•Also,onlyrewardyourdogfromthe
MannersMinder for lying on his rug when you ask
him to. Otherwise, he may end up training you
to give him treats at his will rather than on your
terms.
•PositiontheMannersMinderattheedgeofthe
rug in a way that allows your dog to eat the treats
without having to get up. You may have to prop it
up on something if you’re using a dog bed.
•TurntheMannersMindertoON,turntheTONE
VOLUME to ON. Set the Down-Stay Session
switch to CUE DISPENSE. This setting tells the
MannersMinder to give you an audible cue that
tells you when to dispense a treat.
•ThensettheTreatRatetimeto:03seconds
so that it gives you the cue tone every :03
seconds. Set the interval to FIXED so that the
MannersMinder will give the cue tone at a fixed
interval.
When Fido can repeat
5 one-minute trials in a row at any
given level or step (with short
breaks between each minute), then
he can go onto the next step.
31
Now if you hit the DOWN-STAY button on the remote, the Down-Stay light will go on signal-
ing that you’ve started a one-minute session and the MannersMinder will emit a cue tone
every :03 seconds.
When you hear the cue you should immediately press DISPENSE on the remote so that your
dog hears the tone and gets his treat. This cue tone is a guideline. If your dog need treats
more frequently at first, then give them more frequently. If your dog takes longer than :03
seconds to eat treats sometimes, then give the treats less frequently. And, if your dog gets
up, immediately stop giving treats or you may accidentally reward your dog for getting
up. Then, give your dog a verbal or visual cue to lie down. Dispense a few treats with the
DISPENSE button.
If your dog gets up to get his treats, stop dispensing treats immediately and just have
him lie down again. You can target him back in position or lure him with a treat by hand
if needed. Avoid physically repositioning him as this confuses some dogs and causes oth-
ers to resist which often leads to poor performance later. Then dispense additional treats.
Check the positioning of the MannersMinder to make sure it’s convenient for your dog.
Some dogs get up each time you dispense a treat at first. Just continue having them lie
down each time they get up. After they lie down many times in a row to get the treat they
figure out that it’s less effort to just stay lying down the whole time. So take your time on
this preliminary step. Once your dog consistently lies down to get his treats, you can go to
Step 1 of the Down-Stay Game.
NOTE: Even flat nosed dogs such as bulldogs can eat out of the MannersMinder treat
bowl. We suggest elevating their rug or using a large kibble to make eating from the
treat bowl easier.
Step 1: Now, we’ll start our first one-minute trial.
Kneel or sit next to your dog’s rug. Get your dog to
lie down on his rug and immediately press the
DOWN-STAY button on the remote. Then, immedi-
ately dispense the first treat and then dispense
treats every :03 seconds when you hear the cue-
tone.
When the Down-Stay light turns off signaling one
minute, dispense a few extra treats randomly so
that your dog doesn’t learn to tell time and get up
on his own at one minute. Then inconspicuously
pull out your target and target Fido off. Target him several times between each trial in
order to provide variety in training and also to give him vital practice for the Place game in
Chapter 11.
Chapter 8: Game 3 Down Stay
Step 1: Treat Rate :03 seconds.
Repeat 5 times in a row.
32
Chapter 8: Game 3 Down Stay
During this step, he’ll probably look like he wants to
get up and will move around on his bed. If he gets
up, stop the treats, put him back in a down and
start the minute over again. At first you may have
to do this a bunch of times in a row because he
willgetupeachtimetogetthetreat.Butafter3-4
times of getting up and being put back in a down,
he will get the idea that he should stay down. When
he completes this level for 5 one-minute sessions in
a row target him off his place between trials, then
go to Step 2.
TIP: If you are just training Fido to do a down-stay
but don’t need to send him to a specific location,
then between trials you can call him away from
his rug or use a leash and guide him off.
Step 2: Repeat as with Step 1 but deliver the first
treat starting at :03 seconds after Fido lies down.
At the end of the one minute, give him a few treats
from your hand while he’s still in a down so that
he learns that he still has to stay down when
getting treats from your hand. Make sure you reach
down low enough so that you don’t lure him into a
stand! Occasionally giving treats from your hand
will also prevent possessive pooches from guard-
ing the machine from you. They learn that when you
approach their machine they get good things from
you. You can also sometimes provide better treats
from your hand than from the machine, if you’re
concerned that Fido may start guarding. (If he has a
history of food guarding, you should get help from a professional animal behavior special-
ist!). Otherwise, the treat should be the same or lower value than what’s coming from the
machine because you want the dog to be more interested in staying in his “place” than
coming over to you.
Once Fido completes 5 trials in a row, go to Step 3.
Step 3: Repeat as with Step 2 but now the Treat Rate is :05 seconds with the first treat
coming at :05 seconds.
By now you probably don’t have to crouch down, rather once you get Fido in a down you can
sit within 3 feet in a chair.
At the end of one minute,
dispense a few extra
treats, then target Fido off.
At the end of one minute,
give some treats by hand.
Checklist
Checklist
Step 2: Treat Rate :03 seconds,
starting :03 seconds after Fido lies
down. Repeat 5 times in a row.
33
Note that if your dog is really short so that he
wants to get up to look at you during this exercise,
you may have to go back to giving treats more
frequently for 5 trials now that you’re sitting at
this new height. Make sure that you give him
treats right as you’re starting to stand up so that
he concentrates on the food rather than on your
change of height.
If he doesn’t have a problem with this height
change, then resume with the plan by giving treats
every :05 seconds, starting at :05 seconds.
From here on, at the end of one minute you will
vary the routine so that Fido doesn’t just learn to
tell time and automatically think he should get up
after one minute or doesn’t learn that every time
you stand up or approach it means to get up. So
sometimes after a minute, give 2-3 treats from the
MannersMinder randomly and sometimes walk up
to him and give 2-3 treats from your hand at
varying intervals. Sometimes walk up and give
a treat as you start to walk away. Remember to
always call him off or target Fido to leave his rug.
If he gets up before you call, then put him back
on his rug and tell him down and then give him a
treat for staying down.
Step 4: Repeat as with Step 3 but now the Treat
Rate is :07 seconds with the first treat coming at
:07 seconds. Repeat 5 times in a row. At this stage
dogs may start to prefer staying on the rug over
targeting. This is why a good targeting response is
important. You may need to review
targeting at this point. If you are having problems,
go to troubleshooting.
Steps 5: Repeat as with Step 4 but now the Treat
Rate is :10 seconds and then give 2-3 more treats
afterwards at a variable interval. When Fido can
repeat 5 trials in a row, go to Step 6.
Step 6: Repeat as with Step 5 but now the Treat
Rate is :15 seconds and then give 2-3 more treats
Step 3: Treat Rate :05 seconds.
Repeat 5 times in a row.
Checklist
Step 4: Treat Rate :07 seconds.
Repeat 5 times in a row.
Checklist
At the end of one minute,
vary the routine so that Fido doesn’t
just learn to tell time and
automatically think he should
get up after one minute.
Chapter 8: Game 3 Down Stay
Checklist
Step 5: Treats every :10 seconds.
Five correct trials in a row.
34
Chapter 8: Game 3 Down Stay
afterwards at a variable interval. When Fido can
repeat 5 trials in a row, go to Step 7.
Step 7: Treat Rate every :20 seconds for a minute
and then give 2-3 more afterwards at a variable
interval. Also increase your distance from the
MannersMinder to 5 feet. When Fido can repeat
5 sessions in a row, go to Step 8.
By now your dog should be pretty stable. Also by now,
Fido should be starting to go to the “place” even
before you walk him over and give him the cue to lie
down. In fact, he may be lying down on his own. If
he’s not going readily, then your treat value is
probably too low (i.e. he’s getting too much free
food or has had too much to eat). Watch his expres-
sion and see if he’s truly motivated for the food. He
should have his ears pricked forward and should be
watching for the food.
Step 8: Treat Rate :25 seconds. Give treats at :25
seconds, :50 seconds and one minute and then give
2-3 more treats afterwards at a random interval.
When Fido can repeat 5 trials in a row, go to Step 9.
Step 9: Treat Rate :30 seconds. Give treats at :30
seconds and one minute, then give 2-3 more treats
afterwards at a random interval. When Fido can
repeat 5 trials in a row, go to Step 10.
Step 10:TreatRate:45seconds.Givetreatsat:45
seconds and one minute, then 2-3 treats afterwards
at a random interval. When Fido can repeat 5 trials
in a row, go to Step 11. Note, at this stage, because
Fido’s getting so few treats per each trial, from here on
it is okay to sometimes jackpot and give him a string
of treats each time. Press and hold the DISPENSE
button on the remote to give him a jackpot.
Step 11: Treat Rate :60 seconds. Give treats at one
minute, then give 2-3 more treats afterwards at a
random interval. When Fido can repeat 5 trials in a
row, he’s completed the “Down-Stay” section!
Step 6: Treats every :15 seconds.
Five correct trials in a row.
Checklist
Step 7: Treats every :20 seconds.
Five correct trials in a row.
Checklist
Checklist
Step 8:
35
Troubleshooting
If Fido gets up more than 2 times in a row at one
level, here’s what might be wrong.
•Youwenttothenextsteptoosoon
(before complet-
ing the last step)
or you skipped too many days
between sessions. You can tell because Fido looks
interested in the treats but fidgets impatiently.
Solution: Go back to an earlier step.
•He’snotmotivatedenoughforthefood.Ifyou
completed the earlier step recently and Fido was
stable, then most likely it’s the treat value.
•Ifyourdoglooksbored,thenrandomlygetsup,or
if you switch to a higher value treat and he
suddenly looks more interested and does much
better, then motivation is the problem.
Just because an animal will eat a food when given
by hand or for free does not mean he likes the food
enough to work for it. If they don’t want to work for
it, they are telling you they aren’t that hungry and
they would rather have it for free. So, overall the
best course of action is just to take the
MannersMinder away and practice again later in
the day. Alternatively, you can use a real treat
instead of kibble. But remember dog treats that are
not nutritionally balanced should make up 10% or
less of his diet.
•IfFidowhines,barksandornosebuttsthe
machine, refer to the section on barking or
pawing the machine from the Tone & Treat
section. Make sure you address this problem
immediately instead of accidentally reinforcing
the bad behavior or it will take longer to fix the
inappropriate behavior.
•Also,ifFido’stoofocusedonthemachine,
smooch to get his attention when he’s lying down.
Follow this with a treat out of your hand for a few
sessions. This will take care of the problem.
Most dogs will focus on the MannersMinder in the
early steps of the “down-stay,” but by :30 seconds
Step 9: Treats every :30 seconds.
Five correct trials in a row.
Checklist
Step 10:Treatsevery:45seconds.
Five correct trials in a row.
Checklist
Chapter 8: Game 3 Down Stay
Checklist
Step 11: Treats every :60 seconds.
Five correct trials in a row.
36
Chapter 8: Game 3 Down Stay
or longer they often spend time looking at their
owner before they get their treat.
NOTE: At this point, Fido can do a down-stay under
normal household conditions but not with major
distractions. In stage 5 of training he will learn to
perform the down-stay even with significant
distractions such as visitors at the door.
Automatic Training Session – Quick Meal
At this point in training, on days when you’re thinking
about skipping a training session, instead of
feeding your dog out of his dog bowl put him through
an automatic training session. Set the Treat Rate
between :03-:30 seconds, put it on SINGLE TREAT
and VARIABLE interval so that it doles treats out on
average at the Treat Rate but the actual rate var-
ies, which keeps him guessing. Then hit the DOWN-
STAY button to have the machine feed your dog his
entire meal automatically. In the Variable mode, the
MannersMinder will keep going until it runs out of
food. Make sure you’re nearby so that you can call
Fido off his rug when he’s finished his meal and so
that you can stop the session if he gets up prema-
turely on his own. If you use an automatic session
before you finish this stage of training, when you
do resume a formal training session, make sure you
don’t skip ahead just because your dog does well on
these “non-training” days. If you’re on a long interval such as :30 or more seconds, or
you want to get through the meal faster, you can set it to MULTITREAT so that each reward
is a jackpot.
Remember to stay near your dog in this step since we haven’t yet worked on distractions.
If Fido’s too focused on the machine,
give treats by hand until he
focuses more on you.
Automatic Training Session:
– Power = on
– Volume = on
– Session = single treat or multitreat
– Treat Rate = :03-:30 seconds
– Treat Interval = variable
37
Chapter 9: Rewarding Calm Behavior
Recommended Daily Practice:
Two 10-minute sessions.
If even after working on Say Please by Sitting
(Chapter 6) your dog still loves to jump on people
or he’s more motivated by attention and play with
humans than food, then the following variation
of “say please by sitting” will give him the focus
he needs.
Step 1: Suddenly Settle
Now that Fido knows he should say please by sitting
in order to get your attention, you have a built in
ON-OFF switch. You should be able to jump, cheer
and get him bouncing around with you, and then be
able to freeze and expect him to immediately sit in
a game called “suddenly settle.” So, he’s still
allowed to play and run around when it’s okay with
you, but when you give the body posture cue he
should immediately settle. Practice this several
times each day.
Step 2: Changing Reward to Petting & Praise
Now we’ll make it habit for Fido to sit politely to be
petted. The best way to do this is where everyone
in the house concentrates on each interaction with
Fidoforthefirst24-48hours.Withoutthisspecial
attention to this exercise, it’s the humans who will
have problems changing their habits. Fido will just
do whatever you reward him for.
Every interaction with Fido is a training session, so
he’s always either learning what we want him to
learn or what we don’t want him to learn. If people
pet him for calmly sitting, he’ll learn to be calm
when he wants attention. If others pet him or give
him attention when he’s jumping, he’ll learn to jump
for attention. If individuals are inconsistent, Fido
will be inconsistent, too.
In this exercise, when Fido comes over to be petted,
stand up straight and ignore him until he sits.
Step 1: Suddenly Settle
Practice several times each day.
You should be able to jump, cheer and
pet Fido bouncing around with you.
Then stop and wait for him to sit.
Step 2: Changing Reward to
Petting & Praise
Practice this with every interaction
with your dog.
If people pet Fido or give him attention
when he’s jumping, he’ll learn to jump
for attention.
38
Chapter 9: Rewarding Calm Behavior
When he sits, reach out to pet him. He’s used to
getting treats as a reward for sitting and may not
be used to staying seated for an extended period of
time, so expect him to get up immediately or start
wiggling when you start petting. When he does,
immediately withdraw your hand and stand up
straight again so that it’s clear that this behavior
was not right. Then when he sits, go to pet him
again.
He may wiggle each time you try to pet him for up
to 10 times or more in a row. If you’re strict about
straightening up and removing your attention
immediately so that he knows what you want, he
will, within 10-20 minutes, understand that he
must stay seated in order to be petted. When you
do pet him, rub or stroke slowly. This will help keep
him calm.
Some dogs are motivated by so many other things
that as soon as you expect them to sit to earn
something they walk off to focus on something
that’s rewarding for free.
They go to sniff a toy or play with the other family
dog. They’ll just come back to you later when you’ll
lower the price of your praise and petting. In these
cases, you should start by practicing with Fido on
a leash, preferably a handsfree leash (or one tied
around your waist or to something stationary in
the house), so that you don’t give mixed signals by
tugging on the leash.
Now when Fido goes to walk off, make sure you
stand stationary instead of letting him drag you
with him. He’ll pull and tug at his end but if you’re
completely still, he’ll finally realize he’s going
nowhere. Eventually he’ll focus his attention again
on you. Wait until he sits on his own, then pet him.
If the whole family sticks to this regime regularly
every time they want to pet him, then Fido will be a
changed canine over-night. He will understand that even when he’s maximumly excited,
he has to calm himself and be polite. Have strangers and other guests also practice this
If your dog walks off, start by
practicing with him on a handsfree
leash, so that you don’t give mixed
signals by tugging or letting him pull
your arm forward.
Stand stationary when Fido
pulls on the leash.
Pet Fido only when he’s sitting.
39
Chapter 9: Rewarding Calm Behavior
routine. Soon sitting politely for pats on the head
will be a habit and Fido will no longer think of
jumping on family members or guests for attention.
As an added bonus, Fido will also be more focused
because he’s now used to controlling himself when
excited. So now, instead of going off and doing his
own thing or being sidetracked by the smallest
distraction, he’ll pay better attention to you.
ON-OFF Button
NOTE: Once he’s consistently calm for petting,
you can let him run around exuberantly for praise
and attention when you want to play with him.
He should immediately sit and calm down though
when your body posture tells him to.
Step 3: Changing the Calm Behavior to “Down”
To speed up training of the down-stay and to
strengthen Fido’s calm behavior, you can require
that Fido earn all petting and attention by lying
down. As with the sitting exercise, Fido may at first
wiggle or put his paws on you as soon as you start
petting. If he does this, immediately remove your
attention so that the message is clear. Pet only
when he’s lying calmly. Pet him in a slow, relaxed
stroking at first. Once you’re good at this, then
increase the exuberance with which you pet. If you
also only pet Fido when he’s on his rug during the
days or weeks of training, this will speed up learn-
ing that lying down on the rug is his favorite thing.
Practice this consistently.
Fido will soon understand that even
when he’s maximumly excited, he has
to be calm to be rewarded.
Fido will pull and tug at first, but if
you’re completely still, he’ll finally
realize he’s going nowhere, then sit
to receive a reward.
To strengthen Fido’s calm behavior, you
can require that Fido earn all petting
and attention by lying down.
40
Chapter 9: Rewarding Calm Behavior
Troubleshooting
If after a day or two, you still don’t see a dramatic change in behavior in your dog who
enjoys praise or petting, here’s what you could be doing wrong:
•Youdon’tremoveyourattentionquicklyenoughordon’tremainstationarywhenFido
starts to get up. Stand up straight immediately when Fido even starts to get up. Then
hold completely still. Also, make sure you’re silent. You have to make your signal black
and white so your dog knows exactly what he has to do to earn your attention.
•SomefamilymembersorfriendsarepettingFidoforfree.Ortheyareinconsistent
about rewarding the appropriate behavior.
•YoucorrectlyignoreFidowhenhetriestogetyourattentionforfree,butyoudon’t
reward him enough for sitting or lying down. If you only withhold attention for bad
behavior but fail to reward him frequently by giving attention when he’s performing
the appropriate behavior, it will take him a long time to learn to sit or lie down calmly
when he’s excited and wants attention from you or from guests.
TIP: The next exercise, Come When Called in the House, is useful for when you want to
call Fido away from a distraction such as people he wants to jump on or bark at, rather
than sending him away from you to go lie on a rug. For instance, if you want to skip
Chapter 11, you can instead stand near Fido’s rug and call him over when guests come
to the door. Once he comes, you can tell him to lie down on his rug.
41
Chapter 10: Come When Called in the House
Recommended Daily Practice:
Three short sessions.
For Fidos with spotty hearing when it comes to
coming when called (that is, they don’t immediately
come when called 100% of the time), it’s a good
idea to teach him to consistently come when called.
Before you’ve finished training Fido to be polite
at the door, you can call him to you every time he
starts to run to the door.
The best way to get Fido to come when called is to
send him on a chase. Practice “say please by
sitting” several times so Fido is focused on you.
Then suddenly run backwards a few steps and give
him a treat as soon as he catches up. When he
reliably runs after you several times, start adding
the cue word “come.” That is, say his name and
“Come” just one time in an exuberant tone of voice
right before you run backward, then give the treat
and praise or petting if he indicates with his body
language that he likes praise and petting.
Alternatively, when Fido’s across the room and there
are no distractions, you can bend down in a the
human equivalent of a play bow which will elicit
his attention and say, “Fido come.” If he doesn’t
immediately come, then run the other way to stimu-
late him to chase. Again, as soon as he catches up,
praise him and give him a treat.
If Fido doesn’t come when you call him immediately
every time, practice with him on leash so that he
has to follow when you run. When he consistently
comes immediately when you call, then you can
graduate to off-leash in the house. You can cheer
him on while he’s running towards you so he thinks
it’s really fun. Make sure you call him and only say
his name once though or he’ll think his cue is “Fido,
Fido, Fido, come, come, come.”
Now practice in the house with family members.
Practice calling Fido back and forth between family members. Every time he goes to a
family member who calls, he gets a treat and praise or petting if his body language shows
If Fido doesn’t come when you call him
immediately every time, practice with
him on a leash so that he has to
follow when you run.
Checklist
Day 1
Day 2
Day 3
Step 1: Come When Called
in the House
If your dog has selective hearing
when you call his name, practice this
exercise.
42
Chapter 10: Come When Called in the House
that he likes these things. Wait until he’s finished eating the treat before another family
member calls. Also play hide and seek where you hide and call him and he looks for you.
The goal is to make coming when called a fun game — more fun than other distractions
around the house. If needed, you can practice on a retractable leash.
Troubleshooting
He ignores you because...
•Youuseamilitarytoneofvoiceinsteadofanexuberantvoiceoryourtoneofvoice
is too soft. Fido should think that running to you is fun.
•Youleantowardsyourdoginsteadofrunningaway.
•Youoftencallhiminsituationswherehe’snotlikelytocomesohelearnsto
ignore you.
•Youpracticeoffleashincaseswhereyoushouldpracticeonleash.
•Fidorunsrightbyyou.Forthefirstseveraltimes,lureFidowithatreat.Thatis,when
he almost reaches you, show him the treat and position the treat so he sits. Only do
this several times during your first practice session until he gets the idea or this lure
will become a bribe. Then hide the treat and wait until he sits before giving the treat.
•Youbribehimbyholdingthetreatoutorwavingitaroundtogethisattentioninstead
of waiting for him to sit and then rewarding him.
•Hecomeswhencalledbutafterhegetshistreat,heignoresyouandwalksaway.
Give 2-5 treats in a row at unpredictable intervals so he learns to continue watching
you after he has come. The goal is to give the next treat before he looks away.
43
Chapter 11: Game 4 Place
TIP: You can skip Chapter 11 if you’d rather lead
Fido by the collar to his rug.
Recommended Daily Practice:
Two 15-minute sessions.
By now, Fido knows to go to his rug if you walk over
with him and has targeted many times so he’s used
to running to the rug. He should also be going read-
ily and even goes spontaneously on own. Now we’ll
teach him to run to his rug with the MannersMinder
near the rug on cue. If he’s not going over happily or
he wants to avoid his “rug,” you’ve either used food
that’s not very high value to him or he’s been rep-
rimanded and associates the rug with bad things.
If this is the case, spend a few days letting him
earn all of his food for lying down on his rug with
the machine as described in the Automatic Training
Session on pages 36 and 37 in the Down-Stay
section. Once he gets to the point that he immedi-
ately follows you to his rug when you bring out the
machine, then you can go to Step 1 of Place.
Step 1: Targeting and then Lying Down
Target Fido several times in row, but this time
follow him up to the “place” each time and when
he gets his treat, cue him to lie down. Once he’s
down, give him a few more treats at varying intervals so he continues to think about
staying in a “down-stay” rather than developing a pattern of getting up right after he
gets his treats. You can even “jackpot” by holding the DISPENSE button at irregular
intervals once he’s down. When you’re sure he’s in a stable “down-stay,” go ahead and
target him off again and repeat the exercise. Make sure you practice from many differ-
ent directions relative to the rug. And if he looks like he’s going to lie down crookedly,
just position yourself by stepping closer to the crooked side so that he will straighten
out before he lies down. If he lies down off his rug, then just have him stand up and
reposition him to lie down. When Fido reliably runs to the rug after targeting and lies
down quickly on the first “down-cue” or without a cue 9 out of 10 times in a row, go to
Step 2. Make sure that you target him from many different directions relative to the rug
so that he learns to lie down in the correct orientation regardless of the direction from
which he has approached the rug.
Checklist
Step 1: Targeting and then
Lying Down
Complete 9 out of 10 correct sessions
in a row.
44
Chapter 11: Game 4 Place
Step 2: Reward After Lying Down
In this step, when Fido targets, don’t TONE &
TREAT until after Fido lies down on his rug in front
of the MannersMinder. That is, after he targets he
should automatically run to the MannersMinder
because it’s a habit now. Once he gets there, he
should stay at the machine if he’s really ready for
this step, especially since you should have walked
up to the MannersMinder with him and should be
standing near him. Then, you can either wait a
second to see if he’ll lie down on his own or cue
him down verbally. You need to be sure he lies
down in the right orientation. When he reliably runs
to the machine after targeting and lies down to get
his treat 9 out of 10 times in a row, go to Step 3.
NOTE: Any time your dog makes several mistakes,
go back and repeat the previous step. Remember,
you can “jackpot” Fido if you want, but in any
case be sure that you give him several treats at
irregular intervals so that he doesn’t anticipate
that you will call him to target. Once he’s in a
stable “down-stay” you can target him off the
rug. Again, make sure that you target him from
many different directions relative to the rug so
that he learns to lie down in the correct orienta-
tion regardless of the direction from which he
has approached the rug.
Step 3: Food Lure
Now Fido should clearly show that he likes lying
down on his rug in front of the MannersMinder
machine and that lying down in front of Manners-
Minder is what makes the treats come out. Now
call him to you or target him and then grab his
collar before he can go back to his rug. When you
call him to come, you can give him a treat for com-
ing if you want. When you’re holding onto his col-
lar, he should want to go immediately back to the
machine so that he can lie down and get a treat.
Checklist
Step 2: Reward After Lying Down
Complete 9 out of 10 correct sessions
in a row.
Checklist
Step 3: Food Lure
Complete 9 out of 10 correct sessions
in a row.
45
Chapter 11: Game 4 Place
Still holding his collar, from about 5-10 feet away, release a treat from the machine in
order to lure him to the MannersMinder and then say, “Place.” Simultaneously release his
collar. “Place” will come to predict that he gets the opportunity to run to the rug and lie
down. Once he gets to MannersMinder and is eating his treat, tell him to lie down, then
give him a few more treats at random intervals. Make sure you continue giving treats until
he’s stable on his down-stay and gives no indication that he wants to run back to you.
Some dogs tend to lie facing the owner. When you TONE & TREAT, he will stand up to get
his treat. Tell him to lie down and give him a few more treats. If he lies down facing you
the second time, just TONE & TREAT and tell him to lie down again. Eventually after you
repeat this portion of Step 3 enough times, your dog will lie down in the correct direction
because it’s easier to lie down in this direction to get the treat than it is to turn around
and face you and then have to get up to get a treat.
Continue this exercise until the dog lies down fac-
ing the MannersMinder and stays lying down to get
treats. Then follow up with at least 2-5 treats for
staying down facing the correct direction, before you
call or target him off the rug.
When you can repeat Step 3, 9 out of 10 times in a
row correctly, go to Step 4. If you mess up more than
5 times, go back to Step 2. (If you plan to be able
to place Fido without having to tell him to lie down,
then don’t go on to Step 4 until he automatically
lies down for his second treat.)
Step 4: Place Without Luring
Repeat Step 3 but this time don’t TONE & TREAT
until after Fido has run to his rug and laid down.
You can still verbally cue him to lie down if that’s
what you want for his final behavior. Otherwise, just
wait until he automatically lies down before you
TONE & TREAT. Once you complete this Step 9 out
of 10 times in a row correctly, go to Step 5.
Step 5: Place from Different Directions
Repeat Step 5 but from a different direction so that
Fido learns to “place” from different directions and
locations. You can gradually build up distance too if
you want him to “place” from a long distance away.
Once Fido completes 9 out of 10 trials in a row on
cue, you’re finished with this game!
Checklist
Step 5: Place from Different
Directions
Complete 9 out of 10 correct sessions
in a row.
Checklist
Step 4: Place Without Luring
Complete 9 out of 10 correct sessions
in a row.
Continue this exercise until the dog
stays lying down to get treats.
46
Chapter 12: Game 5 Down Stay w/Distractions
Recommended Training Time:
Two 15-minute sessions.
Overview
At this point Fido knows “down-stay” for one min-
ute and “place.” Now we’ll add in the common
door distractions. For this part of the training, put
the rug in its final location near the door. The best
type of location is one that’s on the way to the door
so it will be easy for him to “place” and in a
location where he can see the person who’s at the
door. It should also be in a location where it’s easy
for you to block him by stepping in front of him if
he gets up to run to the door.
For this series of one-minute trials, always send
Fido to his “place” from 5-10 feet away so he has
practice “placing.” At the end of each one-minute
trial give a few more treats at variable intervals,
sometimes from your hand and sometimes from
the MannersMinder so that Fido doesn’t anticipate
when he should get off the rug. Then call Fido
off or target a few times in between the
one-minute trials.
In this game, we will add one distraction at a time
while doling treats out every :03 seconds. Once
Fido’s completes 3 one-minute trials in a row at
any step, you can go on to the next step.
If he ever messes up 2 or more times in a row,
refer to the troubleshooting section.
Step 1: The Moving Human Distraction
Send Fido to his spot and when he lies down,
immediately hit the DOWN-STAY button so that
treats automatically dispense every :03 seconds for
one minute. Then start walking around. When you
walk around, start by making it easy. That is, first
walk in front of Fido or close by. When he seems relaxed, then walk more toward his sides
or back and all the way around. Then also add distance. Time more difficult distractions
as his head is in the treat bowl. If he gets up, immediately press the DOWN-STAY button
again to stop the trial. Then have Fido lie down again and start over. This time be more
Checklist
Put the rug in its final
location near the door.
Set the control panel to:
– Power = on
– Volume = on
– Session = single treat
– Treat Rate = :03 seconds
– Treat Interval = fixed
Step 1: The Moving Human Distraction
Send Fido to his spot, then start
walking around. Dole out treats every
:03 seconds and fast enough so that
he doesn’t think about getting up.
Three correct trials in a row.
47
Chapter 12: Game 5 Down Stay w/Distractions
careful to prepare him for the distraction by starting
with easy distractions and then making them harder
and timing them while he’s eating a treat. Once he
is good with harder distractions timed with treats,
time these distractions more randomly.
Target Fido several times between down-stay trials.
Make sure that during this step you practice walk-
ing toward and away from the front door. When Fido
completes 3 one-minute trials in a row, go to Step 2.
Step 2: The Running Human Distraction
Repeat as in Step 1, but this time intersperse short
quick movements and running. At first, time the
movements right as Fido’s going for the food in his
bowl. Once he’s no longer excited or interested in
your quick movements, start timing the quick
movements right before he gets a treat and then
more randomly. Work in any movements that you
know tend to distract him such as dancing, leaning
over to pick something up or sitting down on the
floor. When he completes 3 one-minute trials in a
row, go to Step 3.
Step 3: Loud Sounds and Talking
Send Fido to his “place” and then dole out treats
every :03 seconds by pressing the DOWN-STAY
button. This time, practice yelling, cheering or
making sudden loud (but not scary) noises. Again,
at first, time these distractions to occur right as
Fido’s going for the food in the treat bowl. When he
looks like he’s no longer interested in these distrac-
tions, then present them more randomly. When he’s
relaxed and completes 3 one-minute trials in a row,
go to Step 4a.
Checklist
Step 3: Loud Sounds and Talking
Complete 3 one-minute trials in a row.
Checklist
Step 2: Running Human Distraction
Complete 3 one-minute trials in a row.
48
Chapter 12: Game 5 Down Stay w/Distractions
Step 4a: Toy Distraction from Far Away
From here on, you only need to complete 2 one-
minute trials in a row successfully before going
on to the next step. Take a toy like a squeaky ball
(provided your dog likes toys; if he doesn’t then you
can skip this step). Send him to his “place” and
then stay about 10 feet away with treats dispens-
ing every :03 seconds. Squeak the toy or bounce
the ball every time Fido has his head in his bowl.
In between trials you can call him off his rug or
say, “OK” and then let him get off to get his toy.
If he tends to run away from you with the toy,
then keep him on the leash for this exercise. After
a short toy-holding bout, take the toy from him
(exchange for a treat if he doesn’t give it back
readily) and have him go back and lie down.
If he tends to get up off the rug or bed because
he values toys more than food, then go to
Troubleshooting at the end of this section. When
he’s completed 2 one-minute sessions in a row, go
to Step 4b.
Step 4b:
Repeat Step 4a, but this time squeak the toy or
bounce the ball at random intervals from 10 feet
away.
When Fido’s good for 2 one-minute sessions in a
row, go to Step 5a.
Step 5a: Toy Distraction from Nearby
Repeat as in Step 4a where you time the squeak
or bounce just as Fido’s getting the treat, but this
time stand about 5 feet away. When he’s complet-
ed 2 one-minute sessions in a row, go to Step 5b.
Step 5b:
Repeat as in Step 4b where you time the squeak
or bounce the ball randomly but stand about 5 feet
away. When Fido’s completed 2 one-minute
sessions in a row, go to Step 6.
From here on you only need to complete
2 one-minute trials in a row
successfully before going
on to the next step.
Checklist
Step 4b: Repeat Step 4a, but this time
squeak the toy or bounce the ball at
random intervals from 10 feet away.
Step 4a: Toy Distraction Far Away
With treats coming every :03 seconds,
stand 10 feet away and squeak the toy
or bounce the ball every time Fido has
his head in the bowl.
Checklist
Step 5a: Toy Distraction Nearby
Repeat as in Step 4a, but stand about
5 feet away.
Checklist
Step 5b: Repeat Step 4b, but stand
5 feet away.
Checklist
49
Chapter 12: Game 5 Down Stay w/Distractions
If you want, you can also work in more intense
distractions where you toss the toy. As with the
earlier steps, at first present the distraction as
Fido’s receiving his treat. When he’s good at this,
then present the distraction more randomly.
Step 6a: Knocking on the Door
Send Fido to his “place” with treats coming every
:03 seconds and knock on the door. Time all knock-
ing to occur while Fido’s eating his treats. If he’s
very reactive to knocking, then start with soft knock-
ing and even just knock on the walls. Make sure
that you knock softly enough so that he doesn’t bark
or you may accidentally reinforce his barking. When
Fido’s relaxed and completes 2 one-minute sessions
in a row, go to Step 6b.
Step 6b: Repeat with louder knocking (but not loud
enough to make Fido bark). When he’s relaxed and
nonreactive for 2 one-minute trials in a row, go to
Step 6c. You may need to insert additional steps
where you gradually increase the knock volume until
you’re able to knock full force.
Step 6c: With treats coming every :03 seconds,
knock on the door with full force, but time the
knocks randomly. When Fido’s relaxed and nonreac-
tive for 2 one-minute trials in a row, go to Step 7. If
he barks more than once or twice, immediately go
back to Step 6b or you may accidentally train him to
bark more!
Step 7: Opening the Front Door
Send Fido to his rug, then stand by the front door.
With treats coming every :03 seconds, close and
open the front door. First, time the distraction as
his head’s buried in the MannersMinder bowl. Then
when he’s nonreactive, time the distraction random-
ly. If he gets up to run to the door, just block him or
close the door and wait patiently until he decides to
go back to his rug. You may first have
Step 6a: Knocking on the Door
Checklist
Step 6b: Louder knocking,
timed with treats.
Checklist
Step 6c: Now time knocks randomly.
Checklist
Step 7: Opening the Front Door.
Checklist
50
Chapter 12: Game 5 Down Stay w/Distractions
to start by just touching the doorknob or rattling
the lock as he’s eating his treats. Once he ignores
these cues, increase to opening the door just a
quarter of the way and quickly shutting it. Work up
to opening the door all the way. When he’s relaxed
and nonreactive for 2 one-minute trials in a row,
go to Step 8.
Step 8: Combine All Distractions
Now combine all distractions with treats coming
every :03 seconds. Especially concentrate on
opening the door, running toward the door, pre-
tending to talk to someone outside the door and
add ringing the doorbell. If you find that Fido’s
having trouble with one particular distraction,
concentrate on timing that particular distraction
when he’s getting food treats. If he’s overly reactive
to the doorbell, you can practice several sessions
with the doorbell distraction alone.
When he’s good for 2 one-minute sessions in a
row, meaning you can present the distraction even
when he’s not eating his treat and he doesn’t bark
or try to get up, but remains relaxed, go to Step 9.
NOTE: If you live in a household with more than
one dog, you should repeat this step with the
other dogs in the room if your end goal will be to
have all the dogs out in the house when guests
come to the door.
Increasing Time Intervals
From here on, we just increase the time interval
between treats.
Step 9: Combine all distractions, with treats
coming every :05 seconds. Time the distractions
while or just before Fido gets a treat. When Fido
can complete this step 2 times in a row, then go
to Step 10.
Step 10: Repeat Step 9, but with treats coming every :07 seconds. Make sure you present
distractions at a high enough intensity in this early stage.
Step 8: Combine All Distractions
Have treats coming every :03 seconds.
Checklist
Step 9: Combine distractions with
treats coming every :05 seconds.
Checklist
From here on, we just increase the
time interval between treats.
Step 10: Repeat Step 9, but give treats
every :07 seconds.
Checklist
51
Chapter 12: Game 5 Down Stay w/Distractions
Step 11: Repeat Step 10, with treats coming every
:10 seconds.
Step 12: Repeat Step 11, with treats coming every
:15 seconds.
Step 13: Repeat Step 12, but give treats every
:20 seconds.
Step 14: Repeat Step 13, but give treats every
:30 seconds.
Step 15: Repeat Step 14, but give treats at
:45secondsandoneminute.
Step 16: Repeat Step 15, but give a treat after one
minute. When you’ve completed this step two times
in a row, you’ve completed this section!
Troubleshooting
Trouble with Toys
If Fido’s focused on toys, then take time out to
practice tossing toys or playing fetch only after
Fido’s in a “down-stay” on his rug. Show him his
toy, and then have him earn it by lying down on his
rug while you bounce, squeak or wave it.
When he stays down for a few seconds (one bounce
or squeak or wave), say “OK” or use some other
release word, then toss the toy.
Repeat this 5-10 times per session until he under-
stands that he has to lie down on the rug in order to
earn the toy. Then gradually increase the number of
bounces, waves or squeaks that will earn the toy.
Intersperse these toy-earning sessions throughout
the distraction training.
Step 11: Treats every :10 seconds.
Checklist
Step 12: Treats every :15 seconds.
Checklist
Step 13: Treats every :20 seconds.
Checklist
Step 14: Treats every :30 seconds.
Checklist
Step 15: Treatsevery:45seconds.and
one minute.
Checklist
Step 16: Treats every one minute.
Checklist
52
Chapter 12: Game 5 Down Stay w/Distractions
Also, when playing with toys inside or outside,
always require that Fido sit, or better yet, lie down,
before tossing the toy. Refer to Say Please by
Sitting (Chapter 6) and Rewarding Calm Behavior
(Chapter 9). Practice in sessions of 5-10 tosses.
When he reliably lies down to have his toy tossed
you can also bounce the toy or squeak or wave it
around one time before giving the “OK”, then toss-
ing. Increase to :05-:10 seconds of “down-stay”
before you toss.
Gets Up Prematurely
If Fido gets up it’s for one of the following reasons:
•Youpresentedthedistractionsattoohighanintensity.Gobackandlowertheintensity
until Fido’s relaxed.
•Youpresentedthedistractionatthewrongtime.Makesureyoutimethedifficultmoves
as Fido’s nose is in contact with his treat bowl at first. He should be staring at the treat
bowl when you present the distraction.
•Fidoisnothungryenough.Testwithhighervaluetreatsorstopthesessionandresume
later in the day.
•Youhaven’tremovedtherugorMannersMinderbetweensessionsinGames 1-4, so
Fido thinks he can get on and off at will to earn treats.
•Treatrateistooslow.Rateshouldbeevery:03secondsuntilheisrelaxedforall
distractions.
•Youarerewardinghimforgettingup—bypettingorgivingattentionorbygivingtreats
for getting up, then lying down again.
•Youhavenotpracticed“saypleasebysitting”or“rewardingcalmbehavior,”sohe
thinks that if he gets up to run to the door that he will be able to get by you to go out
the door.
Barks
•YouhaverewardedbarkingbygivingtreatsafterFidobarks.Lowerthestimulusinten-
sity and raise treat rate back to every :03 seconds so Fido does not have much chance to
bark. (Refer to door knock distraction for more information.)
When playing with toys inside or
outside, always require that
Fido sit, or better yet, lie down,
before tossing the toy.
53
Chapter 13: Visitors at the Door
Recommended Daily Practice:
Two 10-minute Guest Visits (and any other time visitors come over).
Now it’s time to practice with actual visitors. You’ll get quickest results if you set up visits
where neighbors, friends or guests visit two times a day, until Fido gets the idea, but you
can also train just when you have your regular visitors come to the door.
If you’ve been consistent about picking the MannersMinder up between sessions and
ending the training session before Fido loses interest, Fido should be glued to his rug
whenever the MannersMinder comes out. If this is the case, then you can now leave it out
all the time. He will quickly learn that treats only come out when you cue him to “place.”
If he goes to lie down on his own, don’t reward him. Only reward him when he lies down
on cue, then call him off at the end. This way he’ll learn that you’re still in charge of the
rewards and he can’t just go back randomly to get rewards, then get off his “place”
whenever he feels like it.
Start with One Dog:
If you have more than one dog that’s misbehaved at the door, make sure only the dog in
training is out during the early guest visits. You’ll add the other dogs later on.
Step 1:
When the doorbell rings and your dog runs and
barks at the door, tell him to “Place.” If he doesn’t
immediately place, then instead, stand near his rug
and call him to come. If you’ve practiced your recall
he should come readily. (Refer to Chapter 10.) Then
once he reaches you, give him a treat by hand, then
tell him to “Place.” Often dogs will place on their
own once you get them near their rug or bed.
NOTE: If the “place” is located on the way to the
door and within 5 feet of the door, it will be easier
to teach him to “place” with high distractions
and also easier to block him from getting to the
guest if he stands up.
Step 1: When the doorbell rings and
your dog runs and barks at the door,
tell him to “Place.” If he doesn’t
immediately place, then instead, stand
near his “place” and call him to come.
54
Chapter 13: Visitors at the Door
Step 2:
As soon as he places, dispense treats manually
every :02-:03 seconds. Continue at this rate if he
looks like he wants to get up or if he barks. You
may need to give treats even faster to prevent
barking. If Fido gets off his rug to run to the door,
block him as you learned in “Say Please by Sitting”
on the DVD. If he has the choice between sitting
and waiting or going to the rug where he could
also get treats, he’ll go to the rug to get treats.
When you block him, you shouldn’t have to tell him
to “Place.” He should make the choice on his own.
If your dog does not look relaxed after a minute,
then have your guests leave and return a few min-
utes later and repeat the door procedure. Continue
practicing these one-minute sessions with guests
remaining outside until your dog relaxes. This can
take as little as one trial, or it may take multiple
guest visits over a number of days. Since the trials
are short, each visitor can make as many as five or
more visits during one training session. Dogs learn
this step quickest if they know that they can’t get
by you to reach the visitor and if you’ve worked on
“rewarding calm behavior.”
Once your dog is relaxed with the person outside,
you can slow the treats down as long as he doesn’t
get up and he doesn’t bark, or you can go ahead
and invite the person in.
Step 3:
When your guest steps inside, make sure you
stand in-between Fido and the guest so you can
block Fido from getting to the guest if he gets up.
Also, keep the treats coming fast enough so he
doesn’t get up. If your dog gets up once the visi-
tor is inside, block him from getting to the person
by stepping in front of the person well before Fido
reaches the person.
The visitor should stand completely stationary as if there’s no dog there. Once Fido figures
out that he’s not going to get to the guest, he will go back to his rug. Once he gets there
Step 2:
As soon as he places, dispense treats
manually every :02-:03 seconds. Continue
at this rate if he looks like he wants to
get up or if he barks
Step 3:
When the person steps inside, make
sure you stand in-between your dog and
the guest so you can block him from
getting to the guest if he gets up.
55
Chapter 13: Visitors at the Door
and lies down, give him treats every :03 seconds so he stays down consistently for at least
:30 seconds and relaxes. If you give him only 1-2 treats and then he gets up again and you
repeat this pattern multiple times, you may accidentally teach him to get up so that he
can run back to the rug to lie down and get a treat.
After Fido is down and relaxed, the visitor can pet him when he’s lying down on his rug,
but if he gets up, the visitor should immediately stop and stand up straight. So, in this
step, Fido learns that he doesn’t get attention when he gets off his rug, he only gets
attention when he lies down on his rug like he’s supposed to.
Repeat this door practice multiple times with each practice visitor. If Fido gets practice
with many visitors over a short period of time, he’ll quickly learn that he should stay on his
rug when visitors come to visit.
Once your dog’s fairly relaxed for visitors coming to the door, with treats coming rapid-fire,
and stays on his rug reliably because you’ve blocked him when he’s gotten up before you’ve
given him the cue to get up, then you can gradually increase the interval between treats.
Congratulations! You and your dog have completed “Polite at the Door” training.
Troubleshooting
What If Your Dog Barks?
If at this stage Fido still barks, you’ve probably accidentally rewarded him for barking
by giving treats after he barks and not giving treats frequently enough when he’s quiet
to keep him quiet. You can tell when you’ve rewarded the wrong behavior because your
dog may bark a few times and then looks at the MannersMinder, or if he barks every time
you bring the MannersMinder out, then he thinks that barking earns him treats. To fix
the behavior, when he’s placed with someone at the door, give him treats continuously to
teach him to be quiet. Give them quickly enough so that he doesn’t have a chance to bark.
Gradually increase the amount of quiet you require before giving him a treat and gradually
increase the interval between treats. When doing this, make sure you still have the treats
come rapidly enough so that he doesn’t have a chance to bark.
56
Chapter 14: Fading Out the MannersMinder
(Optional)
Some owners might like to have Fido “place” without a MannersMinder present. This is one
method for fading the MannersMinder away.
Right now Fido thinks “place” means go lie down in front of the MannersMinder but doesn’t
know it means lie on the rug. Now we’ll teach that “place” means specifically lie on the rug.
•StartwiththeMannersMinder1-2doglengthsfromtherug.WalkFidooverandsay
“place.” When he lies down, give a treat by hand while he’s lying down on his place.
Then give a treat from the MannersMinder. Repeat many times. Then move the
MannersMinder a little farther away and repeat. Repeat with the MannersMinder in many
locations and many distances away from the rug.
•WhenyoucanputtheMannersMinderupto10feetawayfromtherugandsay
“place” and he goes to the correct location, you’ve successfully removed the need
for the MannersMinder during this exercise. However, you’ll probably want to use the
MannersMinder periodically to brush up on his behavior.
•AlternativelyyoucanputtheMannersMinderaway.ThentellFido“place”andwalk
him over to his rug. Reward with treats by hand intermittently for doing a down-stay on
the rug.
Other Uses
Training Fido to be calm and quiet in another room or in his crate
Use the same settings as the down-stay with distractions. Set the MannersMinder on a
treat rate of :03 seconds, single treat, and variable rate so that each trial can last greater
than one minute. Put Fido in a room, or in his crate, and hit the down-stay button so that
treats dispense on average every :03 seconds. Once he’s quiet, calm and focused on the
MannersMinder instead of getting out of the room or crate, you can slow the treat rate to
every :05 or :07 seconds. When he’s good for another minute at this rate, then slow the
rate down further. The goal is that he… 1) receive treats before he has a chance to revert
to the undesirable behavior…and 2) that you systematically increase the interval between
treats but only after he is consistently behaved at the present treat rate.
Be sure to stop the session before Fido gets full. So at first the session may be short, but
you can have multiple sessions throughout the day.
If Fido is too anxious when you leave him in his room or crate, you will have to work
through the down-stay and down-stay with distractions section of this protocol first. Then
when he’s in the room or crate, have him perform a down-stay. Now this becomes a varia-
tion of the down-stay with distractions.
Barking
Reward quiet behavior in the same way as training calm behavior in a room or crate. As
soon as Fido is quiet, dispense treats rapidly for up to a minute. Then slow the treat rate
down slightly for another minute and so on.
57
WARNING:
Changes or modifications to this unit not expressly approved by the party responsible for
compliance could void the user’s authority to operate the equipment.
This equipment has been tested and found to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference in a residential installation. This
equipment generates, uses, and can radiate radio frequency energy and, if not installed
and used in accordance with the instructions, may cause harmful interference to radio
communications. However, there is no guarantee that interference will not occur in a
particular installation.
If this equipment does cause harmful interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is encouraged to try to
correct the interference by one or more of the following measures:
•Reorientorrelocatethereceivingantenna.
•Increasetheseparationbetweentheequipmentandreceiver.
•Consultthedealeroranexperiencedradio/TVtechnicianforassistance.
FCC Label Compliance Statement
This device complies with Part 15 of the FCC Rules. Operation is subject to the following
two conditions: (1) This device may not cause harmful interference, and (2) this device
must accept any interference received, including interference that may cause undesired
operation.
Statement of FCC Compliance
58
Dr. Sophia Yins
latest book offers:
A positive approach to
behavior modication
Clear, straightforward
explanations
Creative solutions to
common problems
Sophia Yin, D.V.M., M.S., is an Applied Animal Behaviorist
and past award-winning pet columnist for the San Francisco Chronicle.
See Dr. Yins website at www.AskDrYin.com
Looking at your dog can be
like looking in a mirror.
Do you like what you see?
59
Midlothian, VA
888.640.8840 / premier.com
Sharper Image and Sharper Image Design are registered trademarks of Sharper Image Corporation.
©2007 Premier Pet Products, LLC. All rights reserved. 0707
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